raze/source
Christoph Oelckers e5d963c515 - refactored third person view to only access the clock in its worker function
Timer values in interface code are undefined, these should not access anything that changes at real time.
Also use smoothratio to do the calculation in frame time, not tic time.
2020-08-31 19:27:22 +02:00
..
blood - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
build Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
common - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
core - redid the timer for the automap zoom 2020-08-31 19:18:53 +02:00
exhumed Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
games/duke - refactored third person view to only access the clock in its worker function 2020-08-31 19:27:22 +02:00
glbackend - things are mostly working again. 2020-08-30 19:59:46 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - gameclock abstraction 2020-08-31 00:16:43 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00