..
enet
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
eobj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
eobj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
jaudiolib
Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
2013-02-18 08:50:42 +00:00
jmact
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
lunatic
Lunatic: chaining of actor callback functions.
2013-03-31 18:58:04 +00:00
misc
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
obj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
obj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c
Return early from A_IncurDamage() if actor[].picnum ("htpicnum" in CON) is < 0.
2013-03-29 15:59:23 +00:00
actors.h
Refactor C code related to gettimedate and sect*interpolation CON commands.
2013-02-16 18:53:00 +00:00
actors_inline.c
actors_inline.h
anim.c
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
anim.h
animvpx.c
Fix LTO=1 RELEASE=1 Lunatic build.
2012-12-29 15:21:16 +00:00
animvpx.h
astub.c
Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present.
2013-03-24 18:53:56 +00:00
common.c
Tweak the code that adds the Steam and GOG Duke3D paths a little. This changes things so that we add the DOSBox version provided on Steam as a source for the GRP instead of their main content dir, bypassing loading their screwed up duke3d.def.
2013-03-28 23:35:52 +00:00
common_game.h
Wii: Fix Mapster32. It runs now.
2013-03-21 09:49:12 +00:00
config.c
Don't output an empty SelectedGRP entry into the cfg, fixing bare EDuke32 build.
2013-03-29 15:59:17 +00:00
config.h
demo.c
Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
2013-01-20 21:17:06 +00:00
demo.h
duke3d.h
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
2013-02-11 17:16:50 +00:00
function.h
game.c
Correct the capitalization of NAPALM.
2013-03-28 09:05:18 +00:00
game.h
Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
2013-03-15 16:56:29 +00:00
game_inline.c
Simplify HUD scale and viewport size logic and clean up related code.
2013-01-17 21:59:11 +00:00
game_inline.h
gamedef.c
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
gamedef.h
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
gamedefs.h
Remove some duplicate or unused control layer defines.
2013-02-25 15:31:22 +00:00
gameexec.c
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
gameexec.h
gameexec.c: factor out 2x used code into VM_KillIt.
2013-02-21 18:54:07 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
gamestructures.c
CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
2013-01-24 20:02:52 +00:00
gamevars.c
CON: Fix accessing gamearrays on 64-bit archs.
2013-03-03 16:06:18 +00:00
gamevars.h
Lunatic translator: handle LOGO_FLAGS.
2013-03-13 10:48:14 +00:00
global.c
Replace initialize_globals() with global initialization.
2012-12-29 10:58:38 +00:00
global.h
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
2013-02-11 17:16:50 +00:00
GNU.TXT
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
Correct the capitalization of NAPALM.
2013-03-28 09:05:18 +00:00
grpscan.h
input.c
Relax CAPITALIZATION restrictions.
2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
m32def.h
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
m32exec.c
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
m32structures.c
m32script: remove unused tsprite access via spriteext[].tspr.
2013-02-01 13:05:10 +00:00
m32vars.c
Mapster32: add "movement by one" debugging functionality via a.m32.
2013-02-19 20:35:14 +00:00
macros.h
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c
Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set.
2013-03-15 16:56:29 +00:00
menus.h
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
namesdyn.h
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
net.c
Relax CAPITALIZATION restrictions.
2013-03-25 04:31:09 +00:00
net.h
Fix NETCODE=0 build.
2013-01-06 18:56:38 +00:00
old.diff
osdcmds.c
Factor out setting baslayer timer from game into G_InitTimer().
2013-02-16 18:52:56 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
Don't continue animating Ripper, Shrinker, Expander and Freezethrower when the game is paused or the menu is up.
2013-03-27 06:37:19 +00:00
player.h
Lunatic: fixups and debugging helpers.
2013-02-28 17:30:04 +00:00
premap.c
MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue.
2013-03-27 01:38:21 +00:00
premap.h
Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
2013-01-20 21:17:31 +00:00
quotes.h
rev.h
rts.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
rts.h
savegame.c
Save the configuration files whenever a savegame is made.
2013-03-19 06:23:12 +00:00
savegame.h
sdlmusic.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sector.c
player.c: factor out repeated code into P_SetWeaponGamevars().
2013-01-20 21:16:54 +00:00
sector.h
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
2013-02-11 17:16:50 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
2013-01-19 18:28:32 +00:00
sounds.h
gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
2013-01-02 22:33:32 +00:00
sounds_mapster32.c
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Fix loading of a user's previous "SelectedGRP" file.
2013-03-28 09:04:54 +00:00
startwin.game.h
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00