mirror of
https://github.com/ZDoom/Raze.git
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e59e7f0f3c
git-svn-id: https://svn.eduke32.com/eduke32@2310 1a8010ca-5511-0410-912e-c29ae57300e0
489 lines
13 KiB
Text
489 lines
13 KiB
Text
-- definitions of BUILD and game types for the Lunatic Interpreter
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-- INTERNAL!
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local ffi = require("ffi")
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---- sector, wall, sprite, ... ----
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ffi.cdef[[
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#pragma pack(push,1)
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typedef struct
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{
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const int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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typedef struct
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{
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int32_t x, y;
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const int16_t point2, nextwall, nextsector; int16_t cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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typedef struct
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{
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int32_t x, y, z;
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int16_t cstat, picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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const int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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typedef struct {
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const uint32_t mdanimtims;
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const int16_t mdanimcur;
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int16_t angoff, pitch, roll;
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int32_t xoff, yoff, zoff;
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uint8_t flags;
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uint8_t xpanning, ypanning;
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const uint8_t filler;
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float alpha;
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const int32_t _do_not_use1;
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const int32_t _do_not_use2;
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} spriteext_t;
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typedef struct {
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int32_t x, y, z;
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} vec3_t;
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#pragma pack(pop)
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]]
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assert(ffi.sizeof('sectortype')==40)
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assert(ffi.sizeof('walltype')==32)
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assert(ffi.sizeof('spritetype')==44)
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-- game structs
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ffi.cdef[[
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#pragma pack(push,1)
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// ACTOR_T, might still need to make some fields read-only
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typedef struct
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{
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const int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
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int16_t picnum,ang,extra,owner; //8b
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int16_t movflag,tempang,timetosleep; //6b
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int32_t flags, bposx,bposy,bposz; //16b
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int32_t floorz,ceilingz,lastvx,lastvy; //16b
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int32_t lasttransport; //4b
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const int16_t lightId, lightcount, lightmaxrange, cgg; //8b
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int16_t actorstayput, dispicnum, shootzvel; // 6b
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const int8_t _do_not_use[24];
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} actor_t;
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#pragma pack(pop)
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//#define MAXMOUSEBUTTONS 10
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//#define MAXMOUSEAXES 2
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//#define MAXJOYBUTTONS (32+4) // XXX
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//#define MAXJOYAXES 8
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//#define NUMGAMEFUNCTIONS 56
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typedef struct {
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vec3_t camera;
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt,crosshairscale;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t democams,color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,autovote,automsg,idplayers;
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t configversion;
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int16_t cameraang, camerasect, camerahoriz;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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struct {
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int32_t UseJoystick;
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int32_t UseMouse;
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int32_t AutoAim;
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int32_t ShowOpponentWeapons;
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int32_t MouseDeadZone,MouseBias;
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int32_t SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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int32_t MouseFunctions[10][2]; // MAXMOUSEBUTTONS
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int32_t MouseDigitalFunctions[2][2]; // MAXMOUSEAXES
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int32_t MouseAnalogueAxes[2]; // MAXMOUSEAXES
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int32_t MouseAnalogueScale[2]; // MAXMOUSEAXES
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int32_t JoystickFunctions[32+4][2]; // MAXJOYBUTTONS
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int32_t JoystickDigitalFunctions[8][2]; // MAXJOYAXES
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int32_t JoystickAnalogueAxes[8]; // MAXJOYAXES
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int32_t JoystickAnalogueScale[8]; // MAXJOYAXES
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int32_t JoystickAnalogueDead[8]; // MAXJOYAXES
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int32_t JoystickAnalogueSaturate[8]; // MAXJOYAXES
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uint8_t KeyboardKeys[56][2]; // NUMGAMEFUNCTIONS
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//
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// Sound variables
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//
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int32_t FXDevice;
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int32_t MusicDevice;
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t ReverseStereo;
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//
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// Screen variables
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//
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int32_t ScreenMode;
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int32_t ScreenWidth;
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int32_t ScreenHeight;
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int32_t ScreenBPP;
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int32_t ForceSetup;
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int32_t NoAutoLoad;
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int32_t scripthandle;
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int32_t setupread;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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int32_t useprecache;
