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e51efc7b73
git-svn-id: https://svn.eduke32.com/eduke32@99 1a8010ca-5511-0410-912e-c29ae57300e0
6297 lines
191 KiB
C
6297 lines
191 KiB
C
// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#include "compat.h"
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#include "build.h"
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#include "names.h"
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#include "pragmas.h"
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#include "cache1d.h"
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#include "game.h"
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#include "osd.h"
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#include "mmulti.h"
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#include "baselayer.h"
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#define TIMERINTSPERSECOND 140 //280
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#define MOVESPERSECOND 40
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#define TICSPERFRAME 3
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#define MOVEFIFOSIZ 256
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#define EYEHEIGHT (32<<8) //Normally (32<<8), (51<<8) to make mirrors happy
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// declared in sound.c
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void initsb(char,char,long,char,char,char,char);
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void uninitsb(void);
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void setears(long,long,long,long);
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void wsayfollow(char *,long,long,long *,long *,char);
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void wsay(char *,long,long,long);
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void loadwaves(void);
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void loadsong(char *);
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void musicon(void);
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void musicoff(void);
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void refreshaudio(void);
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// declared in config.c
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int loadsetup(const char *);
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int writesetup(const char *);
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/***************************************************************************
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KEN'S TAG DEFINITIONS: (Please define your own tags for your games)
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sector[?].lotag = 0 Normal sector
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sector[?].lotag = 1 If you are on a sector with this tag, then all sectors
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with same hi tag as this are operated. Once.
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sector[?].lotag = 2 Same as sector[?].tag = 1 but this is retriggable.
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sector[?].lotag = 3 A really stupid sector that really does nothing now.
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sector[?].lotag = 4 A sector where you are put closer to the floor
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(such as the slime in DOOM1.DAT)
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sector[?].lotag = 5 A really stupid sector that really does nothing now.
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sector[?].lotag = 6 A normal door - instead of pressing D, you tag the
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sector with a 6. The reason I make you edit doors
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this way is so that can program the doors
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yourself.
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sector[?].lotag = 7 A door the goes down to open.
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sector[?].lotag = 8 A door that opens horizontally in the middle.
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sector[?].lotag = 9 A sliding door that opens vertically in the middle.
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-Example of the advantages of not using BSP tree.
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sector[?].lotag = 10 A warping sector with floor and walls that shade.
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sector[?].lotag = 11 A sector with all walls that do X-panning.
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sector[?].lotag = 12 A sector with walls using the dragging function.
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sector[?].lotag = 13 A sector with some swinging doors in it.
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sector[?].lotag = 14 A revolving door sector.
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sector[?].lotag = 15 A subway track.
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sector[?].lotag = 16 A true double-sliding door.
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wall[?].lotag = 0 Normal wall
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wall[?].lotag = 1 Y-panning wall
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wall[?].lotag = 2 Switch - If you flip it, then all sectors with same hi
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tag as this are operated.
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wall[?].lotag = 3 Marked wall to detemine starting dir. (sector tag 12)
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wall[?].lotag = 4 Mark on the shorter wall closest to the pivot point
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of a swinging door. (sector tag 13)
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wall[?].lotag = 5 Mark where a subway should stop. (sector tag 15)
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wall[?].lotag = 6 Mark for true double-sliding doors (sector tag 16)
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wall[?].lotag = 7 Water fountain
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wall[?].lotag = 8 Bouncy wall!
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sprite[?].lotag = 0 Normal sprite
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sprite[?].lotag = 1 If you press space bar on an AL, and the AL is tagged
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with a 1, he will turn evil.
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sprite[?].lotag = 2 When this sprite is operated, a bomb is shot at its
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position.
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sprite[?].lotag = 3 Rotating sprite.
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sprite[?].lotag = 4 Sprite switch.
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sprite[?].lotag = 5 Basketball hoop score.
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KEN'S STATUS DEFINITIONS: (Please define your own statuses for your games)
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status = 0 Inactive sprite
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status = 1 Active monster sprite
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status = 2 Monster that becomes active only when it sees you
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status = 3 Smoke on the wall for chainguns
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status = 4 Splashing sprites (When you shoot slime)
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status = 5 Explosion!
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status = 6 Travelling bullet
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status = 7 Bomb sprial-out explosion
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status = 8 Player!
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status = 9 EVILALGRAVE shrinking list
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status = 10 EVILAL list
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status = 11 Sprite respawning list
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status = 12 Sprite which does not respawn (Andy's addition)
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status = MAXSTATUS Non-existent sprite (this will be true for your
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code also)
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**************************************************************************/
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typedef struct
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{
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long x, y, z;
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} point3d;
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typedef struct
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{
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signed char fvel, svel, avel;
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short bits;
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} input;
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static long screentilt = 0, oscreentilt = 0;
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static long fvel, svel, avel;
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static long fvel2, svel2, avel2;
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#define NUMOPTIONS 8
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#define NUMKEYS 19
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char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0};
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char keys[NUMKEYS] =
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{
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0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
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0x1e,0x2c,0xd1,0xc9,0x33,0x34,
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0x9c,0x1c,0xd,0xc,0xf
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};
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long xdimgame = 320, ydimgame = 200, bppgame = 8, xdim2d = 640, ydim2d = 480; // JBF 20050318: config.c expects to find these
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static long digihz[8] = {6000,8000,11025,16000,22050,32000,44100,48000};
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static char frame2draw[MAXPLAYERS];
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static long frameskipcnt[MAXPLAYERS];
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#define LAVASIZ 128
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#define LAVALOGSIZ 7
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#define LAVAMAXDROPS 32
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static char lavabakpic[(LAVASIZ+4)*(LAVASIZ+4)], lavainc[LAVASIZ];
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static long lavanumdrops, lavanumframes;
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static long lavadropx[LAVAMAXDROPS], lavadropy[LAVAMAXDROPS];
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static long lavadropsiz[LAVAMAXDROPS], lavadropsizlookup[LAVAMAXDROPS];
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static long lavaradx[24][96], lavarady[24][96], lavaradcnt[32];
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//Shared player variables
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static long posx[MAXPLAYERS], posy[MAXPLAYERS], posz[MAXPLAYERS];
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static long horiz[MAXPLAYERS], zoom[MAXPLAYERS], hvel[MAXPLAYERS];
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static short ang[MAXPLAYERS], cursectnum[MAXPLAYERS], ocursectnum[MAXPLAYERS];
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static short playersprite[MAXPLAYERS], deaths[MAXPLAYERS];
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static long lastchaingun[MAXPLAYERS];
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static long health[MAXPLAYERS], flytime[MAXPLAYERS];
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static short oflags[MAXPLAYERS];
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static short numbombs[MAXPLAYERS];
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static short numgrabbers[MAXPLAYERS]; // Andy did this
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static short nummissiles[MAXPLAYERS]; // Andy did this
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static char dimensionmode[MAXPLAYERS];
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static char revolvedoorstat[MAXPLAYERS];
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static short revolvedoorang[MAXPLAYERS], revolvedoorrotang[MAXPLAYERS];
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static long revolvedoorx[MAXPLAYERS], revolvedoory[MAXPLAYERS];
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//ENGINE CONTROLLED MULTIPLAYER VARIABLES:
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extern long numplayers, myconnectindex;
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extern long connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
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static long nummoves;
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// Bug: NUMSTATS used to be equal to the greatest tag number,
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// so that the last statrate[] entry was random memory junk
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// because stats 0-NUMSTATS required NUMSTATS+1 bytes. -Andy
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#define NUMSTATS 13
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static signed char statrate[NUMSTATS] = {-1,0,-1,0,0,0,1,3,0,3,15,-1,-1};
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//Input structures
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static char networkmode; //0 is 2(n-1) mode, 1 is n(n-1) mode
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static long locselectedgun, locselectedgun2;
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static input loc, oloc, loc2;
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static input ffsync[MAXPLAYERS], osync[MAXPLAYERS], ssync[MAXPLAYERS];
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//Input faketimerhandler -> movethings fifo
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static long movefifoplc, movefifoend[MAXPLAYERS];
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static input baksync[MOVEFIFOSIZ][MAXPLAYERS];
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//Game recording variables
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static long reccnt, recstat = 1;
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static input recsync[16384][2];
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//static long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter = 1;
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static signed char otherlag[MAXPLAYERS] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
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static long averagelag[MAXPLAYERS] = {512,512,512,512,512,512,512,512,512,512,512,512,512,512,512,512};
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static long fakemovefifoplc;
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static long myx, myy, myz, omyx, omyy, omyz, myzvel;
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static long myhoriz, omyhoriz;
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static short myang, omyang, mycursectnum;
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static long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
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static long myhorizbak[MOVEFIFOSIZ];
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static short myangbak[MOVEFIFOSIZ];
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//MULTI.OBJ sync state variables
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extern char syncstate;
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//GAME.C sync state variables
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static char syncstat, syncval[MOVEFIFOSIZ], othersyncval[MOVEFIFOSIZ];
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static long syncvaltottail, syncvalhead, othersyncvalhead, syncvaltail;
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static char detailmode = 0, ready2send = 0;
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static long ototalclock = 0, gotlastpacketclock = 0, smoothratio;
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static long oposx[MAXPLAYERS], oposy[MAXPLAYERS], oposz[MAXPLAYERS];
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static long ohoriz[MAXPLAYERS], ozoom[MAXPLAYERS];
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static short oang[MAXPLAYERS];
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static point3d osprite[MAXSPRITES];
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#define MAXINTERPOLATIONS 1024
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static long numinterpolations = 0, startofdynamicinterpolations = 0;
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static long oldipos[MAXINTERPOLATIONS];
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static long bakipos[MAXINTERPOLATIONS];
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static long *curipos[MAXINTERPOLATIONS];
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extern long cachecount;
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static char playerreadyflag[MAXPLAYERS];
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//Miscellaneous variables
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static char packbuf[MAXXDIM];
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static char tempbuf[MAXXDIM], boardfilename[80];
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static short tempshort[MAXSECTORS];
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static short screenpeek = 0, oldmousebstatus = 0;
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short brightness = 0;
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static short screensize, screensizeflag = 0;
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static short neartagsector, neartagwall, neartagsprite;
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static long lockclock, neartagdist, neartaghitdist;
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extern long pageoffset, ydim16;
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static long globhiz, globloz, globhihit, globlohit;
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//Over the shoulder mode variables
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static long cameradist = -1, cameraang = 0, cameraclock = 0;
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//Board animation variables
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#define MAXMIRRORS 64
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static short mirrorwall[MAXMIRRORS], mirrorsector[MAXMIRRORS], mirrorcnt;
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static short floormirrorsector[64], floormirrorcnt;
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static short turnspritelist[16], turnspritecnt;
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static short warpsectorlist[64], warpsectorcnt;
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static short xpanningsectorlist[16], xpanningsectorcnt;
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static short ypanningwalllist[64], ypanningwallcnt;
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static short floorpanninglist[64], floorpanningcnt;
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static short dragsectorlist[16], dragxdir[16], dragydir[16], dragsectorcnt;
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static long dragx1[16], dragy1[16], dragx2[16], dragy2[16], dragfloorz[16];
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static short swingcnt, swingwall[32][5], swingsector[32];
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static short swingangopen[32], swingangclosed[32], swingangopendir[32];
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static short swingang[32], swinganginc[32];
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static long swingx[32][8], swingy[32][8];
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static short revolvesector[4], revolveang[4], revolvecnt;
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static long revolvex[4][16], revolvey[4][16];
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static long revolvepivotx[4], revolvepivoty[4];
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static short subwaytracksector[4][128], subwaynumsectors[4], subwaytrackcnt;
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static long subwaystop[4][8], subwaystopcnt[4];
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static long subwaytrackx1[4], subwaytracky1[4];
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static long subwaytrackx2[4], subwaytracky2[4];
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static long subwayx[4], subwaygoalstop[4], subwayvel[4], subwaypausetime[4];
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static short waterfountainwall[MAXPLAYERS], waterfountaincnt[MAXPLAYERS];
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static short slimesoundcnt[MAXPLAYERS];
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//Variables that let you type messages to other player
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static char getmessage[162], getmessageleng;
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static long getmessagetimeoff;
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static char typemessage[162], typemessageleng = 0, typemode = 0;
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/*
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static char scantoasc[128] =
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{
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0,0,'1','2','3','4','5','6','7','8','9','0','-','=',0,0,
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'q','w','e','r','t','y','u','i','o','p','[',']',0,0,'a','s',
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'd','f','g','h','j','k','l',';',39,'`',0,92,'z','x','c','v',
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'b','n','m',',','.','/',0,'*',0,32,0,0,0,0,0,0,
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0,0,0,0,0,0,0,'7','8','9','-','4','5','6','+','1',
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'2','3','0','.',0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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static char scantoascwithshift[128] =
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{
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0,0,'!','@','#','$','%','^','&','*','(',')','_','+',0,0,
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'Q','W','E','R','T','Y','U','I','O','P','{','}',0,0,'A','S',
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'D','F','G','H','J','K','L',':',34,'~',0,'|','Z','X','C','V',
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'B','N','M','<','>','?',0,'*',0,32,0,0,0,0,0,0,
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0,0,0,0,0,0,0,'7','8','9','-','4','5','6','+','1',
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'2','3','0','.',0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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*/
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//These variables are for animating x, y, or z-coordinates of sectors,
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//walls, or sprites (They are NOT to be used for changing the [].picnum's)
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//See the setanimation(), and getanimategoal() functions for more details.
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#define MAXANIMATES 512
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static long *animateptr[MAXANIMATES], animategoal[MAXANIMATES];
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static long animatevel[MAXANIMATES], animateacc[MAXANIMATES], animatecnt = 0;
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#if defined(POLYMOST) && defined(USE_OPENGL)
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//These parameters are in exact order of sprite structure in BUILD.H
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#define spawnsprite(newspriteindex2,x2,y2,z2,cstat2,shade2,pal2, \
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clipdist2,xrepeat2,yrepeat2,xoffset2,yoffset2,picnum2,ang2, \
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xvel2,yvel2,zvel2,owner2,sectnum2,statnum2,lotag2,hitag2,extra2) \
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{ \
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spritetype *spr2; \
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newspriteindex2 = insertsprite(sectnum2,statnum2); \
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spr2 = &sprite[newspriteindex2]; \
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spr2->x = x2; spr2->y = y2; spr2->z = z2; \
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spr2->cstat = cstat2; spr2->shade = shade2; \
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spr2->pal = pal2; spr2->clipdist = clipdist2; \
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spr2->xrepeat = xrepeat2; spr2->yrepeat = yrepeat2; \
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spr2->xoffset = xoffset2; spr2->yoffset = yoffset2; \
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spr2->picnum = picnum2; spr2->ang = ang2; \
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spr2->xvel = xvel2; spr2->yvel = yvel2; spr2->zvel = zvel2; \
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spr2->owner = owner2; \
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spr2->lotag = lotag2; spr2->hitag = hitag2; spr2->extra = extra2; \
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copybuf(&spr2->x,&osprite[newspriteindex2].x,3); \
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show2dsprite[newspriteindex2>>3] &= ~(1<<(newspriteindex2&7)); \
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if (show2dsector[sectnum2>>3]&(1<<(sectnum2&7))) \
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show2dsprite[newspriteindex2>>3] |= (1<<(newspriteindex2&7)); \
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clearbufbyte(&spriteext[newspriteindex2], sizeof(spriteexttype), 0); \
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}
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#else
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#define spawnsprite(newspriteindex2,x2,y2,z2,cstat2,shade2,pal2, \
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clipdist2,xrepeat2,yrepeat2,xoffset2,yoffset2,picnum2,ang2, \
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xvel2,yvel2,zvel2,owner2,sectnum2,statnum2,lotag2,hitag2,extra2) \
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{ \
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spritetype *spr2; \
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newspriteindex2 = insertsprite(sectnum2,statnum2); \
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spr2 = &sprite[newspriteindex2]; \
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spr2->x = x2; spr2->y = y2; spr2->z = z2; \
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spr2->cstat = cstat2; spr2->shade = shade2; \
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spr2->pal = pal2; spr2->clipdist = clipdist2; \
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spr2->xrepeat = xrepeat2; spr2->yrepeat = yrepeat2; \
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spr2->xoffset = xoffset2; spr2->yoffset = yoffset2; \
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spr2->picnum = picnum2; spr2->ang = ang2; \
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spr2->xvel = xvel2; spr2->yvel = yvel2; spr2->zvel = zvel2; \
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spr2->owner = owner2; \
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spr2->lotag = lotag2; spr2->hitag = hitag2; spr2->extra = extra2; \
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copybuf(&spr2->x,&osprite[newspriteindex2].x,3); \
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show2dsprite[newspriteindex2>>3] &= ~(1<<(newspriteindex2&7)); \
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if (show2dsector[sectnum2>>3]&(1<<(sectnum2&7))) \
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show2dsprite[newspriteindex2>>3] |= (1<<(newspriteindex2&7)); \
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}
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#endif
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int nextvoxid = 0;
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static int osdcmd_restartvid(const osdfuncparm_t *parm)
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{
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resetvideomode();
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if (setgamemode(fullscreen,xdim,ydim,bpp))
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OSD_Printf("restartvid: Reset failed...\n");
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return OSDCMD_OK;
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}
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static int osdcmd_vidmode(const osdfuncparm_t *parm)
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{
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long newx = xdim, newy = ydim, newbpp = bpp, newfullscreen = fullscreen;
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if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
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switch (parm->numparms) {
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case 1: // bpp switch
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newbpp = Batol(parm->parms[0]);
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break;
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case 2: // res switch
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newx = Batol(parm->parms[0]);
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newy = Batol(parm->parms[1]);
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break;
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case 3: // res & bpp switch
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case 4:
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newx = Batol(parm->parms[0]);
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newy = Batol(parm->parms[1]);
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newbpp = Batol(parm->parms[2]);
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if (parm->numparms == 4)
|
||
newfullscreen = (Batol(parm->parms[3]) != 0);
|
||
break;
|
||
}
|
||
|
||
if (setgamemode(newfullscreen,newx,newy,newbpp))
|
||
OSD_Printf("vidmode: Mode change failed!\n");
|
||
screensize = xdim+1;
|
||
return OSDCMD_OK;
|
||
}
|
||
|
||
#ifdef RENDERTYPEWIN
|
||
int DoLaunchWindow(void); // gamestartwin.c
|
||
#endif
|
||
|
||
char *startwin_labeltext = "Starting KenBuild...";
|
||
|
||
long app_main(long argc, char *argv[])
|
||
{
|
||
long i, j, k, l, fil, waitplayers, x1, y1, x2, y2;
|
||
long other, packleng, netparm;
|
||
|
||
#ifdef USE_OPENGL
|
||
OSD_RegisterFunction("restartvid","restartvid: reinitialise the video mode",osdcmd_restartvid);
|
||
OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode);
|
||
#endif
|
||
|
||
wm_setapptitle("KenBuild by Ken Silverman");
|
||
|
||
Bstrcpy(boardfilename, "nukeland.map");
|
||
j = 0; netparm = argc;
|
||
for (i=1;i<argc;i++) {
|
||
if ((!Bstrcasecmp("-net",argv[i])) || (!Bstrcasecmp("/net",argv[i]))) { j = 1; netparm = i; continue; }
|
||
if (j) {
|
||
if (argv[i][0] == '-' || argv[i][0] == '/') {
|
||
if (((argv[i][1] == 'n') || (argv[i][1] == 'N')) && (argv[i][2] == '0')) { networkmode = 0; continue; }
|
||
if (((argv[i][1] == 'n') || (argv[i][1] == 'N')) && (argv[i][2] == '1')) { networkmode = 1; continue; }
|
||
}
|
||
if (isvalidipaddress(argv[i])) continue;
|
||
} else {
|
||
Bstrcpy(boardfilename, argv[i]);
|
||
if (!Bstrrchr(boardfilename,'.')) Bstrcat(boardfilename,".map");
|
||
}
|
||
}
|
||
|
||
OSD_SetLogFile("console.txt");
|
||
|
||
/*
|
||
if ((fil = open("setup.dat",O_BINARY|O_RDWR,S_IREAD)) != -1)
|
||
{
|
||
read(fil,&option[0],NUMOPTIONS);
|
||
read(fil,&keys[0],NUMKEYS);
|
||
close(fil);
|
||
}
|
||
*/
|
||
if (loadsetup("game.cfg") < 0) initprintf("Configuration file not found, using defaults.\n");
|
||
|
||
initgroupfile("stuff.dat");
|
||
if (initengine()) {
|
||
initprintf("There was a problem initialising the engine.\n");
|
||
return -1;
|
||
}
|
||
|
||
#ifdef RENDERTYPEWIN
|
||
if (DoLaunchWindow()) return -1;
|
||
writesetup("game.cfg");
|
||
#endif
|
||
|
||
initinput();
|
||
if (option[3] != 0) initmouse();
|
||
inittimer(TIMERINTSPERSECOND);
|
||
|
||
//initmultiplayers(argc-netparm,&argv[netparm],option[4],option[5],0);
|
||
if (initmultiplayersparms(argc-netparm,&argv[netparm])) {
|
||
initprintf("Waiting for players...\n");
|
||
while (initmultiplayerscycle()) {
|
||
handleevents();
|
||
if (quitevent) {
|
||
sendlogoff(); //Signing off
|
||
musicoff();
|
||
uninitmultiplayers();
|
||
uninittimer();
|
||
uninitinput();
|
||
uninitengine();
|
||
uninitsb();
|
||
uninitgroupfile();
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
option[4] = (numplayers >= 2);
|
||
|
||
pskyoff[0] = 0; pskyoff[1] = 0; pskybits = 1;
|
||
|
||
loadpics("tiles000.art",1048576); //Load artwork
|
||
#ifdef SUPERBUILD
|
||
if (!qloadkvx(nextvoxid,"voxel000.kvx"))
|
||
tiletovox[PLAYER] = nextvoxid++;
|
||
if (!qloadkvx(nextvoxid,"voxel001.kvx"))
|
||
tiletovox[BROWNMONSTER] = nextvoxid++;
|
||
#endif
|
||
if (!loaddefinitionsfile("kenbuild.def")) initprintf("Definitions file loaded.\n");
|
||
|
||
//Here's an example of TRUE ornamented walls
|
||
//The allocatepermanenttile should be called right after loadpics
|
||
//Since it resets the tile cache for each call.
|
||
if (allocatepermanenttile(SLIME,128,128) == 0) //If enough memory
|
||
{
|
||
printf("Not enough memory for slime!\n");
|
||
exit(0);
|
||
}
|
||
if (allocatepermanenttile(MAXTILES-1,64,64) != 0) //If enough memory
|
||
{
|
||
//My face with an explosion written over it
|
||
copytilepiece(KENPICTURE,0,0,64,64,MAXTILES-1,0,0);
|
||
copytilepiece(EXPLOSION,0,0,64,64,MAXTILES-1,0,0);
|
||
}
|
||
|
||
initlava();
|
||
|
||
for(j=0;j<256;j++)
|
||
tempbuf[j] = ((j+32)&255); //remap colors for screwy palette sectors
|
||
makepalookup(16,tempbuf,0,0,0,1);
|
||
|
||
for(j=0;j<256;j++) tempbuf[j] = j;
|
||
makepalookup(17,tempbuf,24,24,24,1);
|
||
|
||
for(j=0;j<256;j++) tempbuf[j] = j; //(j&31)+32;
|
||
makepalookup(18,tempbuf,8,8,48,1);
|
||
|
||
prepareboard(boardfilename); //Load board
|
||
|
||
initsb(option[1],option[2],digihz[option[7]>>4],((option[7]&4)>0)+1,((option[7]&2)>0)+1,60,option[7]&1);
|
||
//if (Bstrcmp(boardfilename,"klab.map") == 0)
|
||
// loadsong("klabsong.kdm");
|
||
//else
|
||
loadsong("neatsong.ogg");
|
||
musicon();
|
||
|
||
/*
|
||
if (option[4] > 0)
|
||
{
|
||
x1 = ((xdim-screensize)>>1);
|
||
x2 = x1+screensize-1;
|
||
y1 = (((ydim-32)-scale(screensize,ydim-32,xdim))>>1);
|
||
y2 = y1 + scale(screensize,ydim-32,xdim)-1;
|
||
|
||
drawtilebackground(0L,0L,BACKGROUND,8,x1,y1,x2,y2,0);
|
||
|
||
sendlogon();
|
||
|
||
if (option[4] < 5) waitplayers = 2; else waitplayers = option[4]-3;
|
||
while (numplayers < waitplayers)
|
||
{
|
||
sprintf(tempbuf,"%ld of %ld players in...",numplayers,waitplayers);
|
||
printext256(68L,84L,31,0,tempbuf,0);
|
||
nextpage();
|
||
|
||
if (getpacket(&other,packbuf) > 0)
|
||
if (packbuf[0] == 255)
|
||
keystatus[1] = 1;
|
||
|
||
if (handleevents()) {
|
||
if (quitevent) {
|
||
keystatus[1] = 1;
|
||
quitevent = 0;
|
||
}
|
||
}
|
||
|
||
if (keystatus[1])
|
||
{
|
||
sendlogoff(); //Signing off
|
||
musicoff();
|
||
uninitmultiplayers();
|
||
uninittimer();
|
||
uninitinput();
|
||
uninitengine();
|
||
uninitsb();
|
||
uninitgroupfile();
|
||
exit(0);
|
||
}
|
||
}
|
||
screenpeek = myconnectindex;
|
||
|
||
if (numplayers <= 3)
|
||
networkmode = 1;
|
||
else
|
||
networkmode = 0;
|
||
|
||
j = 1;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
if (myconnectindex == i) break;
|
||
j++;
|
||
}
|
||
sprintf(getmessage,"Player %ld",j);
|
||
if (networkmode == 0)
|
||
{
|
||
if (j == 1) Bstrcat(getmessage," (Master)");
|
||
else Bstrcat(getmessage," (Slave)");
|
||
} else
|
||
Bstrcat(getmessage," (Even)");
|
||
getmessageleng = Bstrlen(getmessage);
|
||
getmessagetimeoff = totalclock+120;
|
||
}
|
||
*/
|
||
screenpeek = myconnectindex;
|
||
reccnt = 0;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i]) initplayersprite((short)i);
|
||
|
||
waitforeverybody();
|
||
totalclock = ototalclock = 0; gotlastpacketclock = 0; nummoves = 0;
|
||
|
||
ready2send = 1;
|
||
drawscreen(screenpeek,65536L);
|
||
|
||
while (!keystatus[1]) //Main loop starts here
|
||
{
|
||
if (handleevents()) {
|
||
if (quitevent) {
|
||
keystatus[1] = 1;
|
||
quitevent = 0;
|
||
}
|
||
}
|
||
|
||
refreshaudio();
|
||
OSD_DispatchQueued();
|
||
|
||
// backslash (useful only with KDM)
|
||
// if (keystatus[0x2b]) { keystatus[0x2b] = 0; preparesndbuf(); }
|
||
|
||
if ((networkmode == 1) || (myconnectindex != connecthead))
|
||
while (fakemovefifoplc != movefifoend[myconnectindex]) fakedomovethings();
|
||
|
||
getpackets();
|
||
|
||
if (typemode == 0) //if normal game keys active
|
||
{
|
||
if ((keystatus[0x2a]&keystatus[0x36]&keystatus[0x13]) > 0) //Sh.Sh.R (replay)
|
||
{
|
||
keystatus[0x13] = 0;
|
||
playback();
|
||
}
|
||
|
||
if (keystatus[0x26]&(keystatus[0x1d]|keystatus[0x9d])) //Load game
|
||
{
|
||
keystatus[0x26] = 0;
|
||
loadgame();
|
||
drawstatusbar(screenpeek); // Andy did this
|
||
}
|
||
|
||
if (keystatus[0x1f]&(keystatus[0x1d]|keystatus[0x9d])) //Save game
|
||
{
|
||
keystatus[0x1f] = 0;
|
||
savegame();
|
||
}
|
||
}
|
||
|
||
if ((networkmode == 0) || (option[4] == 0))
|
||
{
|
||
while (movefifoplc != movefifoend[0]) domovethings();
|
||
}
|
||
else
|
||
{
|
||
j = connecthead;
|
||
if (j == myconnectindex) j = connectpoint2[j];
|
||
averagelag[j] = ((averagelag[j]*7+(((movefifoend[myconnectindex]-movefifoend[j]+otherlag[j]+2)&255)<<8))>>3);
|
||
j = max(averagelag[j]>>9,1);
|
||
while (((movefifoend[myconnectindex]-movefifoplc)&(MOVEFIFOSIZ-1)) > j)
|
||
{
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
if (movefifoplc == movefifoend[i]) break;
|
||
if (i >= 0) break;
|
||
if (myconnectindex != connecthead)
|
||
{
|
||
k = ((movefifoend[myconnectindex]-movefifoend[connecthead]-otherlag[connecthead]+128)&255);
|
||
if (k > 128+1) ototalclock++;
|
||
if (k < 128-1) ototalclock--;
|
||
}
|
||
domovethings();
|
||
}
|
||
}
|
||
i = (totalclock-gotlastpacketclock)*(65536/(TIMERINTSPERSECOND/MOVESPERSECOND));
|
||
|
||
drawscreen(screenpeek,i);
|
||
}
|
||
|
||
sendlogoff(); //Signing off
|
||
musicoff();
|
||
uninitmultiplayers();
|
||
uninittimer();
|
||
uninitinput();
|
||
uninitengine();
|
||
uninitsb();
|
||
uninitgroupfile();
|
||
|
||
return(0);
|
||
}
|
||
|
||
void operatesector(short dasector)
|
||
{ //Door code
|
||
long i, j, k, s, nexti, good, cnt, datag;
|
||
long dax, day, daz, dax2, day2, daz2, centx, centy;
|
||
short startwall, endwall, wallfind[2];
|
||
|
||
datag = sector[dasector].lotag;
|
||
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall + sector[dasector].wallnum;
|
||
centx = 0L, centy = 0L;
|
||
for(i=startwall;i<endwall;i++)
|
||
{
|
||
centx += wall[i].x;
|
||
centy += wall[i].y;
|
||
}
|
||
centx /= (endwall-startwall);
|
||
centy /= (endwall-startwall);
|
||
|
||
//Simple door that moves up (tag 8 is a combination of tags 6 & 7)
|
||
if ((datag == 6) || (datag == 8)) //If the sector in front is a door
|
||
{
|
||
i = getanimationgoal((long)§or[dasector].ceilingz);
|
||
if (i >= 0) //If door already moving, reverse its direction
|
||
{
|
||
if (datag == 8)
|
||
daz = ((sector[dasector].ceilingz+sector[dasector].floorz)>>1);
|
||
else
|
||
daz = sector[dasector].floorz;
|
||
|
||
if (animategoal[i] == daz)
|
||
animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz;
|
||
else
|
||
animategoal[i] = daz;
|
||
animatevel[i] = 0;
|
||
}
|
||
else //else insert the door's ceiling on the animation list
|
||
{
|
||
if (sector[dasector].ceilingz == sector[dasector].floorz)
|
||
daz = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz;
|
||
else
|
||
{
|
||
if (datag == 8)
|
||
daz = ((sector[dasector].ceilingz+sector[dasector].floorz)>>1);
|
||
else
|
||
daz = sector[dasector].floorz;
|
||
}
|
||
if ((j = setanimation(§or[dasector].ceilingz,daz,6L,6L)) >= 0)
|
||
wsayfollow("updowndr.wav",4096L+(krand()&255)-128,256L,¢x,¢y,0);
|
||
}
|
||
}
|
||
//Simple door that moves down
|
||
if ((datag == 7) || (datag == 8)) //If the sector in front's elevator
|
||
{
|
||
i = getanimationgoal((long)§or[dasector].floorz);
|
||
if (i >= 0) //If elevator already moving, reverse its direction
|
||
{
|
||
if (datag == 8)
|
||
daz = ((sector[dasector].ceilingz+sector[dasector].floorz)>>1);
|
||
else
|
||
daz = sector[dasector].ceilingz;
|
||
|
||
if (animategoal[i] == daz)
|
||
animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz;
|
||
else
|
||
animategoal[i] = daz;
|
||
animatevel[i] = 0;
|
||
}
|
||
else //else insert the elevator's ceiling on the animation list
|
||
{
|
||
if (sector[dasector].floorz == sector[dasector].ceilingz)
|
||
daz = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz;
|
||
else
|
||
{
|
||
if (datag == 8)
|
||
daz = ((sector[dasector].ceilingz+sector[dasector].floorz)>>1);
|
||
else
|
||
daz = sector[dasector].ceilingz;
|
||
}
|
||
if ((j = setanimation(§or[dasector].floorz,daz,6L,6L)) >= 0)
|
||
wsayfollow("updowndr.wav",4096L+(krand()&255)-128,256L,¢x,¢y,0);
|
||
}
|
||
}
|
||
|
||
if (datag == 9) //Smooshy-wall sideways double-door
|
||
{
|
||
//find any points with either same x or same y coordinate
|
||
// as center (centx, centy) - should be 2 points found.
|
||
wallfind[0] = -1;
|
||
wallfind[1] = -1;
|
||
for(i=startwall;i<endwall;i++)
|
||
if ((wall[i].x == centx) || (wall[i].y == centy))
|
||
{
|
||
if (wallfind[0] == -1)
|
||
wallfind[0] = i;
|
||
else
|
||
wallfind[1] = i;
|
||
}
|
||
|
||
for(j=0;j<2;j++)
|
||
{
|
||
if ((wall[wallfind[j]].x == centx) && (wall[wallfind[j]].y == centy))
|
||
{
|
||
//find what direction door should open by averaging the
|
||
// 2 neighboring points of wallfind[0] & wallfind[1].
