mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
366 lines
9.2 KiB
C++
366 lines
9.2 KiB
C++
/*
|
|
** screenjob.cpp
|
|
**
|
|
** Generic cutscene display
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "types.h"
|
|
#include "screenjob.h"
|
|
#include "i_time.h"
|
|
#include "v_2ddrawer.h"
|
|
#include "animlib.h"
|
|
#include "v_draw.h"
|
|
#include "s_soundinternal.h"
|
|
#include "animtexture.h"
|
|
#include "gamestate.h"
|
|
#include "vm.h"
|
|
#include "c_bind.h"
|
|
#include "c_console.h"
|
|
#include "gamestate.h"
|
|
#include "printf.h"
|
|
#include "c_dispatch.h"
|
|
#include "s_music.h"
|
|
#include "m_argv.h"
|
|
#include "i_interface.h"
|
|
#include "gamecontrol.h"
|
|
|
|
CVAR(Bool, inter_subtitles, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
|
|
|
DObject* runner;
|
|
PClass* runnerclass;
|
|
PType* runnerclasstype;
|
|
CompletionFunc completion;
|
|
static int ticks;
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void Job_Init()
|
|
{
|
|
static bool done = false;
|
|
if (!done)
|
|
{
|
|
done = true;
|
|
GC::AddMarkerFunc([] { GC::Mark(runner); });
|
|
}
|
|
runnerclass = PClass::FindClass("ScreenJobRunner");
|
|
if (!runnerclass) I_FatalError("ScreenJobRunner not defined");
|
|
runnerclasstype = NewPointer(runnerclass);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
VMFunction* LookupFunction(const char* qname, bool validate)
|
|
{
|
|
size_t p = strcspn(qname, ".");
|
|
if (p == 0) I_Error("Call to undefined function %s", qname);
|
|
FString clsname(qname, p);
|
|
FString funcname = qname + p + 1;
|
|
|
|
auto func = PClass::FindFunction(clsname, funcname);
|
|
if (func == nullptr) I_Error("Call to undefined function %s", qname);
|
|
if (validate)
|
|
{
|
|
// these conditions must be met by all functions for this interface.
|
|
if (func->Proto->ReturnTypes.Size() != 0) I_Error("Bad cutscene function %s. Return value not allowed", qname);
|
|
if (func->ImplicitArgs != 0) I_Error("Bad cutscene function %s. Must be static", qname);
|
|
}
|
|
return func;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void CallCreateFunction(const char* qname, DObject* runner)
|
|
{
|
|
auto func = LookupFunction(qname);
|
|
if (func->Proto->ArgumentTypes.Size() != 1) I_Error("Bad cutscene function %s. Must receive precisely one argument.", qname);
|
|
if (func->Proto->ArgumentTypes[0] != runnerclasstype) I_Error("Bad cutscene function %s. Must receive ScreenJobRunner reference.", qname);
|
|
VMValue val = runner;
|
|
VMCall(func, &val, 1, nullptr, 0);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DObject* CreateRunner(bool clearbefore)
|
|
{
|
|
auto obj = runnerclass->CreateNew();
|
|
auto func = LookupFunction("ScreenJobRunner.Init", false);
|
|
VMValue val[3] = { obj, clearbefore, false };
|
|
VMCall(func, val, 3, nullptr, 0);
|
|
return obj;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void AddGenericVideo(DObject* runner, const FString& fn, int soundid, int fps)
|
|
{
|
|
auto obj = runnerclass->CreateNew();
|
|
auto func = LookupFunction("ScreenJobRunner.AddGenericVideo", false);
|
|
VMValue val[] = { runner, &fn, soundid, fps };
|
|
VMCall(func, val, 4, nullptr, 0);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
int CutsceneDef::GetSound()
|
|
{
|
|
int id = -1;
|
|
if (soundName.IsNotEmpty()) id = soundEngine->FindSound(soundName);
|
|
if (id <= 0) id = soundEngine->FindSoundByResID(soundID);
|
|
return id;
|
|
}
|
|
|
|
void CutsceneDef::Create(DObject* runner)
|
|
{
|
|
if (function.IsNotEmpty())
|
|
{
|
|
CallCreateFunction(function, runner);
|
|
}
|
|
else if (video.IsNotEmpty())
|
|
{
|
|
AddGenericVideo(runner, video, GetSound(), framespersec);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void DeleteScreenJob()
|
|
{
|
|
if (runner) runner->Destroy();
|
|
runner = nullptr;
|
|
}
|
|
|
|
void EndScreenJob()
|
|
{
|
|
DeleteScreenJob();
|
|
if (completion) completion(false);
|
|
completion = nullptr;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool ScreenJobResponder(event_t* ev)
|
|
{
|
|
if (ev->type == EV_KeyDown)
|
|
{
|
|
// We never reach the key binding checks in G_Responder, so for the console we have to check for ourselves here.
