raze/source/games/duke/src/player_r.cpp
2021-12-30 09:56:58 +01:00

4166 lines
93 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "mapinfo.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void incur_damage_r(struct player_struct* p)
{
int damage = 0, shield_damage = 0;
int gut = 0;
p->GetActor()->spr.extra -= p->extra_extra8 >> 8;
damage = p->GetActor()->spr.extra - p->last_extra;
if (damage < 0)
{
p->extra_extra8 = 0;
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
shield_damage = damage * (20 + (krand() % 30)) / 100;
damage -= shield_damage;
}
if (p->drink_amt > 31 && p->drink_amt < 65)
gut++;
if (p->eat > 31 && p->eat < 65)
gut++;
switch (gut)
{
case 1:
damage = damage * 3 / 4;
break;
case 2:
damage /= 4;
break;
}
p->GetActor()->spr.extra = p->last_extra + damage;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
auto sectp = actor->spr.sector();
int zvel;
HitInfo hit{};
if (p >= 0)
{
zvel = -ps[p].horizon.sum().asq16() >> 11;
sz += (6 << 8);
sa += 15;
}
else
{
int x;
auto pspr = ps[findplayer(actor, &x)].GetActor();
zvel = ((pspr->spr.z - sz) << 8) / (x + 1);
sa = getangle(pspr->spr.x - sx, pspr->spr.y - sy);
}
hitscan({ sx, sy, sz }, sectp, { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1);
if (isRRRA() && hit.hitSector != nullptr && ((hit.hitSector->lotag == 160 && zvel > 0) || (hit.hitSector->lotag == 161 && zvel < 0))
&& hit.actor() == nullptr && hit.hitWall == nullptr)
{
DukeStatIterator its(STAT_EFFECTOR);
while (auto effector = its.Next())
{
if (effector->spr.sector() == hit.hitSector && effector->spr.picnum == SECTOREFFECTOR && effector->GetOwner()
&& effector->spr.lotag == SE_7_TELEPORT)
{
int nx, ny, nz;
nx = hit.hitpos.x + (effector->GetOwner()->spr.x - effector->spr.x);
ny = hit.hitpos.y + (effector->GetOwner()->spr.y - effector->spr.y);
if (hit.hitSector->lotag == 161)
{
nz = effector->GetOwner()->sector()->floorz;
}
else
{
nz = effector->GetOwner()->sector()->ceilingz;
}
hitscan({ nx, ny, nz }, effector->GetOwner()->spr.sector(), { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1);
break;
}
}
}
if (hit.hitSector == nullptr) return;
if ((abs(sx - hit.hitpos.x) + abs(sy - hit.hitpos.y)) < 1024)
{
if (hit.hitWall != nullptr || hit.actor())
{
DDukeActor* wpn;
if (isRRRA() && atwith == SLINGBLADE)
{
wpn = EGS(hit.hitSector, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, SLINGBLADE, -15, 0, 0, sa, 32, 0, actor, 4);
if (!wpn) return;
wpn->spr.extra += 50;
}
else
{
wpn = EGS(hit.hitSector, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, KNEE, -15, 0, 0, sa, 32, 0, actor, 4);
if (!wpn) return;
wpn->spr.extra += (krand() & 7);
}
if (p >= 0)
{
auto k = spawn(wpn, SMALLSMOKE);
if (k) k->spr.z -= (8 << 8);
if (atwith == KNEE) S_PlayActorSound(KICK_HIT, wpn);
else if (isRRRA() && atwith == SLINGBLADE) S_PlayActorSound(260, wpn);
}
if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
wpn->spr.extra += (gs.max_player_health >> 2);
if (hit.actor() && hit.actor()->spr.picnum != ACCESSSWITCH && hit.actor()->spr.picnum != ACCESSSWITCH2)
{
fi.checkhitsprite(hit.actor(), wpn);
if (p >= 0) fi.checkhitswitch(p, nullptr, hit.actor());
}
else if (hit.hitWall)
{
if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP)
if (hit.hitWall->twoSided())
if (hit.hitpos.z >= (hit.hitWall->nextSector()->floorz))
hit.hitWall = hit.hitWall->nextWall();
if (hit.hitWall->picnum != ACCESSSWITCH && hit.hitWall->picnum != ACCESSSWITCH2)
{
fi.checkhitwall(wpn, hit.hitWall, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, atwith);
if (p >= 0) fi.checkhitswitch(p, hit.hitWall, nullptr);
}
}
}
else if (p >= 0 && zvel > 0 && hit.hitSector->lotag == 1)
{
auto splash = spawn(ps[p].GetActor(), WATERSPLASH2);
if (splash)
{
splash->spr.x = hit.hitpos.x;
splash->spr.y = hit.hitpos.y;
splash->spr.ang = ps[p].angle.ang.asbuild(); // Total tweek
splash->spr.xvel = 32;
ssp(actor, 0);
splash->spr.xvel = 0;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
auto sectp = actor->spr.sector();
int zvel = 0;
HitInfo hit{};
if (actor->spr.extra >= 0) actor->spr.shade = -96;
if (p >= 0)
{
auto aimed = aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) + (5 << 8);
zvel = ((aimed->spr.z - sz - dal) << 8) / ldist(ps[p].GetActor(), aimed);
sa = getangle(aimed->spr.x - sx, aimed->spr.y - sy);
}
if (atwith == SHOTSPARK1)
{
if (aimed == nullptr)
{
sa += 16 - (krand() & 31);
zvel = -ps[p].horizon.sum().asq16() >> 11;
zvel += 128 - (krand() & 255);
}
}
else
{
if (atwith == SHOTGUN)
sa += 64 - (krand() & 127);
else
sa += 16 - (krand() & 31);
if (aimed == nullptr) zvel = -ps[p].horizon.sum().asq16() >> 11;
zvel += 128 - (krand() & 255);
}
sz -= (2 << 8);
}
else
{
int x;
int j = findplayer(actor, &x);
sz -= (4 << 8);
zvel = ((ps[j].pos.z - sz) << 8) / (ldist(ps[j].GetActor(), actor));
if (actor->spr.picnum != BOSS1)
{
zvel += 128 - (krand() & 255);
sa += 32 - (krand() & 63);
}
else
{
zvel += 128 - (krand() & 255);
sa = getangle(ps[j].pos.x - sx, ps[j].pos.y - sy) + 64 - (krand() & 127);
}
}
actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
hitscan({ sx, sy, sz }, sectp, { bcos(sa), bsin(sa),zvel << 6 }, hit, CLIPMASK1);
if (isRRRA() && hit.hitSector != nullptr && (((hit.hitSector->lotag == 160 && zvel > 0) || (hit.hitSector->lotag == 161 && zvel < 0))
&& hit.actor() == nullptr && hit.hitWall == nullptr))
{
DukeStatIterator its(STAT_EFFECTOR);
while (auto effector = its.Next())
{
if (effector->spr.sector() == hit.hitSector && effector->spr.picnum == SECTOREFFECTOR && effector->GetOwner()
&& effector->spr.lotag == SE_7_TELEPORT)
{
int nx, ny, nz;
nx = hit.hitpos.x + (effector->GetOwner()->spr.x - effector->spr.x);
ny = hit.hitpos.y + (effector->GetOwner()->spr.y - effector->spr.y);
if (hit.hitSector->lotag == 161)
{
nz = effector->GetOwner()->sector()->floorz;
}
else
{
nz = effector->GetOwner()->sector()->ceilingz;
}
hitscan({ nx, ny, nz }, effector->GetOwner()->spr.sector(), { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1);
break;
}
}
}
actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (hit.hitSector == nullptr) return;
if (atwith == SHOTGUN)
if (hit.hitSector->lotag == 1)
if (krand() & 1)
return;
if ((krand() & 15) == 0 && hit.hitSector->lotag == 2)
tracers(hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, sx, sy, sz, 8 - (ud.multimode >> 1));
DDukeActor* spark;
if (p >= 0)
{
spark = EGS(hit.hitSector, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, SHOTSPARK1, -15, 10, 10, sa, 0, 0, actor, 4);
if (!spark) return;
spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress];
spark->spr.extra += (krand() % 6);
if (hit.hitWall == nullptr && hit.actor() == nullptr)
{
if (zvel < 0)
{
if (hit.hitSector->ceilingstat & CSTAT_SECTOR_SKY)
{
spark->spr.xrepeat = 0;
spark->spr.yrepeat = 0;
return;
}
else
fi.checkhitceiling(hit.hitSector);
}
if (hit.hitSector->lotag != 1)
spawn(spark, SMALLSMOKE);
}
if (hit.actor())
{
if (hit.actor()->spr.picnum == 1930)
return;
fi.checkhitsprite(hit.actor(), spark);
if (hit.actor()->spr.picnum == TILE_APLAYER && (ud.coop != 1 || ud.ffire == 1))
{
auto l = spawn(spark, JIBS6);
spark->spr.xrepeat = spark->spr.yrepeat = 0;
if (l)
{
l->spr.z += (4 << 8);
l->spr.xvel = 16;
l->spr.xrepeat = l->spr.yrepeat = 24;
l->spr.ang += 64 - (krand() & 127);
}
}
else spawn(spark, SMALLSMOKE);
if (p >= 0 && (
hit.actor()->spr.picnum == DIPSWITCH ||
hit.actor()->spr.picnum == DIPSWITCH + 1 ||
hit.actor()->spr.picnum == DIPSWITCH2 ||
hit.actor()->spr.picnum == DIPSWITCH2 + 1 ||
hit.actor()->spr.picnum == DIPSWITCH3 ||
hit.actor()->spr.picnum == DIPSWITCH3 + 1 ||
(isRRRA() && hit.actor()->spr.picnum == RRTILE8660) ||
hit.actor()->spr.picnum == HANDSWITCH ||
hit.actor()->spr.picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, nullptr, hit.actor());
return;
}
}
else if (hit.hitWall != nullptr)
{
spawn(spark, SMALLSMOKE);
if (fi.isadoorwall(hit.hitWall->picnum) == 1)
goto SKIPBULLETHOLE;
if (isablockdoor(hit.hitWall->picnum) == 1)
goto SKIPBULLETHOLE;
if (p >= 0 && (
hit.hitWall->picnum == DIPSWITCH ||
hit.hitWall->picnum == DIPSWITCH + 1 ||
hit.hitWall->picnum == DIPSWITCH2 ||
hit.hitWall->picnum == DIPSWITCH2 + 1 ||
hit.hitWall->picnum == DIPSWITCH3 ||
hit.hitWall->picnum == DIPSWITCH3 + 1 ||
(isRRRA() && hit.hitWall->picnum == RRTILE8660) ||
hit.hitWall->picnum == HANDSWITCH ||
hit.hitWall->picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hit.hitWall, nullptr);
return;
}
if (hit.hitWall->hitag != 0 || (hit.hitWall->twoSided() && hit.hitWall->nextWall()->hitag != 0))
goto SKIPBULLETHOLE;
if (hit.hitSector != nullptr && hit.hitSector->lotag == 0)
if (hit.hitWall->overpicnum != BIGFORCE)
if ((hit.hitWall->twoSided() && hit.hitWall->nextSector()->lotag == 0) ||
(!hit.hitWall->twoSided() && hit.hitSector->lotag == 0))
if ((hit.hitWall->cstat & CSTAT_WALL_MASKED) == 0)
{
if (hit.hitWall->twoSided())
{
DukeSectIterator it(hit.hitWall->nextSector());
while (auto l = it.Next())
{
if (l->spr.statnum == 3 && l->spr.lotag == 13)
goto SKIPBULLETHOLE;
}
}
DukeStatIterator it(STAT_MISC);
while (auto l = it.Next())
{
if (l->spr.picnum == BULLETHOLE)
if (dist(l, spark) < (12 + (krand() & 7)))
goto SKIPBULLETHOLE;
}
auto l = spawn(spark, BULLETHOLE);
if (l)
{
l->spr.xvel = -1;
auto delta = hit.hitWall->delta();
l->spr.ang = getangle(-delta.x, -delta.y) + 512;
ssp(l, CLIPMASK0);
}
}
SKIPBULLETHOLE:
if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP)
if (hit.hitWall->twoSided())
if (hit.hitpos.z >= (hit.hitWall->nextSector()->floorz))
hit.hitWall = hit.hitWall->nextWall();