|
||
i = wallfind[j]-1; if (i < startwall) i = endwall-1;
|
||
dax2 = ((wall[i].x+wall[wall[wallfind[j]].point2].x)>>1)-wall[wallfind[j]].x;
|
||
day2 = ((wall[i].y+wall[wall[wallfind[j]].point2].y)>>1)-wall[wallfind[j]].y;
|
||
if (dax2 != 0)
|
||
{
|
||
dax2 = wall[wall[wall[wallfind[j]].point2].point2].x;
|
||
dax2 -= wall[wall[wallfind[j]].point2].x;
|
||
setanimation(&wall[wallfind[j]].x,wall[wallfind[j]].x+dax2,4L,0L);
|
||
setanimation(&wall[i].x,wall[i].x+dax2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].x,wall[wall[wallfind[j]].point2].x+dax2,4L,0L);
|
||
}
|
||
else if (day2 != 0)
|
||
{
|
||
day2 = wall[wall[wall[wallfind[j]].point2].point2].y;
|
||
day2 -= wall[wall[wallfind[j]].point2].y;
|
||
setanimation(&wall[wallfind[j]].y,wall[wallfind[j]].y+day2,4L,0L);
|
||
setanimation(&wall[i].y,wall[i].y+day2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].y,wall[wall[wallfind[j]].point2].y+day2,4L,0L);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
i = wallfind[j]-1; if (i < startwall) i = endwall-1;
|
||
dax2 = ((wall[i].x+wall[wall[wallfind[j]].point2].x)>>1)-wall[wallfind[j]].x;
|
||
day2 = ((wall[i].y+wall[wall[wallfind[j]].point2].y)>>1)-wall[wallfind[j]].y;
|
||
if (dax2 != 0)
|
||
{
|
||
setanimation(&wall[wallfind[j]].x,centx,4L,0L);
|
||
setanimation(&wall[i].x,centx+dax2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].x,centx+dax2,4L,0L);
|
||
}
|
||
else if (day2 != 0)
|
||
{
|
||
setanimation(&wall[wallfind[j]].y,centy,4L,0L);
|
||
setanimation(&wall[i].y,centy+day2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].y,centy+day2,4L,0L);
|
||
}
|
||
}
|
||
}
|
||
wsayfollow("updowndr.wav",4096L-256L,256L,¢x,¢y,0);
|
||
wsayfollow("updowndr.wav",4096L+256L,256L,¢x,¢y,0);
|
||
}
|
||
|
||
if (datag == 13) //Swinging door
|
||
{
|
||
for(i=0;i<swingcnt;i++)
|
||
{
|
||
if (swingsector[i] == dasector)
|
||
{
|
||
if (swinganginc[i] == 0)
|
||
{
|
||
if (swingang[i] == swingangclosed[i])
|
||
{
|
||
swinganginc[i] = swingangopendir[i];
|
||
wsayfollow("opendoor.wav",4096L+(krand()&511)-256,256L,¢x,¢y,0);
|
||
}
|
||
else
|
||
swinganginc[i] = -swingangopendir[i];
|
||
}
|
||
else
|
||
swinganginc[i] = -swinganginc[i];
|
||
|
||
for(j=1;j<=3;j++)
|
||
{
|
||
setinterpolation(&wall[swingwall[i][j]].x);
|
||
setinterpolation(&wall[swingwall[i][j]].y);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (datag == 16) //True sideways double-sliding door
|
||
{
|
||
//get 2 closest line segments to center (dax, day)
|
||
wallfind[0] = -1;
|
||
wallfind[1] = -1;
|
||
for(i=startwall;i<endwall;i++)
|
||
if (wall[i].lotag == 6)
|
||
{
|
||
if (wallfind[0] == -1)
|
||
wallfind[0] = i;
|
||
else
|
||
wallfind[1] = i;
|
||
}
|
||
|
||
for(j=0;j<2;j++)
|
||
{
|
||
if ((((wall[wallfind[j]].x+wall[wall[wallfind[j]].point2].x)>>1) == centx) && (((wall[wallfind[j]].y+wall[wall[wallfind[j]].point2].y)>>1) == centy))
|
||
{ //door was closed
|
||
//find what direction door should open
|
||
i = wallfind[j]-1; if (i < startwall) i = endwall-1;
|
||
dax2 = wall[i].x-wall[wallfind[j]].x;
|
||
day2 = wall[i].y-wall[wallfind[j]].y;
|
||
if (dax2 != 0)
|
||
{
|
||
dax2 = wall[wall[wall[wall[wallfind[j]].point2].point2].point2].x;
|
||
dax2 -= wall[wall[wall[wallfind[j]].point2].point2].x;
|
||
setanimation(&wall[wallfind[j]].x,wall[wallfind[j]].x+dax2,4L,0L);
|
||
setanimation(&wall[i].x,wall[i].x+dax2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].x,wall[wall[wallfind[j]].point2].x+dax2,4L,0L);
|
||
setanimation(&wall[wall[wall[wallfind[j]].point2].point2].x,wall[wall[wall[wallfind[j]].point2].point2].x+dax2,4L,0L);
|
||
}
|
||
else if (day2 != 0)
|
||
{
|
||
day2 = wall[wall[wall[wall[wallfind[j]].point2].point2].point2].y;
|
||
day2 -= wall[wall[wall[wallfind[j]].point2].point2].y;
|
||
setanimation(&wall[wallfind[j]].y,wall[wallfind[j]].y+day2,4L,0L);
|
||
setanimation(&wall[i].y,wall[i].y+day2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].y,wall[wall[wallfind[j]].point2].y+day2,4L,0L);
|
||
setanimation(&wall[wall[wall[wallfind[j]].point2].point2].y,wall[wall[wall[wallfind[j]].point2].point2].y+day2,4L,0L);
|
||
}
|
||
}
|
||
else
|
||
{ //door was not closed
|
||
i = wallfind[j]-1; if (i < startwall) i = endwall-1;
|
||
dax2 = wall[i].x-wall[wallfind[j]].x;
|
||
day2 = wall[i].y-wall[wallfind[j]].y;
|
||
if (dax2 != 0)
|
||
{
|
||
setanimation(&wall[wallfind[j]].x,centx,4L,0L);
|
||
setanimation(&wall[i].x,centx+dax2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].x,centx,4L,0L);
|
||
setanimation(&wall[wall[wall[wallfind[j]].point2].point2].x,centx+dax2,4L,0L);
|
||
}
|
||
else if (day2 != 0)
|
||
{
|
||
setanimation(&wall[wallfind[j]].y,centy,4L,0L);
|
||
setanimation(&wall[i].y,centy+day2,4L,0L);
|
||
setanimation(&wall[wall[wallfind[j]].point2].y,centy,4L,0L);
|
||
setanimation(&wall[wall[wall[wallfind[j]].point2].point2].y,centy+day2,4L,0L);
|
||
}
|
||
}
|
||
}
|
||
wsayfollow("updowndr.wav",4096L-64L,256L,¢x,¢y,0);
|
||
wsayfollow("updowndr.wav",4096L+64L,256L,¢x,¢y,0);
|
||
}
|
||
}
|
||
|
||
void operatesprite(short dasprite)
|
||
{
|
||
long datag;
|
||
|
||
datag = sprite[dasprite].lotag;
|
||
|
||
if (datag == 2) //A sprite that shoots a bomb
|
||
{
|
||
shootgun(dasprite,
|
||
sprite[dasprite].x,sprite[dasprite].y,sprite[dasprite].z,
|
||
sprite[dasprite].ang,100L,sprite[dasprite].sectnum,2);
|
||
}
|
||
}
|
||
|
||
long changehealth(short snum, short deltahealth)
|
||
{
|
||
long dax, day;
|
||
short good, k, startwall, endwall, s;
|
||
|
||
if (health[snum] > 0)
|
||
{
|
||
health[snum] += deltahealth;
|
||
if (health[snum] > 999) health[snum] = 999;
|
||
|
||
if (health[snum] <= 0)
|
||
{
|
||
health[snum] = -1;
|
||
wsayfollow("death.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
sprite[playersprite[snum]].picnum = SKELETON;
|
||
}
|
||
|
||
if ((snum == screenpeek) && (screensize <= xdim))
|
||
{
|
||
if (health[snum] > 0)
|
||
sprintf(tempbuf,"Health:%3ld",health[snum]);
|
||
else
|
||
sprintf(tempbuf,"YOU STINK!");
|
||
|
||
printext((xdim>>1)-(Bstrlen(tempbuf)<<2),ydim-24,tempbuf,ALPHABET,80);
|
||
}
|
||
}
|
||
return(health[snum] <= 0); //You were just injured
|
||
}
|
||
|
||
void changenumbombs(short snum, short deltanumbombs) { // Andy did this
|
||
numbombs[snum] += deltanumbombs;
|
||
if (numbombs[snum] > 999) numbombs[snum] = 999;
|
||
if (numbombs[snum] <= 0) {
|
||
wsayfollow("doh.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
numbombs[snum] = 0;
|
||
}
|
||
|
||
if ((snum == screenpeek) && (screensize <= xdim)) {
|
||
sprintf(tempbuf,"B:%3d",numbombs[snum]);
|
||
printext(8L,(ydim - 28L),tempbuf,ALPHABET,80);
|
||
}
|
||
}
|
||
|
||
void changenummissiles(short snum, short deltanummissiles) { // Andy did this
|
||
nummissiles[snum] += deltanummissiles;
|
||
if (nummissiles[snum] > 999) nummissiles[snum] = 999;
|
||
if (nummissiles[snum] <= 0) {
|
||
wsayfollow("doh.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
nummissiles[snum] = 0;
|
||
}
|
||
|
||
if ((snum == screenpeek) && (screensize <= xdim)) {
|
||
sprintf(tempbuf,"M:%3d",nummissiles[snum]);
|
||
printext(8L,(ydim - 20L),tempbuf,ALPHABET,80);
|
||
}
|
||
}
|
||
|
||
void changenumgrabbers(short snum, short deltanumgrabbers) { // Andy did this
|
||
numgrabbers[snum] += deltanumgrabbers;
|
||
if (numgrabbers[snum] > 999) numgrabbers[snum] = 999;
|
||
if (numgrabbers[snum] <= 0) {
|
||
wsayfollow("doh.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
numgrabbers[snum] = 0;
|
||
}
|
||
|
||
if ((snum == screenpeek) && (screensize <= xdim)) {
|
||
sprintf(tempbuf,"G:%3d",numgrabbers[snum]);
|
||
printext(8L,(ydim - 12L),tempbuf,ALPHABET,80);
|
||
}
|
||
}
|
||
|
||
static long ostatusflytime = 0x80000000;
|
||
void drawstatusflytime(short snum) { // Andy did this
|
||
long nstatusflytime;
|
||
|
||
if ((snum == screenpeek) && (screensize <= xdim)) {
|
||
nstatusflytime = (((flytime[snum] + 119) - lockclock) / 120);
|
||
if (nstatusflytime > 1000) nstatusflytime = 1000;
|
||
else if (nstatusflytime < 0) nstatusflytime = 0;
|
||
if (nstatusflytime != ostatusflytime) {
|
||
if (nstatusflytime > 999) sprintf(tempbuf,"FT:BIG");
|
||
else sprintf(tempbuf,"FT:%3ld",nstatusflytime);
|
||
printext((xdim - 56L),(ydim - 20L),tempbuf,ALPHABET,80);
|
||
ostatusflytime = nstatusflytime;
|
||
}
|
||
}
|
||
}
|
||
|
||
void drawstatusbar(short snum) { // Andy did this
|
||
long nstatusflytime;
|
||
|
||
if ((snum == screenpeek) && (screensize <= xdim)) {
|
||
Bsprintf(tempbuf,"Deaths:%d",deaths[snum]);
|
||
printext((xdim>>1)-(Bstrlen(tempbuf)<<2),ydim-16,tempbuf,ALPHABET,80);
|
||
Bsprintf(tempbuf,"Health:%3ld",health[snum]);
|
||
printext((xdim>>1)-(Bstrlen(tempbuf)<<2),ydim-24,tempbuf,ALPHABET,80);
|
||
|
||
Bsprintf(tempbuf,"B:%3d",numbombs[snum]);
|
||
printext(8L,(ydim - 28L),tempbuf,ALPHABET,80);
|
||
Bsprintf(tempbuf,"M:%3d",nummissiles[snum]);
|
||
printext(8L,(ydim - 20L),tempbuf,ALPHABET,80);
|
||
Bsprintf(tempbuf,"G:%3d",numgrabbers[snum]);
|
||
printext(8L,(ydim - 12L),tempbuf,ALPHABET,80);
|
||
|
||
nstatusflytime = (((flytime[snum] + 119) - lockclock) / 120);
|
||
if (nstatusflytime < 0) {
|
||
Bsprintf(tempbuf,"FT: 0");
|
||
ostatusflytime = 0;
|
||
}
|
||
else if (nstatusflytime > 999) {
|
||
Bsprintf(tempbuf,"FT:BIG");
|
||
ostatusflytime = 999;
|
||
}
|
||
else {
|
||
Bsprintf(tempbuf,"FT:%3ld",nstatusflytime);
|
||
ostatusflytime = nstatusflytime;
|
||
}
|
||
printext((xdim - 56L),(ydim - 20L),tempbuf,ALPHABET,80);
|
||
}
|
||
}
|
||
|
||
void prepareboard(char *daboardfilename)
|
||
{
|
||
short startwall, endwall, dasector;
|
||
long i, j, k=0, s, dax, day, daz, dax2, day2;
|
||
|
||
getmessageleng = 0;
|
||
typemessageleng = 0;
|
||
|
||
randomseed = 17L;
|
||
|
||
//Clear (do)animation's list
|
||
animatecnt = 0;
|
||
typemode = 0;
|
||
locselectedgun = 0;
|
||
locselectedgun2 = 0;
|
||
|
||
if (loadboard(daboardfilename,0,&posx[0],&posy[0],&posz[0],&ang[0],&cursectnum[0]) == -1)
|
||
{
|
||
musicoff();
|
||
uninitmultiplayers();
|
||
uninittimer();
|
||
uninitinput();
|
||
uninitengine();
|
||
uninitsb();
|
||
uninitgroupfile();
|
||
printf("Board not found\n");
|
||
exit(0);
|
||
} else {
|
||
char *fp;
|
||
|
||
strcpy(tempbuf, daboardfilename);
|
||
fp = strrchr(tempbuf,'.');
|
||
if (fp) *fp = 0;
|
||
strcat(tempbuf,".mhk");
|
||
|
||
loadmaphack(tempbuf);
|
||
}
|
||
|
||
setup3dscreen();
|
||
|
||
for(i=0;i<MAXPLAYERS;i++)
|
||
{
|
||
posx[i] = posx[0];
|
||
posy[i] = posy[0];
|
||
posz[i] = posz[0];
|
||
ang[i] = ang[0];
|
||
cursectnum[i] = cursectnum[0];
|
||
ocursectnum[i] = cursectnum[0];
|
||
horiz[i] = 100;
|
||
lastchaingun[i] = 0;
|
||
health[i] = 100;
|
||
dimensionmode[i] = 3;
|
||
numbombs[i] = 0;
|
||
numgrabbers[i] = 0;
|
||
nummissiles[i] = 0;
|
||
flytime[i] = 0L;
|
||
zoom[i] = 768L;
|
||
deaths[i] = 0L;
|
||
playersprite[i] = -1;
|
||
screensize = xdim;
|
||
|
||
oposx[i] = posx[0];
|
||
oposy[i] = posy[0];
|
||
oposz[i] = posz[0];
|
||
ohoriz[i] = horiz[0];
|
||
ozoom[i] = zoom[0];
|
||
oang[i] = ang[0];
|
||
}
|
||
|
||
myx = omyx = posx[myconnectindex];
|
||
myy = omyy = posy[myconnectindex];
|
||
myz = omyz = posz[myconnectindex];
|
||
myhoriz = omyhoriz = horiz[myconnectindex];
|
||
myang = omyang = ang[myconnectindex];
|
||
mycursectnum = cursectnum[myconnectindex];
|
||
myzvel = 0;
|
||
|
||
movefifoplc = fakemovefifoplc = 0;
|
||
syncvalhead = 0L; othersyncvalhead = 0L;
|
||
syncvaltottail = 0L; syncvaltail = 0L;
|
||
numinterpolations = 0;
|
||
|
||
clearbufbyte(&oloc,sizeof(input),0L);
|
||
for(i=0;i<MAXPLAYERS;i++)
|
||
{
|
||
movefifoend[i] = 0;
|
||
clearbufbyte(&ffsync[i],sizeof(input),0L);
|
||
clearbufbyte(&ssync[i],sizeof(input),0L);
|
||
clearbufbyte(&osync[i],sizeof(input),0L);
|
||
}
|
||
|
||
//Scan sector tags
|
||
|
||
for(i=0;i<MAXPLAYERS;i++)
|
||
{
|
||
waterfountainwall[i] = -1;
|
||
waterfountaincnt[i] = 0;
|
||
}
|
||
slimesoundcnt[i] = 0;
|
||
warpsectorcnt = 0; //Make a list of warping sectors
|
||
xpanningsectorcnt = 0; //Make a list of wall x-panning sectors
|
||
floorpanningcnt = 0; //Make a list of slime sectors
|
||
dragsectorcnt = 0; //Make a list of moving platforms
|
||
swingcnt = 0; //Make a list of swinging doors
|
||
revolvecnt = 0; //Make a list of revolving doors
|
||
subwaytrackcnt = 0; //Make a list of subways
|
||
|
||
floormirrorcnt = 0;
|
||
tilesizx[FLOORMIRROR] = 0;
|
||
tilesizy[FLOORMIRROR] = 0;
|
||
|
||
for(i=0;i<numsectors;i++)
|
||
{
|
||
switch(sector[i].lotag)
|
||
{
|
||
case 4:
|
||
floorpanninglist[floorpanningcnt++] = i;
|
||
break;
|
||
case 10:
|
||
warpsectorlist[warpsectorcnt++] = i;
|
||
break;
|
||
case 11:
|
||
xpanningsectorlist[xpanningsectorcnt++] = i;
|
||
break;
|
||
case 12:
|
||
dasector = i;
|
||
dax = 0x7fffffff;
|
||
day = 0x7fffffff;
|
||
dax2 = 0x80000000;
|
||
day2 = 0x80000000;
|
||
startwall = sector[i].wallptr;
|
||
endwall = startwall+sector[i].wallnum;
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
if (wall[j].x < dax) dax = wall[j].x;
|
||
if (wall[j].y < day) day = wall[j].y;
|
||
if (wall[j].x > dax2) dax2 = wall[j].x;
|
||
if (wall[j].y > day2) day2 = wall[j].y;
|
||
if (wall[j].lotag == 3) k = j;
|
||
}
|
||
if (wall[k].x == dax) dragxdir[dragsectorcnt] = -16;
|
||
if (wall[k].y == day) dragydir[dragsectorcnt] = -16;
|
||
if (wall[k].x == dax2) dragxdir[dragsectorcnt] = 16;
|
||
if (wall[k].y == day2) dragydir[dragsectorcnt] = 16;
|
||
|
||
dasector = wall[startwall].nextsector;
|
||
dragx1[dragsectorcnt] = 0x7fffffff;
|
||
dragy1[dragsectorcnt] = 0x7fffffff;
|
||
dragx2[dragsectorcnt] = 0x80000000;
|
||
dragy2[dragsectorcnt] = 0x80000000;
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
if (wall[j].x < dragx1[dragsectorcnt]) dragx1[dragsectorcnt] = wall[j].x;
|
||
if (wall[j].y < dragy1[dragsectorcnt]) dragy1[dragsectorcnt] = wall[j].y;
|
||
if (wall[j].x > dragx2[dragsectorcnt]) dragx2[dragsectorcnt] = wall[j].x;
|
||
if (wall[j].y > dragy2[dragsectorcnt]) dragy2[dragsectorcnt] = wall[j].y;
|
||
|
||
setinterpolation(§or[dasector].floorz);
|
||
setinterpolation(&wall[j].x);
|
||
setinterpolation(&wall[j].y);
|
||
setinterpolation(&wall[wall[j].nextwall].x);
|
||
setinterpolation(&wall[wall[j].nextwall].y);
|
||
}
|
||
|
||
dragx1[dragsectorcnt] += (wall[sector[i].wallptr].x-dax);
|
||
dragy1[dragsectorcnt] += (wall[sector[i].wallptr].y-day);
|
||
dragx2[dragsectorcnt] -= (dax2-wall[sector[i].wallptr].x);
|
||
dragy2[dragsectorcnt] -= (day2-wall[sector[i].wallptr].y);
|
||
|
||
dragfloorz[dragsectorcnt] = sector[i].floorz;
|
||
|
||
dragsectorlist[dragsectorcnt++] = i;
|
||
break;
|
||
case 13:
|
||
startwall = sector[i].wallptr;
|
||
endwall = startwall+sector[i].wallnum;
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
if (wall[j].lotag == 4)
|
||
{
|
||
k = wall[wall[wall[wall[j].point2].point2].point2].point2;
|
||
if ((wall[j].x == wall[k].x) && (wall[j].y == wall[k].y))
|
||
{ //Door opens counterclockwise
|
||
swingwall[swingcnt][0] = j;
|
||
swingwall[swingcnt][1] = wall[j].point2;
|
||
swingwall[swingcnt][2] = wall[wall[j].point2].point2;
|
||
swingwall[swingcnt][3] = wall[wall[wall[j].point2].point2].point2;
|
||
swingangopen[swingcnt] = 1536;
|
||
swingangclosed[swingcnt] = 0;
|
||
swingangopendir[swingcnt] = -1;
|
||
}
|
||
else
|
||
{ //Door opens clockwise
|
||
swingwall[swingcnt][0] = wall[j].point2;
|
||
swingwall[swingcnt][1] = j;
|
||
swingwall[swingcnt][2] = lastwall(j);
|
||
swingwall[swingcnt][3] = lastwall(swingwall[swingcnt][2]);
|
||
swingwall[swingcnt][4] = lastwall(swingwall[swingcnt][3]);
|
||
swingangopen[swingcnt] = 512;
|
||
swingangclosed[swingcnt] = 0;
|
||
swingangopendir[swingcnt] = 1;
|
||
}
|
||
for(k=0;k<4;k++)
|
||
{
|
||
swingx[swingcnt][k] = wall[swingwall[swingcnt][k]].x;
|
||
swingy[swingcnt][k] = wall[swingwall[swingcnt][k]].y;
|
||
}
|
||
|
||
swingsector[swingcnt] = i;
|
||
swingang[swingcnt] = swingangclosed[swingcnt];
|
||
swinganginc[swingcnt] = 0;
|
||
swingcnt++;
|
||
}
|
||
}
|
||
break;
|
||
case 14:
|
||
startwall = sector[i].wallptr;
|
||
endwall = startwall+sector[i].wallnum;
|
||
dax = 0L;
|
||
day = 0L;
