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fe6e27e819
git-svn-id: https://svn.eduke32.com/eduke32@1492 1a8010ca-5511-0410-912e-c29ae57300e0
508 lines
13 KiB
C
508 lines
13 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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// Stripped sounds.c for use in Mapster32, breaks all ties to game & music
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//#include <conio.h>
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#include <stdio.h>
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#include <string.h>
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#include "compat.h"
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#include "fx_man.h"
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//#include "music.h"
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//#include "duke3d.h"
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#include "util_lib.h"
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#include "osd.h"
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#include "cache1d.h"
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#include "macros.h"
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#include "mathutil.h"
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#include "build.h" // vec3_t
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#include "sounds_mapster32.h"
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#define LOUDESTVOLUME 150
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#define MUSICANDSFX 5
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static char SM32_havesound = 0;
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#pragma pack(push,1)
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extern sound_t g_sounds[MAXSOUNDS];
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#pragma pack(pop)
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char SoundToggle = 1;
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int32_t NumVoices = 32;
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int32_t backflag,g_numEnvSoundsPlaying;
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void MUSIC_Update(void) {} // needed when linking
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void S_TestSoundCallback(uint32_t);
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extern void initprintf(const char *f, ...);
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/*
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===================
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=
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= SoundStartup
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=
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===================
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*/
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int32_t S_SoundStartup(void)
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{
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int32_t status;
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int32_t fxdevicetype;
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void * initdata = 0;
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// TODO: read config
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int32_t FXVolume=220, /*NumVoices=32,*/ NumChannels=2, NumBits=16, MixRate, ReverseStereo=0;
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#if defined(_WIN32)
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MixRate = 44100;
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#else
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MixRate = 48000;
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#endif
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fxdevicetype = ASS_AutoDetect;
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#ifdef WIN32
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initdata = (void *) win_gethwnd();
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#endif
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status = FX_Init(fxdevicetype, NumVoices, NumChannels, NumBits, MixRate, initdata);
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if (status == FX_Ok)
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{
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FX_SetVolume(FXVolume);
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FX_SetReverseStereo(ReverseStereo);
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status = FX_SetCallBack(S_TestSoundCallback);
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}
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if (status != FX_Ok)
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{
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initprintf("Sound startup error: %s", FX_ErrorString(FX_Error));
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return -2;
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}
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SM32_havesound = 1;
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return 0;
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}
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/*
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===================
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=
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= SoundShutdown
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=
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===================
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*/
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void S_SoundShutdown(void)
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{
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int32_t status;
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if (!SM32_havesound)
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return;
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status = FX_Shutdown();
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if (status != FX_Ok)
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initprintf("Sound shutdown error: %s", FX_ErrorString(FX_Error));
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}
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int32_t S_LoadSound(uint32_t num)
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{
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int32_t fp = -1, l;
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if (!SM32_havesound) return 0;
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if (num >= MAXSOUNDS || SoundToggle == 0) return 0;
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if (g_sounds[num].filename == NULL)
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{
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OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
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return 0;
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}
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if (g_sounds[num].filename1) fp = kopen4load(g_sounds[num].filename1,pathsearchmode);
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if (fp == -1) fp = kopen4load(g_sounds[num].filename,pathsearchmode);
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if (fp == -1)
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{
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OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
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return 0;
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}
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l = kfilelength(fp);
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g_sounds[num].soundsiz = l;
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g_sounds[num].lock = 200;
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allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
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kread(fp, g_sounds[num].ptr , l);
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kclose(fp);
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return 1;
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}
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extern vec3_t pos;
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extern int16_t ang, cursectnum;
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int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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{
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int32_t sndist, cx, cy, cz, j/*,k*/;
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int32_t pitche,pitchs,cs;
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int32_t voice, sndang, ca, pitch;
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// if(num != 358) return 0;
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if (num >= MAXSOUNDS ||
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!SM32_havesound ||
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// ((g_sounds[num].m&8) && ud.lockout) ||
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SoundToggle == 0 ||
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g_sounds[num].num > 3 ||
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FX_VoiceAvailable(g_sounds[num].pr) == 0)
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return -1;
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if (g_sounds[num].m&128)
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{
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S_PlaySound(num);
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return 0;
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}
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if (g_sounds[num].m&4)
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{
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for (j=0; j<MAXSOUNDS; j++)
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// for (k=0; k<g_sounds[j].num; k++)
