raze/source
2021-01-02 09:59:51 +11:00
..
blood [Blood] Fix negative priority event processing 2020-12-31 20:43:18 +01:00
build - inlined calc_globalshifts to get rid of two global variables. 2020-12-30 09:55:57 +01:00
common - fixed badly inherited exception subclass. 2020-12-30 09:55:57 +01:00
core - gameinput.cpp: Break out processMovement()'s turnheldamt calculations into functions. 2021-01-02 09:53:03 +11:00
exhumed - Exhumed: Rename ps_input.h -> input.h. 2021-01-02 09:38:23 +11:00
games/duke - Duke: Remove local calculation of turboturntime for RRRA vehicles in lieu of backend solution. 2021-01-02 09:59:51 +11:00
glbackend - re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine. 2020-12-01 23:57:39 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Remove unused turnheldtime missed when doing 949e456018. 2021-01-02 09:32:38 +11:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - allow use of external libvpx library on windows 2020-12-13 02:30:26 -05:00
g_pch.h
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00