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
dax += wall[j].x;
|
||
day += wall[j].y;
|
||
}
|
||
revolvepivotx[revolvecnt] = dax / (endwall-startwall);
|
||
revolvepivoty[revolvecnt] = day / (endwall-startwall);
|
||
|
||
k = 0;
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
revolvex[revolvecnt][k] = wall[j].x;
|
||
revolvey[revolvecnt][k] = wall[j].y;
|
||
|
||
setinterpolation(&wall[j].x);
|
||
setinterpolation(&wall[j].y);
|
||
setinterpolation(&wall[wall[j].nextwall].x);
|
||
setinterpolation(&wall[wall[j].nextwall].y);
|
||
|
||
k++;
|
||
}
|
||
revolvesector[revolvecnt] = i;
|
||
revolveang[revolvecnt] = 0;
|
||
|
||
revolvecnt++;
|
||
break;
|
||
case 15:
|
||
subwaytracksector[subwaytrackcnt][0] = i;
|
||
|
||
subwaystopcnt[subwaytrackcnt] = 0;
|
||
dax = 0x7fffffff;
|
||
day = 0x7fffffff;
|
||
dax2 = 0x80000000;
|
||
day2 = 0x80000000;
|
||
startwall = sector[i].wallptr;
|
||
endwall = startwall+sector[i].wallnum;
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
if (wall[j].x < dax) dax = wall[j].x;
|
||
if (wall[j].y < day) day = wall[j].y;
|
||
if (wall[j].x > dax2) dax2 = wall[j].x;
|
||
if (wall[j].y > day2) day2 = wall[j].y;
|
||
}
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
if (wall[j].lotag == 5)
|
||
{
|
||
if ((wall[j].x > dax) && (wall[j].y > day) && (wall[j].x < dax2) && (wall[j].y < day2))
|
||
{
|
||
subwayx[subwaytrackcnt] = wall[j].x;
|
||
}
|
||
else
|
||
{
|
||
subwaystop[subwaytrackcnt][subwaystopcnt[subwaytrackcnt]] = wall[j].x;
|
||
subwaystopcnt[subwaytrackcnt]++;
|
||
}
|
||
}
|
||
}
|
||
|
||
for(j=1;j<subwaystopcnt[subwaytrackcnt];j++)
|
||
for(k=0;k<j;k++)
|
||
if (subwaystop[subwaytrackcnt][j] < subwaystop[subwaytrackcnt][k])
|
||
{
|
||
s = subwaystop[subwaytrackcnt][j];
|
||
subwaystop[subwaytrackcnt][j] = subwaystop[subwaytrackcnt][k];
|
||
subwaystop[subwaytrackcnt][k] = s;
|
||
}
|
||
|
||
subwaygoalstop[subwaytrackcnt] = 0;
|
||
for(j=0;j<subwaystopcnt[subwaytrackcnt];j++)
|
||
if (klabs(subwaystop[subwaytrackcnt][j]-subwayx[subwaytrackcnt]) < klabs(subwaystop[subwaytrackcnt][subwaygoalstop[subwaytrackcnt]]-subwayx[subwaytrackcnt]))
|
||
subwaygoalstop[subwaytrackcnt] = j;
|
||
|
||
subwaytrackx1[subwaytrackcnt] = dax;
|
||
subwaytracky1[subwaytrackcnt] = day;
|
||
subwaytrackx2[subwaytrackcnt] = dax2;
|
||
subwaytracky2[subwaytrackcnt] = day2;
|
||
|
||
subwaynumsectors[subwaytrackcnt] = 1;
|
||
for(j=0;j<numsectors;j++)
|
||
if (j != i)
|
||
{
|
||
startwall = sector[j].wallptr;
|
||
if (wall[startwall].x > subwaytrackx1[subwaytrackcnt])
|
||
if (wall[startwall].y > subwaytracky1[subwaytrackcnt])
|
||
if (wall[startwall].x < subwaytrackx2[subwaytrackcnt])
|
||
if (wall[startwall].y < subwaytracky2[subwaytrackcnt])
|
||
{
|
||
if (sector[j].floorz != sector[i].floorz)
|
||
{
|
||
sector[j].ceilingstat |= 64;
|
||
sector[j].floorstat |= 64;
|
||
}
|
||
subwaytracksector[subwaytrackcnt][subwaynumsectors[subwaytrackcnt]] = j;
|
||
subwaynumsectors[subwaytrackcnt]++;
|
||
}
|
||
}
|
||
|
||
subwayvel[subwaytrackcnt] = 64;
|
||
subwaypausetime[subwaytrackcnt] = 720;
|
||
|
||
startwall = sector[i].wallptr;
|
||
endwall = startwall+sector[i].wallnum;
|
||
for(k=startwall;k<endwall;k++)
|
||
if (wall[k].x > subwaytrackx1[subwaytrackcnt])
|
||
if (wall[k].y > subwaytracky1[subwaytrackcnt])
|
||
if (wall[k].x < subwaytrackx2[subwaytrackcnt])
|
||
if (wall[k].y < subwaytracky2[subwaytrackcnt])
|
||
setinterpolation(&wall[k].x);
|
||
|
||
for(j=1;j<subwaynumsectors[subwaytrackcnt];j++)
|
||
{
|
||
dasector = subwaytracksector[subwaytrackcnt][j];
|
||
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
for(k=startwall;k<endwall;k++)
|
||
setinterpolation(&wall[k].x);
|
||
|
||
for(k=headspritesect[dasector];k>=0;k=nextspritesect[k])
|
||
if (statrate[sprite[k].statnum] < 0)
|
||
setinterpolation(&sprite[k].x);
|
||
}
|
||
|
||
|
||
subwaytrackcnt++;
|
||
break;
|
||
}
|
||
if (sector[i].floorpicnum == FLOORMIRROR)
|
||
floormirrorsector[mirrorcnt++] = i;
|
||
//if (sector[i].ceilingpicnum == FLOORMIRROR) floormirrorsector[mirrorcnt++] = i; //SOS
|
||
}
|
||
|
||
//Scan wall tags
|
||
|
||
mirrorcnt = 0;
|
||
tilesizx[MIRROR] = 0;
|
||
tilesizy[MIRROR] = 0;
|
||
for(i=0;i<MAXMIRRORS;i++)
|
||
{
|
||
tilesizx[i+MIRRORLABEL] = 0;
|
||
tilesizy[i+MIRRORLABEL] = 0;
|
||
}
|
||
|
||
ypanningwallcnt = 0;
|
||
for(i=0;i<numwalls;i++)
|
||
{
|
||
if (wall[i].lotag == 1) ypanningwalllist[ypanningwallcnt++] = i;
|
||
s = wall[i].nextsector;
|
||
if ((s >= 0) && (wall[i].overpicnum == MIRROR) && (wall[i].cstat&32))
|
||
{
|
||
if ((sector[s].floorstat&1) == 0)
|
||
{
|
||
wall[i].overpicnum = MIRRORLABEL+mirrorcnt;
|
||
sector[s].ceilingpicnum = MIRRORLABEL+mirrorcnt;
|
||
sector[s].floorpicnum = MIRRORLABEL+mirrorcnt;
|
||
sector[s].floorstat |= 1;
|
||
mirrorwall[mirrorcnt] = i;
|
||
mirrorsector[mirrorcnt] = s;
|
||
mirrorcnt++;
|
||
}
|
||
else
|
||
wall[i].overpicnum = sector[s].ceilingpicnum;
|
||
}
|
||
}
|
||
|
||
//Invalidate textures in sector behind mirror
|
||
for(i=0;i<mirrorcnt;i++)
|
||
{
|
||
k = mirrorsector[i];
|
||
startwall = sector[k].wallptr;
|
||
endwall = startwall + sector[k].wallnum;
|
||
for(j=startwall;j<endwall;j++)
|
||
{
|
||
wall[j].picnum = MIRROR;
|
||
wall[j].overpicnum = MIRROR;
|
||
}
|
||
}
|
||
|
||
//Scan sprite tags&picnum's
|
||
|
||
turnspritecnt = 0;
|
||
for(i=0;i<MAXSPRITES;i++)
|
||
{
|
||
if (sprite[i].lotag == 3) turnspritelist[turnspritecnt++] = i;
|
||
|
||
if (sprite[i].statnum < MAXSTATUS) //That is, if sprite exists
|
||
switch(sprite[i].picnum)
|
||
{
|
||
case BROWNMONSTER: //All cases here put the sprite
|
||
if ((sprite[i].cstat&128) == 0)
|
||
{
|
||
sprite[i].z -= ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
|
||
sprite[i].cstat |= 128;
|
||
}
|
||
sprite[i].extra = sprite[i].ang;
|
||
sprite[i].clipdist = mulscale7(sprite[i].xrepeat,tilesizx[sprite[i].picnum]);
|
||
if (sprite[i].statnum != 1) changespritestat(i,2); //on waiting for you (list 2)
|
||
sprite[i].lotag = mulscale5(sprite[i].xrepeat,sprite[i].yrepeat);
|
||
sprite[i].cstat |= 0x101; //Set the hitscan sensitivity bit
|
||
break;
|
||
case AL:
|
||
sprite[i].cstat |= 0x101; //Set the hitscan sensitivity bit
|
||
sprite[i].lotag = 0x60;
|
||
changespritestat(i,0);
|
||
break;
|
||
case EVILAL:
|
||
sprite[i].cstat |= 0x101; //Set the hitscan sensitivity bit
|
||
sprite[i].lotag = 0x60;
|
||
changespritestat(i,10);
|
||
break;
|
||
}
|
||
}
|
||
|
||
for(i=MAXSPRITES-1;i>=0;i--) copybuf(&sprite[i].x,&osprite[i].x,3);
|
||
|
||
searchmap(cursectnum[connecthead]);
|
||
|
||
lockclock = 0;
|
||
ototalclock = 0;
|
||
gotlastpacketclock = 0;
|
||
|
||
screensize = xdim;
|
||
dax = ((xdim-screensize)>>1);
|
||
dax2 = dax+screensize-1;
|
||
day = (((ydim-32)-scale(screensize,ydim-32,xdim))>>1);
|
||
day2 = day + scale(screensize,ydim-32,xdim)-1;
|
||
setview(dax,day,dax2,day2);
|
||
|
||
startofdynamicinterpolations = numinterpolations;
|
||
|
||
/*
|
||
for(i=connecthead;i>=0;i=connectpoint2[i]) myminlag[i] = 0;
|
||
otherminlag = mymaxlag = 0;
|
||
*/
|
||
}
|
||
|
||
void checktouchsprite(short snum, short sectnum)
|
||
{
|
||
long i, nexti;
|
||
|
||
if ((sectnum < 0) || (sectnum >= numsectors)) return;
|
||
|
||
for(i=headspritesect[sectnum];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritesect[i];
|
||
if (sprite[i].cstat&0x8000) continue;
|
||
if ((klabs(posx[snum]-sprite[i].x)+klabs(posy[snum]-sprite[i].y) < 512) && (klabs((posz[snum]>>8)-((sprite[i].z>>8)-(tilesizy[sprite[i].picnum]>>1))) <= 40))
|
||
{
|
||
switch(sprite[i].picnum)
|
||
{
|
||
case COIN:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,192L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(snum,5);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*60;
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case DIAMONDS:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(snum,15);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*120;
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case COINSTACK:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(snum,25);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*180;
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case GIFTBOX:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)+256-mulscale4(sprite[i].xrepeat,sprite[i].yrepeat),208L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(snum,max(mulscale8(sprite[i].xrepeat,sprite[i].yrepeat),1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 90*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case CANNON:
|
||
wsayfollow("getstuff.wav",3584L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (snum == myconnectindex) keystatus[4] = 1;
|
||
changenumbombs(snum,((sprite[i].xrepeat+sprite[i].yrepeat)>>1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 60*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case LAUNCHER:
|
||
wsayfollow("getstuff.wav",3584L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (snum == myconnectindex) keystatus[5] = 1;
|
||
changenummissiles(snum,((sprite[i].xrepeat+sprite[i].yrepeat)>>1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 90*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case GRABCANNON:
|
||
wsayfollow("getstuff.wav",3584L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (snum == myconnectindex) keystatus[6] = 1;
|
||
changenumgrabbers(snum,((sprite[i].xrepeat+sprite[i].yrepeat)>>1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case AIRPLANE:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (flytime[snum] < lockclock) flytime[snum] = lockclock;
|
||
flytime[snum] += 60*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
drawstatusflytime(snum);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void checkgrabbertouchsprite(short snum, short sectnum) // Andy did this
|
||
{
|
||
long i, nexti;
|
||
short onum;
|
||
|
||
if ((sectnum < 0) || (sectnum >= numsectors)) return;
|
||
onum = (sprite[snum].owner & (MAXSPRITES - 1));
|
||
|
||
for(i=headspritesect[sectnum];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritesect[i];
|
||
if (sprite[i].cstat&0x8000) continue;
|
||
if ((klabs(sprite[snum].x-sprite[i].x)+klabs(sprite[snum].y-sprite[i].y) < 512) && (klabs((sprite[snum].z>>8)-((sprite[i].z>>8)-(tilesizy[sprite[i].picnum]>>1))) <= 40))
|
||
{
|
||
switch(sprite[i].picnum)
|
||
{
|
||
case COIN:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,192L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(onum,5);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*60;
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case DIAMONDS:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(onum,15);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*120;
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case COINSTACK:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(onum,25);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*180;
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case GIFTBOX:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)+256-mulscale4(sprite[i].xrepeat,sprite[i].yrepeat),208L,&sprite[i].x,&sprite[i].y,0);
|
||
changehealth(onum,max(mulscale8(sprite[i].xrepeat,sprite[i].yrepeat),1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 90*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case CANNON:
|
||
wsayfollow("getstuff.wav",3584L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (onum == myconnectindex) keystatus[4] = 1;
|
||
changenumbombs(onum,((sprite[i].xrepeat+sprite[i].yrepeat)>>1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 60*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case LAUNCHER:
|
||
wsayfollow("getstuff.wav",3584L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (onum == myconnectindex) keystatus[5] = 1;
|
||
changenummissiles(onum,((sprite[i].xrepeat+sprite[i].yrepeat)>>1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 90*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case GRABCANNON:
|
||
wsayfollow("getstuff.wav",3584L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (onum == myconnectindex) keystatus[6] = 1;
|
||
changenumgrabbers(onum,((sprite[i].xrepeat+sprite[i].yrepeat)>>1));
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
case AIRPLANE:
|
||
wsayfollow("getstuff.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (flytime[snum] < lockclock) flytime[snum] = lockclock;
|
||
flytime[onum] += 60*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
drawstatusflytime(onum);
|
||
if (sprite[i].statnum == 12) deletesprite((short)i);
|
||
else {
|
||
sprite[i].cstat |= 0x8000;
|
||
sprite[i].extra = 120*(sprite[i].xrepeat+sprite[i].yrepeat);
|
||
changespritestat((short)i,11);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void shootgun(short snum, long x, long y, long z,
|
||
short daang, long dahoriz, short dasectnum, char guntype)
|
||
{
|
||
short hitsect, hitwall, hitsprite, daang2;
|
||
long i, j, daz2, hitx, hity, hitz;
|
||
|
||
switch(guntype)
|
||
{
|
||
case 0: //Shoot chain gun
|
||
daang2 = ((daang + (krand()&31)-16)&2047);
|
||
daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1);
|
||
|
||
hitscan(x,y,z,dasectnum, //Start position
|
||
sintable[(daang2+512)&2047], //X vector of 3D ang
|
||
sintable[daang2&2047], //Y vector of 3D ang
|
||
daz2, //Z vector of 3D ang
|
||
&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1);
|
||
|
||
if (wall[hitwall].picnum == KENPICTURE)
|
||
{
|
||
if (waloff[MAXTILES-1] != 0) wall[hitwall].picnum = MAXTILES-1;
|
||
wsayfollow("hello.wav",4096L+(krand()&127)-64,256L,&wall[hitwall].x,&wall[hitwall].y,0);
|
||
}
|
||
else if (((hitwall < 0) && (hitsprite < 0) && (hitz >= z) && ((sector[hitsect].floorpicnum == SLIME) || (sector[hitsect].floorpicnum == FLOORMIRROR))) || ((hitwall >= 0) && (wall[hitwall].picnum == SLIME)))
|
||
{ //If you shoot slime, make a splash
|
||
wsayfollow("splash.wav",4096L+(krand()&511)-256,256L,&hitx,&hity,0);
|
||
spawnsprite(j,hitx,hity,hitz,2,0,0,32,64,64,0,0,SPLASH,daang,
|
||
0,0,0,snum+4096,hitsect,4,63,0,0); //63=time left for splash
|
||
}
|
||
else
|
||
{
|
||
wsayfollow("shoot.wav",4096L+(krand()&127)-64,256L,&hitx,&hity,0);
|
||
|
||
if ((hitsprite >= 0) && (sprite[hitsprite].statnum < MAXSTATUS))
|
||
switch(sprite[hitsprite].picnum)
|
||
{
|
||
case BROWNMONSTER:
|
||
if (sprite[hitsprite].lotag > 0) sprite[hitsprite].lotag -= 10;
|
||
if (sprite[hitsprite].lotag > 0)
|
||
{
|
||
wsayfollow("hurt.wav",4096L+(krand()&511)-256,256L,&hitx,&hity,0);
|
||
if (sprite[hitsprite].lotag <= 25)
|
||
sprite[hitsprite].cstat |= 2;
|
||
}
|
||
else
|
||
{
|
||
wsayfollow("mondie.wav",4096L+(krand()&127)-64,256L,&hitx,&hity,0);
|
||
sprite[hitsprite].z += ((tilesizy[sprite[hitsprite].picnum]*sprite[hitsprite].yrepeat)<<1);
|
||
sprite[hitsprite].picnum = GIFTBOX;
|
||
sprite[hitsprite].cstat &= ~0x83; //Should not clip, foot-z
|
||
changespritestat(hitsprite,12);
|
||
|
||
spawnsprite(j,hitx,hity,hitz+(32<<8),0,-4,0,32,64,64,
|
||
0,0,EXPLOSION,daang,0,0,0,snum+4096,
|
||
hitsect,5,31,0,0);
|
||
}
|
||
break;
|
||
case EVILAL:
|
||
wsayfollow("blowup.wav",4096L+(krand()&127)-64,256L,&hitx,&hity,0);
|
||
sprite[hitsprite].picnum = EVILALGRAVE;
|
||
sprite[hitsprite].cstat = 0;
|
||
sprite[hitsprite].xvel = (krand()&255)-128;
|
||
sprite[hitsprite].yvel = (krand()&255)-128;
|
||
sprite[hitsprite].zvel = (krand()&4095)-3072;
|
||
changespritestat(hitsprite,9);
|
||
|
||
spawnsprite(j,hitx,hity,hitz+(32<<8),0,-4,0,32,64,64,0,
|
||
0,EXPLOSION,daang,0,0,0,snum+4096,hitsect,5,31,0,0);
|
||
//31=time left for explosion
|
||
|
||
break;
|
||
case PLAYER:
|
||
for(j=connecthead;j>=0;j=connectpoint2[j])
|
||
if (playersprite[j] == hitsprite)
|
||
{
|
||
wsayfollow("ouch.wav",4096L+(krand()&127)-64,256L,&hitx,&hity,0);
|
||
changehealth(j,-10);
|
||
break;
|
||
}
|
||
break;
|
||
}
|
||
|
||
spawnsprite(j,hitx,hity,hitz+(8<<8),2,-4,0,32,16,16,0,0,
|
||
EXPLOSION,daang,0,0,0,snum+4096,hitsect,3,63,0,0);
|
||
|
||
//Sprite starts out with center exactly on wall.
|
||
//This moves it back enough to see it at all angles.