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if ((g_sounds[j].num > 0) && (g_sounds[j].m&4))
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return -1;
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}
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cx = pos->x;
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cy = pos->y;
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cz = pos->z;
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cs = cursectnum;
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ca = ang;
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sndist = FindDistance3D((cx-pos->x),(cy-pos->y),(cz-pos->z)>>4);
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if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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sndist = divscale14(sndist,(SHT+1));
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pitchs = g_sounds[num].ps;
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pitche = g_sounds[num].pe;
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cx = klabs(pitche-pitchs);
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if (cx)
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{
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if (pitchs < pitche)
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pitch = pitchs + (rand()%cx);
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else pitch = pitche + (rand()%cx);
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}
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else pitch = pitchs;
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sndist += g_sounds[num].vo;
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if (sndist < 0) sndist = 0;
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if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
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sndist += sndist>>5;
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/*
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switch (num)
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{
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case PIPEBOMB_EXPLODE:
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case LASERTRIP_EXPLODE:
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case RPG_EXPLODE:
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if (sndist > (6144))
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sndist = 6144;
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if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
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pitch -= 1024;
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break;
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default:
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*/
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if (cursectnum > -1 && sector[cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
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pitch = -768;
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if (sndist > 31444 && PN != MUSICANDSFX)
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return -1;
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// break;
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// }
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if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
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{
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if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num);
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else if (g_sounds[num].num > 1) S_StopSound(num);
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// else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num);
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}
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sndang = 2048 + ca - getangle(cx-pos->x,cy-pos->y);
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sndang &= 2047;
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if (g_sounds[num].ptr == 0)
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{
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if (S_LoadSound(num) == 0) return 0;
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}
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else
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{
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if (g_sounds[num].lock < 200)
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g_sounds[num].lock = 200;
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else g_sounds[num].lock++;
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}
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if (g_sounds[num].m&16) sndist = 0;
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if (sndist < ((255-LOUDESTVOLUME)<<6))
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sndist = ((255-LOUDESTVOLUME)<<6);
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if (g_sounds[num].m&1)
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{
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if (g_sounds[num].num > 0) return -1;
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voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
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pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num);
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}
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else
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{
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voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr, num);
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}
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if (voice >= FX_Ok)
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{
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g_sounds[num].SoundOwner[g_sounds[num].num].i = i;
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g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
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g_sounds[num].num++;
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}
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else g_sounds[num].lock--;
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return (voice);
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}
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void S_PlaySound(int32_t num)
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{
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int32_t pitch,pitche,pitchs,cx;
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int32_t voice;
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if (!SM32_havesound) return;
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if (SoundToggle==0) return;
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// if ((g_sounds[num].m&8) && ud.lockout) return;
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if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return;
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if (num < 0 || num > MAXSOUNDS-1 || !g_sounds[num].filename)
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{
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OSD_Printf("WARNING: invalid sound #%d\n",num);
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return;
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}
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pitchs = g_sounds[num].ps;
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pitche = g_sounds[num].pe;
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cx = klabs(pitche-pitchs);
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if (cx)
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{
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if (pitchs < pitche)
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pitch = pitchs + (rand()%cx);
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else pitch = pitche + (rand()%cx);
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}
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else pitch = pitchs;
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if (g_sounds[num].ptr == 0)
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{
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if (S_LoadSound(num) == 0) return;
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}
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else
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{
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if (g_sounds[num].lock < 200)
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g_sounds[num].lock = 200;
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else g_sounds[num].lock++;
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}
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if (g_sounds[num].m&1)
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{
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voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
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pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz,num);
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}
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else
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{
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voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num);
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}
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if (voice >= FX_Ok)// return;
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{
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g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice;
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g_sounds[num].num++;
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return;
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}