fi.checkhitwall(spark, hit.hitWall, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, SHOTSPARK1);
}
}
else
{
spark = EGS(hit.hitSector, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, SHOTSPARK1, -15, 24, 24, sa, 0, 0, actor, 4);
if (!spark) return;
spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress];
if (hit.actor())
{
fi.checkhitsprite(hit.actor(), spark);
if (hit.actor()->spr.picnum != TILE_APLAYER)
spawn(spark, SMALLSMOKE);
else spark->spr.xrepeat = spark->spr.yrepeat = 0;
}
else if (hit.hitWall != nullptr)
fi.checkhitwall(spark, hit.hitWall, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, SHOTSPARK1);
}
if ((krand() & 255) < 10)
{
vec3_t v{ hit.hitpos.x, hit.hitpos.y, hit.hitpos.z };
S_PlaySound3D(PISTOL_RICOCHET, spark, &v);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
auto sect = actor->spr.sector();
int vel = 0, zvel;
int scount;
if (isRRRA())
{
if (atwith != SPIT && actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
if (atwith == SPIT)
{
if (actor->spr.picnum == 8705)
vel = 600;
else
vel = 400;
}
}
else
{
if (actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
if (atwith == SPIT) vel = 400;
}
if (atwith != SPIT)
{
vel = 840;
sz -= (4 << 7);
if (actor->spr.picnum == 4649)
{
sx += bcos(actor->spr.ang + 256, -6);
sy += bsin(actor->spr.ang + 256, -6);
sz += (12 << 8);
}
if (actor->spr.picnum == VIXEN)
{
sz -= (12 << 8);
}
}
if (p >= 0)
{
auto aimed = aim(actor, AUTO_AIM_ANGLE);
sx += bcos(actor->spr.ang + 160, -7);
sy += bsin(actor->spr.ang + 160, -7);
if (aimed)
{
int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) - (12 << 8);
zvel = ((aimed->spr.z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed);
sa = getangle(aimed->spr.x - sx, aimed->spr.y - sy);
}
else
{
zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16);
}
}
else
{
int x;
int j = findplayer(actor, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (actor->spr.picnum == HULK)
sa -= (krand() & 31);
else if (actor->spr.picnum == VIXEN)
sa -= (krand() & 16);
else if (actor->spr.picnum != UFOBEAM)
sa += 16 - (krand() & 31);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(ps[j].GetActor(), actor);
}
int oldzvel = zvel;
int sizx, sizy;
if (atwith == SPIT)
{
sizx = 18; sizy = 18;
if (!isRRRA() || actor->spr.picnum != MAMA) sz -= (10 << 8); else sz -= (20 << 8);
}
else
{
if (atwith == COOLEXPLOSION1)
{
sizx = 8;
sizy = 8;
}
else if (atwith == FIRELASER)
{
if (p >= 0)
{
sizx = 34;
sizy = 34;
}
else
{
sizx = 18;
sizy = 18;
}
}
else
{
sizx = 18;
sizy = 18;
}
}
if (p >= 0) sizx = 7, sizy = 7;
while (scount > 0)
{
auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4);
if (!j) return;
j->spr.extra += (krand() & 7);
j->spr.cstat = CSTAT_SPRITE_YCENTER;
j->spr.clipdist = 4;
sa = actor->spr.ang + 32 - (krand() & 63);
zvel = oldzvel + 512 - (krand() & 1023);
if (atwith == FIRELASER)
{
j->spr.xrepeat = 8;
j->spr.yrepeat = 8;
}
scount--;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
auto sect = actor->spr.sector();
int vel, zvel;
int l, scount;
DDukeActor* act90 = nullptr;
if (actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
vel = 644;
DDukeActor* aimed = nullptr;
if (p >= 0)
{
aimed = aim(actor, 48);
if (aimed)
{
if (isRRRA() && atwith == RPG2)
{
if (aimed->spr.picnum == HEN || aimed->spr.picnum == HENSTAYPUT)
act90 = ps[screenpeek].GetActor();
else
act90 = aimed;
}
int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) + (8 << 8);
zvel = ((aimed->spr.z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed);
if (aimed->spr.picnum != RECON)
sa = getangle(aimed->spr.x - sx, aimed->spr.y - sy);
}
else zvel = -MulScale(ps[p].horizon.sum().asq16(), 81, 16);
if (atwith == RPG)
S_PlayActorSound(RPG_SHOOT, actor);
else if (isRRRA())
{
if (atwith == RPG2)
S_PlayActorSound(244, actor);
else if (atwith == RRTILE1790)
S_PlayActorSound(94, actor);
}
}
else
{
int x;
int j = findplayer(actor, &x);
sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy);
if (actor->spr.picnum == BOSS3)
sz -= (32 << 8);
else if (actor->spr.picnum == BOSS2)
{
vel += 128;
sz += 24 << 8;
}
l = ldist(ps[j].GetActor(), actor);
zvel = ((ps[j].oposz - sz) * vel) / l;
if (badguy(actor) && (actor->spr.hitag & face_player_smart))
sa = actor->spr.ang + (krand() & 31) - 16;
}
if (p < 0) aimed = nullptr;
if (isRRRA() && atwith == RRTILE1790)
{
zvel = -(10 << 8);
vel <<= 1;
}
auto spawned = EGS(sect,
sx + (bcos(sa + 348) / 448),
sy + (bsin(sa + 348) / 448),
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, actor, 4);
if (!spawned) return;
if (isRRRA())
{
if (atwith == RRTILE1790)
{
spawned->spr.extra = 10;
spawned->spr.zvel = -(10 << 8);
}
else if (atwith == RPG2)
{
spawned->seek_actor = act90;
spawned->spr.hitag = 0;
fi.lotsofmoney(spawned, (krand() & 3) + 1);
}
}
spawned->spr.extra += (krand() & 7);
if (atwith != FREEZEBLAST)
spawned->temp_actor = aimed;
else
{
spawned->spr.yvel = gs.numfreezebounces;
spawned->spr.xrepeat >>= 1;
spawned->spr.yrepeat >>= 1;
spawned->spr.zvel -= (2 << 4);
}
if (p == -1)
{
if (actor->spr.picnum == HULK)
{
spawned->spr.xrepeat = 8;
spawned->spr.yrepeat = 8;
}
else if (atwith != FREEZEBLAST)
{
spawned->spr.xrepeat = 30;
spawned->spr.yrepeat = 30;
spawned->spr.extra >>= 2;
}
}
else if (ps[p].curr_weapon == TIT_WEAPON)
{
spawned->spr.extra >>= 2;
spawned->spr.ang += 16 - (krand() & 31);
spawned->spr.zvel += 256 - (krand() & 511);
if (ps[p].hbomb_hold_delay)
{
spawned->spr.x -= bsin(sa) / 644;
spawned->spr.y += bcos(sa) / 644;
}
else
{
spawned->spr.x += bsin(sa, -8);
spawned->spr.y -= bcos(sa, -8);
}
spawned->spr.xrepeat >>= 1;
spawned->spr.yrepeat >>= 1;
}
spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
if (atwith == RPG || (atwith == RPG2 && isRRRA()))
spawned->spr.clipdist = 4;
else
spawned->spr.clipdist = 40;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
auto sect = actor->spr.sector();
int vel = 0, zvel;
int scount;
if (actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
if (atwith == 3471)
{
vel = 300;
sz -= (15 << 8);
scount = 1;
}
else if (atwith == 3475)
{
vel = 300;
sz += (4 << 8);
scount = 1;
}
if (p >= 0)
{
auto aimed = aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) - (12 << 8);
zvel = ((aimed->spr.z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed);
sa = getangle(aimed->spr.x - sx, aimed->spr.y - sy);
}
else
zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16);
}
else
{
int x;
int j = findplayer(actor, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (actor->spr.picnum == VIXEN)
sa -= (krand() & 16);
else
sa += 16 - (krand() & 31);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(ps[j].GetActor(), actor);
}
int oldzvel = zvel;
int sizx = 18;
int sizy = 18;
if (p >= 0) sizx = 7, sizy = 7;
else sizx = 8, sizy = 8;
while (scount > 0)
{
auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4);
if (!j) return;
j->spr.extra += (krand() & 7);
j->spr.cstat = CSTAT_SPRITE_YCENTER;
j->spr.clipdist = 4;
sa = actor->spr.ang + 32 - (krand() & 63);
zvel = oldzvel + 512 - (krand() & 1023);
scount--;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shoot_r(DDukeActor* actor, int atwith)
{
int sa, p;
int sx, sy, sz, vel, zvel, x;
auto const sect = actor->spr.sector();
zvel = 0;
if (actor->spr.picnum == TILE_APLAYER)
{
p = actor->spr.yvel;
sx = ps[p].pos.x;
sy = ps[p].pos.y;
sz = ps[p].pos.z + ps[p].pyoff + (4 << 8);
sa = ps[p].angle.ang.asbuild();
if (isRRRA()) ps[p].crack_time = CRACK_TIME;
}
else
{
p = -1;
sa = actor->spr.ang;
sx = actor->spr.x;
sy = actor->spr.y;
sz = actor->spr.z - ((actor->spr.yrepeat * tileHeight(actor->spr.picnum)) << 1) + (4 << 8);
sz -= (7 << 8);
if (badguy(actor))
{
sx -= bsin(sa, -7);
sy += bcos(sa, -7);
}
}
SetGameVarID(g_iAtWithVarID, atwith, actor, p);
SetGameVarID(g_iReturnVarID, 0, actor, p);
OnEvent(EVENT_SHOOT, p, ps[p].GetActor(), -1);
if (GetGameVarID(g_iReturnVarID, actor, p).safeValue() != 0)
{
return;
}
switch (atwith)
{
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
shootbloodsplat(actor, p, sx, sy, sz, sa, atwith, BIGFORCE, OOZFILTER, -1);
return;
case SLINGBLADE:
if (!isRRRA()) break;
[[fallthrough]];
case KNEE:
case GROWSPARK:
shootmelee(actor, p, sx, sy, sz, sa, atwith);
return;
case SHOTSPARK1:
case SHOTGUN:
case CHAINGUN:
shootweapon(actor, p, sx, sy, sz, sa, atwith);
return;
case TRIPBOMBSPRITE:
{
auto j = spawn(actor, atwith);
if (j)
{
j->spr.xvel = 32;
j->spr.ang = actor->spr.ang;
j->spr.z -= (5 << 8);
}
break;
}
case BOWLINGBALL:
{
auto j = spawn(actor, atwith);
if (j)
{
j->spr.xvel = 250;
j->spr.ang = actor->spr.ang;
j->spr.z -= (15 << 8);
}
break;
}
case OWHIP:
case UWHIP:
shootwhip(actor, p, sx, sy, sz, sa, atwith);
return;
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
shootstuff(actor, p, sx, sy, sz, sa, atwith);
return;
case RPG2:
case RRTILE1790:
if (isRRRA()) goto rrra_rpg2;
else break;
case FREEZEBLAST:
sz += (3 << 8);
case RPG:
case SHRINKSPARK:
rrra_rpg2:
shootrpg(actor, p, sx, sy, sz, sa, atwith);
break;
case CHEERBOMB:
if (!isRRRA()) break;
case MORTER:
{
if (actor->spr.extra >= 0) actor->spr.shade = -96;
auto j = ps[findplayer(actor, &x)].GetActor();
x = ldist(j, actor);
zvel = -x >> 1;
if (zvel < -4096)
zvel = -2048;
vel = x >> 4;
if (atwith == CHEERBOMB)
EGS(sect,
sx - bsin(sa + 512, -8),
sy + bcos(sa + 512, -8),
sz + (6 << 8), atwith, -64, 16, 16, sa, vel, zvel, actor, 1);
else
EGS(sect,
sx - bsin(sa + 512, -8),
sy + bcos(sa + 512, -8),
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1);
break;
}
}
return;
}
//---------------------------------------------------------------------------
//
// this is one lousy hack job...
