raze/source/common/filesystem/filesystem.cpp
Christoph Oelckers f20acca498 - always default the resource ID to -1, even for dummy entries.
Better be safe than sorry, this should never happen in Blood but we never know what people may load...
2021-04-08 22:03:25 +02:00

1643 lines
42 KiB
C++

/*
** filesystem.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "m_argv.h"
#include "cmdlib.h"
#include "filesystem.h"
#include "m_crc32.h"
#include "printf.h"
#include "md5.h"
extern FILE* hashfile;
// MACROS ------------------------------------------------------------------
#define NULL_INDEX (0xffffffff)
struct FileSystem::LumpRecord
{
FResourceLump *lump;
FGameTexture* linkedTexture;
LumpShortName shortName;
FString longName;
int rfnum;
int Namespace;
int resourceId;
void SetFromLump(int filenum, FResourceLump* lmp)
{
lump = lmp;
rfnum = filenum;
linkedTexture = nullptr;
if (lump->Flags & LUMPF_SHORTNAME)
{
uppercopy(shortName.String, lump->getName());
shortName.String[8] = 0;
longName = "";
Namespace = lump->GetNamespace();
resourceId = -1;
}
else if ((lump->Flags & LUMPF_EMBEDDED) || !lump->getName() || !*lump->getName())
{
shortName.qword = 0;
longName = "";
Namespace = ns_hidden;
resourceId = -1;
}
else
{
longName = lump->getName();
resourceId = lump->GetIndexNum();
// Map some directories to WAD namespaces.
// Note that some of these namespaces don't exist in WADS.
// CheckNumForName will handle any request for these namespaces accordingly.
Namespace = !strncmp(longName.GetChars(), "flats/", 6) ? ns_flats :
!strncmp(longName.GetChars(), "textures/", 9) ? ns_newtextures :
!strncmp(longName.GetChars(), "hires/", 6) ? ns_hires :
!strncmp(longName.GetChars(), "sprites/", 8) ? ns_sprites :
!strncmp(longName.GetChars(), "voxels/", 7) ? ns_voxels :
!strncmp(longName.GetChars(), "colormaps/", 10) ? ns_colormaps :
!strncmp(longName.GetChars(), "acs/", 4) ? ns_acslibrary :
!strncmp(longName.GetChars(), "voices/", 7) ? ns_strifevoices :
!strncmp(longName.GetChars(), "patches/", 8) ? ns_patches :
!strncmp(longName.GetChars(), "graphics/", 9) ? ns_graphics :
!strncmp(longName.GetChars(), "sounds/", 7) ? ns_sounds :
!strncmp(longName.GetChars(), "music/", 6) ? ns_music :
!strchr(longName.GetChars(), '/') ? ns_global :
ns_hidden;
if (Namespace == ns_hidden) shortName.qword = 0;
else
{
long slash = longName.LastIndexOf('/');
FString base = (slash >= 0) ? longName.Mid(slash + 1) : longName;
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
uppercopy(shortName.String, base);
shortName.String[8] = 0;
// Since '\' can't be used as a file name's part inside a ZIP
// we have to work around this for sprites because it is a valid
// frame character.
if (Namespace == ns_sprites || Namespace == ns_voxels || Namespace == ns_hires)
{
char* c;
while ((c = (char*)memchr(shortName.String, '^', 8)))
{
*c = '\\';
}
}
}
}
}
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void PrintLastError ();
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FileSystem fileSystem;
// CODE --------------------------------------------------------------------
FileSystem::FileSystem()
{
// This is needed to initialize the LumpRecord array, which depends on data only available here.
}
FileSystem::~FileSystem ()
{
DeleteAll();
}
void FileSystem::DeleteAll ()
{
Hashes.Clear();
NumEntries = 0;
// explicitly delete all manually added lumps.