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} config;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,clipping;
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char ridecule[10][40];
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char savegame[10][22];
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char pwlockout[128],rtsname[128];
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char display_bonus_screen;
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char show_level_text;
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} user_defs;
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int32_t engine_main_arrays_are_static;
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]]
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-- NOTE TO SELF: This is not C, never EVER write
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-- if (x)
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-- when checking a C variable x for 'thuthiness'
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if (ffi.C.engine_main_arrays_are_static ~= 0) then
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-- print('main arrays are static');
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ffi.cdef[[
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sectortype sector[];
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walltype wall[];
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spritetype sprite[];
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spriteext_t spriteext[];
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]]
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else
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-- print('main arrays are pointers');
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ffi.cdef[[
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sectortype *sector;
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walltype *wall;
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spritetype *sprite;
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spriteext_t *spriteext;
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]]
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end
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ffi.cdef[[
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const int16_t numsectors, numwalls;
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const int32_t numyaxbunches;
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const int16_t headspritesect[16384+1], headspritestat[1024+1];
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const int16_t prevspritesect[16384], prevspritestat[16384];
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const int16_t nextspritesect[16384], nextspritestat[16384];
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const int16_t headsectbunch[2][256], nextsectbunch[2][4096];
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]]
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ffi.cdef[[
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actor_t actor[16384];
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user_defs ud;
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]]
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---- _G tweaks -- pull in only 'safe' stuff ----
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local G_ = {} -- our soon-to-be global environment
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local oG = _G
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G_.coroutine = coroutine
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G_.assert = assert
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G_.tostring = tostring
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G_.tonumber = tonumber
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--rawget
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G_.xpcall = xpcall
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G_.ipairs = ipairs
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G_.print = print
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G_.pcall = pcall
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--gcinfo --DEPRECATED
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--module
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--setfenv
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--require
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--rawset
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--jit
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G_.bit = bit
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--package
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G_.error = error
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--debug
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--loadfile
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--rawequal
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--load
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G_.unpack = unpack
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G_.pairs = pairs
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G_.table = table
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G_._VERSION = _VERSION
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--newproxy --NOT STD?
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--collectgarbage
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--dofile
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G_.next = next
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G_.math = math
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--loadstring
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--_G
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G_.select = select
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G_.string = string
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G_.type = type
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--getmetatable
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--getfenv
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--setmetatable
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G_._G = G_
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-- REMOVE this for release
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DBG_ = {}
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DBG_.loadstring = oG.loadstring
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---- Set up restricted access to ffi.C from lunatic. ----
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local ffiC = ffi.C
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-- error(..., 2) is to blame the caller and get its line numbers
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local det = {} -- dummy empty table
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local tmpmt = {
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__index = function() error('dummy variable: read access forbidden', 2) end,
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__newindex = function() error('dummy variable: write access forbidden', 2) end,
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__metatable = true -- forbid setting the metatable
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}
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oG.setmetatable(det, tmpmt)
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-- GLOBAL gv: provides access to C global *scalars*
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gv = {
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-- all non-scalars need to be explicitly listed
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-- and access to them is redirected to the dummy
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-- empty table... this is somewhat ugly
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sector = det,
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wall = det,
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sprite = det,
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spriteext = det,
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headspritesect = det, headspritestat = det,
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prevspritesect = det, prevspritestat = det,
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nextspritesect = det, nextspritestat = det,
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actor = det,
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-- "constants", actually you'd be able to assign to them now...