|
||
movesprite((short)j,-(((long)sintable[(512+daang)&2047]*TICSPERFRAME)<<4),-(((long)sintable[daang]*TICSPERFRAME)<<4),0L,4L<<8,4L<<8,CLIPMASK1);
|
||
}
|
||
break;
|
||
case 1: //Shoot silver sphere bullet
|
||
spawnsprite(j,x,y,z,1+128,0,0,16,64,64,0,0,BULLET,daang,
|
||
sintable[(daang+512)&2047]>>5,sintable[daang&2047]>>5,
|
||
(100-dahoriz)<<6,snum+4096,dasectnum,6,0,0,0);
|
||
wsayfollow("shoot2.wav",4096L+(krand()&127)-64,128L,&sprite[j].x,&sprite[j].y,1);
|
||
break;
|
||
case 2: //Shoot bomb
|
||
spawnsprite(j,x,y,z,128,0,0,12,16,16,0,0,BOMB,daang,
|
||
sintable[(daang+512)&2047]*5>>8,sintable[daang&2047]*5>>8,
|
||
(80-dahoriz)<<6,snum+4096,dasectnum,6,0,0,0);
|
||
wsayfollow("shoot3.wav",4096L+(krand()&127)-64,192L,&sprite[j].x,&sprite[j].y,1);
|
||
break;
|
||
case 3: //Shoot missile (Andy did this)
|
||
spawnsprite(j,x,y,z,1+128,0,0,16,32,32,0,0,MISSILE,daang,
|
||
sintable[(daang+512)&2047]>>4,sintable[daang&2047]>>4,
|
||
(100-dahoriz)<<7,snum+4096,dasectnum,6,0,0,0);
|
||
wsayfollow("shoot3.wav",4096L+(krand()&127)-64,192L,&sprite[j].x,&sprite[j].y,1);
|
||
break;
|
||
case 4: //Shoot grabber (Andy did this)
|
||
spawnsprite(j,x,y,z,1+128,0,0,16,64,64,0,0,GRABBER,daang,
|
||
sintable[(daang+512)&2047]>>5,sintable[daang&2047]>>5,
|
||
(100-dahoriz)<<6,snum+4096,dasectnum,6,0,0,0);
|
||
wsayfollow("shoot4.wav",4096L+(krand()&127)-64,128L,&sprite[j].x,&sprite[j].y,1);
|
||
break;
|
||
}
|
||
}
|
||
|
||
#define MAXVOXMIPS 5
|
||
extern char *voxoff[][MAXVOXMIPS];
|
||
void analyzesprites(long dax, long day)
|
||
{
|
||
long i, j=0, k, *intptr;
|
||
point3d *ospr;
|
||
spritetype *tspr;
|
||
|
||
//This function is called between drawrooms() and drawmasks()
|
||
//It has a list of possible sprites that may be drawn on this frame
|
||
|
||
for(i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
|
||
{
|
||
#ifdef SUPERBUILD
|
||
if (usevoxels && tiletovox[tspr->picnum] >= 0)
|
||
switch(tspr->picnum)
|
||
{
|
||
case PLAYER:
|
||
// //Get which of the 8 angles of the sprite to draw (0-7)
|
||
// //k ranges from 0-7
|
||
//k = getangle(tspr->x-dax,tspr->y-day);
|
||
//k = (((tspr->ang+3072+128-k)&2047)>>8)&7;
|
||
// //This guy has only 5 pictures for 8 angles (3 are x-flipped)
|
||
//if (k <= 4)
|
||
//{
|
||
// tspr->picnum += (k<<2);
|
||
// tspr->cstat &= ~4; //clear x-flipping bit
|
||
//}
|
||
//else
|
||
//{
|
||
// tspr->picnum += ((8-k)<<2);
|
||
// tspr->cstat |= 4; //set x-flipping bit
|
||
//}
|
||
|
||
if ((tspr->cstat&2) == 0)
|
||
{
|
||
//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
|
||
intptr = (long *)voxoff[ tiletovox[PLAYER] ][0];
|
||
tspr->xrepeat = scale(tspr->xrepeat,56,intptr[2]);
|
||
tspr->yrepeat = scale(tspr->yrepeat,56,intptr[2]);
|
||
tspr->shade -= 6;
|
||
}
|
||
break;
|
||
case BROWNMONSTER:
|
||
//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
|
||
break;
|
||
}
|
||
#endif
|
||
|
||
k = statrate[tspr->statnum];
|
||
if (k >= 0) //Interpolate moving sprite
|
||
{
|
||
ospr = &osprite[tspr->owner];
|
||
switch(k)
|
||
{
|
||
case 0: j = smoothratio; break;
|
||
case 1: j = (smoothratio>>1)+(((nummoves-tspr->owner)&1)<<15); break;
|
||
case 3: j = (smoothratio>>2)+(((nummoves-tspr->owner)&3)<<14); break;
|
||
case 7: j = (smoothratio>>3)+(((nummoves-tspr->owner)&7)<<13); break;
|
||
case 15: j = (smoothratio>>4)+(((nummoves-tspr->owner)&15)<<12); break;
|
||
}
|
||
k = tspr->x-ospr->x; tspr->x = ospr->x;
|
||
if (k != 0) tspr->x += mulscale16(k,j);
|
||
k = tspr->y-ospr->y; tspr->y = ospr->y;
|
||
if (k != 0) tspr->y += mulscale16(k,j);
|
||
k = tspr->z-ospr->z; tspr->z = ospr->z;
|
||
if (k != 0) tspr->z += mulscale16(k,j);
|
||
}
|
||
|
||
//Don't allow close explosion sprites to be transluscent
|
||
k = tspr->statnum;
|
||
if ((k == 3) || (k == 4) || (k == 5) || (k == 7))
|
||
if (klabs(dax-tspr->x) < 256)
|
||
if (klabs(day-tspr->y) < 256)
|
||
tspr->cstat &= ~2;
|
||
|
||
tspr->shade += 6;
|
||
if (sector[tspr->sectnum].ceilingstat&1)
|
||
tspr->shade += sector[tspr->sectnum].ceilingshade;
|
||
else
|
||
tspr->shade += sector[tspr->sectnum].floorshade;
|
||
}
|
||
}
|
||
|
||
void tagcode(void)
|
||
{
|
||
long i, nexti, j, k, l, s, dax, day, daz, dax2, day2, cnt, good;
|
||
short startwall, endwall, dasector, p, oldang;
|
||
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
{
|
||
if (sector[cursectnum[p]].lotag == 1)
|
||
{
|
||
activatehitag(sector[cursectnum[p]].hitag);
|
||
sector[cursectnum[p]].lotag = 0;
|
||
sector[cursectnum[p]].hitag = 0;
|
||
}
|
||
if ((sector[cursectnum[p]].lotag == 2) && (cursectnum[p] != ocursectnum[p]))
|
||
activatehitag(sector[cursectnum[p]].hitag);
|
||
}
|
||
|
||
for(i=0;i<warpsectorcnt;i++)
|
||
{
|
||
dasector = warpsectorlist[i];
|
||
j = ((lockclock&127)>>2);
|
||
if (j >= 16) j = 31-j;
|
||
{
|
||
sector[dasector].ceilingshade = j;
|
||
sector[dasector].floorshade = j;
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
for(s=startwall;s<endwall;s++)
|
||
wall[s].shade = j;
|
||
}
|
||
}
|
||
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
if (sector[cursectnum[p]].lotag == 10) //warp sector
|
||
{
|
||
if (cursectnum[p] != ocursectnum[p])
|
||
{
|
||
warpsprite(playersprite[p]);
|
||
posx[p] = sprite[playersprite[p]].x;
|
||
posy[p] = sprite[playersprite[p]].y;
|
||
posz[p] = sprite[playersprite[p]].z;
|
||
ang[p] = sprite[playersprite[p]].ang;
|
||
cursectnum[p] = sprite[playersprite[p]].sectnum;
|
||
|
||
sprite[playersprite[p]].z += EYEHEIGHT;
|
||
|
||
//warp(&posx[p],&posy[p],&posz[p],&ang[p],&cursectnum[p]);
|
||
//Update sprite representation of player
|
||
//setsprite(playersprite[p],posx[p],posy[p],posz[p]+EYEHEIGHT);
|
||
//sprite[playersprite[p]].ang = ang[p];
|
||
}
|
||
}
|
||
|
||
for(i=0;i<xpanningsectorcnt;i++) //animate wall x-panning sectors
|
||
{
|
||
dasector = xpanningsectorlist[i];
|
||
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
for(s=startwall;s<endwall;s++)
|
||
wall[s].xpanning = ((lockclock>>2)&255);
|
||
}
|
||
|
||
for(i=0;i<ypanningwallcnt;i++)
|
||
wall[ypanningwalllist[i]].ypanning = ~(lockclock&255);
|
||
|
||
for(i=0;i<turnspritecnt;i++)
|
||
{
|
||
sprite[turnspritelist[i]].ang += (TICSPERFRAME<<2);
|
||
sprite[turnspritelist[i]].ang &= 2047;
|
||
}
|
||
|
||
for(i=0;i<floorpanningcnt;i++) //animate floor of slime sectors
|
||
{
|
||
sector[floorpanninglist[i]].floorxpanning = ((lockclock>>2)&255);
|
||
sector[floorpanninglist[i]].floorypanning = ((lockclock>>2)&255);
|
||
}
|
||
|
||
for(i=0;i<dragsectorcnt;i++)
|
||
{
|
||
dasector = dragsectorlist[i];
|
||
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
|
||
if (wall[startwall].x+dragxdir[i] < dragx1[i]) dragxdir[i] = 16;
|
||
if (wall[startwall].y+dragydir[i] < dragy1[i]) dragydir[i] = 16;
|
||
if (wall[startwall].x+dragxdir[i] > dragx2[i]) dragxdir[i] = -16;
|
||
if (wall[startwall].y+dragydir[i] > dragy2[i]) dragydir[i] = -16;
|
||
|
||
for(j=startwall;j<endwall;j++)
|
||
dragpoint(j,wall[j].x+dragxdir[i],wall[j].y+dragydir[i]);
|
||
j = sector[dasector].floorz;
|
||
sector[dasector].floorz = dragfloorz[i]+(sintable[(lockclock<<4)&2047]>>3);
|
||
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
if (cursectnum[p] == dasector)
|
||
{
|
||
posx[p] += dragxdir[i];
|
||
posy[p] += dragydir[i];
|
||
if (p == myconnectindex)
|
||
{ myx += dragxdir[i]; myy += dragydir[i]; }
|
||
//posz[p] += (sector[dasector].floorz-j);
|
||
|
||
//Update sprite representation of player
|
||
setsprite(playersprite[p],posx[p],posy[p],posz[p]+EYEHEIGHT);
|
||
sprite[playersprite[p]].ang = ang[p];
|
||
}
|
||
}
|
||
|
||
for(i=0;i<swingcnt;i++)
|
||
{
|
||
if (swinganginc[i] != 0)
|
||
{
|
||
oldang = swingang[i];
|
||
for(j=0;j<(TICSPERFRAME<<2);j++)
|
||
{
|
||
swingang[i] = ((swingang[i]+swinganginc[i])&2047);
|
||
if (swingang[i] == swingangclosed[i])
|
||
{
|
||
wsayfollow("closdoor.wav",4096L+(krand()&511)-256,256L,&swingx[i][0],&swingy[i][0],0);
|
||
swinganginc[i] = 0;
|
||
}
|
||
if (swingang[i] == swingangopen[i]) swinganginc[i] = 0;
|
||
}
|
||
for(k=1;k<=3;k++)
|
||
rotatepoint(swingx[i][0],swingy[i][0],swingx[i][k],swingy[i][k],swingang[i],&wall[swingwall[i][k]].x,&wall[swingwall[i][k]].y);
|
||
|
||
if (swinganginc[i] != 0)
|
||
{
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
if ((cursectnum[p] == swingsector[i]) || (testneighborsectors(cursectnum[p],swingsector[i]) == 1))
|
||
{
|
||
cnt = 256;
|
||
do
|
||
{
|
||
good = 1;
|
||
|
||
//swingangopendir is -1 if forwards, 1 is backwards
|
||
l = (swingangopendir[i] > 0);
|
||
for(k=l+3;k>=l;k--)
|
||
if (clipinsidebox(posx[p],posy[p],swingwall[i][k],128L) != 0)
|
||
{
|
||
good = 0;
|
||
break;
|
||
}
|
||
if (good == 0)
|
||
{
|
||
if (cnt == 256)
|
||
{
|
||
swinganginc[i] = -swinganginc[i];
|
||
swingang[i] = oldang;
|
||
}
|
||
else
|
||
{
|
||
swingang[i] = ((swingang[i]-swinganginc[i])&2047);
|
||
}
|
||
for(k=1;k<=3;k++)
|
||
rotatepoint(swingx[i][0],swingy[i][0],swingx[i][k],swingy[i][k],swingang[i],&wall[swingwall[i][k]].x,&wall[swingwall[i][k]].y);
|
||
if (swingang[i] == swingangclosed[i])
|
||
{
|
||
wsayfollow("closdoor.wav",4096L+(krand()&511)-256,256L,&swingx[i][0],&swingy[i][0],0);
|
||
swinganginc[i] = 0;
|
||
break;
|
||
}
|
||
if (swingang[i] == swingangopen[i])
|
||
{
|
||
swinganginc[i] = 0;
|
||
break;
|
||
}
|
||
cnt--;
|
||
}
|
||
} while ((good == 0) && (cnt > 0));
|
||
}
|
||
}
|
||
}
|
||
if (swinganginc[i] == 0)
|
||
for(j=1;j<=3;j++)
|
||
{
|
||
stopinterpolation(&wall[swingwall[i][j]].x);
|
||
stopinterpolation(&wall[swingwall[i][j]].y);
|
||
}
|
||
}
|
||
|
||
for(i=0;i<revolvecnt;i++)
|
||
{
|
||
startwall = sector[revolvesector[i]].wallptr;
|
||
endwall = startwall + sector[revolvesector[i]].wallnum;
|
||
|
||
revolveang[i] = ((revolveang[i]-(TICSPERFRAME<<2))&2047);
|
||
for(k=startwall;k<endwall;k++)
|
||
{
|
||
rotatepoint(revolvepivotx[i],revolvepivoty[i],revolvex[i][k-startwall],revolvey[i][k-startwall],revolveang[i],&dax,&day);
|
||
dragpoint(k,dax,day);
|
||
}
|
||
}
|
||
|
||
for(i=0;i<subwaytrackcnt;i++)
|
||
{
|
||
if ((subwayvel[i] < -2) || (subwayvel[i] > 2))
|
||
{
|
||
dasector = subwaytracksector[i][0];
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
for(k=startwall;k<endwall;k++)
|
||
if (wall[k].x > subwaytrackx1[i])
|
||
if (wall[k].y > subwaytracky1[i])
|
||
if (wall[k].x < subwaytrackx2[i])
|
||
if (wall[k].y < subwaytracky2[i])
|
||
wall[k].x += subwayvel[i];
|
||
|
||
for(j=1;j<subwaynumsectors[i];j++)
|
||
{
|
||
dasector = subwaytracksector[i][j];
|
||
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
for(k=startwall;k<endwall;k++)
|
||
wall[k].x += subwayvel[i];
|
||
|
||
for(s=headspritesect[dasector];s>=0;s=nextspritesect[s])
|
||
sprite[s].x += subwayvel[i];
|
||
}
|
||
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
if (cursectnum[p] != subwaytracksector[i][0])
|
||
if (sector[cursectnum[p]].floorz != sector[subwaytracksector[i][0]].floorz)
|
||
if (posx[p] > subwaytrackx1[i])
|
||
if (posy[p] > subwaytracky1[i])
|
||
if (posx[p] < subwaytrackx2[i])
|
||
if (posy[p] < subwaytracky2[i])
|
||
{
|
||
posx[p] += subwayvel[i];
|
||
if (p == myconnectindex)
|
||
{ myx += subwayvel[i]; }
|
||
|
||
//Update sprite representation of player
|
||
setsprite(playersprite[p],posx[p],posy[p],posz[p]+EYEHEIGHT);
|
||
sprite[playersprite[p]].ang = ang[p];
|
||
}
|
||
|
||
subwayx[i] += subwayvel[i];
|
||
}
|
||
|
||
j = subwayvel[i];
|
||
k = subwaystop[i][subwaygoalstop[i]] - subwayx[i];
|
||
if (k > 0)
|
||
{
|
||
if (k > 4096)
|
||
{
|
||
if (subwayvel[i] < 256) subwayvel[i]++;
|
||
}
|
||
else
|
||
subwayvel[i] = (k>>4)+1;
|
||
}
|
||
else if (k < 0)
|
||
{
|
||
if (k < -4096)
|
||
{
|
||
if (subwayvel[i] > -256) subwayvel[i]--;
|
||
}
|
||
else
|
||
subwayvel[i] = (k>>4)-1;
|
||
}
|
||
if ((j < 0) && (subwayvel[i] >= 0)) subwayvel[i] = -1;
|
||
if ((j > 0) && (subwayvel[i] <= 0)) subwayvel[i] = 1;
|
||
|
||
if ((subwayvel[i] <= 2) && (subwayvel[i] >= -2) && (klabs(k) < 2048))
|
||
{
|
||
//Open / close doors
|
||
if ((subwaypausetime[i] == 720) || ((subwaypausetime[i] >= 120) && (subwaypausetime[i]-TICSPERFRAME < 120)))
|
||
activatehitag(sector[subwaytracksector[i][0]].hitag);
|
||
|
||
subwaypausetime[i] -= TICSPERFRAME;
|
||
if (subwaypausetime[i] < 0)
|
||
{
|
||
subwaypausetime[i] = 720;
|
||
if (subwayvel[i] < 0)
|
||
{
|
||
subwaygoalstop[i]--;
|
||
if (subwaygoalstop[i] < 0)
|
||
{
|
||
subwaygoalstop[i] = 1;
|
||
subwayvel[i] = 1;
|
||
}
|
||
}
|
||
else if (subwayvel[i] > 0)
|
||
{
|
||
subwaygoalstop[i]++;
|
||
if (subwaygoalstop[i] >= subwaystopcnt[i])
|
||
{
|
||
subwaygoalstop[i] = subwaystopcnt[i]-2;
|
||
subwayvel[i] = -1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void statuslistcode(void)
|
||
{
|
||
short p, target, hitobject, daang, osectnum, movestat;
|
||
long i, nexti, j, nextj, k, l, dax, day, daz, dist, ox, oy, mindist;
|
||
long doubvel, xvect, yvect;
|
||
|
||
//Go through active BROWNMONSTER list
|
||
for(i=headspritestat[1];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
k = krand();
|
||
|
||
//Choose a target player
|
||
mindist = 0x7fffffff; target = connecthead;
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
{
|
||
dist = klabs(sprite[i].x-posx[p])+klabs(sprite[i].y-posy[p]);
|
||
if (dist < mindist) mindist = dist, target = p;
|
||
}
|
||
|
||
//brown monster decides to shoot bullet
|
||
if ((k&63) == 23)
|
||
{
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,posx[target],posy[target],posz[target],cursectnum[target]) == 0)
|
||
{
|
||
if ((k&0xf00) == 0xb00) changespritestat(i,2);
|
||
}
|
||
else
|
||
{
|
||
wsayfollow("monshoot.wav",5144L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,1);
|
||
|
||
doubvel = (TICSPERFRAME<<((ssync[target].bits&256)>0));
|
||
xvect = 0, yvect = 0;
|
||
if (ssync[target].fvel != 0)
|
||
{
|
||
xvect += ((((long)ssync[target].fvel)*doubvel*(long)sintable[(ang[target]+512)&2047])>>3);
|
||
yvect += ((((long)ssync[target].fvel)*doubvel*(long)sintable[ang[target]&2047])>>3);
|
||
}
|
||
if (ssync[target].svel != 0)
|
||
{
|
||
xvect += ((((long)ssync[target].svel)*doubvel*(long)sintable[ang[target]&2047])>>3);
|
||
yvect += ((((long)ssync[target].svel)*doubvel*(long)sintable[(ang[target]+1536)&2047])>>3);
|
||
}
|
||
|
||
ox = posx[target]; oy = posy[target];
|
||
|
||
//distance is j
|
||
j = ksqrt((ox-sprite[i].x)*(ox-sprite[i].x)+(oy-sprite[i].y)*(oy-sprite[i].y));
|
||
|
||
switch((sprite[i].extra>>11)&3)
|
||
{
|
||
case 1: j = -(j>>1); break;
|
||
case 3: j = 0; break;
|
||
case 0: case 2: break;
|
||
}
|
||
sprite[i].extra += 2048;
|
||
|
||
//rate is (TICSPERFRAME<<19)
|
||
xvect = scale(xvect,j,TICSPERFRAME<<19);
|
||
yvect = scale(yvect,j,TICSPERFRAME<<19);
|
||
clipmove(&ox,&oy,&posz[target],&cursectnum[target],xvect<<14,yvect<<14,128L,4<<8,4<<8,CLIPMASK0);
|
||
ox -= sprite[i].x;
|
||
oy -= sprite[i].y;
|
||
|
||
daang = ((getangle(ox,oy)+(krand()&7)-4)&2047);
|
||
|
||
dax = (sintable[(daang+512)&2047]>>6);
|
||
day = (sintable[daang&2047]>>6);
|
||
daz = 0;
|
||
if (ox != 0)
|
||
daz = scale(dax,posz[target]+(8<<8)-sprite[i].z,ox);
|
||
else if (oy != 0)
|
||
daz = scale(day,posz[target]+(8<<8)-sprite[i].z,oy);
|
||
|
||
spawnsprite(j,sprite[i].x,sprite[i].y,sprite[i].z,128,0,0,
|
||
16,sprite[i].xrepeat,sprite[i].yrepeat,0,0,BULLET,daang,dax,day,daz,i,sprite[i].sectnum,6,0,0,0);
|
||
|
||
sprite[i].extra &= (~2047);
|
||
}
|
||
}
|
||
|
||
//Move brown monster
|
||
dax = sprite[i].x; //Back up old x&y if stepping off cliff
|
||
day = sprite[i].y;
|
||
|
||
doubvel = max(mulscale7(sprite[i].xrepeat,sprite[i].yrepeat),4);
|
||
|
||
osectnum = sprite[i].sectnum;
|
||
movestat = movesprite((short)i,(long)sintable[(sprite[i].ang+512)&2047]*doubvel,(long)sintable[sprite[i].ang]*doubvel,0L,4L<<8,4L<<8,CLIPMASK0);
|
||
if (globloz > sprite[i].z+(48<<8))
|
||
{ sprite[i].x = dax; sprite[i].y = day; movestat = 1; }
|
||
else
|
||
sprite[i].z = globloz-((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
|
||
|
||
if ((sprite[i].sectnum != osectnum) && (sector[sprite[i].sectnum].lotag == 10))
|
||
{ warpsprite((short)i); movestat = 0; }
|
||
|
||
if ((movestat != 0) || ((k&63) == 1))
|
||
{
|
||
if (sprite[i].ang == (sprite[i].extra&2047))
|
||
{
|
||
daang = (getangle(posx[target]-sprite[i].x,posy[target]-sprite[i].y)&2047);
|
||
daang = ((daang+(krand()&1023)-512)&2047);
|
||
sprite[i].extra = ((sprite[i].extra&(~2047))|daang);
|
||
}
|
||
if ((sprite[i].extra-sprite[i].ang)&1024)
|
||
{
|
||
sprite[i].ang = ((sprite[i].ang-32)&2047);
|
||
if (!((sprite[i].extra-sprite[i].ang)&1024)) sprite[i].ang = (sprite[i].extra&2047);
|
||
}
|
||
else
|
||
{
|
||
sprite[i].ang = ((sprite[i].ang+32)&2047);
|
||
if (((sprite[i].extra-sprite[i].ang)&1024)) sprite[i].ang = (sprite[i].extra&2047);
|
||
}
|
||
}
|
||
}
|
||
|
||
for(i=headspritestat[10];i>=0;i=nexti) //EVILAL list
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
if (sprite[i].yrepeat < 38) continue;
|
||
if (sprite[i].yrepeat < 64)
|
||
{
|
||
sprite[i].xrepeat++;
|
||
sprite[i].yrepeat++;
|
||
continue;
|
||
}
|
||
|
||
if ((nummoves-i)&statrate[10]) continue;
|
||
|
||
//Choose a target player
|
||
mindist = 0x7fffffff; target = connecthead;
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
{
|
||
dist = klabs(sprite[i].x-posx[p])+klabs(sprite[i].y-posy[p]);
|
||
if (dist < mindist) mindist = dist, target = p;
|
||
}
|
||
|
||
k = (krand()&255);
|
||
|
||
if ((sprite[i].lotag&32) && (k < 48)) //Al decides to reproduce
|
||
{
|
||
l = 0;
|
||
if ((sprite[i].lotag&64) && (k < 2)) //Give him a chance to reproduce without seeing you
|
||
l = 1;
|
||
else if (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,posx[target],posy[target],posz[target],cursectnum[target]) == 1)
|
||
l = 1;
|
||
if (l != 0)
|
||
{
|
||
spawnsprite(j,sprite[i].x,sprite[i].y,sprite[i].z,sprite[i].cstat,sprite[i].shade,sprite[i].pal,
|
||
sprite[i].clipdist,38,38,sprite[i].xoffset,sprite[i].yoffset,sprite[i].picnum,krand()&2047,0,0,0,i,
|
||
sprite[i].sectnum,10,sprite[i].lotag,sprite[i].hitag,sprite[i].extra);
|
||
switch(krand()&31) //Mutations!
|
||
{
|
||
case 0: sprite[i].cstat ^= 2; break;
|
||
case 1: sprite[i].cstat ^= 512; break;
|
||
case 2: sprite[i].shade++; break;
|
||
case 3: sprite[i].shade--; break;
|
||
case 4: sprite[i].pal ^= 16; break;
|
||
case 5: case 6: case 7: sprite[i].lotag ^= (1<<(krand()&7)); break;
|
||
case 8: sprite[i].lotag = (krand()&255); break;
|
||
}
|
||
}
|
||
}
|
||
if (k >= 208+((sprite[i].lotag&128)>>2)) //Al decides to shoot bullet
|
||
{
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,posx[target],posy[target],posz[target],cursectnum[target]) == 1)
|
||
{
|
||
wsayfollow("zipguns.wav",5144L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,1);
|
||
|
||
spawnsprite(j,sprite[i].x,sprite[i].y,
|
||
sector[sprite[i].sectnum].floorz-(24<<8),
|
||
0,0,0,16,32,32,0,0,BULLET,
|
||
(getangle(posx[target]-sprite[j].x,
|
||
posy[target]-sprite[j].y)+(krand()&15)-8)&2047,
|
||
sintable[(sprite[j].ang+512)&2047]>>6,
|
||
sintable[sprite[j].ang&2047]>>6,
|
||
((posz[target]+(8<<8)-sprite[j].z)<<8) /
|
||
(ksqrt((posx[target]-sprite[j].x) *
|
||
(posx[target]-sprite[j].x) +
|
||
(posy[target]-sprite[j].y) *
|
||
(posy[target]-sprite[j].y))+1),
|
||
i,sprite[i].sectnum,6,0,0,0);
|
||
}
|
||
}
|
||
|
||
//Move Al
|
||
l = (((sprite[i].lotag&3)+2)<<8);
|
||
if (sprite[i].lotag&4) l = -l;
|
||
dax = sintable[(sprite[i].ang+512)&2047]*l;
|
||
day = sintable[sprite[i].ang]*l;
|
||
|
||
osectnum = sprite[i].sectnum;
|
||
movestat = movesprite((short)i,dax,day,0L,-8L<<8,-8L<<8,CLIPMASK0);
|
||
sprite[i].z = globloz;
|
||
if ((sprite[i].sectnum != osectnum) && (sector[sprite[i].sectnum].lotag == 10))
|
||
{
|
||
warpsprite((short)i);
|
||
movestat = 0;
|
||
}
|
||
|
||
if (sprite[i].lotag&16)
|
||
{
|
||
if (((k&124) >= 120) && (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,posx[target],posy[target],posz[target],cursectnum[target]) == 1))
|
||
sprite[i].ang = getangle(posx[target]-sprite[i].x,posy[target]-sprite[i].y);
|
||
else
|
||
sprite[i].ang = (krand()&2047);
|
||
}
|
||
|
||
if (movestat != 0)
|
||
{
|
||
if ((k&2) && (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,posx[target],posy[target],posz[target],cursectnum[target]) == 1))
|
||
sprite[i].ang = getangle(posx[target]-sprite[i].x,posy[target]-sprite[i].y);
|
||
else
|
||
sprite[i].ang = (krand()&2047);
|
||
|
||
if ((movestat&49152) == 49152)
|
||
if (sprite[movestat&16383].picnum == EVILAL)
|
||
if ((k&31) >= 30)
|
||
{
|
||
wsayfollow("blowup.wav",5144L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
sprite[i].picnum = EVILALGRAVE;
|
||
sprite[i].cstat = 0;
|
||
sprite[i].xvel = (krand()&255)-128;
|
||
sprite[i].yvel = (krand()&255)-128;
|
||
sprite[i].zvel = (krand()&4095)-3072;
|
||
changespritestat(i,9);
|
||
}
|
||
|
||
if (sprite[i].lotag&8)
|
||
if ((k&31) >= 30)
|
||
{
|
||
wsayfollow("blowup.wav",5144L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
sprite[i].picnum = EVILALGRAVE;
|
||
sprite[i].cstat = 0;
|
||
sprite[i].xvel = (krand()&255)-128;
|
||
sprite[i].yvel = (krand()&255)-128;
|
||
sprite[i].zvel = (krand()&4095)-3072;
|
||
changespritestat(i,9);
|
||
}
|
||
|
||
if (movestat == -1)
|
||
{
|
||
wsayfollow("blowup.wav",5144L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
sprite[i].picnum = EVILALGRAVE;
|
||
sprite[i].cstat = 0;
|
||
sprite[i].xvel = (krand()&255)-128;
|
||
sprite[i].yvel = (krand()&255)-128;
|
||
sprite[i].zvel = (krand()&4095)-3072;
|
||
changespritestat(i,9);
|
||
}
|
||
}
|
||
}
|
||
|
||
//Go through travelling bullet sprites
|
||
for(i=headspritestat[6];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
if ((nummoves-i)&statrate[6]) continue;
|
||
|
||
//If the sprite is a bullet then...
|
||
if ((sprite[i].picnum == BULLET) || (sprite[i].picnum == GRABBER) || (sprite[i].picnum == MISSILE) || (sprite[i].picnum == BOMB))
|
||
{
|
||
dax = ((((long)sprite[i].xvel)*TICSPERFRAME)<<12);
|
||
day = ((((long)sprite[i].yvel)*TICSPERFRAME)<<12);
|
||
daz = ((((long)sprite[i].zvel)*TICSPERFRAME)>>2);
|
||
if (sprite[i].picnum == BOMB) daz = 0;
|
||
|
||
osectnum = sprite[i].sectnum;
|
||
hitobject = movesprite((short)i,dax,day,daz,4L<<8,4L<<8,CLIPMASK1);
|
||
if ((sprite[i].sectnum != osectnum) && (sector[sprite[i].sectnum].lotag == 10))
|
||
{
|
||
warpsprite((short)i);
|
||
hitobject = 0;
|
||
}
|
||
|
||
if (sprite[i].picnum == GRABBER) { // Andy did this (& Ken) !Homing!
|
||
checkgrabbertouchsprite(i,sprite[i].sectnum);
|
||
l = 0x7fffffff;
|
||
for (j = connecthead; j >= 0; j = connectpoint2[j]) // Players
|
||
if (j != (sprite[i].owner & (MAXSPRITES - 1)))
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z,sprite[i].sectnum,posx[j],posy[j],posz[j],cursectnum[j])) {
|
||
k = ksqrt(sqr(posx[j] - sprite[i].x) + sqr(posy[j] - sprite[i].y) + (sqr(posz[j] - sprite[i].z) >> 8));
|
||
if (k < l) {
|
||
l = k;
|
||
dax = (posx[j] - sprite[i].x);
|
||
day = (posy[j] - sprite[i].y);
|
||
daz = (posz[j] - sprite[i].z);
|
||
}
|
||
}
|
||
for(j = headspritestat[1]; j >= 0; j = nextj) { // Active monsters
|
||
nextj = nextspritestat[j];
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z,sprite[i].sectnum,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].sectnum)) {
|
||
k = ksqrt(sqr(sprite[j].x - sprite[i].x) + sqr(sprite[j].y - sprite[i].y) + (sqr(sprite[j].z - sprite[i].z) >> 8));
|
||
if (k < l) {
|
||
l = k;
|
||
dax = (sprite[j].x - sprite[i].x);
|
||
day = (sprite[j].y - sprite[i].y);
|
||
daz = (sprite[j].z - sprite[i].z);
|
||
}
|
||
}
|
||
}
|
||
for(j = headspritestat[2]; j >= 0; j = nextj) { // Inactive monsters
|
||
nextj = nextspritestat[j];
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z,sprite[i].sectnum,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].sectnum)) {
|
||
k = ksqrt(sqr(sprite[j].x - sprite[i].x) + sqr(sprite[j].y - sprite[i].y) + (sqr(sprite[j].z - sprite[i].z) >> 8));
|
||
if (k < l) {
|
||
l = k;
|
||
dax = (sprite[j].x - sprite[i].x);
|
||
day = (sprite[j].y - sprite[i].y);
|
||
daz = (sprite[j].z - sprite[i].z);
|
||
}
|
||
}
|
||
}
|
||
if (l != 0x7fffffff) {
|
||
sprite[i].xvel = (divscale7(dax,l) + sprite[i].xvel); // 1/5 of velocity is homing, 4/5 is momentum
|
||
sprite[i].yvel = (divscale7(day,l) + sprite[i].yvel); // 1/5 of velocity is homing, 4/5 is momentum
|
||
sprite[i].zvel = (divscale7(daz,l) + sprite[i].zvel); // 1/5 of velocity is homing, 4/5 is momentum
|
||
l = ksqrt((sprite[i].xvel * sprite[i].xvel) + (sprite[i].yvel * sprite[i].yvel) + ((sprite[i].zvel * sprite[i].zvel) >> 8));
|
||
sprite[i].xvel = divscale9(sprite[i].xvel,l);
|
||
sprite[i].yvel = divscale9(sprite[i].yvel,l);
|
||
sprite[i].zvel = divscale9(sprite[i].zvel,l);
|
||
sprite[i].ang = getangle(sprite[i].xvel,sprite[i].yvel);
|
||
}
|
||
}
|
||
|
||
if (sprite[i].picnum == BOMB)
|
||
{
|
||
j = sprite[i].sectnum;
|
||
if ((sector[j].floorstat&2) && (sprite[i].z > globloz-(8<<8)))
|
||
{
|
||
k = sector[j].wallptr;
|
||
daang = getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y);
|
||
sprite[i].xvel += mulscale22(sintable[(daang+1024)&2047],sector[j].floorheinum);
|
||
sprite[i].yvel += mulscale22(sintable[(daang+512)&2047],sector[j].floorheinum);
|
||
}
|
||
}
|
||
|
||
if (sprite[i].picnum == BOMB)
|
||
{
|
||
sprite[i].z += sprite[i].zvel;
|
||
sprite[i].zvel += (TICSPERFRAME<<7);
|
||
if (sprite[i].z < globhiz+(tilesizy[BOMB]<<6))
|
||
{
|
||
sprite[i].z = globhiz+(tilesizy[BOMB]<<6);
|
||
sprite[i].zvel = -(sprite[i].zvel>>1);
|
||
}
|
||
if (sprite[i].z > globloz-(tilesizy[BOMB]<<6))
|
||
{
|
||
sprite[i].z = globloz-(tilesizy[BOMB]<<6);
|
||
sprite[i].zvel = -(sprite[i].zvel>>1);
|
||
}
|
||
dax = sprite[i].xvel; day = sprite[i].yvel;
|
||
dist = dax*dax+day*day;
|
||
if (dist < 512)
|
||
{
|
||
bombexplode(i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
if (dist < 4096)
|
||
{
|
||
sprite[i].xrepeat = ((4096+2048)*16) / (dist+2048);
|
||
sprite[i].yrepeat = sprite[i].xrepeat;
|
||
sprite[i].xoffset = (krand()&15)-8;
|
||
sprite[i].yoffset = (krand()&15)-8;
|
||
}
|
||
if (mulscale30(krand(),dist) == 0)
|
||
{
|
||
sprite[i].xvel -= ksgn(sprite[i].xvel);
|
||
sprite[i].yvel -= ksgn(sprite[i].yvel);
|
||
sprite[i].zvel -= ksgn(sprite[i].zvel);
|
||
}
|
||
}
|
||
|
||
//Check for bouncy objects before killing bullet
|
||
if ((hitobject&0xc000) == 16384) //Bullet hit a ceiling/floor
|
||
{
|
||
k = sector[hitobject&(MAXSECTORS-1)].wallptr; l = wall[k].point2;
|
||
daang = getangle(wall[l].x-wall[k].x,wall[l].y-wall[k].y);
|
||
|
||
getzsofslope(hitobject&(MAXSECTORS-1),sprite[i].x,sprite[i].y,&k,&l);
|
||
if (sprite[i].z < ((k+l)>>1)) k = sector[hitobject&(MAXSECTORS-1)].ceilingheinum;
|
||
else k = sector[hitobject&(MAXSECTORS-1)].floorheinum;
|
||
|
||
dax = mulscale14(k,sintable[(daang)&2047]);
|
||
day = mulscale14(k,sintable[(daang+1536)&2047]);
|
||
daz = 4096;
|
||
|
||
k = sprite[i].xvel*dax+sprite[i].yvel*day+mulscale4(sprite[i].zvel,daz);
|
||
l = dax*dax+day*day+daz*daz;
|
||
if ((klabs(k)>>14) < l)
|
||
{
|
||
k = divscale17(k,l);
|
||
sprite[i].xvel -= mulscale16(dax,k);
|
||
sprite[i].yvel -= mulscale16(day,k);
|
||
sprite[i].zvel -= mulscale12(daz,k);
|
||
}
|
||
wsayfollow("bouncy.wav",4096L+(krand()&127)-64,255,&sprite[i].x,&sprite[i].y,1);
|
||
hitobject = 0;
|
||
sprite[i].owner = -1; //Bullet turns evil!
|
||
}
|
||
else if ((hitobject&0xc000) == 32768) //Bullet hit a wall
|
||
{
|
||
if (wall[hitobject&4095].lotag == 8)
|
||
{
|
||
dax = sprite[i].xvel; day = sprite[i].yvel;
|
||
if ((sprite[i].picnum != BOMB) || (dax*dax+day*day >= 512))
|
||
{
|
||
k = (hitobject&4095); l = wall[k].point2;
|
||
j = getangle(wall[l].x-wall[k].x,wall[l].y-wall[k].y)+512;
|
||
|
||
//k = cos(ang) * sin(ang) * 2
|
||
k = mulscale13(sintable[(j+512)&2047],sintable[j&2047]);
|
||
//l = cos(ang * 2)
|
||
l = sintable[((j<<1)+512)&2047];
|
||
|
||
ox = sprite[i].xvel; oy = sprite[i].yvel;
|
||
dax = -ox; day = -oy;
|
||
sprite[i].xvel = dmulscale14(day,k,dax,l);
|
||
sprite[i].yvel = dmulscale14(dax,k,-day,l);
|
||
|
||
if (sprite[i].picnum == BOMB)
|
||
{
|
||
sprite[i].xvel -= (sprite[i].xvel>>3);
|
||
sprite[i].yvel -= (sprite[i].yvel>>3);
|
||
sprite[i].zvel -= (sprite[i].zvel>>3);
|
||
}
|
||
ox -= sprite[i].xvel; oy -= sprite[i].yvel;
|
||
dist = ((ox*ox+oy*oy)>>8);
|
||
wsayfollow("bouncy.wav",4096L+(krand()&127)-64,min(dist,256),&sprite[i].x,&sprite[i].y,1);
|
||
hitobject = 0;
|
||
sprite[i].owner = -1; //Bullet turns evil!
|
||
}
|
||
}
|
||
}
|
||
else if ((hitobject&0xc000) == 49152) //Bullet hit a sprite
|
||
{
|
||
if (sprite[hitobject&4095].picnum == BOUNCYMAT)
|
||
{
|
||
if ((sprite[hitobject&4095].cstat&48) == 0)
|
||
{
|
||
sprite[i].xvel = -sprite[i].xvel;
|
||
sprite[i].yvel = -sprite[i].yvel;
|
||
sprite[i].zvel = -sprite[i].zvel;
|
||
dist = 255;
|
||
}
|
||
else if ((sprite[hitobject&4095].cstat&48) == 16)
|
||
{
|
||
j = sprite[hitobject&4095].ang;
|
||
|
||
//k = cos(ang) * sin(ang) * 2
|
||
k = mulscale13(sintable[(j+512)&2047],sintable[j&2047]);
|
||
//l = cos(ang * 2)
|
||
l = sintable[((j<<1)+512)&2047];
|
||
|
||
ox = sprite[i].xvel; oy = sprite[i].yvel;
|
||
dax = -ox; day = -oy;
|
||
sprite[i].xvel = dmulscale14(day,k,dax,l);
|
||
sprite[i].yvel = dmulscale14(dax,k,-day,l);
|
||
|
||
ox -= sprite[i].xvel; oy -= sprite[i].yvel;
|
||
dist = ((ox*ox+oy*oy)>>8);
|
||
}
|
||
sprite[i].owner = -1; //Bullet turns evil!
|
||
wsayfollow("bouncy.wav",4096L+(krand()&127)-64,min(dist,256),&sprite[i].x,&sprite[i].y,1);
|
||
hitobject = 0;
|
||
}
|
||
}
|
||
|
||
if (hitobject != 0)
|
||
{
|
||
if ((sprite[i].picnum == MISSILE) || (sprite[i].picnum == BOMB))
|
||
{
|
||
if ((hitobject&0xc000) == 49152)
|
||
if (sprite[hitobject&4095].lotag == 5) //Basketball hoop
|
||
{
|
||
wsayfollow("niceshot.wav",3840L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
|
||
bombexplode(i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
|
||
if ((hitobject&0xc000) == 16384) //Hits a ceiling / floor
|
||
{
|
||
wsayfollow("bullseye.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
else if ((hitobject&0xc000) == 32768) //Bullet hit a wall
|
||
{
|
||
if (wall[hitobject&4095].picnum == KENPICTURE)
|
||
{
|
||
if (waloff[MAXTILES-1] != 0)
|
||
wall[hitobject&4095].picnum = MAXTILES-1;
|
||
wsayfollow("hello.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0); //Ken says, "Hello... how are you today!"
|
||
}
|
||
else
|
||
wsayfollow("bullseye.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
else if ((hitobject&0xc000) == 49152) //Bullet hit a sprite
|
||
{
|
||
if ((sprite[hitobject&4095].lotag == 5) && (sprite[i].picnum == GRABBER)) { // Basketball hoop (Andy's addition)
|
||
wsayfollow("niceshot.wav",3840L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
switch (krand() & 63) {
|
||
case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9:
|
||
sprite[i].picnum = COIN; break;
|
||
case 10: case 11: case 12: case 13: case 14: case 15: case 16:
|
||
sprite[i].picnum = DIAMONDS; break;
|
||
case 17: case 18: case 19:
|
||
sprite[i].picnum = COINSTACK; break;
|
||
case 20: case 21: case 22: case 23:
|
||
sprite[i].picnum = GIFTBOX; break;
|
||
case 24: case 25:
|
||
sprite[i].picnum = GRABCANNON; break;
|
||
case 26: case 27:
|
||
sprite[i].picnum = LAUNCHER; break;
|
||
case 28: case 29: case 30:
|
||
sprite[i].picnum = CANNON; break;
|
||
case 31:
|
||
sprite[i].picnum = AIRPLANE; break;
|
||
default:
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
sprite[i].xvel = sprite[i].yvel = sprite[i].zvel = 0;
|
||
sprite[i].cstat &= ~0x83; //Should not clip, foot-z
|
||
changespritestat(i,12);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
|
||
//Check if bullet hit a player & find which player it was...
|
||
if (sprite[hitobject&4095].picnum == PLAYER)
|
||
for(j=connecthead;j>=0;j=connectpoint2[j])
|
||
if (sprite[i].owner != j+4096)
|
||
if (playersprite[j] == (hitobject&4095))
|
||
{
|
||
wsayfollow("ouch.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
if (sprite[i].picnum == GRABBER) { // Andy did this
|
||
k = ((sprite[i].xrepeat * sprite[i].yrepeat) * 3) >> 9;
|
||
changehealth((sprite[i].owner - 4096),k);
|
||
changehealth(j,-k);
|
||
}
|
||
else changehealth(j,-mulscale8(sprite[i].xrepeat,sprite[i].yrepeat));
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
|
||
//Check if bullet hit any monsters...
|
||
j = (hitobject&4095); //j is the spritenum that the bullet (spritenum i) hit
|
||
if (sprite[i].owner != j)
|
||
{
|
||
switch(sprite[j].picnum)
|
||
{
|
||
case BROWNMONSTER:
|
||
if (sprite[j].lotag > 0) {
|
||
if (sprite[i].picnum == GRABBER) { // Andy did this
|
||
k = ((sprite[i].xrepeat * sprite[i].yrepeat) * 3) >> 9;
|
||
changehealth((sprite[i].owner - 4096),k);
|
||
sprite[j].lotag -= k;
|
||
}
|
||
sprite[j].lotag -= mulscale8(sprite[i].xrepeat,sprite[i].yrepeat);
|
||
}
|
||
if (sprite[j].lotag > 0)
|
||
{
|
||
if (sprite[j].lotag <= 25) sprite[j].cstat |= 2;
|
||
wsayfollow("hurt.wav",4096L+(krand()&511)-256,256L,&sprite[i].x,&sprite[i].y,1);
|
||
}
|
||
else
|
||
{
|
||
wsayfollow("mondie.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
sprite[j].z += ((tilesizy[sprite[j].picnum]*sprite[j].yrepeat)<<1);
|
||
sprite[j].picnum = GIFTBOX;
|
||
sprite[j].cstat &= ~0x83; //Should not clip, foot-z
|
||
|
||
spawnsprite(k,sprite[j].x,sprite[j].y,sprite[j].z,
|
||
0,-4,0,32,64,64,0,0,EXPLOSION,sprite[j].ang,
|
||
0,0,0,j,sprite[j].sectnum,5,31,0,0);
|
||
//31=Time left for explosion to stay
|
||
|
||
changespritestat(j,12);
|
||
}
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
case EVILAL:
|
||
wsayfollow("blowup.wav",5144L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
sprite[j].picnum = EVILALGRAVE;
|
||
sprite[j].cstat = 0;
|
||
sprite[j].xvel = (krand()&255)-128;
|
||
sprite[j].yvel = (krand()&255)-128;
|
||
sprite[j].zvel = (krand()&4095)-3072;
|
||
changespritestat(j,9);
|
||
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
case AL:
|
||
wsayfollow("blowup.wav",5144L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
sprite[j].xrepeat += 2;
|
||
sprite[j].yrepeat += 2;
|
||
if (sprite[j].yrepeat >= 38)
|
||
{
|
||
sprite[j].picnum = EVILAL;
|
||
//sprite[j].cstat |= 2; //Make him transluscent
|
||
changespritestat(j,10);
|
||
}
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
default:
|
||
wsayfollow("bullseye.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
deletesprite((short)i);
|
||
goto bulletisdeletedskip;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
bulletisdeletedskip: continue;
|
||
}
|
||
|
||
//Go through monster waiting for you list
|
||
for(i=headspritestat[2];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
if ((nummoves-i)&15) continue;
|
||
|
||
//Use dot product to see if monster's angle is towards a player
|
||
for(p=connecthead;p>=0;p=connectpoint2[p])
|
||
if (sintable[(sprite[i].ang+512)&2047]*(posx[p]-sprite[i].x) + sintable[sprite[i].ang&2047]*(posy[p]-sprite[i].y) >= 0)
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,posx[p],posy[p],posz[p],cursectnum[p]) == 1)
|
||
{
|
||
changespritestat(i,1);
|
||
//if (sprite[i].lotag == 100)
|
||
//{
|
||
wsayfollow("iseeyou.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,1);
|
||
// sprite[i].lotag = 99;
|
||
//}
|
||
}
|
||
}
|
||
|
||
//Go through smoke sprites
|
||
for(i=headspritestat[3];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
sprite[i].z -= (TICSPERFRAME<<6);
|
||
sprite[i].lotag -= TICSPERFRAME;
|
||
if (sprite[i].lotag < 0) deletesprite(i);
|
||
}
|
||
|
||
//Go through splash sprites
|
||
for(i=headspritestat[4];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
sprite[i].lotag -= TICSPERFRAME;
|
||
sprite[i].picnum = SPLASH + ((63-sprite[i].lotag)>>4);
|
||
if (sprite[i].lotag < 0) deletesprite(i);
|
||
}
|
||
|
||
//Go through explosion sprites
|
||
for(i=headspritestat[5];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
sprite[i].lotag -= TICSPERFRAME;
|
||
if (sprite[i].lotag < 0) deletesprite(i);
|
||
}
|
||
|
||
//Go through bomb spriral-explosion sprites
|
||
for(i=headspritestat[7];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
sprite[i].xrepeat = (sprite[i].lotag>>2);
|
||
sprite[i].yrepeat = (sprite[i].lotag>>2);
|
||
sprite[i].lotag -= (TICSPERFRAME<<2);
|
||
if (sprite[i].lotag < 0) { deletesprite(i); continue; }
|
||
|
||
if ((nummoves-i)&statrate[7]) continue;
|
||
|
||
sprite[i].x += ((sprite[i].xvel*TICSPERFRAME)>>2);
|
||
sprite[i].y += ((sprite[i].yvel*TICSPERFRAME)>>2);
|
||
sprite[i].z += ((sprite[i].zvel*TICSPERFRAME)>>2);
|
||
|
||
sprite[i].zvel += (TICSPERFRAME<<9);
|
||
if (sprite[i].z < sector[sprite[i].sectnum].ceilingz+(4<<8))
|
||
{
|
||
sprite[i].z = sector[sprite[i].sectnum].ceilingz+(4<<8);
|
||
sprite[i].zvel = -(sprite[i].zvel>>1);
|
||
}
|
||
if (sprite[i].z > sector[sprite[i].sectnum].floorz-(4<<8))
|
||
{
|
||
sprite[i].z = sector[sprite[i].sectnum].floorz-(4<<8);
|
||
sprite[i].zvel = -(sprite[i].zvel>>1);
|
||
}
|
||
}
|
||
|
||
//EVILALGRAVE shrinking list
|
||
for(i=headspritestat[9];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
sprite[i].xrepeat = (sprite[i].lotag>>2);
|
||
sprite[i].yrepeat = (sprite[i].lotag>>2);
|
||
sprite[i].lotag -= TICSPERFRAME;
|
||
if (sprite[i].lotag < 0) { deletesprite(i); continue; }
|
||
|
||
if ((nummoves-i)&statrate[9]) continue;
|
||
|
||
sprite[i].x += (sprite[i].xvel*TICSPERFRAME);
|
||
sprite[i].y += (sprite[i].yvel*TICSPERFRAME);
|
||
sprite[i].z += (sprite[i].zvel*TICSPERFRAME);
|
||
|
||
sprite[i].zvel += (TICSPERFRAME<<8);
|
||
if (sprite[i].z < sector[sprite[i].sectnum].ceilingz)
|
||
{
|
||
sprite[i].z = sector[sprite[i].sectnum].ceilingz;
|
||
sprite[i].xvel -= (sprite[i].xvel>>2);
|
||
sprite[i].yvel -= (sprite[i].yvel>>2);
|
||
sprite[i].zvel = -(sprite[i].zvel>>1);
|
||
}
|
||
if (sprite[i].z > sector[sprite[i].sectnum].floorz)
|
||
{
|
||
sprite[i].z = sector[sprite[i].sectnum].floorz;
|
||
sprite[i].xvel -= (sprite[i].xvel>>2);
|
||
sprite[i].yvel -= (sprite[i].yvel>>2);
|
||
sprite[i].zvel = -(sprite[i].zvel>>1);
|
||
}
|
||
}
|
||
|
||
//Re-spawning sprite list
|
||
for(i=headspritestat[11];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
|
||
sprite[i].extra -= TICSPERFRAME;
|
||
if (sprite[i].extra < 0)
|
||
{
|
||
wsayfollow("warp.wav",6144L+(krand()&127)-64,128L,&sprite[i].x,&sprite[i].y,0);
|
||
sprite[i].cstat &= ~0x8000;
|
||
sprite[i].extra = -1;
|
||
changespritestat((short)i,0);
|
||
}
|
||
}
|
||
}
|
||
|
||
void activatehitag(short dahitag)
|
||
{
|
||
long i, nexti;
|
||
|
||
for(i=0;i<numsectors;i++)
|
||
if (sector[i].hitag == dahitag) operatesector(i);
|
||
|
||
for(i=headspritestat[0];i>=0;i=nexti)
|
||
{
|
||
nexti = nextspritestat[i];
|
||
if (sprite[i].hitag == dahitag) operatesprite(i);
|
||
}
|
||
}
|
||
|
||
void bombexplode(long i)
|
||
{
|
||
long j, nextj, k, daang, dax, day, dist;
|
||
|
||
spawnsprite(j,sprite[i].x,sprite[i].y,sprite[i].z,0,-4,0,
|
||
32,64,64,0,0,EXPLOSION,sprite[i].ang,
|
||
0,0,0,sprite[i].owner,sprite[i].sectnum,5,31,0,0);
|
||
//31=Time left for explosion to stay
|
||
|
||
for(k=0;k<12;k++)
|
||
{
|
||
spawnsprite(j,sprite[i].x,sprite[i].y,sprite[i].z+(8<<8),2,-4,0,
|
||
32,24,24,0,0,EXPLOSION,sprite[i].ang,
|
||
(krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192,
|
||
sprite[i].owner,sprite[i].sectnum,7,96,0,0);
|
||
//96=Time left for smoke to be alive
|
||
}
|
||
|
||
for(j=connecthead;j>=0;j=connectpoint2[j])
|
||
{
|
||
dist = (posx[j]-sprite[i].x)*(posx[j]-sprite[i].x);
|
||
dist += (posy[j]-sprite[i].y)*(posy[j]-sprite[i].y);
|
||
dist += ((posz[j]-sprite[i].z)>>4)*((posz[j]-sprite[i].z)>>4);
|
||
if (dist < 4194304)
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,posx[j],posy[j],posz[j],cursectnum[j]) == 1)
|
||
{
|
||
k = ((32768/((dist>>16)+4))>>5);
|
||
if (j == myconnectindex)
|
||
{
|
||
daang = getangle(posx[j]-sprite[i].x,posy[j]-sprite[i].y);
|
||
dax = ((k*sintable[(daang+512)&2047])>>14);
|
||
day = ((k*sintable[daang&2047])>>14);
|
||
fvel += ((dax*sintable[(ang[j]+512)&2047]+day*sintable[ang[j]&2047])>>14);
|
||
svel += ((day*sintable[(ang[j]+512)&2047]-dax*sintable[ang[j]&2047])>>14);
|
||
}
|
||
changehealth(j,-k); //if changehealth returns 1, you're dead
|
||
}
|
||
}
|
||
|
||
for(k=1;k<=2;k++) //Check for hurting monsters
|
||
{
|
||
for(j=headspritestat[k];j>=0;j=nextj)
|
||
{
|
||
nextj = nextspritestat[j];
|
||
|
||
dist = (sprite[j].x-sprite[i].x)*(sprite[j].x-sprite[i].x);
|
||
dist += (sprite[j].y-sprite[i].y)*(sprite[j].y-sprite[i].y);
|
||
dist += ((sprite[j].z-sprite[i].z)>>4)*((sprite[j].z-sprite[i].z)>>4);
|
||
if (dist >= 4194304) continue;
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,sprite[j].x,sprite[j].y,sprite[j].z-(tilesizy[sprite[j].picnum]<<7),sprite[j].sectnum) == 0)
|
||
continue;
|
||
if (sprite[j].picnum == BROWNMONSTER)
|
||
{
|
||
sprite[j].z += ((tilesizy[sprite[j].picnum]*sprite[j].yrepeat)<<1);
|
||
sprite[j].picnum = GIFTBOX;
|
||
sprite[j].cstat &= ~0x83; //Should not clip, foot-z
|
||
changespritestat(j,12);
|
||
}
|
||
}
|
||
}
|
||
|
||
for(j=headspritestat[10];j>=0;j=nextj) //Check for EVILAL's
|
||
{
|
||
nextj = nextspritestat[j];
|
||
|
||
dist = (sprite[j].x-sprite[i].x)*(sprite[j].x-sprite[i].x);
|
||
dist += (sprite[j].y-sprite[i].y)*(sprite[j].y-sprite[i].y);
|
||
dist += ((sprite[j].z-sprite[i].z)>>4)*((sprite[j].z-sprite[i].z)>>4);
|
||
if (dist >= 4194304) continue;
|
||
if (cansee(sprite[i].x,sprite[i].y,sprite[i].z-(tilesizy[sprite[i].picnum]<<7),sprite[i].sectnum,sprite[j].x,sprite[j].y,sprite[j].z-(tilesizy[sprite[j].picnum]<<7),sprite[j].sectnum) == 0)
|
||
continue;
|
||
|
||
sprite[j].picnum = EVILALGRAVE;
|
||
sprite[j].cstat = 0;
|
||
sprite[j].xvel = (krand()&255)-128;
|
||
sprite[j].yvel = (krand()&255)-128;
|
||
sprite[j].zvel = (krand()&4095)-3072;
|
||
changespritestat(j,9);
|
||
}
|
||
|
||
wsayfollow("blowup.wav",3840L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,0);
|
||
deletesprite((short)i);
|
||
}
|
||
|
||
void processinput(short snum)
|
||
{
|
||
long oldposx, oldposy, nexti;
|
||
long i, j, k, doubvel, xvect, yvect, goalz;
|
||
long dax, day, dax2, day2, odax, oday, odax2, oday2;
|
||
short startwall, endwall;
|
||
char *ptr;
|
||
|
||
//SHARED KEYS:
|
||
//Movement code
|
||
if ((ssync[snum].fvel|ssync[snum].svel) != 0)
|
||
{
|
||
doubvel = (TICSPERFRAME<<((ssync[snum].bits&256)>0));
|
||
|
||
xvect = 0, yvect = 0;
|
||
if (ssync[snum].fvel != 0)
|
||
{
|
||
xvect += ((((long)ssync[snum].fvel)*doubvel*(long)sintable[(ang[snum]+512)&2047])>>3);
|
||
yvect += ((((long)ssync[snum].fvel)*doubvel*(long)sintable[ang[snum]&2047])>>3);
|
||
}
|
||
if (ssync[snum].svel != 0)
|
||
{
|
||
xvect += ((((long)ssync[snum].svel)*doubvel*(long)sintable[ang[snum]&2047])>>3);
|
||
yvect += ((((long)ssync[snum].svel)*doubvel*(long)sintable[(ang[snum]+1536)&2047])>>3);
|
||
}
|
||
if (flytime[snum] > lockclock) { xvect += xvect; yvect += yvect; } // DOuble flying speed
|
||
clipmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],xvect,yvect,128L,4<<8,4<<8,CLIPMASK0);
|
||
revolvedoorstat[snum] = 1;
|
||
}
|
||
else
|
||
{
|
||
revolvedoorstat[snum] = 0;
|
||
}
|
||
|
||
sprite[playersprite[snum]].cstat &= ~1;
|
||
//Push player away from walls if clipmove doesn't work
|
||
if (pushmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0)
|
||
changehealth(snum,-1000); //If this screws up, then instant death!!!