for (auto &frec : FileInfo)
{
if (frec.rfnum == -1) delete frec.lump;
}
FileInfo.Clear();
for (int i = Files.Size() - 1; i >= 0; --i)
{
delete Files[i];
}
Files.Clear();
}
//==========================================================================
//
// InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. File names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
//==========================================================================
void FileSystem::InitSingleFile(const char* filename, bool quiet)
{
TArray<FString> filenames;
filenames.Push(filename);
InitMultipleFiles(filenames, true);
}
void FileSystem::InitMultipleFiles (TArray<FString> &filenames, bool quiet, LumpFilterInfo* filter)
{
int numfiles;
// open all the files, load headers, and count lumps
DeleteAll();
numfiles = 0;
for(unsigned i=0;i<filenames.Size(); i++)
{
int baselump = NumEntries;
AddFile (filenames[i], nullptr, quiet, filter);
if (i == (unsigned)MaxIwadIndex) MoveLumpsInFolder("after_iwad/");
FStringf path("filter/%s", Files.Last()->GetHash().GetChars());
MoveLumpsInFolder(path);
}
NumEntries = FileInfo.Size();
if (NumEntries == 0)
{
if (!quiet) I_FatalError("W_InitMultipleFiles: no files found");
else return;
}
if (filter && filter->postprocessFunc) filter->postprocessFunc();
// [RH] Set up hash table
InitHashChains ();
}
//==========================================================================
//
// AddLump
//
// Adds a given lump to the directory. Does not perform rehashing
//
//==========================================================================
void FileSystem::AddLump(FResourceLump *lump)
{
FileSystem::LumpRecord *lumprec = &FileInfo[FileInfo.Reserve(1)];
lumprec->SetFromLump(-1, lump);
}
//-----------------------------------------------------------------------
//
// Adds an external file to the lump list but not to the hash chains
// It's just a simple means to assign a lump number to some file so that
// the texture manager can read from it.
//
//-----------------------------------------------------------------------
int FileSystem::AddExternalFile(const char *filename)
{
FResourceLump *lump = new FExternalLump(filename);
AddLump(lump);
return FileInfo.Size() - 1; // later
}
//==========================================================================
//
// AddFromBuffer
//
// Adds an in-memory resource to the virtual directory
//
//==========================================================================
int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags)
{
FStringf fullname("%s.%s", name, type);
auto newlump = new FMemoryLump(data, size);
newlump->LumpNameSetup(fullname);
AddLump(newlump);
FileInfo.Last().resourceId = id;
return FileInfo.Size()-1;
}
//==========================================================================
//
// AddFile
//
// Files with a .wad extension are wadlink files with multiple lumps,
// other files are single lumps with the base filename for the lump name.
//
// [RH] Removed reload hack
//==========================================================================
void FileSystem::AddFile (const char *filename, FileReader *filer, bool quiet, LumpFilterInfo* filter)
{
int startlump;
bool isdir = false;
FileReader filereader;
if (filer == nullptr)
{
// Does this exist? If so, is it a directory?
if (!DirEntryExists(filename, &isdir))
{
if (!quiet)
{
Printf(TEXTCOLOR_RED "%s: File or Directory not found\n", filename);
PrintLastError();
}
return;
}
if (!isdir)
{
if (!filereader.OpenFile(filename))
{ // Didn't find file
if (!quiet)
{
Printf(TEXTCOLOR_RED "%s: File not found\n", filename);
PrintLastError();
}
return;
}
}
}
else filereader = std::move(*filer);
if (!batchrun && !quiet) Printf (" adding %s", filename);
startlump = NumEntries;
FResourceFile *resfile;
if (!isdir)
resfile = FResourceFile::OpenResourceFile(filename, filereader, quiet, false, filter);
else
resfile = FResourceFile::OpenDirectory(filename, quiet, filter);
if (resfile != NULL)
{
if (!quiet && !batchrun) Printf(", %d lumps\n", resfile->LumpCount());
uint32_t lumpstart = FileInfo.Size();
resfile->SetFirstLump(lumpstart);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
FileSystem::LumpRecord *lump_p = &FileInfo[FileInfo.Reserve(1)];
lump_p->SetFromLump(Files.Size(), lump);
}
Files.Push(resfile);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
if (lump->Flags & LUMPF_EMBEDDED)
{
FString path;
path.Format("%s:%s", filename, lump->getName());
auto embedded = lump->NewReader();
AddFile(path, &embedded, quiet, filter);
}
}
if (hashfile && !quiet)
{
uint8_t cksum[16];
char cksumout[33];
memset(cksumout, 0, sizeof(cksumout));
if (filereader.isOpen())
{
MD5Context md5;
filereader.Seek(0, FileReader::SeekSet);
md5Update(filereader, md5, (unsigned)filereader.GetLength());
md5.Final(cksum);
for (size_t j = 0; j < sizeof(cksum); ++j)
{
sprintf(cksumout + (j * 2), "%02X", cksum[j]);
}
fprintf(hashfile, "file: %s, hash: %s, size: %d\n", filename, cksumout, (int)filereader.GetLength());
}
else
fprintf(hashfile, "file: %s, Directory structure\n", filename);
for (uint32_t i = 0; i < resfile->LumpCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
if (!(lump->Flags & LUMPF_EMBEDDED))
{
MD5Context md5;
auto reader = lump->NewReader();
md5Update(reader, md5, lump->LumpSize);
md5.Final(cksum);
for (size_t j = 0; j < sizeof(cksum); ++j)
{
sprintf(cksumout + (j * 2), "%02X", cksum[j]);
}
fprintf(hashfile, "file: %s, lump: %s, hash: %s, size: %d\n", filename, lump->getName(), cksumout, lump->LumpSize);
}
}
}
return;
}
}
//==========================================================================
//
// CheckIfResourceFileLoaded
//
// Returns true if the specified file is loaded, false otherwise.
// If a fully-qualified path is specified, then the file must match exactly.
// Otherwise, any file with that name will work, whatever its path.
// Returns the file's index if found, or -1 if not.
//
//==========================================================================
int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept
{
unsigned int i;
if (strrchr (name, '/') != NULL)
{
for (i = 0; i < Files.Size(); ++i)
{
if (stricmp (GetResourceFileFullName (i), name) == 0)
{
return i;
}
}
}
else
{
for (i = 0; i < Files.Size(); ++i)
{
auto pth = ExtractFileBase(GetResourceFileName(i), true);
if (stricmp (pth.GetChars(), name) == 0)
{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// CheckNumForName
//
// Returns -1 if name not found. The version with a third parameter will
// look exclusively in the specified wad for the lump.
//
// [RH] Changed to use hash lookup ala BOOM instead of a linear search
// and namespace parameter
//==========================================================================
int FileSystem::CheckNumForName (const char *name, int space)
{
union
{
char uname[8];
uint64_t qname;
};
uint32_t i;
if (name == NULL)
{
return -1;
}
// Let's not search for names that are longer than 8 characters and contain path separators
// They are almost certainly full path names passed to this function.
if (strlen(name) > 8 && strpbrk(name, "/."))
{
return -1;
}
uppercopy (uname, name);
i = FirstLumpIndex[LumpNameHash (uname) % NumEntries];
while (i != NULL_INDEX)
{
if (FileInfo[i].shortName.qword == qname)
{
auto &lump = FileInfo[i];
if (lump.Namespace == space) break;
// If the lump is from one of the special namespaces exclusive to Zips
// the check has to be done differently:
// If we find a lump with this name in the global namespace that does not come
// from a Zip return that. WADs don't know these namespaces and single lumps must
// work as well.
if (space > ns_specialzipdirectory && lump.Namespace == ns_global &&
!(lump.lump->Flags & LUMPF_FULLPATH)) break;
}
i = NextLumpIndex[i];
}
return i != NULL_INDEX ? i : -1;
}
int FileSystem::CheckNumForName (const char *name, int space, int rfnum, bool exact)
{
union
{
char uname[8];
uint64_t qname;
};
uint32_t i;
if (rfnum < 0)
{
return CheckNumForName (name, space);
}
uppercopy (uname, name);
i = FirstLumpIndex[LumpNameHash (uname) % NumEntries];
// If exact is true if will only find lumps in the same WAD, otherwise
// also those in earlier WADs.
while (i != NULL_INDEX &&
(FileInfo[i].shortName.qword != qname || FileInfo[i].Namespace != space ||
(exact? (FileInfo[i].rfnum != rfnum) : (FileInfo[i].rfnum > rfnum)) ))
{
i = NextLumpIndex[i];
}
return i != NULL_INDEX ? i : -1;
}
//==========================================================================
//
// GetNumForName
//
// Calls CheckNumForName, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetNumForName (const char *name, int space)
{
int i;
i = CheckNumForName (name, space);
if (i == -1)
I_Error ("GetNumForName: %s not found!", name);
return i;
}
//==========================================================================
//
// CheckNumForFullName
//
// Same as above but looks for a fully qualified name from a .zip
// These don't care about namespaces though because those are part
// of the path.
//
//==========================================================================
int FileSystem::CheckNumForFullName (const char *name, bool trynormal, int namespc, bool ignoreext)
{
uint32_t i;
if (name == NULL)
{
return -1;
}
if (*name == '/') name++; // ignore leading slashes in file names.
uint32_t *fli = ignoreext ? FirstLumpIndex_NoExt : FirstLumpIndex_FullName;
uint32_t *nli = ignoreext ? NextLumpIndex_NoExt : NextLumpIndex_FullName;
auto len = strlen(name);
for (i = fli[MakeKey(name) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
if (strnicmp(name, FileInfo[i].longName, len)) continue;
if (FileInfo[i].longName[len] == 0) break; // this is a full match
if (ignoreext && FileInfo[i].longName[len] == '.')
{
// is this the last '.' in the last path element, indicating that the remaining part of the name is only an extension?
if (strpbrk(FileInfo[i].longName.GetChars() + len + 1, "./") == nullptr) break;
}
}
if (i != NULL_INDEX) return i;
if (trynormal && strlen(name) <= 8 && !strpbrk(name, "./"))
{
return CheckNumForName(name, namespc);
}
return -1;
}
int FileSystem::CheckNumForFullName (const char *name, int rfnum)
{
uint32_t i;
if (rfnum < 0)
{
return CheckNumForFullName (name);
}
i = FirstLumpIndex_FullName[MakeKey (name) % NumEntries];
while (i != NULL_INDEX &&
(stricmp(name, FileInfo[i].longName) || FileInfo[i].rfnum != rfnum))
{
i = NextLumpIndex_FullName[i];
}
return i != NULL_INDEX ? i : -1;
}
//==========================================================================
//
// GetNumForFullName
//
// Calls CheckNumForFullName, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetNumForFullName (const char *name)
{
int i;
i = CheckNumForFullName (name);
if (i == -1)
I_Error ("GetNumForFullName: %s not found!", name);
return i;
}
//==========================================================================
//
// FindFile
//
// Looks up a file by name, either eith or without path and extension
//
//==========================================================================
int FileSystem::FindFileWithExtensions(const char* name, const char *const *exts, int count)
{
uint32_t i;
if (name == NULL)
{
return -1;
}
if (*name == '/') name++; // ignore leading slashes in file names.
uint32_t* fli = FirstLumpIndex_NoExt;
uint32_t* nli = NextLumpIndex_NoExt;
auto len = strlen(name);
for (i = fli[MakeKey(name) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
if (strnicmp(name, FileInfo[i].longName, len)) continue;
if (FileInfo[i].longName[len] != '.') continue; // we are looking for extensions but this file doesn't have one.
auto cp = FileInfo[i].longName.GetChars() + len + 1;
// is this the last '.' in the last path element, indicating that the remaining part of the name is only an extension?
if (strpbrk(cp, "./") != nullptr) continue; // No, so it cannot be a valid entry.
for (int j = 0; j < count; j++)
{
if (!stricmp(cp, exts[j])) return i; // found a match
}
}
return -1;
}
//==========================================================================
//
// FindResource
//
// Looks for content based on Blood resource IDs.
//
//==========================================================================
int FileSystem::FindResource (int resid, const char *type, int filenum) const noexcept
{
uint32_t i;
if (type == NULL || resid < 0)
{
return -1;
}
uint32_t* fli = FirstLumpIndex_ResId;
uint32_t* nli = NextLumpIndex_ResId;
for (i = fli[resid % NumEntries]; i != NULL_INDEX; i = nli[i])
{
if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
if (FileInfo[i].resourceId != resid) continue;
auto extp = strrchr(FileInfo[i].longName, '.');
if (!extp) continue;
if (!stricmp(extp + 1, type)) return i;
}
return -1;
}
//==========================================================================
//
// GetResource
//
// Calls GetResource, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetResource (int resid, const char *type, int filenum) const
{
int i;
i = FindResource (resid, type, filenum);
if (i == -1)
{
I_Error("GetResource: %d of type %s not found!", resid, type);
}
return i;
}
//==========================================================================
//
// link a texture with a given lump
//
//==========================================================================
void FileSystem::SetLinkedTexture(int lump, FGameTexture *tex)
{
if ((size_t)lump < NumEntries)
{
FileInfo[lump].linkedTexture = tex;
}
}
//==========================================================================
//
// retrieve linked texture
//
//==========================================================================
FGameTexture *FileSystem::GetLinkedTexture(int lump)
{
if ((size_t)lump < NumEntries)
{
return FileInfo[lump].linkedTexture;
}
return NULL;
}
//==========================================================================
//
// FileLength
//
// Returns the buffer size needed to load the given lump.
//
//==========================================================================
int FileSystem::FileLength (int lump) const
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->LumpSize;
}
//==========================================================================
//
// GetFileOffset
//
// Returns the offset from the beginning of the file to the lump.
// Returns -1 if the lump is compressed or can't be read directly
//
//==========================================================================
int FileSystem::GetFileOffset (int lump)
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->GetFileOffset();
}
//==========================================================================
//
//
//
//==========================================================================
int FileSystem::GetFileFlags (int lump)
{
if ((size_t)lump >= NumEntries)
{
return 0;
}
return FileInfo[lump].lump->Flags;
}
//==========================================================================
//
// LumpNameHash
//
// NOTE: s should already be uppercase, in contrast to the BOOM version.
//
// Hash function used for lump names.
// Must be mod'ed with table size.
// Can be used for any 8-character names.
//
//==========================================================================
uint32_t FileSystem::LumpNameHash (const char *s)
{
const uint32_t *table = GetCRCTable ();;
uint32_t hash = 0xffffffff;
int i;
for (i = 8; i > 0 && *s; --i, ++s)
{
hash = CRC1 (hash, *s, table);
}
return hash ^ 0xffffffff;
}
//==========================================================================
//
// InitHashChains
//
// Prepares the lumpinfos for hashing.
// (Hey! This looks suspiciously like something from Boom! :-)
//
//==========================================================================
void FileSystem::InitHashChains (void)
{
unsigned int i, j;
NumEntries = FileInfo.Size();
Hashes.Resize(8 * NumEntries);
// Mark all buckets as empty
memset(Hashes.Data(), -1, Hashes.Size() * sizeof(Hashes[0]));
FirstLumpIndex = &Hashes[0];
NextLumpIndex = &Hashes[NumEntries];
FirstLumpIndex_FullName = &Hashes[NumEntries * 2];
NextLumpIndex_FullName = &Hashes[NumEntries * 3];
FirstLumpIndex_NoExt = &Hashes[NumEntries * 4];
NextLumpIndex_NoExt = &Hashes[NumEntries * 5];
FirstLumpIndex_ResId = &Hashes[NumEntries * 6];
NextLumpIndex_ResId = &Hashes[NumEntries * 7];
// Now set up the chains
for (i = 0; i < (unsigned)NumEntries; i++)
{
j = LumpNameHash (FileInfo[i].shortName.String) % NumEntries;
NextLumpIndex[i] = FirstLumpIndex[j];
FirstLumpIndex[j] = i;
// Do the same for the full paths
if (FileInfo[i].longName.IsNotEmpty())
{
j = MakeKey(FileInfo[i].longName) % NumEntries;
NextLumpIndex_FullName[i] = FirstLumpIndex_FullName[j];
FirstLumpIndex_FullName[j] = i;
FString nameNoExt = FileInfo[i].longName;
auto dot = nameNoExt.LastIndexOf('.');
auto slash = nameNoExt.LastIndexOf('/');
if (dot > slash) nameNoExt.Truncate(dot);
j = MakeKey(nameNoExt) % NumEntries;
NextLumpIndex_NoExt[i] = FirstLumpIndex_NoExt[j];
FirstLumpIndex_NoExt[j] = i;
j = FileInfo[i].resourceId % NumEntries;
NextLumpIndex_ResId[i] = FirstLumpIndex_ResId[j];
FirstLumpIndex_ResId[j] = i;
}
}
FileInfo.ShrinkToFit();
Files.ShrinkToFit();
}
//==========================================================================
//
// should only be called before the hash chains are set up.
// If done later this needs rehashing.
//
//==========================================================================
LumpShortName& FileSystem::GetShortName(int i)
{
if ((unsigned)i >= NumEntries) I_Error("GetShortName: Invalid index");
return FileInfo[i].shortName;
}
void FileSystem::RenameFile(int num, const char* newfn)
{
if ((unsigned)num >= NumEntries) I_Error("RenameFile: Invalid index");
FileInfo[num].longName = newfn;
// This does not alter the short name - call GetShortname to do that!
}
//==========================================================================
//
// MoveLumpsInFolder
//
// Moves all content from the given subfolder of the internal
// resources to the current end of the directory.
