raze/source
Christoph Oelckers e9ab48aa93 Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven
# Conflicts:
#	source/core/gameinput.h
2021-04-11 11:32:31 +02:00
..
build Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven 2021-04-11 11:32:31 +02:00
common Merge commit 'a5ed7ba8a3eb26d3e3aa46bc87044608eacba57f' into whaven 2021-04-10 17:00:43 +02:00
core Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven 2021-04-11 11:32:31 +02:00
games Merge commit 'e959226914b3e1243cbb52ebbe90c5f7e91f85c2' into whaven 2021-04-11 11:32:31 +02:00
glbackend - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt Merge commit 'a5ed7ba8a3eb26d3e3aa46bc87044608eacba57f' into whaven 2021-04-10 17:00:43 +02:00
g_pch.h
gitinfo.cpp