|
|
auto binding = Bindings.GetBinding(ev->data1);
|
|
if (binding.CompareNoCase("toggleconsole") == 0)
|
|
{
|
|
C_ToggleConsole();
|
|
return true;
|
|
}
|
|
}
|
|
FInputEvent evt = ev;
|
|
if (runner)
|
|
{
|
|
IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, OnEvent)
|
|
{
|
|
int result = 0;
|
|
VMValue parm[] = { runner, &evt };
|
|
VMReturn ret(&result);
|
|
VMCall(func, parm, 2, &ret, 1);
|
|
return result;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool ScreenJobTick()
|
|
{
|
|
ticks++;
|
|
if (runner)
|
|
{
|
|
IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, OnTick)
|
|
{
|
|
int result = 0;
|
|
VMValue parm[] = { runner };
|
|
VMReturn ret(&result);
|
|
VMCall(func, parm, 1, &ret, 1);
|
|
return result;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void ScreenJobDraw()
|
|
{
|
|
double smoothratio = I_GetTimeFrac();
|
|
|
|
if (runner)
|
|
{
|
|
twod->ClearScreen();
|
|
IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, RunFrame)
|
|
{
|
|
VMValue parm[] = { runner, smoothratio };
|
|
VMCall(func, parm, 2, nullptr, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool ScreenJobValidate()
|
|
{
|
|
if (runner)
|
|
{
|
|
IFVIRTUALPTRNAME(runner, NAME_ScreenJobRunner, Validate)
|
|
{
|
|
int res;
|
|
VMValue parm[] = { runner };
|
|
VMReturn ret(&res);
|
|
VMCall(func, parm, 1, &ret, 1);
|
|
I_ResetFrameTime();
|
|
return res;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool StartCutscene(CutsceneDef& cs, int flags, const CompletionFunc& completion_)
|
|
{
|
|
if ((cs.function.IsNotEmpty() || cs.video.IsNotEmpty()) && cs.function.CompareNoCase("none") != 0)
|
|
{
|
|
completion = completion_;
|
|
runner = CreateRunner();
|
|
GC::WriteBarrier(runner);
|
|
try
|
|
{
|
|
cs.Create(runner);
|
|
if (!ScreenJobValidate())
|
|
{
|
|
runner->Destroy();
|
|
runner = nullptr;
|
|
return false;
|
|
}
|
|
if (sysCallbacks.StartCutscene) sysCallbacks.StartCutscene(flags & SJ_BLOCKUI);
|
|
}
|
|
catch (...)
|
|
{
|
|
if (runner) runner->Destroy();
|
|
runner = nullptr;
|
|
throw;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool StartCutscene(const char* s, int flags, const CompletionFunc& completion)
|
|
{
|
|
CutsceneDef def;
|
|
def.function = s;
|
|
return StartCutscene(def, 0, completion);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
CCMD(testcutscene)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf("Usage: testcutscene <buildfunction>\n");
|
|
return;
|
|
}
|
|
try
|
|
{
|
|
if (StartCutscene(argv[1], 0, [](bool) {}))
|
|
{
|
|
C_HideConsole();
|
|
}
|
|
}
|
|
catch (const CRecoverableError& err)
|
|
{
|
|
Printf(TEXTCOLOR_RED "Unable to play cutscene: %s\n", err.what());
|
|
}
|
|
}
|
|
|
|
|
|
|