//
//---------------------------------------------------------------------------
void selectweapon_r(int snum, int weap)
{
int i, j, k;
auto p = &ps[snum];
if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.xrepeat > 8 && p->access_incs == 0 && p->knee_incs == 0)
{
if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
{
if (weap == WeaponSel_Alt)
{
j = p->curr_weapon;
switch (p->curr_weapon)
{
case THROWSAW_WEAPON:
if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
{
j = BUZZSAW_WEAPON;
p->subweapon = 1 << BUZZSAW_WEAPON;
}
break;
case BUZZSAW_WEAPON:
if (p->ammo_amount[THROWSAW_WEAPON] > 0)
{
j = THROWSAW_WEAPON;
p->subweapon = 0;
}
break;
case POWDERKEG_WEAPON:
if (p->ammo_amount[BOWLING_WEAPON] > 0)
{
j = BOWLING_WEAPON;
p->subweapon = 1 << BOWLING_WEAPON;
}
break;
case BOWLING_WEAPON:
if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
{
j = POWDERKEG_WEAPON;
p->subweapon = 0;
}
break;
case KNEE_WEAPON:
if (isRRRA())
{
j = SLINGBLADE_WEAPON;
p->subweapon = 2;
}
break;
case SLINGBLADE_WEAPON:
j = KNEE_WEAPON;
p->subweapon = 0;
break;
case CROSSBOW_WEAPON:
if (p->ammo_amount[CHICKEN_WEAPON] > 0 && isRRRA())
{
j = CHICKEN_WEAPON;
p->subweapon = 4;
}
break;
case CHICKEN_WEAPON:
if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
{
j = CROSSBOW_WEAPON;
p->subweapon = 0;
}
break;
default:
break;
}
}
else if (weap == WeaponSel_Next || weap == WeaponSel_Prev)
{
k = p->curr_weapon;
if (isRRRA())
{
if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON;
else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON;
else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON;
}
j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
i = 0;
while (k >= 0 && k < 10)
{
k += j;
if (k == -1) k = 9;
else if (k == 10) k = 0;
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
{
j = k;
break;
}
i++;
if (i == 10)
{
fi.addweapon(p, KNEE_WEAPON);
break;
}
}
}
else j = weap - 1;
k = -1;
if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0)
{
DukeStatIterator it(STAT_ACTOR);
while (auto act = it.Next())
{
if (act->spr.picnum == HEAVYHBOMB && act->GetOwner() == p->GetActor())
{
p->gotweapon[DYNAMITE_WEAPON] = true;
j = THROWINGDYNAMITE_WEAPON;
break;
}
}
}
else if (j == KNEE_WEAPON && isRRRA())
{
if (p->curr_weapon == KNEE_WEAPON)
{
p->subweapon = 2;
j = SLINGBLADE_WEAPON;
}
else if (p->subweapon & 2)
{
p->subweapon = 0;
j = KNEE_WEAPON;
}
}
else if (j == CROSSBOW_WEAPON && isRRRA())
{
if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0)
{
if (p->ammo_amount[CHICKEN_WEAPON] == 0)
return;
p->subweapon = 4;
j = CHICKEN_WEAPON;
}
else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0)
{
p->subweapon = 0;
j = CROSSBOW_WEAPON;
}
}
else if (j == THROWSAW_WEAPON)
{
if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0)
{
p->subweapon = (1 << BUZZSAW_WEAPON);
j = BUZZSAW_WEAPON;
}
else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0)
{
p->subweapon = 0;
j = THROWSAW_WEAPON;
}
}
else if (j == POWDERKEG_WEAPON)
{
if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0)
{
p->subweapon = (1 << BOWLING_WEAPON);
j = BOWLING_WEAPON;
}
else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0)
{
p->subweapon = 0;
j = POWDERKEG_WEAPON;
}
}
if (p->holster_weapon)
{
PlayerSetInput(snum, SB_HOLSTER);
p->oweapon_pos = p->weapon_pos = -9;
}
else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j)
{
case KNEE_WEAPON:
fi.addweapon(p, j);
break;
case SLINGBLADE_WEAPON:
if (isRRRA())
{
S_PlayActorSound(496, ps[screenpeek].GetActor());
fi.addweapon(p, j);
}
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] == 0)
if (p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, PISTOL_WEAPON);
break;
case CHICKEN_WEAPON:
if (!isRRRA()) break;
[[fallthrough]];
case SHOTGUN_WEAPON:
case RIFLEGUN_WEAPON:
case CROSSBOW_WEAPON:
case TIT_WEAPON:
case ALIENBLASTER_WEAPON:
case THROWSAW_WEAPON:
case BUZZSAW_WEAPON:
case POWDERKEG_WEAPON:
case BOWLING_WEAPON:
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
break;
case MOTORCYCLE_WEAPON:
case BOAT_WEAPON:
if (isRRRA())
{
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
}
break;
case THROWINGDYNAMITE_WEAPON:
if (k >= 0) // Found in list of [1]'s
{
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
}
break;
case DYNAMITE_WEAPON:
if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON])
fi.addweapon(p, DYNAMITE_WEAPON);
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int doincrements_r(struct player_struct* p)
{
int snum;
auto pact = p->GetActor();
if (isRRRA())
{
if (WindTime > 0)
WindTime--;
else if ((krand() & 127) == 8)
{
WindTime = 120 + ((krand() & 63) << 2);
WindDir = krand() & 2047;
}
if (BellTime > 0)
{
BellTime--;
if (BellTime == 0 && BellSprite)
BellSprite->spr.picnum++;
}
if (chickenphase > 0)
chickenphase--;
if (p->SeaSick)
{
p->SeaSick--;
if (p->SeaSick == 0)
p->sea_sick_stat = 0;
}
}
snum = p->GetActor()->spr.yvel;
p->player_par++;
if (p->yehaa_timer)
p->yehaa_timer--;
if (p->detonate_count > 0)
{
p->detonate_count++;
p->detonate_time--;
}
p->drink_timer--;
if (p->drink_timer <= 0)
{
p->drink_timer = 1024;
if (p->drink_amt)
{
p->drink_amt--;
}
}
p->eat_timer--;
if (p->eat_timer <= 0)
{
p->eat_timer = 1024;
if (p->eat)
p->eat--;
}
if (p->drink_amt >= 100)
{
if (!S_CheckActorSoundPlaying(pact, 420))
S_PlayActorSound(420, pact);
p->drink_amt -= 9;
p->eat >>= 1;
}
p->eatang = (1647 + p->eat * 8) & 2047;
if (p->eat >= 100)
p->eat = 100;
if (p->eat >= 31 && krand() < p->eat)
{
switch (krand() & 3)
{
case 0:
S_PlayActorSound(404, pact);
break;
case 1:
S_PlayActorSound(422, pact);
break;
case 2:
S_PlayActorSound(423, pact);
break;
case 3:
S_PlayActorSound(424, pact);
break;
}
if (numplayers < 2)
{
p->noise_radius = 16384;
madenoise(screenpeek);
p->posxv += p->angle.ang.bcos(4);
p->posyv += p->angle.ang.bsin(4);
}
p->eat -= 4;
if (p->eat < 0)
p->eat = 0;
}
if (p->invdisptime > 0)
p->invdisptime--;
if (p->tipincs > 0) p->tipincs--;
if (p->last_pissed_time > 0)
{
p->last_pissed_time--;
if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0)
p->drink_amt--;
{
if (p->last_pissed_time == 5662)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 5567)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 5472)
S_PlayActorSound(433, pact);
else if (p->last_pissed_time == 5072)
S_PlayActorSound(435, pact);
else if (p->last_pissed_time == 5014)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 4919)
S_PlayActorSound(433, pact);
}
if (p->last_pissed_time == 5668)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
}
}
if (p->crack_time > 0)
{
p->crack_time--;
if (p->crack_time == 0)
{
p->knuckle_incs = 1;
p->crack_time = CRACK_TIME;
}
}
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
p->steroids_amount--;
if (p->steroids_amount == 0)
{
checkavailinven(p);
p->eat = p->drink_amt = 0;
p->eatang = p->drunkang = 1647;
}
if (!(p->steroids_amount & 14))
if (snum == screenpeek || ud.coop == 1)
S_PlayActorSound(DUKE_TAKEPILLS, pact);
}
if (p->access_incs && p->GetActor()->spr.pal != 1)
{
p->access_incs++;
if (p->GetActor()->spr.extra <= 0)
p->access_incs = 12;
if (p->access_incs == 12)
{
if (p->access_spritenum != nullptr)
{
fi.checkhitswitch(snum, nullptr, p->access_spritenum);
switch (p->access_spritenum->spr.pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
p->access_spritenum = nullptr;
}
else
{
fi.checkhitswitch(snum, p->access_wall, nullptr);
switch (p->access_wall->pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
}
}
if (p->access_incs > 20)
{
p->access_incs = 0;
p->oweapon_pos = p->weapon_pos = 10;
p->okickback_pic = p->kickback_pic = 0;
}
}
if (p->scuba_on == 0 && p->insector() && p->cursector->lotag == 2)
{
if (p->scuba_amount > 0)
{
p->scuba_on = 1;
p->inven_icon = 6;
FTA(76, p);
}
else
{
if (p->airleft > 0)
p->airleft--;
else
{
p->extra_extra8 += 32;
if (p->last_extra < (gs.max_player_health >> 1) && (p->last_extra & 3) == 0)
S_PlayActorSound(DUKE_LONGTERM_PAIN, pact);
}
}
}
else if (p->scuba_amount > 0 && p->scuba_on)
{
p->scuba_amount--;
if (p->scuba_amount == 0)
{
p->scuba_on = 0;
checkavailinven(p);
}
}
if (p->knuckle_incs)
{
p->knuckle_incs++;
if (p->knuckle_incs == 10)
{
if (!wupass)
{
int snd = currentLevel->rr_startsound ? currentLevel->rr_startsound : 391;
wupass = 1;
S_PlayActorSound(snd, pact);
}
else if (PlayClock > 1024)
if (snum == screenpeek || ud.coop == 1)
{
if (rand() & 1)
S_PlayActorSound(DUKE_CRACK, pact);
else S_PlayActorSound(DUKE_CRACK2, pact);
}
}
else if (p->knuckle_incs == 22 || PlayerInput(snum, SB_FIRE))
p->knuckle_incs = 0;
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkweapons_r(struct player_struct* p)
{
static const uint16_t weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE,
CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE,
TRIPBOMBSPRITE, BOWLINGBALLSPRITE, FREEZEBLAST, HEAVYHBOMB };
if (isRRRA())
{
if (p->OnMotorcycle && numplayers > 1)
{
auto j = spawn(p->GetActor(), 7220);
if (j)
{
j->spr.ang = p->angle.ang.asbuild();
j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
}
p->OnMotorcycle = 0;
p->gotweapon[MOTORCYCLE_WEAPON] = false;
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
else if (p->OnBoat && numplayers > 1)
{
auto j = spawn(p->GetActor(), 7233);
if (j)
{
j->spr.ang = p->angle.ang.asbuild();
j->saved_ammo = p->ammo_amount[BOAT_WEAPON];
}
p->OnBoat = 0;
p->gotweapon[BOAT_WEAPON] = false;
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
}
if (p->curr_weapon > 0)
{
if (krand() & 1)
spawn(p->GetActor(), weapon_sprites[p->curr_weapon]);
else switch (p->curr_weapon)
{
case CHICKEN_WEAPON:
if (!isRRRA()) break;
[[fallthrough]];
case DYNAMITE_WEAPON:
case CROSSBOW_WEAPON:
spawn(p->GetActor(), EXPLOSION2);
break;
}
}
for (int i = 0; i < 5; i++)
{
if (p->keys[i] == 1)
{
auto j = spawn(p->GetActor(), ACCESSCARD);
if (j) switch (i)
{
case 1:
j->spr.lotag = 100;
break;
case 2:
j->spr.lotag = 101;
break;
case 3:
j->spr.lotag = 102;
break;
case 4:
j->spr.lotag = 103;
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onMotorcycle(int snum, ESyncBits &actions)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int rng;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
if (p->vehForwardScale != 0)
{
if (p->on_ground)
{
if (p->MotoSpeed == 0 && p->vehBraking)
{
if (!S_CheckActorSoundPlaying(pact, 187))
S_PlayActorSound(187, pact);
}
else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 214))
{
if (S_CheckActorSoundPlaying(pact, 187))
S_StopSound(187, pact);
S_PlayActorSound(214, pact);
}
else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 188))
{
S_PlayActorSound(188, pact);
}
else if (!S_CheckActorSoundPlaying(pact, 188) && !S_CheckActorSoundPlaying(pact, 214))
{
S_PlayActorSound(188, pact);
}
}
}
else
{
if (S_CheckActorSoundPlaying(pact, 214))
{
S_StopSound(214, pact);
if (!S_CheckActorSoundPlaying(pact, 189))
S_PlayActorSound(189, pact);
}
if (S_CheckActorSoundPlaying(pact, 188))
{
S_StopSound(188, pact);
if (!S_CheckActorSoundPlaying(pact, 189))
S_PlayActorSound(189, pact);
}
if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 187))
S_PlayActorSound(187, pact);
}
if (p->drink_amt > 88 && p->moto_drink == 0)
{
rng = krand() & 63;
if (rng == 1)
p->moto_drink = -10;
else if (rng == 2)
p->moto_drink = 10;
}
else if (p->drink_amt > 99 && p->moto_drink == 0)
{
rng = krand() & 31;
if (rng == 1)
p->moto_drink = -20;
else if (rng == 2)
p->moto_drink = 20;
}
if (p->on_ground == 1)
{
if (p->vehBraking && p->MotoSpeed > 0)
{
p->MotoSpeed -= p->moto_on_oil ? 2 : 4;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = -30;
p->moto_do_bump = 1;
}
else if (p->vehForwardScale != 0 && !p->vehBraking)
{
if (p->MotoSpeed < 40)
{
p->VBumpTarget = 70;
p->moto_bump_fast = 1;
}
p->MotoSpeed += 2 * p->vehForwardScale;
p->vehForwardScale = 0;
if (p->MotoSpeed > 120)
p->MotoSpeed = 120;
if (!p->NotOnWater && p->MotoSpeed > 80)
p->MotoSpeed = 80;
}
else if (p->MotoSpeed > 0)
p->MotoSpeed--;
if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0))
{
p->VBumpTarget = 0;
p->moto_do_bump = 0;
}
if (p->vehReverseScale != 0 && p->MotoSpeed <= 0 && !p->vehBraking)
{
bool temp = p->vehTurnRight;
p->vehTurnRight = p->vehTurnLeft;
p->vehTurnLeft = temp;
p->MotoSpeed = -15 * p->vehReverseScale;
p->vehReverseScale = 0;
}
}
if (p->MotoSpeed != 0 && p->on_ground == 1)
{
if (!p->VBumpNow && (krand() & 3) == 2)
p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 7) - 4);
if (p->vehTurnLeft || p->moto_drink < 0)
{
if (p->moto_drink < 0)
p->moto_drink++;
}
else if (p->vehTurnRight || p->moto_drink > 0)
{
if (p->moto_drink > 0)
p->moto_drink--;
}
}
double horiz = FRACUNIT;
if (p->TurbCount)
{
if (p->TurbCount <= 1)
{
horiz = 0;
p->TurbCount = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
}
else
{
horiz = ((krand() & 15) - 7);
p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
}
}
else if (p->VBumpTarget > p->VBumpNow)
{
p->VBumpNow += p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget < p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else if (p->VBumpTarget < p->VBumpNow)
{
p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget > p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else
{
p->VBumpTarget = 0;
p->moto_bump_fast = 0;
}
if (horiz != FRACUNIT)
{
p->horizon.addadjustment(horiz - p->horizon.horiz.asbuildf());
}
int currSpeed = int(p->MotoSpeed);
int velAdjustment;
if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
{
velAdjustment = p->vehTurnLeft ? -10 : 10;
auto angAdjustment = (velAdjustment < 0 ? 350 : -350) << BAMBITS;
if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater)
{
currSpeed <<= p->moto_on_oil ? 3 : 2;
if (p->moto_do_bump)
{
currSpeed >>= 5;
angAdjustment >>= 2;
}
else
{
currSpeed >>= 7;
angAdjustment >>= 6;
}
p->moto_on_mud = 0;
p->moto_on_oil = 0;
}
else
{
if (p->moto_do_bump)
{
currSpeed >>= 5;
angAdjustment >>= 4;
if (!S_CheckActorSoundPlaying(pact, 220))
S_PlayActorSound(220, pact);
}
else
{
currSpeed >>= 7;
angAdjustment >>= 7;
}
}
p->posxv += currSpeed * bcos(velAdjustment * -51 + p->angle.ang.asbuild(), 4);
p->posyv += currSpeed * bsin(velAdjustment * -51 + p->angle.ang.asbuild(), 4);
p->angle.addadjustment(getincanglebam(p->angle.ang, p->angle.ang - bamang(angAdjustment)));
}
else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
{
rng = krand() & 1;
velAdjustment = rng == 0 ? -10 : 10;
currSpeed = MulScale(currSpeed, p->moto_on_oil ? 10 : 5, 7);
p->posxv += currSpeed * bcos(velAdjustment * -51 + p->angle.ang.asbuild(), 4);
p->posyv += currSpeed * bsin(velAdjustment * -51 + p->angle.ang.asbuild(), 4);
}
p->moto_on_mud = p->moto_on_oil = 0;
p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onBoat(int snum, ESyncBits &actions)
{
auto p = &ps[snum];
auto pact = p->GetActor();
bool heeltoe;
int rng;
if (p->NotOnWater)
{
if (p->MotoSpeed > 0)
{
if (!S_CheckActorSoundPlaying(pact, 88))
S_PlayActorSound(88, pact);
}
else
{
if (!S_CheckActorSoundPlaying(pact, 87))
S_PlayActorSound(87, pact);
}
}
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
if (p->vehBraking && (p->vehForwardScale != 0))
{
heeltoe = true;
p->vehBraking = false;
p->vehForwardScale = 0;
}
else
heeltoe = false;
if (p->vehForwardScale != 0)
{
if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 89))
{
if (S_CheckActorSoundPlaying(pact, 87))
S_StopSound(87, pact);
S_PlayActorSound(89, pact);
}
else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 88))
S_PlayActorSound(88, pact);
else if (!S_CheckActorSoundPlaying(pact, 88) && !S_CheckActorSoundPlaying(pact, 89))
S_PlayActorSound(88, pact);
}
else
{
if (S_CheckActorSoundPlaying(pact, 89))
{
S_StopSound(89, pact);
if (!S_CheckActorSoundPlaying(pact, 90))
S_PlayActorSound(90, pact);
}
if (S_CheckActorSoundPlaying(pact, 88))
{
S_StopSound(88, pact);
if (!S_CheckActorSoundPlaying(pact, 90))
S_PlayActorSound(90, pact);
}
if (!S_CheckActorSoundPlaying(pact, 90) && !S_CheckActorSoundPlaying(pact, 87))
S_PlayActorSound(87, pact);
}
if (p->vehTurnLeft && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
S_PlayActorSound(91, pact);
if (p->vehTurnRight && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
S_PlayActorSound(91, pact);
if (!p->NotOnWater)
{
if (p->drink_amt > 88 && p->moto_drink == 0)
{
rng = krand() & 63;
if (rng == 1)
p->moto_drink = -10;
else if (rng == 2)
p->moto_drink = 10;
}
else if (p->drink_amt > 99 && p->moto_drink == 0)
{
rng = krand() & 31;
if (rng == 1)
p->moto_drink = -20;
else if (rng == 2)
p->moto_drink = 20;
}
}
if (p->on_ground == 1)
{
if (heeltoe)
{
if (p->MotoSpeed <= 25)
{
p->MotoSpeed++;
if (!S_CheckActorSoundPlaying(pact, 182))
S_PlayActorSound(182, pact);
}
else
{
p->MotoSpeed -= 2;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = 30;
p->moto_do_bump = 1;
}
}
else if (p->vehBraking && p->MotoSpeed > 0)
{
p->MotoSpeed -= 2;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = 30;
p->moto_do_bump = 1;
}
else if (p->vehForwardScale != 0)
{
if (p->MotoSpeed < 40 && !p->NotOnWater)
{
p->VBumpTarget = -30;
p->moto_bump_fast = 1;
}
p->MotoSpeed += 1 * p->vehForwardScale;
p->vehForwardScale = 0;
if (p->MotoSpeed > 120)
p->MotoSpeed = 120;
}
else if (p->MotoSpeed > 0)
p->MotoSpeed--;
if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0))
{
p->VBumpTarget = 0;
p->moto_do_bump = 0;
}
if (p->vehReverseScale != 0 && p->MotoSpeed == 0 && !p->vehBraking)
{
bool temp = p->vehTurnRight;
p->vehTurnRight = p->vehTurnLeft;
p->vehTurnLeft = temp;
p->MotoSpeed = -(!p->NotOnWater ? 25 : 20) * p->vehReverseScale;
p->vehReverseScale = 0;
}
}
if (p->MotoSpeed != 0 && p->on_ground == 1)
{
if (!p->VBumpNow && (krand() & 15) == 14)
p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 3) - 2);
if (p->vehTurnLeft && p->moto_drink < 0)
{
p->moto_drink++;
}
else if (p->vehTurnRight && p->moto_drink > 0)
{
p->moto_drink--;
}
}
double horiz = FRACUNIT;
if (p->TurbCount)
{
if (p->TurbCount <= 1)
{
horiz = 0;
p->TurbCount = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
}
else
{
horiz = ((krand() & 15) - 7);
p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
}
}
else if (p->VBumpTarget > p->VBumpNow)
{
p->VBumpNow += p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget < p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else if (p->VBumpTarget < p->VBumpNow)
{
p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget > p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else
{
p->VBumpTarget = 0;
p->moto_bump_fast = 0;
}
if (horiz != FRACUNIT)
{
p->horizon.addadjustment(horiz - p->horizon.horiz.asbuildf());
}
if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
{
int currSpeed = int(p->MotoSpeed * 4.);
int velAdjustment = p->vehTurnLeft ? -10 : 10;
auto angAdjustment = (velAdjustment < 0 ? 350 : -350) << BAMBITS;
if (p->moto_do_bump)
{
currSpeed >>= 6;
angAdjustment >>= 5;
}
else
{
currSpeed >>= 7;
angAdjustment >>= 6;
}
p->posxv += currSpeed * bcos(velAdjustment * -51 + p->angle.ang.asbuild(), 4);
p->posyv += currSpeed * bsin(velAdjustment * -51 + p->angle.ang.asbuild(), 4);
p->angle.addadjustment(getincanglebam(p->angle.ang, p->angle.ang - bamang(angAdjustment)));
}
if (p->NotOnWater && p->MotoSpeed > 50)
p->MotoSpeed -= (p->MotoSpeed / 2.);
p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movement(int snum, ESyncBits actions, sectortype* psect, int fz, int cz, int shrunk, int truefdist, int psectlotag)
{
auto p = &ps[snum];
auto pact = p->GetActor();
if (p->airleft != 15 * 26)
p->airleft = 15 * 26; //Aprox twenty seconds.
if (p->scuba_on == 1)
p->scuba_on = 0;
int i = 40;
if (psectlotag == ST_1_ABOVE_WATER && p->spritebridge == 0)
{
if (shrunk == 0)
{
i = 34;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = bsin(p->pycount, -6);
}
else i = 12;
if (shrunk == 0 && truefdist <= gs.playerheight)
{
if (p->on_ground == 1)
{
if (p->dummyplayersprite == nullptr)
p->dummyplayersprite = spawn(pact, PLAYERONWATER);
p->footprintcount = 6;
if (p->cursector->floorpicnum == FLOORSLIME)
{
p->footprintpal = 8;
p->footprintshade = 0;
}
else if (isRRRA() && (p->cursector->floorpicnum == RRTILE7756 || p->cursector->floorpicnum == RRTILE7888))
{
p->footprintpal = 0;
p->footprintshade = 40;
}
else
{
p->footprintpal = 0;
p->footprintshade = 0;
}
}
}
}
else if (!p->OnMotorcycle)
{
footprints(snum);
}
if (p->pos.z < (fz - (i << 8))) //falling
{
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->pos.z >= (fz - (i << 8) - (16 << 8)))
p->pos.z = fz - (i << 8);
else
{
p->on_ground = 0;
if ((p->OnMotorcycle || p->OnBoat) && fz - (i << 8) * 2 > p->pos.z)
{
if (p->MotoOnGround)
{
p->VBumpTarget = 80;
p->moto_bump_fast = 1;
p->poszv -= xs_CRoundToInt(gs.gravity * (p->MotoSpeed / 16.));
p->MotoOnGround = 0;
if (S_CheckActorSoundPlaying(pact, 188))
S_StopSound(188, pact);
S_PlayActorSound(189, pact);
}
else
{
p->poszv += gs.gravity - 80 + int(120 - p->MotoSpeed);
if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 190))
S_PlayActorSound(190, pact);
}
}
else
p->poszv += (gs.gravity + 80); // (TICSPERFRAME<<6);
if (p->poszv >= (4096 + 2048)) p->poszv = (4096 + 2048);
if (p->poszv > 2400 && p->falling_counter < 255)
{
p->falling_counter++;
if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
S_PlayActorSound(DUKE_SCREAM, pact);
}
if ((p->pos.z + p->poszv) >= (fz - (i << 8))) // hit the ground
{
S_StopSound(DUKE_SCREAM, pact);
if (!p->insector() || p->cursector->lotag != 1)
{
if (isRRRA()) p->MotoOnGround = 1;
if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && p->insector() && p->cursector->lotag == 802))
quickkill(p);
else if (p->falling_counter > 9)
{
int j = p->falling_counter;
pact->spr.extra -= j - (krand() & 3);
if (pact->spr.extra <= 0)
{
S_PlayActorSound(SQUISHED, pact);
}
else
{
S_PlayActorSound(DUKE_LAND, pact);
S_PlayActorSound(DUKE_LAND_HURT, pact);
}
SetPlayerPal(p, PalEntry(32, 16, 0, 0));
}
else if (p->poszv > 2048)
{
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(pact, 190))
S_StopSound(190, pact);
S_PlayActorSound(191, pact);
p->TurbCount = 12;
}
else S_PlayActorSound(DUKE_LAND, pact);
}
else if (p->poszv > 1024 && p->OnMotorcycle)
{
S_PlayActorSound(DUKE_LAND, pact);
p->TurbCount = 12;
}
}
}
}
}
else
{
p->falling_counter = 0;
S_StopSound(-1, pact, CHAN_VOICE);
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->poszv > (6144 >> 1))
p->hard_landing = p->poszv >> 10;
p->on_ground = 1;
if (i == 40)
{
//Smooth on the ground
int k = ((fz - (i << 8)) - p->pos.z) >> 1;
if (abs(k) < 256) k = 0;
p->pos.z += k;
p->poszv -= 768;
if (p->poszv < 0) p->poszv = 0;
}
else if (p->jumping_counter == 0)
{
p->pos.z += ((fz - (i << 7)) - p->pos.z) >> 1; //Smooth on the water
if (p->on_warping_sector == 0 && p->pos.z > fz - (16 << 8))
{
p->pos.z = fz - (16 << 8);
p->poszv >>= 1;
}
}
p->on_warping_sector = 0;
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
{
playerCrouch(snum);
}
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
p->jumping_toggle = 0;
else if ((actions & SB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0)
{
playerJump(snum, fz, cz);
}
}
if (p->jumping_counter)
{
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
p->jumping_toggle = 0;
if (p->jumping_counter < 768)
{
if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768)
{
p->jumping_counter = 0;
p->poszv = -512;
}
else
{
p->poszv -= bsin(2048 - 128 + p->jumping_counter) / 12;
p->jumping_counter += 180;
p->on_ground = 0;
}
}
else
{
p->jumping_counter = 0;
p->poszv = 0;
}
}
p->pos.z += p->poszv;
if (p->pos.z < (cz + (4 << 8)))
{
p->jumping_counter = 0;
if (p->poszv < 0)
p->posxv = p->posyv = 0;
p->poszv = 128;
p->pos.z = cz + (4 << 8);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void underwater(int snum, ESyncBits actions, int fz, int cz)
{
auto p = &ps[snum];
auto pact = p->GetActor();
p->jumping_counter = 0;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = bsin(p->pycount, -7);
if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER))
S_PlayActorSound(DUKE_UNDERWATER, pact);
if ((actions & SB_JUMP) && !p->OnMotorcycle)
{
if (p->poszv > 0) p->poszv = 0;
p->poszv -= 348;
if (p->poszv < -(256 * 6)) p->poszv = -(256 * 6);
}
else if ((actions & SB_CROUCH) || p->OnMotorcycle)
{
if (p->poszv < 0) p->poszv = 0;
p->poszv += 348;
if (p->poszv > (256 * 6)) p->poszv = (256 * 6);
}
else
{
if (p->poszv < 0)
{
p->poszv += 256;
if (p->poszv > 0)
p->poszv = 0;
}
if (p->poszv > 0)
{
p->poszv -= 256;
if (p->poszv < 0)
p->poszv = 0;
}
}
if (p->poszv > 2048)
p->poszv >>= 1;
p->pos.z += p->poszv;
if (p->pos.z > (fz - (15 << 8)))
p->pos.z += ((fz - (15 << 8)) - p->pos.z) >> 1;
if (p->pos.z < (cz + (4 << 8)))
{
p->pos.z = cz + (4 << 8);
p->poszv = 0;
}
if (p->scuba_on && (krand() & 255) < 8)
{
auto j = spawn(pact, WATERBUBBLE);
if (j)
{
j->spr.x += bcos(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6);
j->spr.y += bsin(p->angle.ang.asbuild() + 64 - (global_random & 128) + 128, -6);
j->spr.xrepeat = 3;
j->spr.yrepeat = 2;
j->spr.z = p->pos.z + (8 << 8);
j->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleMove(int snum, walltype* wal)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int angleDelta = abs(p->angle.ang.asbuild() - getangle(wal->delta()));
int damageAmount;
p->angle.addadjustment(p->MotoSpeed / (krand() & 1 ? -2 : 2));
if (angleDelta >= 441 && angleDelta <= 581)
{
damageAmount = xs_CRoundToInt((p->MotoSpeed * p->MotoSpeed) / 256.);
p->MotoSpeed = 0;
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 311 && angleDelta <= 711)
{
damageAmount = xs_CRoundToInt((p->MotoSpeed * p->MotoSpeed) / 2048.);
p->MotoSpeed -= (p->MotoSpeed / 2.) + (p->MotoSpeed / 4.);
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 111 && angleDelta <= 911)
{
damageAmount = xs_CRoundToInt((p->MotoSpeed * p->MotoSpeed) / 16384.);
p->MotoSpeed -= p->MotoSpeed / 2.;
if (S_CheckActorSoundPlaying(pact, 239) == 0)
S_PlayActorSound(239, pact);
}
else
{
damageAmount = xs_CRoundToInt((p->MotoSpeed * p->MotoSpeed) / 32768.);
p->MotoSpeed -= p->MotoSpeed / 8.;
if (S_CheckActorSoundPlaying(pact, 240) == 0)
S_PlayActorSound(240, pact);
}
pact->spr.extra -= damageAmount;
if (pact->spr.extra <= 0)
{
S_PlayActorSound(SQUISHED, pact);
SetPlayerPal(p, PalEntry(63, 63, 0, 0));
}
else if (damageAmount)
S_PlayActorSound(DUKE_LAND_HURT, pact);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatMove(int snum, int psectlotag, walltype* wal)
{
auto p = &ps[snum];
auto pact = p->GetActor();
auto delta = wal->delta();
int angleDelta = abs(p->angle.ang.asbuild() - getangle(wal->delta()));
p->angle.addadjustment(p->MotoSpeed / (krand() & 1 ? -4 : 4));
if (angleDelta >= 441 && angleDelta <= 581)
{
p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0)
S_PlayActorSound(178, pact);
}
else if (angleDelta >= 311 && angleDelta <= 711)
{
p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0)
S_PlayActorSound(179, pact);
}
else if (angleDelta >= 111 && angleDelta <= 911)
{
p->MotoSpeed -= p->MotoSpeed / 16.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0)
S_PlayActorSound(180, pact);
}
else
{
p->MotoSpeed -= p->MotoSpeed / 64.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 181) == 0)
S_PlayActorSound(181, pact);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleHit(int snum, DDukeActor* victim)
{
auto p = &ps[snum];
if (badguy(victim) || victim->spr.picnum == APLAYER)
{
if (victim->spr.picnum != APLAYER)
{
if (numplayers == 1)
{
Collision coll;
int ang = int(p->TiltStatus * 20 + p->angle.ang.asbuild());
movesprite_ex(victim, bcos(ang, -8), bsin(ang, -8), victim->spr.zvel, CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->picnum = MOTOHIT;
victim->extra = xs_CRoundToInt(p->MotoSpeed / 2.);
p->MotoSpeed -= p->MotoSpeed / 4.;
p->TurbCount = 6;
}
else if ((victim->spr.picnum == RRTILE2431 || victim->spr.picnum == RRTILE2443 || victim->spr.picnum == RRTILE2451 || victim->spr.picnum == RRTILE2455)
&& victim->spr.picnum != ACTIVATORLOCKED && p->MotoSpeed > 45)
{
S_PlayActorSound(SQUISHED, victim);
if (victim->spr.picnum == RRTILE2431 || victim->spr.picnum == RRTILE2451)
{
if (victim->spr.lotag != 0)
{
DukeSpriteIterator it;
while (auto act2 = it.Next())
{
if ((act2->spr.picnum == RRTILE2431 || act2->spr.picnum == RRTILE2451) && act2->spr.pal == 4)
{
if (victim->spr.lotag == act2->spr.lotag)
{
act2->spr.xrepeat = 0;
act2->spr.yrepeat = 0;
}
}
}
}
fi.guts(victim, RRTILE2460, 12, myconnectindex);
fi.guts(victim, RRTILE2465, 3, myconnectindex);
}
else
fi.guts(victim, RRTILE2465, 3, myconnectindex);
fi.guts(victim, RRTILE2465, 3, myconnectindex);
victim->spr.xrepeat = 0;
victim->spr.yrepeat = 0;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatHit(int snum, DDukeActor* victim)
{
auto p = &ps[snum];
if (badguy(victim) || victim->spr.picnum == APLAYER)
{
if (victim->spr.picnum != APLAYER)
{
if (numplayers == 1)
{
Collision coll;
int ang = int(p->TiltStatus * 20 + p->angle.ang.asbuild());
movesprite_ex(victim, bcos(ang, -9), bsin(ang, -9), victim->spr.zvel, CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->picnum = MOTOHIT;
victim->extra = xs_CRoundToInt(p->MotoSpeed / 4.);
p->MotoSpeed -= p->MotoSpeed / 4.;
p->TurbCount = 6;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void fireweapon(int snum)
{
auto p = &ps[snum];
p->crack_time = CRACK_TIME;
if (p->holster_weapon == 1)
{
if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
FTA(74, p);
}
}
else
{
if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
case DYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
p->kickback_pic = 1;
break;
case THROWINGDYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
p->kickback_pic = 1;
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] > 0)
{
p->ammo_amount[PISTOL_WEAPON]--;
p->kickback_pic = 1;
}
break;
case RIFLEGUN_WEAPON:
if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0)
p->kickback_pic = 1;
break;
case SHOTGUN_WEAPON:
if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0)
p->kickback_pic = 1;
break;
case BOWLING_WEAPON:
if (p->ammo_amount[BOWLING_WEAPON] > 0)
p->kickback_pic = 1;
break;
case POWDERKEG_WEAPON:
if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
p->kickback_pic = 1;
break;
case BUZZSAW_WEAPON:
case THROWSAW_WEAPON:
if (p->curr_weapon == BUZZSAW_WEAPON)
{
if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
{
p->kickback_pic = 1;
S_PlayActorSound(431, p->GetActor());
}
}
else if (p->ammo_amount[THROWSAW_WEAPON] > 0)
{
p->kickback_pic = 1;
S_PlayActorSound(SHRINKER_FIRE, p->GetActor());
}
break;
case ALIENBLASTER_WEAPON:
if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0)
p->kickback_pic = 1;
break;
case TIT_WEAPON:
if (p->ammo_amount[TIT_WEAPON] > 0)
{
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case MOTORCYCLE_WEAPON:
if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0)
{
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case BOAT_WEAPON:
if (p->ammo_amount[BOAT_WEAPON] > 0)
p->kickback_pic = 1;
break;
case CROSSBOW_WEAPON:
if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
p->kickback_pic = 1;
break;
case CHICKEN_WEAPON:
if (p->ammo_amount[CHICKEN_WEAPON] > 0)
p->kickback_pic = 1;
break;
case KNEE_WEAPON:
case SLINGBLADE_WEAPON:
if (p->curr_weapon == SLINGBLADE_WEAPON)
{
if (p->ammo_amount[SLINGBLADE_WEAPON] > 0)
if (p->quick_kick == 0)
p->kickback_pic = 1;
}
else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0)
if (p->quick_kick == 0)
p->kickback_pic = 1;
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int i, k;
int psectlotag = psectp ? psectp->lotag : 857;
if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
case DYNAMITE_WEAPON:
if (p->kickback_pic == 1)
S_PlaySound(401);
if (p->kickback_pic == 6 && (actions & SB_FIRE))
p->rapid_fire_hold = 1;
p->kickback_pic++;
if (p->kickback_pic > 19)
{
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
p->detonate_time = 45;
p->detonate_count = 1;
S_PlaySound(402);
}
break;
case THROWINGDYNAMITE_WEAPON:
p->kickback_pic++;
if (p->detonate_time < 0)
{
p->hbomb_on = 0;
}
if (p->kickback_pic == 39)
{
p->hbomb_on = 0;
p->noise_radius = 8192;
madenoise(snum);
}
if (p->kickback_pic == 12)
{
p->ammo_amount[DYNAMITE_WEAPON]--;
if (p->ammo_amount[CROSSBOW_WEAPON])
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
k = 15;
i = -MulScale(p->horizon.sum().asq16(), 20, 16);
}
else
{
k = 140;
i = -512 - MulScale(p->horizon.sum().asq16(), 20, 16);
}
auto spawned = EGS(p->cursector,
p->pos.x + p->angle.ang.bcos(-6),
p->pos.y + p->angle.ang.bsin(-6),
p->pos.z, HEAVYHBOMB, -16, 9, 9,
p->angle.ang.asbuild(), (k + (p->hbomb_hold_delay << 5)) * 2, i, pact, 1);
if (spawned)
{
if (k == 15)
{
spawned->spr.yvel = 3;
spawned->spr.z += (8 << 8);
}
k = hits(p->GetActor());
if (k < 512)
{
spawned->spr.ang += 1024;
spawned->spr.zvel /= 3;
spawned->spr.xvel /= 3;
}
p->hbomb_on = 1;
}
}
else if (p->kickback_pic < 12 && (actions & SB_FIRE))
p->hbomb_hold_delay++;
if (p->kickback_pic == 40)
{
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = DYNAMITE_WEAPON;
p->last_weapon = -1;
p->detonate_count = 0;
p->detonate_time = 45;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
{
fi.addweapon(p, DYNAMITE_WEAPON);
p->oweapon_pos = p->weapon_pos = -9;
}
else checkavailweapon(p);
}
break;
case PISTOL_WEAPON:
if (p->kickback_pic == 1)
{
fi.shoot(pact, SHOTSPARK1);
S_PlayActorSound(PISTOL_FIRE, pact);
p->noise_radius = 8192;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
}
}
else if (p->kickback_pic == 2)
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
p->kickback_pic++;
if (p->kickback_pic >= 22)
{
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
break;
}
else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0)
{
switch (p->kickback_pic)
{
case 24:
S_PlayActorSound(EJECT_CLIP, pact);
break;
case 30:
S_PlayActorSound(INSERT_CLIP, pact);
break;
}
}
else
p->kickback_pic = 38;
}
if (p->kickback_pic == 38)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
break;
case SHOTGUN_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 6)
if (p->shotgun_state[0] == 0)
if (p->ammo_amount[SHOTGUN_WEAPON] > 1)
if (actions & SB_FIRE)
p->shotgun_state[1] = 1;
if (p->kickback_pic == 4)
{
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pact);
p->noise_radius = 8192;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
}
if (p->kickback_pic == 7)
{
if (p->shotgun_state[1])
{
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pact);
if (psectlotag != 857)
{
p->posxv -= p->angle.ang.bcos(5);
p->posyv -= p->angle.ang.bsin(5);
}
}
else if (psectlotag != 857)
{
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
}
}
if (p->shotgun_state[0])
{
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
break;
case 17:
S_PlayActorSound(SHOTGUN_COCK, pact);
break;
case 28:
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
else if (p->shotgun_state[1])
{
switch (p->kickback_pic)
{
case 26:
checkavailweapon(p);
break;
case 27:
S_PlayActorSound(SHOTGUN_COCK, pact);
break;
case 38:
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
else
{
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 1;
p->shotgun_state[1] = 0;
return;
}
}
break;
case RIFLEGUN_WEAPON:
p->kickback_pic++;
p->horizon.addadjustment(1);
p->recoil++;
if (p->kickback_pic <= 12)
{
if ((p->kickback_pic % 3) == 0)
{
p->ammo_amount[RIFLEGUN_WEAPON]--;
if ((p->kickback_pic % 3) == 0)
{
auto j = spawn(pact, SHELL);
if (j)
{
j->spr.ang += 1024;
j->spr.ang &= 2047;
j->spr.xvel += 32;
j->spr.z += (3 << 8);
ssp(j, CLIPMASK0);
}
}
S_PlayActorSound(CHAINGUN_FIRE, pact);
fi.shoot(pact, CHAINGUN);
p->noise_radius = 8192;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
}
checkavailweapon(p);
if ((actions & SB_FIRE) == 0)
{
p->okickback_pic = p->kickback_pic = 0;
break;
}
}
}
else if (p->kickback_pic > 10)
{
if (actions & SB_FIRE) p->kickback_pic = 1;
else p->okickback_pic = p->kickback_pic = 0;
}
break;
case BUZZSAW_WEAPON:
if (p->kickback_pic > 3)
{
p->okickback_pic = p->kickback_pic = 0;
fi.shoot(pact, GROWSPARK);
p->noise_radius = 1024;
madenoise(snum);
checkavailweapon(p);
}
else p->kickback_pic++;
break;
case THROWSAW_WEAPON:
if (p->kickback_pic == 1)
{
p->ammo_amount[THROWSAW_WEAPON]--;
fi.shoot(pact, SHRINKSPARK);
checkavailweapon(p);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
case TIT_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = PlayClock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pact);
fi.shoot(pact, SHOTSPARK1);
p->noise_radius = 16384;
madenoise(snum);
p->ammo_amount[TIT_WEAPON]--;
checkavailweapon(p);
}
if (p->kickback_pic == 2)
{
p->angle.addadjustment(16);
}
else if (p->kickback_pic == 4)
{
p->angle.addadjustment(-16);
}
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
case MOTORCYCLE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = PlayClock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pact);
fi.shoot(pact, CHAINGUN);
p->noise_radius = 16384;
madenoise(snum);
p->ammo_amount[MOTORCYCLE_WEAPON]--;
if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
}
if (p->kickback_pic == 2)
{
p->angle.addadjustment(4);
}
else if (p->kickback_pic == 4)
{
p->angle.addadjustment(-4);
}
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
case BOAT_WEAPON:
if (p->kickback_pic == 3)
{
p->MotoSpeed -= 20;
p->ammo_amount[BOAT_WEAPON]--;
fi.shoot(pact, RRTILE1790);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
if (p->ammo_amount[BOAT_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
break;
case ALIENBLASTER_WEAPON:
p->kickback_pic++;
if (p->kickback_pic >= 7 && p->kickback_pic <= 11)
fi.shoot(pact, FIRELASER);
if (p->kickback_pic == 5)
{
S_PlayActorSound(CAT_FIRE, pact);
p->noise_radius = 2048;
madenoise(snum);
}
else if (p->kickback_pic == 9)
{
p->ammo_amount[ALIENBLASTER_WEAPON]--;
p->visibility = 0;
lastvisinc = PlayClock + 32;
checkavailweapon(p);
}
else if (p->kickback_pic == 12)
{
p->posxv -= p->angle.ang.bcos(4);
p->posyv -= p->angle.ang.bsin(4);
p->horizon.addadjustment(20);
p->recoil += 20;
}
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
case POWDERKEG_WEAPON:
if (p->kickback_pic == 3)
{
p->ammo_amount[POWDERKEG_WEAPON]--;
p->gotweapon[POWDERKEG_WEAPON] = false;
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
k = 15;
i = MulScale(p->horizon.sum().asq16(), 20, 16);
}
else
{
k = 32;
i = -512 - MulScale(p->horizon.sum().asq16(), 20, 16);
}
EGS(p->cursector,
p->pos.x + p->angle.ang.bcos(-6),
p->pos.y + p->angle.ang.bsin(-6),
p->pos.z, TRIPBOMBSPRITE, -16, 9, 9,
p->angle.ang.asbuild(), k * 2, i, pact, 1);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
break;
case BOWLING_WEAPON:
if (p->kickback_pic == 30)
{
p->ammo_amount[BOWLING_WEAPON]--;
S_PlayActorSound(354, pact);
fi.shoot(pact, BOWLINGBALL);
p->noise_radius = 1024;
madenoise(snum);
}
if (p->kickback_pic < 30)
{
p->posxv += p->angle.ang.bcos(4);
p->posyv += p->angle.ang.bsin(4);
}
p->kickback_pic++;
if (p->kickback_pic > 40)
{
p->okickback_pic = p->kickback_pic = 0;
p->gotweapon[BOWLING_WEAPON] = false;
checkavailweapon(p);
}
break;
case KNEE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(426, pact);
if (p->kickback_pic == 12)
{
fi.shoot(pact, KNEE);
p->noise_radius = 1024;
madenoise(snum);
}
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
case SLINGBLADE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(252, pact);
if (p->kickback_pic == 8)
{
fi.shoot(pact, SLINGBLADE);
p->noise_radius = 1024;
madenoise(snum);
}
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
case CROSSBOW_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 4)
{
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->ammo_amount[DYNAMITE_WEAPON])
p->ammo_amount[DYNAMITE_WEAPON]--;
lastvisinc = PlayClock + 32;
p->visibility = 0;
fi.shoot(pact, RPG);
p->noise_radius = 32768;
madenoise(snum);
checkavailweapon(p);
}
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pact);
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
case CHICKEN_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 4)
{
p->ammo_amount[CHICKEN_WEAPON]--;
lastvisinc = PlayClock + 32;
p->visibility = 0;
fi.shoot(pact, RPG2);
p->noise_radius = 32768;
madenoise(snum);
checkavailweapon(p);
}
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pact);
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
}
}
//---------------------------------------------------------------------------
//
// this function exists because gotos suck. :P
//
//---------------------------------------------------------------------------
static void processweapon(int snum, ESyncBits actions, sectortype* psectp)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int shrunk = (pact->spr.yrepeat < 8);
if (p->detonate_count > 0)
{
if (ud.god)
{
p->detonate_time = 45;
p->detonate_count = 0;
}
else if (p->detonate_time <= 0 && p->kickback_pic < 5)
{
S_PlaySound(14);
quickkill(p);
}
}
if (isRRRA() && (p->curr_weapon == KNEE_WEAPON || p->curr_weapon == SLINGBLADE_WEAPON))
p->random_club_frame += 64;
if (p->curr_weapon == THROWSAW_WEAPON || p->curr_weapon == BUZZSAW_WEAPON)
p->random_club_frame += 64; // Glowing
if (p->curr_weapon == TRIPBOMB_WEAPON || p->curr_weapon == BOWLING_WEAPON)
p->random_club_frame += 64;
if (p->rapid_fire_hold == 1)
{
if (actions & SB_FIRE) return;
p->rapid_fire_hold = 0;
}
if (shrunk || p->tipincs || p->access_incs)
actions &= ~SB_FIRE;
else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
{
fireweapon(snum);
}
else if (p->kickback_pic)
{
operateweapon(snum, actions, psectp);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void processinput_r(int snum)
{
int i, k, doubvel, fz, cz, truefdist;
Collision chz, clz;
bool shrunk;
int psectlotag;
auto p = &ps[snum];
auto pact = p->GetActor();
p->horizon.resetadjustment();
p->angle.resetadjustment();
ESyncBits& actions = p->sync.actions;
auto sb_fvel = PlayerInputForwardVel(snum);
auto sb_svel = PlayerInputSideVel(snum);
auto sb_avel = PlayerInputAngVel(snum);
auto psectp = p->cursector;
if (p->OnMotorcycle && pact->spr.extra > 0)
{
onMotorcycle(snum, actions);
}
else if (p->OnBoat && pact->spr.extra > 0)
{
onBoat(snum, actions);
}
if (psectp == nullptr)
{
if (pact->spr.extra > 0 && ud.clipping == 0)
{
quickkill(p);
S_PlayActorSound(SQUISHED, pact);
}
psectp = &sector[0];
}
psectlotag = psectp->lotag;
if (psectlotag == 867)
{
DukeSectIterator it(psectp);
while (auto act2 = it.Next())
{
if (act2->spr.picnum == RRTILE380)
if (act2->spr.z - (8 << 8) < p->pos.z)
psectlotag = 2;
}
}
else if (psectlotag == 7777 && (currentLevel->gameflags & LEVEL_RR_HULKSPAWN))
lastlevel = 1;
if (psectlotag == 848 && psectp->floorpicnum == WATERTILE2)
psectlotag = 1;
if (psectlotag == 857)
pact->spr.clipdist = 1;
else
pact->spr.clipdist = 64;
p->spritebridge = 0;
shrunk = (pact->spr.yrepeat < 8);
int tempfz;
if (pact->spr.clipdist == 64)
{
getzrange(p->pos, psectp, &cz, chz, &fz, clz, 163L, CLIPMASK0);
tempfz = getflorzofslopeptr(psectp, p->pos.x, p->pos.y);
}
else
{
getzrange(p->pos, psectp, &cz, chz, &fz, clz, 4L, CLIPMASK0);
tempfz = getflorzofslopeptr(psectp, p->pos.x, p->pos.y);
}
p->truefz = tempfz;
p->truecz = getceilzofslopeptr(psectp, p->pos.x, p->pos.y);
truefdist = abs(p->pos.z - tempfz);
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + (16 << 8))
psectlotag = 0;
pact->floorz = fz;
pact->ceilingz = cz;
if (SyncInput())
{
p->horizon.backup();
doslopetilting(p);
}
if (chz.type == kHitSprite)
{
if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0)
{
chz.setNone();
cz = p->truecz;
}
else if (chz.actor()->spr.picnum == LADDER)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_JUMP) && !p->OnMotorcycle)
{
chz.setNone();
cz = p->truecz;
}
}
else
p->stairs--;
}
}
if (clz.type == kHitSprite)
{
if ((clz.actor()->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_FLOOR| CSTAT_SPRITE_BLOCK)) == (CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_BLOCK))
{
psectlotag = 0;
p->footprintcount = 0;
p->spritebridge = 1;
}
if (p->OnMotorcycle)
if (badguy(clz.actor()))
{
clz.actor()->picnum = MOTOHIT;
clz.actor()->extra = xs_CRoundToInt(2 + (p->MotoSpeed / 2.));
p->MotoSpeed -= p->MotoSpeed / 16.;
}
if (p->OnBoat)
{
if (badguy(clz.actor()))
{
clz.actor()->picnum = MOTOHIT;
clz.actor()->extra = xs_CRoundToInt(2 + (p->MotoSpeed / 2.));
p->MotoSpeed -= p->MotoSpeed / 16.;
}
}
else if (badguy(clz.actor()) && clz.actor()->spr.xrepeat > 24 && abs(pact->spr.z - clz.actor()->spr.z) < (84 << 8))
{
int j = getangle(clz.actor()->spr.x - p->pos.x, clz.actor()->spr.y - p->pos.y);
p->posxv -= bcos(j, 4);
p->posyv -= bsin(j, 4);
}
if (clz.actor()->spr.picnum == LADDER)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
{
cz = clz.actor()->spr.z;
chz.setNone();
fz = clz.actor()->spr.z + (4 << 8);
}
}
else
p->stairs--;
}
else if (clz.actor()->spr.picnum == TOILET || clz.actor()->spr.picnum == RRTILE2121)
{
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
//if (Sound[436].num == 0)
{
S_PlayActorSound(436, pact);
p->last_pissed_time = 4000;
p->eat = 0;
}
}
}
if (pact->spr.extra > 0) fi.incur_damage(p);
else
{
pact->spr.extra = 0;
p->shield_amount = 0;
}
p->last_extra = pact->spr.extra;
if (p->loogcnt > 0) p->loogcnt--;
else p->loogcnt = 0;
if (p->fist_incs)
{
if (endoflevel(snum)) return;
}
if (p->timebeforeexit > 1 && p->last_extra > 0)
{
if (timedexit(snum))
return;
}
if (pact->spr.extra <= 0 && !ud.god)
{
playerisdead(snum, psectlotag, fz, cz);
return;
}
if (p->transporter_hold > 0)
{
p->transporter_hold--;
if (p->transporter_hold == 0 && p->on_warping_sector)
p->transporter_hold = 2;
}
if (p->transporter_hold < 0)
p->transporter_hold++;
if (p->newOwner != nullptr)
{
p->posxv = p->posyv = pact->spr.xvel = 0;
fi.doincrements(p);
if (p->curr_weapon == THROWINGDYNAMITE_WEAPON) processweapon(snum, actions, psectp);
return;
}
doubvel = TICSPERFRAME;
checklook(snum, actions);
p->apply_seasick(1);
if (p->on_crane != nullptr)
goto HORIZONLY;
p->playerweaponsway(pact->spr.xvel);
pact->spr.xvel = clamp(ksqrt((p->pos.x - p->bobposx) * (p->pos.x - p->bobposx) + (p->pos.y - p->bobposy) * (p->pos.y - p->bobposy)), 0, 512);
if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1;
p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector()));
// Shrinking code
i = 40;
if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN))
{
int tmp;
tmp = getanimationgoal(anim_floorz, p->cursector);
if (tmp >= 0)
{
if (!S_CheckActorSoundPlaying(pact, 432))
S_PlayActorSound(432, pact);
}
else
S_StopSound(432);
}
if (isRRRA() && p->sea_sick_stat)
{
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = bsin(p->pycount, -(p->SeaSick ? 2 : 7));
}
if (psectlotag == ST_2_UNDERWATER)
{
underwater(snum, actions, fz, cz);
}
else
{
movement(snum, actions, psectp, fz, cz, shrunk, truefdist, psectlotag);
}
p->psectlotag = psectlotag;
//Do the quick lefts and rights
if (movementBlocked(p))
{
doubvel = 0;
p->posxv = 0;
p->posyv = 0;
}
else if (SyncInput())
{
//p->ang += syncangvel * constant
//ENGINE calculates angvel for you
// may still be needed later for demo recording
sb_avel = p->adjustavel(sb_avel);
p->angle.applyinput(sb_avel, &actions);
}
if (p->spritebridge == 0 && pact->spr.insector())
{
int j = pact->spr.sector()->floorpicnum;
k = 0;
if (p->on_ground && truefdist <= gs.playerheight + (16 << 8))
{
int whichsound = j == HURTRAIL ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 :
(isRRRA() && (j == RRTILE7768 || j == RRTILE7820) ? 3 : -1);
if (j >= 0) k = makepainsounds(snum, whichsound);
}
if (k)
{
FTA(75, p);
p->boot_amount -= 2;
if (p->boot_amount <= 0)
checkavailinven(p);
}
}
if (p->posxv || p->posyv || sb_fvel || sb_svel)
{
p->crack_time = CRACK_TIME;
k = bsin(p->bobcounter, -12);
if (isRRRA() && p->spritebridge == 0 && p->on_ground)
{
if (psectlotag == 1)
p->NotOnWater = 0;
else if (p->OnBoat)
{
if (psectlotag == 1234)
p->NotOnWater = 0;
else
p->NotOnWater = 1;
}
else
p->NotOnWater = 1;
}
if (truefdist < gs.playerheight + (8 << 8) && (k == 1 || k == 3))
{
if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
{
int j;
switch (psectlotag)
{
case 0:
if (clz.type == kHitSprite)
j = clz.actor()->spr.picnum;
else j = psectp->floorpicnum;
break;
case 1:
if ((krand() & 1) == 0)
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pact);
p->walking_snd_toggle = 1;
break;
}
}
}
else if (p->walking_snd_toggle > 0)
p->walking_snd_toggle--;
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
p->posxv += ((sb_fvel * doubvel) << 6);
p->posyv += ((sb_svel * doubvel) << 6);
if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
{
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x2000, 16);
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x2000, 16);
}
else
{
if (psectlotag == 2)
{
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x1400, 16);
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x1400, 16);
}
else
{
p->posxv = MulScale(p->posxv, gs.playerfriction, 16);
p->posyv = MulScale(p->posyv, gs.playerfriction, 16);
}
}
if (isRRRA() && psectp->floorpicnum == RRTILE7888)
{
if (p->OnMotorcycle)
if (p->on_ground)
p->moto_on_oil = 1;
}
else if (isRRRA() && psectp->floorpicnum == RRTILE7889)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
p->moto_on_mud = 1;
}
else if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->posxv = MulScale(p->posxv, gs.playerfriction, 16);
p->posyv = MulScale(p->posyv, gs.playerfriction, 16);
}
}
else
if (psectp->floorpicnum == RRTILE3073 || psectp->floorpicnum == RRTILE2702)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
{
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x1800, 16);
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x1800, 16);
}
}
else
if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->posxv = MulScale(p->posxv, gs.playerfriction - 0x1800, 16);
p->posyv = MulScale(p->posyv, gs.playerfriction - 0x1800, 16);
}
}
if (abs(p->posxv) < 2048 && abs(p->posyv) < 2048)
p->posxv = p->posyv = 0;
if (shrunk)
{
p->posxv =
MulScale(p->posxv, gs.playerfriction - (gs.playerfriction >> 1) + (gs.playerfriction >> 2), 16);
p->posyv =
MulScale(p->posyv, gs.playerfriction - (gs.playerfriction >> 1) + (gs.playerfriction >> 2), 16);
}
}
HORIZONLY:
if (psectlotag == 1 || p->spritebridge == 1) i = (4L << 8);
else i = (20L << 8);
if (p->insector() && p->cursector->lotag == 2) k = 0;
else k = 1;
Collision clip{};
if (ud.clipping)
{
p->pos.x += p->posxv >> 14;
p->pos.y += p->posyv >> 14;
updatesector(p->pos.x, p->pos.y, &p->cursector);
ChangeActorSect(pact, p->cursector);
}
else
clipmove(p->pos, &p->cursector, p->posxv, p->posyv, 164, (4 << 8), i, CLIPMASK0, clip);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->pos.z += 32 << 8;
if (clip.type != kHitNone)
checkplayerhurt_r(p, clip);
else if (isRRRA() && p->hurt_delay2 > 0)
p->hurt_delay2--;
if (clip.type == kHitWall)
{
auto wal = clip.hitWall;
if (p->OnMotorcycle)
{
onMotorcycleMove(snum, wal);
}
else if (p->OnBoat)
{
onBoatMove(snum, psectlotag, wal);
}
else
{
if (wal->lotag >= 40 && wal->lotag <= 44)
{
if (wal->lotag < 44)
{
dofurniture(clip.hitWall, p->cursector, snum);
pushmove(&p->pos, &p->cursector, 172L, (4L << 8), (4L << 8), CLIPMASK0);
}
else
pushmove(&p->pos, &p->cursector, 172L, (4L << 8), (4L << 8), CLIPMASK0);
}
}
}
if (clip.type == kHitSprite)
{
if (p->OnMotorcycle)
{
onMotorcycleHit(snum, clip.actor());
}
else if (p->OnBoat)
{
onBoatHit(snum, clip.actor());
}
else if (badguy(clip.actor()))
{
if (clip.actor()->spr.statnum != 1)
{
clip.actor()->timetosleep = 0;
if (clip.actor()->spr.picnum == BILLYRAY)
S_PlayActorSound(404, clip.actor());
else
check_fta_sounds_r(clip.actor());
ChangeActorStat(clip.actor(), 1);
}
}
else if (!isRRRA() && clip.actor()->spr.picnum == RRTILE3410)
{
quickkill(p);
S_PlayActorSound(446, pact);
}
if (isRRRA())
{
if (clip.actor()->spr.picnum == RRTILE3410)
{
quickkill(p);
S_PlayActorSound(446, pact);
}
else if (clip.actor()->spr.picnum == RRTILE2443 && clip.actor()->spr.pal == 19)
{
clip.actor()->spr.pal = 0;
p->DrugMode = 5;
ps[snum].GetActor()->spr.extra = gs.max_player_health;
}
}
}
if (p->jetpack_on == 0)
{
if (pact->spr.xvel > 16)
{
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground && (!isRRRA() || !p->sea_sick_stat))
{
p->pycount += 52;
p->pycount &= 2047;
p->pyoff =
abs(pact->spr.xvel * bsin(p->pycount)) / 1596;
}
}
else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat))
p->pyoff = 0;
}
// RBG***
SetActor(pact, { p->pos.x, p->pos.y, p->pos.z + gs.playerheight });
if (psectlotag == 800 && (!isRRRA() || !p->lotag800kill))
{
if (isRRRA()) p->lotag800kill = 1;
quickkill(p);
return;
}
if (psectlotag < 3)
{
psectp = pact->spr.sector();
if (ud.clipping == 0 && psectp->lotag == ST_31_TWO_WAY_TRAIN)
{
auto act = barrier_cast<DDukeActor*>(psectp->hitagactor);
if (act && act->spr.xvel && act->temp_data[0] == 0)
{
quickkill(p);
return;
}
}
}
if (truefdist < gs.playerheight && p->on_ground && psectlotag != 1 && shrunk == 0 && p->insector() && p->cursector->lotag == 1)
if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER))
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pact);
if (p->cursector != pact->spr.sector())
ChangeActorSect(pact, p->cursector);
int j;
if (ud.clipping == 0)
{
if (pact->spr.clipdist == 64)
j = (pushmove(&p->pos, &p->cursector, 128L, (4L << 8), (4L << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < 512);
else
j = (pushmove(&p->pos, &p->cursector, 16L, (4L << 8), (4L << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < 512);
}
else j = 0;
if (ud.clipping == 0)
{
if (abs(pact->floorz - pact->ceilingz) < (48 << 8) || j)
{
if (!(pact->spr.sector()->lotag & 0x8000) && (isanunderoperator(pact->spr.sector()->lotag) ||
isanearoperator(pact->spr.sector()->lotag)))
fi.activatebysector(pact->spr.sector(), pact);
if (j)
{
quickkill(p);
return;
}
}
else if (abs(fz - cz) < (32 << 8) && isanunderoperator(psectp->lotag))
fi.activatebysector(psectp, pact);
}
if (ud.clipping == 0 && p->cursector->ceilingz > (p->cursector->floorz - (12 << 8)))
{
quickkill(p);
return;
}
if (actions & SB_CENTERVIEW || p->hard_landing)
{
playerCenterView(snum);
}
else if (actions & SB_LOOK_UP)
{
playerLookUp(snum, actions);
}
else if (actions & SB_LOOK_DOWN)
{
playerLookDown(snum, actions);
}
else if ((actions & SB_AIM_UP) && !p->OnMotorcycle)
{
playerAimUp(snum, actions);
}
else if ((actions & SB_AIM_DOWN) && !p->OnMotorcycle)
{
playerAimDown(snum, actions);
}
if (p->recoil && p->kickback_pic == 0)
{
int d = p->recoil >> 1;
if (!d)
d = 1;
p->recoil -= d;
p->horizon.addadjustment(-d);
}
if (SyncInput())
{
p->horizon.applyinput(GetPlayerHorizon(snum), &actions);
}
p->checkhardlanding();
//Shooting code/changes
if (p->show_empty_weapon > 0)
p->show_empty_weapon--;
if (p->show_empty_weapon == 1)
{
fi.addweapon(p, p->last_full_weapon);
return;
}
dokneeattack(snum, { FEM10, NAKED1, STATUE });
if (fi.doincrements(p)) return;
if (p->weapon_pos != 0)
{
if (p->weapon_pos == -9)
{
if (p->last_weapon >= 0)
{
p->oweapon_pos = p->weapon_pos = 10;
// if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1;
p->last_weapon = -1;
}
else if (p->holster_weapon == 0)
p->oweapon_pos = p->weapon_pos = 10;
}
else p->weapon_pos--;
}
processweapon(snum, actions, psectp);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnMotorcycle(struct player_struct *p, DDukeActor* motosprite)
{
if (!p->OnMotorcycle && !(p->cursector->lotag == 2))
{
if (motosprite)
{
p->pos.x = motosprite->spr.x;
p->pos.y = motosprite->spr.y;
p->angle.ang = buildang(motosprite->spr.ang);
p->ammo_amount[MOTORCYCLE_WEAPON] = motosprite->saved_ammo;
deletesprite(motosprite);
}
p->over_shoulder_on = 0;
p->OnMotorcycle = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = MOTORCYCLE_WEAPON;
p->gotweapon[MOTORCYCLE_WEAPON] = true;
p->posxv = 0;
p->posyv = 0;
p->horizon.horiz = q16horiz(0);
}
if (!S_CheckActorSoundPlaying(p->GetActor(),186))
S_PlayActorSound(186, p->GetActor());
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffMotorcycle(struct player_struct *p)
{
auto pact = p->GetActor();
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(pact,188))
S_StopSound(188,pact);
if (S_CheckActorSoundPlaying(pact,187))
S_StopSound(187,pact);
if (S_CheckActorSoundPlaying(pact,186))
S_StopSound(186,pact);
if (S_CheckActorSoundPlaying(pact,214))
S_StopSound(214,pact);
if (!S_CheckActorSoundPlaying(pact,42))
S_PlayActorSound(42, pact);
p->OnMotorcycle = 0;
p->gotweapon[MOTORCYCLE_WEAPON] = false;
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->posxv = 0;
p->posyv = 0;
p->posxv -= p->angle.ang.bcos(7);
p->posyv -= p->angle.ang.bsin(7);
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBIKE);
if (spawned)
{
spawned->spr.ang = p->angle.ang.asbuild();
spawned->spr.xvel += p->angle.ang.bcos(7);
spawned->spr.yvel += p->angle.ang.bsin(7);
spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnBoat(struct player_struct *p, DDukeActor* boat)
{
if (!p->OnBoat)
{
if (boat)
{
p->pos.x = boat->spr.x;
p->pos.y = boat->spr.y;
p->angle.ang = buildang(boat->spr.ang);
p->ammo_amount[BOAT_WEAPON] = boat->saved_ammo;
deletesprite(boat);
}
p->over_shoulder_on = 0;
p->OnBoat = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = BOAT_WEAPON;
p->gotweapon[BOAT_WEAPON] = true;
p->posxv = 0;
p->posyv = 0;
p->horizon.horiz = q16horiz(0);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffBoat(struct player_struct *p)
{
if (p->OnBoat)
{
p->OnBoat = 0;
p->gotweapon[BOAT_WEAPON] = false;
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->posxv = 0;
p->posyv = 0;
p->posxv -= p->angle.ang.bcos(7);
p->posyv -= p->angle.ang.bsin(7);
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBOAT);
if (spawned)
{
spawned->spr.ang = p->angle.ang.asbuild();
spawned->spr.xvel += p->angle.ang.bcos(7);
spawned->spr.yvel += p->angle.ang.bsin(7);
spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON];
}
}
}
END_DUKE_NS