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CEILING = 0,
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FLOOR = 1,
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}
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local tmpmt = {
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__index = ffiC,
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__newindex = function() error("cannot create new or write into existing fields of 'gv'", 2) end,
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__metatable = true,
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}
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oG.setmetatable(gv, tmpmt)
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---- indirect C array access ----
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sector = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
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error('out-of-bounds sector[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to sector[] struct', 2) end,
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__metatable = true,
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}
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oG.setmetatable(sector, tmpmt)
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wall = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
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error('out-of-bounds wall[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to wall[] struct', 2) end,
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__metatable = true,
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}
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oG.setmetatable(wall, tmpmt)
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-- create a safe indirection for a ffi.C array
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local function creategtab(ctab, maxidx, name)
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local tab = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key>=0 and key < maxidx) then
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return ctab[key]
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end
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error('out-of-bounds '..name..' read access', 2)
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end,
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__newindex = function(tab, key, val)
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error('cannot write directly to '..name, 2)
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end,
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__metatable = true,
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}
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oG.setmetatable(tab, tmpmt)
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return tab
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end
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sprite = creategtab(ffiC.sprite, 16384, 'sprite[] struct')
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spriteext = creategtab(ffiC.spriteext, 16384, 'spriteext[] struct')
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headspritesect = creategtab(ffiC.headspritesect, 16384, 'headspritesect[]')
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headspritestat = creategtab(ffiC.headspritestat, 1024, 'headspritestat[]')
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nextspritesect = creategtab(ffiC.nextspritesect, 16384, 'nextspritesect[]')
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nextspritestat = creategtab(ffiC.nextspritestat, 16384, 'nextspritestat[]')
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prevspritesect = creategtab(ffiC.prevspritesect, 16384, 'prevspritesect[]')
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prevspritestat = creategtab(ffiC.prevspritestat, 16384, 'prevspritestat[]')
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actor = creategtab(ffiC.actor, 16384, 'actor[]')
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function TEMP_getvollev() -- REMOVE
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return ffiC.ud.volume_number+1, ffiC.ud.level_number+1
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end
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---- per-sector/per-statnum sprite iterators ----
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local function iter_spritesofsect(sect, i)
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if (i < 0) then
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i = ffiC.headspritesect[sect]
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else
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i = ffiC.nextspritesect[i]
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end
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if (i >= 0) then return i end
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end
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function spritesofsect(sect)
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if (sect < 0 or sect >= ffiC.numsectors) then
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error("passed invalid sectnum to spritesofsect iterator", 2)
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end
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return iter_spritesofsect, sect, -1
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end
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local function iter_spritesofstat(stat, i)
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if (i < 0) then
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i = ffiC.headspritestat[stat]
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else
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i = ffiC.nextspritestat[i]
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end
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if (i >= 0) then return i end
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end
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function spritesofstat(stat)
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if (stat < 0 or stat >= 1024) then
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error("passed invalid statnum to spritesofstat iterator", 2)
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end
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return iter_spritesofstat, stat, -1
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end
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-- TROR iterators
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local function iter_sectorsofbunch(cf, i)
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if (i < 0) then
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i = ffiC.headsectbunch[cf][-i-1];
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else
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i = ffiC.nextsectbunch[cf][i];
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end
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if (i >= 0) then return i end
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end
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function sectorsofbunch(bunchnum, cf)
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if (bunchnum < 0 or bunchnum >= ffiC.numyaxbunches) then
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error("passed invalid bunchnum to sectorsofbunch iterator", 2)
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end
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if (cf ~= 0 and cf ~= 1) then
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error("passed invalid 'cf' to sectorsofbunch iterator, must be 0 or 1", 2)
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end
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return iter_sectorsofbunch, cf, -bunchnum-1
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end
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-- 'simple' code for prohibiting initial assignments to create new variables,
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-- from 14.2 of PiL
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function gamevar(name, initval) -- aka 'declare'
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rawset(G_, name, initval or false)
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end
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-- add new variables/functions living in the global environment
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G_.DBG_ = DBG_ -- REMOVE this for release
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G_.gv = gv
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G_.sector = sector
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G_.wall = wall
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G_.sprite = sprite
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G_.spriteext = spriteext
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G_.headspritesect = headspritesect
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G_.headspritestat = headspritestat
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G_.nextspritesect = nextspritesect
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G_.nextspritestat = nextspritestat
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G_.prevspritesect = prevspritesect
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G_.prevspritestat = prevspritestat
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G_.actor = actor
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-- functions
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G_.spritesofsect = spritesofsect
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G_.spritesofstat = spritesofstat
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G_.sectorsofbunch = sectorsofbunch
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G_.TEMP_getvollev = TEMP_getvollev -- REMOVE
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G_.gamevar = gamevar
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-- PiL 14.2 continued
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setmetatable(
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G_, {
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__newindex = function (_, n)
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error("attempt to write to undeclared variable "..n, 2)
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end,
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__index = function (_, n)
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error("attempt to read undeclared variable "..n, 2)
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end,
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})
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-- change the environment of the running Lua thread to the table G_
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setfenv(0, G_)
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