mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 21:11:26 +00:00
278 lines
4.6 KiB
Text
278 lines
4.6 KiB
Text
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class DukeGenericPole2 : DukeActor
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{
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default
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{
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pic "GENERICPOLE2";
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}
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override void OnHit(DukeActor proj)
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{
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for (int k = 0; k < 6; k++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 8);
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let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), 'DukeScrap', -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
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}
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.Destroy();
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}
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}
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class DukeHangLight : DukeGenericPole2
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{
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default
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{
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statnum STAT_ACTOR;
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clipdist 8;
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pic "HANGLIGHT";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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}
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class DukeStatueFlash : DukeActor
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{
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default
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{
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pic "STATUEFLASH";
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofcolourglass(40);
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeStatue : DukeStatueFlash
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{
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default
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{
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pic "STATUE";
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}
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}
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class DukeBottle10 : DukeActor
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{
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Default
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{
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pic "BOTTLE10";
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clipdist 8;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofstuff("DukeMoney", random(4, 7));
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeVase : DukeActor
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{
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Default
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{
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pic "VASE";
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clipdist 8;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofglass(49);
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeFanSprite : DukeActor
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{
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Default
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{
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spriteset "FANSPRITE", "FANSPRITEBROKE";
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clipdist 8;
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statnum STAT_DEFAULT;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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if (self.sector.CheckTexture(sectortype.floor, "FANSHADOW"))
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self.sector.SetTexture(sectortype.floor, "FANSHADOWBROKE");
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self.PlayActorSound("GLASS_HEAVYBREAK");
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for (int j = 0; j < 16; j++) self.RANDOMSCRAP();
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}
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}
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}
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class DukeSatellite : DukeActor
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{
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Default
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{
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pic "SATELITE";
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clipdist 8;
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statnum STAT_DEFAULT;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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override void OnHit(DukeActor proj)
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{
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if (!proj.actorflag3(SFLAG3_LIGHTDAMAGE))
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{
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for (int j = 0; j < 15; j++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 12);
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let zvel = -frandom(-1, 1);
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let spawned = dlevel.SpawnActor(self.sector, (self.pos.XY, self.sector.floorz - 12 - j * 2), 'DukeScrap', -8, (1, 1), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
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}
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self.spawn("DukeExplosion2");
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self.Destroy();
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}
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}
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}
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class DukeFuelPod : DukeSatellite
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{
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Default
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{
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pic "FUELPOD";
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}
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}
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class DukeSolarPanel : DukeSatellite
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{
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Default
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{
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pic "SOLARPANNEL";
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}
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}
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class DukeAntenna : DukeSatellite
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{
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Default
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{
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pic "ANTENNA";
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}
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}
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class DukeFetus : DukeActor
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{
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Default
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{
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spriteset "FETUS", "FETUSBROKE";
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clipdist 8;
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statnum STAT_DEFAULT;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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}
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override void OnHit(DukeActor proj)
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{
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Console.printf("a%d", self.spritesetindex);
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if (self.spritesetindex == 0)
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{
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Console.printf("a%d", proj.spawnindex);
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self.setSpriteSetImage(1);
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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}
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else
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{
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Console.printf("b%d", proj.spawnindex);
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for (int j = 0; j < 48; j++)
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{
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self.shoot("DukeBloodSplat1");
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self.angle += 58.5; // Was 333, which really makes no sense.
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}
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.PlayActorSound("SQUISHED");
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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self.Destroy();
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}
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}
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}
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class DukeFetusBroke : DukeFetus
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{
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Default
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{
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spritesetindex 1;
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}
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}
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// This one had no init code.
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class DukeHydroplant : DukeActor
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{
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Default
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{
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spriteset "HYDROPLANT", "BROKEHYDROPLANT";
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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}
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else if (self.cstat & CSTAT_SPRITE_BLOCK)
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{
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self.PlayActorSound("GLASS_BREAKING");
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self.pos.Z += 16;
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self.cstat = 0;
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self.lotsofglass(5);
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}
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}
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}
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class DukeHydroplantBroke : DukeHydroplant
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{
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Default
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{
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spritesetindex 1;
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}
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}
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