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e8451d3ddb
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed. * Utilise object methods where possible. * Do all math against the object where possible, not its members. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |