raze/source/blood/src/globals.cpp
Christoph Oelckers 6acc9db540 - cleanup of the remaining homegrown Blood wrappers.
consoleSysMsg and dassert are gone now, all places now call the system implementation directly.
2020-10-11 14:30:44 +02:00

48 lines
1.2 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include <stdlib.h>
#include "compat.h"
#include "build.h"
#include "common_game.h"
#include "globals.h"
BEGIN_BLD_NS
int gFrameClock;
int gFrameCount;
int32_t gDetail = 4;
bool gNoClip;
bool gInfiniteAmmo;
int32_t gDeliriumBlur = 1;
bool gFogMode = false;
//////////
int gWeaponsV10x;
/////////
END_BLD_NS