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g_sounds[num].lock--;
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}
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int32_t A_PlaySound(uint32_t num, int32_t i)
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{
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if (num >= MAXSOUNDS) return -1;
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if (i < 0)
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{
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S_PlaySound(num);
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return 0;
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}
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return S_PlaySound3D(num,i, (vec3_t *)&sprite[i]);
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}
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void S_StopSound(int32_t num)
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{
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if (num >= 0 && num < MAXSOUNDS)
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if (g_sounds[num].num > 0)
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{
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FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice);
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S_TestSoundCallback(num);
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}
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}
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void S_StopEnvSound(int32_t num,int32_t i)
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{
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int32_t j, k;
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if (num >= 0 && num < MAXSOUNDS)
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if (g_sounds[num].num > 0)
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{
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k = g_sounds[num].num;
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for (j=0; j<k; j++)
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if (g_sounds[num].SoundOwner[j].i == i)
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{
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FX_StopSound(g_sounds[num].SoundOwner[j].voice);
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break;
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}
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}
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}
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void S_Pan3D(void)
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{
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int32_t sndist, sx, sy, sz, cx, cy, cz;
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int32_t sndang,ca,j,k,i,cs;
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g_numEnvSoundsPlaying = 0;
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cx = pos.x;
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cy = pos.y;
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cz = pos.z;
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cs = cursectnum;
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ca = ang;
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for (j=0; j<MAXSOUNDS; j++)
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for (k=0; k<g_sounds[j].num; k++)
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{
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i = g_sounds[j].SoundOwner[k].i;
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sx = sprite[i].x;
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sy = sprite[i].y;
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sz = sprite[i].z;
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sndang = 2048 + ca - getangle(cx-sx,cy-sy);
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sndang &= 2047;
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sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
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if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
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sndist = divscale14(sndist,(SHT+1));
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sndist += g_sounds[j].vo;
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if (sndist < 0) sndist = 0;
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if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT))
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sndist += sndist>>5;
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if (PN == MUSICANDSFX && SLT < 999)
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g_numEnvSoundsPlaying++;
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/*
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switch (j)
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{
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case PIPEBOMB_EXPLODE:
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case LASERTRIP_EXPLODE:
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case RPG_EXPLODE:
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if (sndist > (6144)) sndist = (6144);
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break;
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default:
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*/
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if (sndist > 31444 && PN != MUSICANDSFX)
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{
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S_StopSound(j);
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continue;
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}
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// }
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if (g_sounds[j].ptr == 0 && S_LoadSound(j) == 0) continue;
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if (g_sounds[j].m&16) sndist = 0;
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if (sndist < ((255-LOUDESTVOLUME)<<6))
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sndist = ((255-LOUDESTVOLUME)<<6);
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FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>4,sndist>>6);
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}
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}
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void S_TestSoundCallback(uint32_t num)
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{
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int32_t i,j,k;
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k = g_sounds[num].num;
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if (k > 0)
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{
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if ((g_sounds[num].m&16) == 0)
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for (j=0; j<k; j++)
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{
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i = g_sounds[num].SoundOwner[j].i;
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if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
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{
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// ActorExtra[i].temp_data[0] = 0;
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sprite[i].filler &= (~1);
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if ((j + 1) < k)
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{
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g_sounds[num].SoundOwner[j].voice = g_sounds[num].SoundOwner[k-1].voice;
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g_sounds[num].SoundOwner[j].i = g_sounds[num].SoundOwner[k-1].i;
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}
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break;
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}
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}
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g_sounds[num].num--;
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g_sounds[num].SoundOwner[k-1].i = -1;
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}
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g_sounds[num].lock--;
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}
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void S_ClearSoundLocks(void)
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{
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int32_t i;
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for (i=0; i<MAXSOUNDS; i++)
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if (g_sounds[i].lock >= 200)
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g_sounds[i].lock = 199;
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}
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int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
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{
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UNREFERENCED_PARAMETER(i);
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if (num < 0) num=0; // FIXME
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return (g_sounds[num].num > 0);
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}
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int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
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{
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if (i == -1)
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{
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if (g_sounds[num].lock >= 200)
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return 1;
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return 0;
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}
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return(g_sounds[num].num);
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}
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