// Used to allow modifying content in the base files, this is needed
// so that Hacx and Harmony can override some content that clashes
// with localization, and to inject modifying data into mods, in case
// this is needed for some compatibility requirement.
//
//==========================================================================
static FResourceLump placeholderLump;
void FileSystem::MoveLumpsInFolder(const char *path)
{
if (FileInfo.Size() == 0)
{
return;
}
auto len = strlen(path);
auto rfnum = FileInfo.Last().rfnum;
unsigned i;
for (i = 0; i < FileInfo.Size(); i++)
{
auto& li = FileInfo[i];
if (li.rfnum >= GetIwadNum()) break;
if (li.longName.Left(len).CompareNoCase(path) == 0)
{
FileInfo.Push(li);
li.lump = &placeholderLump; // Make the old entry point to something empty. We cannot delete the lump record here because it'd require adjustment of all indices in the list.
auto &ln = FileInfo.Last();
ln.lump->LumpNameSetup(ln.longName.Mid(len));
ln.SetFromLump(rfnum, ln.lump);
}
}
}
//==========================================================================
//
// W_FindLump
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::FindLump (const char *name, int *lastlump, bool anyns)
{
union
{
char name8[8];
uint64_t qname;
};
LumpRecord *lump_p;
uppercopy (name8, name);
assert(lastlump != NULL && *lastlump >= 0);
lump_p = &FileInfo[*lastlump];
while (lump_p < &FileInfo[NumEntries])
{
if ((anyns || lump_p->Namespace == ns_global) && lump_p->shortName.qword == qname)
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
lump_p++;
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// W_FindLumpMulti
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps. Returns everything having one of the passed names.
//
//==========================================================================
int FileSystem::FindLumpMulti (const char **names, int *lastlump, bool anyns, int *nameindex)
{
LumpRecord *lump_p;
assert(lastlump != NULL && *lastlump >= 0);
lump_p = &FileInfo[*lastlump];
while (lump_p < &FileInfo[NumEntries])
{
if (anyns || lump_p->Namespace == ns_global)
{
for(const char **name = names; *name != NULL; name++)
{
if (!strnicmp(*name, lump_p->shortName.String, 8))
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
if (nameindex != NULL) *nameindex = int(name - names);
return lump;
}
}
}
lump_p++;
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// W_FindLump
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::FindLumpFullName(const char* name, int* lastlump, bool noext)
{
assert(lastlump != NULL && *lastlump >= 0);
auto lump_p = &FileInfo[*lastlump];
if (!noext)
{
while (lump_p < &FileInfo[NumEntries])
{
if (!stricmp(name, lump_p->longName))
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
lump_p++;
}
}
else
{
auto len = strlen(name);
while (lump_p < &FileInfo[NumEntries])
{
auto res = strnicmp(name, lump_p->longName, len);
if (res == 0)
{
auto p = lump_p->longName.GetChars() + len;
if (*p == 0 || (*p == '.' && strpbrk(p + 1, "./") == 0))
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
}
lump_p++;
}
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// W_CheckLumpName
//
//==========================================================================
bool FileSystem::CheckFileName (int lump, const char *name)
{
if ((size_t)lump >= NumEntries)
return false;
return !strnicmp (FileInfo[lump].shortName.String, name, 8);
}
//==========================================================================
//
// GetLumpName
//
//==========================================================================
void FileSystem::GetFileShortName (char *to, int lump) const
{
if ((size_t)lump >= NumEntries)
*to = 0;
else
uppercopy (to, FileInfo[lump].shortName.String);
}
const char* FileSystem::GetFileShortName(int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
else
return FileInfo[lump].shortName.String;
}
void FileSystem::GetFileShortName(FString &to, int lump) const
{
if ((size_t)lump >= NumEntries)
to = FString();
else {
to = FileInfo[lump].shortName.String;
to.ToUpper();
}
}
//==========================================================================
//
// FileSystem :: GetFileFullName
//
// Returns the lump's full name if it has one or its short name if not.
//
//==========================================================================
const char *FileSystem::GetFileFullName (int lump, bool returnshort) const
{
if ((size_t)lump >= NumEntries)
return NULL;
else if (FileInfo[lump].longName.IsNotEmpty())
return FileInfo[lump].longName;
else if (returnshort)
return FileInfo[lump].shortName.String;
else return nullptr;
}
//==========================================================================
//
// FileSystem :: GetFileFullPath
//
// Returns the name of the lump's wad prefixed to the lump's full name.
//
//==========================================================================
FString FileSystem::GetFileFullPath(int lump) const
{
FString foo;
if ((size_t) lump < NumEntries)
{
foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileFullName(lump);
}
return foo;
}
//==========================================================================
//
// GetFileNamespace
//
//==========================================================================
int FileSystem::GetFileNamespace (int lump) const
{
if ((size_t)lump >= NumEntries)
return ns_global;
else
return FileInfo[lump].Namespace;
}
void FileSystem::SetFileNamespace(int lump, int ns)
{
if ((size_t)lump < NumEntries) FileInfo[lump].Namespace = ns;
}
//==========================================================================
//
// FileSystem :: GetResourceId
//
// Returns the index number for this lump. This is *not* the lump's position
// in the lump directory, but rather a special value that RFF can associate
// with files. Other archive types will return 0, since they don't have it.
//
//==========================================================================
int FileSystem::GetResourceId(int lump) const
{
if ((size_t)lump >= NumEntries)
return -1;
else
return FileInfo[lump].resourceId;
}
//==========================================================================
//
// GetResourceType
//
// is equivalent with the extension
//
//==========================================================================
const char *FileSystem::GetResourceType(int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
else
{
auto p = strrchr(FileInfo[lump].longName.GetChars(), '.');
if (!p) return ""; // has no extension
if (strchr(p, '/')) return ""; // the '.' is part of a directory.
return p + 1;
}
}
//==========================================================================
//
// GetFileContainer
//
//==========================================================================
int FileSystem::GetFileContainer (int lump) const
{
if ((size_t)lump >= FileInfo.Size())
return -1;
return FileInfo[lump].rfnum;
}
//==========================================================================
//
// GetFilesInFolder
//
// Gets all lumps within a single folder in the hierarchy.
// If 'atomic' is set, it treats folders as atomic, i.e. only the
// content of the last found resource file having the given folder name gets used.
//
//==========================================================================
static int folderentrycmp(const void *a, const void *b)
{
auto A = (FolderEntry*)a;
auto B = (FolderEntry*)b;
return strcmp(A->name, B->name);
}
//==========================================================================
//
//
//
//==========================================================================
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
{
FString path = inpath;
FixPathSeperator(path);
path.ToLower();
if (path[path.Len() - 1] != '/') path += '/';
result.Clear();
for (unsigned i = 0; i < FileInfo.Size(); i++)
{
if (FileInfo[i].longName.IndexOf(path) == 0)
{
// Only if it hasn't been replaced.
if ((unsigned)fileSystem.CheckNumForFullName(FileInfo[i].longName) == i)
{
result.Push({ FileInfo[i].longName.GetChars(), i });
}
}
}
if (result.Size())
{
int maxfile = -1;
if (atomic)
{
// Find the highest resource file having content in the given folder.
for (auto & entry : result)
{
int thisfile = fileSystem.GetFileContainer(entry.lumpnum);
if (thisfile > maxfile) maxfile = thisfile;
}
// Delete everything from older files.
for (int i = result.Size() - 1; i >= 0; i--)
{
if (fileSystem.GetFileContainer(result[i].lumpnum) != maxfile) result.Delete(i);
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
}
return result.Size();
}
//==========================================================================
//
// GetFileData
//
// Loads the lump into a TArray and returns it.
//
//==========================================================================
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
{
if ((size_t)lump >= FileInfo.Size())
return TArray<uint8_t>();
auto lumpr = OpenFileReader(lump);
auto size = lumpr.GetLength();
TArray<uint8_t> data(size + pad, true);
auto numread = lumpr.Read(data.Data(), size);
if (numread != size)
{
I_Error("GetFileData: only read %ld of %ld on lump %i\n",
numread, size, lump);
}
if (pad > 0) memset(&data[size], 0, pad);
return data;
}
//==========================================================================
//
// W_ReadFile
//
// Loads the lump into the given buffer, which must be >= W_LumpLength().
//
//==========================================================================
void FileSystem::ReadFile (int lump, void *dest)
{
auto lumpr = OpenFileReader (lump);
auto size = lumpr.GetLength ();
auto numread = lumpr.Read (dest, size);
if (numread != size)
{
I_Error ("W_ReadFile: only read %ld of %ld on lump %i\n",
numread, size, lump);
}
}
//==========================================================================
//
// ReadFile - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FileData FileSystem::ReadFile (int lump)
{
return FileData(FString(ELumpNum(lump)));
}
//==========================================================================
//
// OpenFileReader
//
// uses a more abstract interface to allow for easier low level optimization later
//
//==========================================================================
FileReader FileSystem::OpenFileReader(int lump)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
I_Error("OpenFileReader: %u >= NumEntries", lump);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & LUMPF_COMPRESSED))
{
FileReader rdr;
rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize);
return rdr;
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
I_Error("ReopenFileReader: %u >= NumEntries", lump);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & LUMPF_COMPRESSED))
{
int fileno = fileSystem.GetFileContainer(lump);
const char *filename = fileSystem.GetResourceFileFullName(fileno);
FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
{
return fr;
}
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::OpenFileReader(const char* name)
{
auto lump = CheckNumForFullName(name);
if (lump < 0) return FileReader();
else return OpenFileReader(lump);
}
//==========================================================================
//
// GetFileReader
//
// Retrieves the File reader object to access the given WAD
// Careful: This is only useful for real WAD files!
//
//==========================================================================
FileReader *FileSystem::GetFileReader(int rfnum)
{
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
return Files[rfnum]->GetReader();
}
//==========================================================================
//
// GetResourceFileName
//
// Returns the name of the given wad.
//
//==========================================================================
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
{
const char *name, *slash;
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
name = Files[rfnum]->FileName;
slash = strrchr (name, '/');
return (slash != NULL && slash[1] != 0) ? slash+1 : name;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetFirstEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstEntry();
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetLastEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstEntry() + Files[rfnum]->LumpCount() - 1;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetEntryCount (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->LumpCount();
}
//==========================================================================
//
// GetResourceFileFullName
//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
{
if ((unsigned int)rfnum >= Files.Size())
{
return nullptr;
}
return Files[rfnum]->FileName;
}
//==========================================================================
//
// Clones an existing resource with different properties
//
//==========================================================================
bool FileSystem::CreatePathlessCopy(const char *name, int id, int /*flags*/)
{
FString name2=name, type2, path;
// The old code said 'filename' and ignored the path, this looked like a bug.
FixPathSeperator(name2);
auto lump = FindFile(name2);
if (lump < 0) return false; // Does not exist.
auto oldlump = FileInfo[lump];
int slash = oldlump.longName.LastIndexOf('/');
if (slash == -1) return true; // already is pathless.
// just create a new reference to the original data with a different name.
oldlump.longName = oldlump.longName.Mid(slash + 1);
oldlump.resourceId = id;
FileInfo.Push(oldlump);
return true;
}
// FileData -----------------------------------------------------------------
FileData::FileData ()
{
}
FileData::FileData (const FileData &copy)
{
Block = copy.Block;
}
FileData &FileData::operator = (const FileData &copy)
{
Block = copy.Block;
return *this;
}
FileData::FileData (const FString &source)
: Block (source)
{
}
FileData::~FileData ()
{
}
FString::FString (ELumpNum lumpnum)
{
auto lumpr = fileSystem.OpenFileReader ((int)lumpnum);
auto size = lumpr.GetLength ();
AllocBuffer (1 + size);
auto numread = lumpr.Read (&Chars[0], size);
Chars[size] = '\0';
if (numread != size)
{
I_Error ("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
numread, size, lumpnum, fileSystem.GetFileFullName((int)lumpnum));
}
}
//==========================================================================
//
// PrintLastError
//
//==========================================================================
#ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
extern "C" {
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
unsigned long dwFlags,
const void *lpSource,
unsigned long dwMessageId,
unsigned long dwLanguageId,
char **lpBuffer,
unsigned long nSize,
va_list *Arguments
);
__declspec(dllimport) void * __stdcall LocalFree (void *);
__declspec(dllimport) unsigned long __stdcall GetLastError ();
}
static void PrintLastError ()
{
char *lpMsgBuf;
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS*/,
NULL,
GetLastError(),
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
&lpMsgBuf,
0,
NULL
);
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
// Free the buffer.
LocalFree( lpMsgBuf );
}
#else
static void PrintLastError ()
{
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
}
#endif
//==========================================================================
//
// NBlood style lookup functions
//
//==========================================================================
FResourceLump* FileSystem::GetFileAt(int no)
{
return FileInfo[no].lump;
}