|
||
|
||
// Getzrange returns the highest and lowest z's for an entire box,
|
||
// NOT just a point. This prevents you from falling off cliffs
|
||
// when you step only slightly over the cliff.
|
||
getzrange(posx[snum],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0);
|
||
sprite[playersprite[snum]].cstat |= 1;
|
||
|
||
if (ssync[snum].avel != 0) //ang += avel * constant
|
||
{ //ENGINE calculates avel for you
|
||
doubvel = TICSPERFRAME;
|
||
if ((ssync[snum].bits&256) > 0) //Lt. shift makes turn velocity 50% faster
|
||
doubvel += (TICSPERFRAME>>1);
|
||
ang[snum] += ((((long)ssync[snum].avel)*doubvel)>>4);
|
||
ang[snum] &= 2047;
|
||
}
|
||
|
||
if (health[snum] < 0)
|
||
{
|
||
health[snum] -= TICSPERFRAME;
|
||
if (health[snum] <= -160)
|
||
{
|
||
hvel[snum] = 0;
|
||
if (snum == myconnectindex)
|
||
fvel = 0, svel = 0, avel = 0, keystatus[3] = 1;
|
||
|
||
deaths[snum]++;
|
||
health[snum] = 100;
|
||
numbombs[snum] = 0;
|
||
numgrabbers[snum] = 0;
|
||
nummissiles[snum] = 0;
|
||
flytime[snum] = 0;
|
||
|
||
findrandomspot(&posx[snum],&posy[snum],&cursectnum[snum]);
|
||
posz[snum] = getflorzofslope(cursectnum[snum],posx[snum],posy[snum])-(1<<8);
|
||
horiz[snum] = 100;
|
||
ang[snum] = (krand()&2047);
|
||
|
||
sprite[playersprite[snum]].x = posx[snum];
|
||
sprite[playersprite[snum]].y = posy[snum];
|
||
sprite[playersprite[snum]].z = posz[snum]+EYEHEIGHT;
|
||
sprite[playersprite[snum]].picnum = PLAYER;
|
||
sprite[playersprite[snum]].ang = ang[snum];
|
||
sprite[playersprite[snum]].xrepeat = 64;
|
||
sprite[playersprite[snum]].yrepeat = 64;
|
||
changespritesect(playersprite[snum],cursectnum[snum]);
|
||
|
||
drawstatusbar(snum); // Andy did this
|
||
|
||
i = playersprite[snum];
|
||
wsayfollow("zipguns.wav",4096L+(krand()&127)-64,256L,&sprite[i].x,&sprite[i].y,1);
|
||
for(k=0;k<16;k++)
|
||
{
|
||
spawnsprite(j,sprite[i].x,sprite[i].y,sprite[i].z+(8<<8),2,-4,0,
|
||
32,24,24,0,0,EXPLOSION,sprite[i].ang,
|
||
(krand()&511)-256,(krand()&511)-256,(krand()&16384)-8192,
|
||
sprite[i].owner,sprite[i].sectnum,7,96,0,0);
|
||
//96=Time left for smoke to be alive
|
||
}
|
||
}
|
||
else
|
||
{
|
||
sprite[playersprite[snum]].xrepeat = max(((128+health[snum])>>1),0);
|
||
sprite[playersprite[snum]].yrepeat = max(((128+health[snum])>>1),0);
|
||
|
||
hvel[snum] += (TICSPERFRAME<<2);
|
||
horiz[snum] = max(horiz[snum]-4,0);
|
||
posz[snum] += hvel[snum];
|
||
if (posz[snum] > globloz-(4<<8))
|
||
{
|
||
posz[snum] = globloz-(4<<8);
|
||
horiz[snum] = min(horiz[snum]+5,200);
|
||
hvel[snum] = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (((ssync[snum].bits&8) > 0) && (horiz[snum] > 100-(200>>1))) horiz[snum] -= 4; //-
|
||
if (((ssync[snum].bits&4) > 0) && (horiz[snum] < 100+(200>>1))) horiz[snum] += 4; //+
|
||
|
||
goalz = globloz-EYEHEIGHT;
|
||
if (sector[cursectnum[snum]].lotag == 4) //slime sector
|
||
if ((globlohit&0xc000) != 49152) //You're not on a sprite
|
||
{
|
||
goalz = globloz-(8<<8);
|
||
if (posz[snum] >= goalz-(2<<8))
|
||
{
|
||
clipmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],-TICSPERFRAME<<14,-TICSPERFRAME<<14,128L,4<<8,4<<8,CLIPMASK0);
|
||
|
||
if (slimesoundcnt[snum] >= 0)
|
||
{
|
||
slimesoundcnt[snum] -= TICSPERFRAME;
|
||
while (slimesoundcnt[snum] < 0)
|
||
{
|
||
slimesoundcnt[snum] += 120;
|
||
wsayfollow("slime.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (goalz < globhiz+(16<<8)) //ceiling&floor too close
|
||
goalz = ((globloz+globhiz)>>1);
|
||
//goalz += mousz;
|
||
if (health[snum] >= 0)
|
||
{
|
||
if ((ssync[snum].bits&1) > 0) //A (stand high)
|
||
{
|
||
if (flytime[snum] <= lockclock)
|
||
{
|
||
if (posz[snum] >= globloz-(32<<8))
|
||
{
|
||
goalz -= (16<<8);
|
||
if (ssync[snum].bits&256) goalz -= (24<<8);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
hvel[snum] -= 192;
|
||
if (ssync[snum].bits&256) hvel[snum] -= 192;
|
||
}
|
||
}
|
||
if ((ssync[snum].bits&2) > 0) //Z (stand low)
|
||
{
|
||
if (flytime[snum] <= lockclock)
|
||
{
|
||
goalz += (12<<8);
|
||
if (ssync[snum].bits&256) goalz += (12<<8);
|
||
}
|
||
else
|
||
{
|
||
hvel[snum] += 192;
|
||
if (ssync[snum].bits&256) hvel[snum] += 192;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (flytime[snum] <= lockclock)
|
||
{
|
||
if (posz[snum] < goalz)
|
||
hvel[snum] += (TICSPERFRAME<<4);
|
||
else
|
||
hvel[snum] = (((goalz-posz[snum])*TICSPERFRAME)>>5);
|
||
}
|
||
else
|
||
{
|
||
hvel[snum] -= (hvel[snum]>>2);
|
||
hvel[snum] -= ksgn(hvel[snum]);
|
||
}
|
||
|
||
posz[snum] += hvel[snum];
|
||
if (posz[snum] > globloz-(4<<8)) posz[snum] = globloz-(4<<8), hvel[snum] = 0;
|
||
if (posz[snum] < globhiz+(4<<8)) posz[snum] = globhiz+(4<<8), hvel[snum] = 0;
|
||
|
||
if (dimensionmode[snum] != 3)
|
||
{
|
||
if (((ssync[snum].bits&32) > 0) && (zoom[snum] > 48)) zoom[snum] -= (zoom[snum]>>4);
|
||
if (((ssync[snum].bits&16) > 0) && (zoom[snum] < 4096)) zoom[snum] += (zoom[snum]>>4);
|
||
}
|
||
|
||
//Update sprite representation of player
|
||
// -should be after movement, but before shooting code
|
||
setsprite(playersprite[snum],posx[snum],posy[snum],posz[snum]+EYEHEIGHT);
|
||
sprite[playersprite[snum]].ang = ang[snum];
|
||
|
||
if (health[snum] >= 0)
|
||
{
|
||
if ((cursectnum[snum] < 0) || (cursectnum[snum] >= numsectors))
|
||
{ //How did you get in the wrong sector?
|
||
wsayfollow("ouch.wav",4096L+(krand()&127)-64,64L,&posx[snum],&posy[snum],1);
|
||
changehealth(snum,-TICSPERFRAME);
|
||
}
|
||
else if (globhiz+(8<<8) > globloz)
|
||
{ //Ceiling and floor are smooshing you!
|
||
wsayfollow("ouch.wav",4096L+(krand()&127)-64,64L,&posx[snum],&posy[snum],1);
|
||
changehealth(snum,-TICSPERFRAME);
|
||
}
|
||
}
|
||
|
||
if ((waterfountainwall[snum] >= 0) && (health[snum] >= 0))
|
||
if ((wall[neartagwall].lotag != 7) || ((ssync[snum].bits&1024) == 0))
|
||
{
|
||
i = waterfountainwall[snum];
|
||
if (wall[i].overpicnum == USEWATERFOUNTAIN)
|
||
wall[i].overpicnum = WATERFOUNTAIN;
|
||
else if (wall[i].picnum == USEWATERFOUNTAIN)
|
||
wall[i].picnum = WATERFOUNTAIN;
|
||
|
||
waterfountainwall[snum] = -1;
|
||
}
|
||
|
||
if ((ssync[snum].bits&1024) > 0) //Space bar
|
||
{
|
||
//Continuous triggers...
|
||
|
||
neartag(posx[snum],posy[snum],posz[snum],cursectnum[snum],ang[snum],&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,1024L,3);
|
||
if (neartagsector == -1)
|
||
{
|
||
i = cursectnum[snum];
|
||
if ((sector[i].lotag|sector[i].hitag) != 0)
|
||
neartagsector = i;
|
||
}
|
||
|
||
if (wall[neartagwall].lotag == 7) //Water fountain
|
||
{
|
||
if (wall[neartagwall].overpicnum == WATERFOUNTAIN)
|
||
{
|
||
wsayfollow("water.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
wall[neartagwall].overpicnum = USEWATERFOUNTAIN;
|
||
waterfountainwall[snum] = neartagwall;
|
||
}
|
||
else if (wall[neartagwall].picnum == WATERFOUNTAIN)
|
||
{
|
||
wsayfollow("water.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
wall[neartagwall].picnum = USEWATERFOUNTAIN;
|
||
waterfountainwall[snum] = neartagwall;
|
||
}
|
||
|
||
if (waterfountainwall[snum] >= 0)
|
||
{
|
||
waterfountaincnt[snum] -= TICSPERFRAME;
|
||
while (waterfountaincnt[snum] < 0)
|
||
{
|
||
waterfountaincnt[snum] += 120;
|
||
wsayfollow("water.wav",4096L+(krand()&127)-64,256L,&posx[snum],&posy[snum],1);
|
||
changehealth(snum,2);
|
||
}
|
||
}
|
||
}
|
||
|
||
//1-time triggers...
|
||
if ((oflags[snum]&1024) == 0)
|
||
{
|
||
if (neartagsector >= 0)
|
||
if (sector[neartagsector].hitag == 0)
|
||
operatesector(neartagsector);
|
||
|
||
if (neartagwall >= 0)
|
||
if (wall[neartagwall].lotag == 2) //Switch
|
||
{
|
||
activatehitag(wall[neartagwall].hitag);
|
||
|
||
j = wall[neartagwall].overpicnum;
|
||
if (j == SWITCH1ON) //1-time switch
|
||
{
|
||
wall[neartagwall].overpicnum = GIFTBOX;
|
||
wall[neartagwall].lotag = 0;
|
||
wall[neartagwall].hitag = 0;
|
||
}
|
||
if (j == GIFTBOX) //1-time switch
|
||
{
|
||
wall[neartagwall].overpicnum = SWITCH1ON;
|
||
wall[neartagwall].lotag = 0;
|
||
wall[neartagwall].hitag = 0;
|
||
}
|
||
if (j == SWITCH2ON) wall[neartagwall].overpicnum = SWITCH2OFF;
|
||
if (j == SWITCH2OFF) wall[neartagwall].overpicnum = SWITCH2ON;
|
||
if (j == SWITCH3ON) wall[neartagwall].overpicnum = SWITCH3OFF;
|
||
if (j == SWITCH3OFF) wall[neartagwall].overpicnum = SWITCH3ON;
|
||
|
||
i = wall[neartagwall].point2;
|
||
dax = ((wall[neartagwall].x+wall[i].x)>>1);
|
||
day = ((wall[neartagwall].y+wall[i].y)>>1);
|
||
wsayfollow("switch.wav",4096L+(krand()&255)-128,256L,&dax,&day,0);
|
||
}
|
||
|
||
if (neartagsprite >= 0)
|
||
{
|
||
if (sprite[neartagsprite].lotag == 1)
|
||
{ //if you're shoving innocent little AL around, he gets mad!
|
||
if (sprite[neartagsprite].picnum == AL)
|
||
{
|
||
sprite[neartagsprite].picnum = EVILAL;
|
||
sprite[neartagsprite].cstat |= 2; //Make him transluscent
|
||
sprite[neartagsprite].xrepeat = 38;
|
||
sprite[neartagsprite].yrepeat = 38;
|
||
changespritestat(neartagsprite,10);
|
||
}
|
||
}
|
||
if (sprite[neartagsprite].lotag == 4)
|
||
{
|
||
activatehitag(sprite[neartagsprite].hitag);
|
||
|
||
j = sprite[neartagsprite].picnum;
|
||
if (j == SWITCH1ON) //1-time switch
|
||
{
|
||
sprite[neartagsprite].picnum = GIFTBOX;
|
||
sprite[neartagsprite].lotag = 0;
|
||
sprite[neartagsprite].hitag = 0;
|
||
}
|
||
if (j == GIFTBOX) //1-time switch
|
||
{
|
||
sprite[neartagsprite].picnum = SWITCH1ON;
|
||
sprite[neartagsprite].lotag = 0;
|
||
sprite[neartagsprite].hitag = 0;
|
||
}
|
||
if (j == SWITCH2ON) sprite[neartagsprite].picnum = SWITCH2OFF;
|
||
if (j == SWITCH2OFF) sprite[neartagsprite].picnum = SWITCH2ON;
|
||
if (j == SWITCH3ON) sprite[neartagsprite].picnum = SWITCH3OFF;
|
||
if (j == SWITCH3OFF) sprite[neartagsprite].picnum = SWITCH3ON;
|
||
|
||
dax = sprite[neartagsprite].x;
|
||
day = sprite[neartagsprite].y;
|
||
wsayfollow("switch.wav",4096L+(krand()&255)-128,256L,&dax,&day,0);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if ((ssync[snum].bits & 2048) > 0) { // Shoot a bullet
|
||
if ((numbombs[snum] == 0) && (((ssync[snum].bits >> 13) & 7) == 2) && (myconnectindex == snum))
|
||
locselectedgun = 0;
|
||
if ((nummissiles[snum] == 0) && (((ssync[snum].bits >> 13) & 7) == 3) && (myconnectindex == snum))
|
||
locselectedgun = 1;
|
||
if ((numgrabbers[snum] == 0) && (((ssync[snum].bits >> 13) & 7) == 4) && (myconnectindex == snum))
|
||
locselectedgun = 1;
|
||
|
||
if ((health[snum] >= 0) || ((krand() & 127) > -health[snum]))
|
||
switch((ssync[snum].bits >> 13) & 7) {
|
||
case 0:
|
||
if (lockclock > lastchaingun[snum]+8) {
|
||
lastchaingun[snum] = lockclock;
|
||
shootgun(snum,posx[snum],posy[snum],posz[snum],ang[snum],horiz[snum],cursectnum[snum],0);
|
||
}
|
||
break;
|
||
case 1:
|
||
if ((oflags[snum] & 2048) == 0)
|
||
shootgun(snum,posx[snum],posy[snum],posz[snum],ang[snum],horiz[snum],cursectnum[snum],1);
|
||
break;
|
||
case 2:
|
||
if ((oflags[snum] & 2048) == 0)
|
||
if (numbombs[snum] > 0) {
|
||
shootgun(snum,posx[snum],posy[snum],posz[snum],ang[snum],horiz[snum],cursectnum[snum],2);
|
||
changenumbombs(snum,-1);
|
||
}
|
||
break;
|
||
case 3:
|
||
if ((oflags[snum] & 2048) == 0)
|
||
if (nummissiles[snum] > 0) {
|
||
shootgun(snum,posx[snum],posy[snum],posz[snum],ang[snum],horiz[snum],cursectnum[snum],3);
|
||
changenummissiles(snum,-1);
|
||
}
|
||
break;
|
||
case 4:
|
||
if ((oflags[snum] & 2048) == 0)
|
||
if (numgrabbers[snum] > 0) {
|
||
shootgun(snum,posx[snum],posy[snum],posz[snum],ang[snum],horiz[snum],cursectnum[snum],4);
|
||
changenumgrabbers(snum,-1);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
if ((ssync[snum].bits&4096) > (oflags[snum]&4096)) //Keypad enter
|
||
{
|
||
dimensionmode[snum]++;
|
||
if (dimensionmode[snum] > 3) dimensionmode[snum] = 1;
|
||
}
|
||
|
||
oflags[snum] = ssync[snum].bits;
|
||
}
|
||
|
||
void view(short snum, long *vx, long *vy, long *vz, short *vsectnum, short ang, long horiz)
|
||
{
|
||
spritetype *sp;
|
||
long i, nx, ny, nz, hx, hy, hz, hitx, hity, hitz;
|
||
short bakcstat, hitsect, hitwall, hitsprite, daang;
|
||
|
||
nx = (sintable[(ang+1536)&2047]>>4);
|
||
ny = (sintable[(ang+1024)&2047]>>4);
|
||
nz = (horiz-100)*128;
|
||
|
||
sp = &sprite[snum];
|
||
|
||
bakcstat = sp->cstat;
|
||
sp->cstat &= (short)~0x101;
|
||
|
||
updatesectorz(*vx,*vy,*vz,vsectnum);
|
||
hitscan(*vx,*vy,*vz,*vsectnum,nx,ny,nz,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1);
|
||
hx = hitx-(*vx); hy = hity-(*vy);
|
||
if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy))
|
||
{
|
||
*vsectnum = hitsect;
|
||
if (hitwall >= 0)
|
||
{
|
||
daang = getangle(wall[wall[hitwall].point2].x-wall[hitwall].x,
|
||
wall[wall[hitwall].point2].y-wall[hitwall].y);
|
||
|
||
i = nx*sintable[daang]+ny*sintable[(daang+1536)&2047];
|
||
if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i);
|
||
else hy -= mulscale28(ny,i);
|
||
}
|
||
else if (hitsprite < 0)
|
||
{
|
||
if (klabs(nx) > klabs(ny)) hx -= (nx>>5);
|
||
else hy -= (ny>>5);
|
||
}
|
||
if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx);
|
||
else i = divscale16(hy,ny);
|
||
if (i < cameradist) cameradist = i;
|
||
}
|
||
*vx = (*vx)+mulscale16(nx,cameradist);
|
||
*vy = (*vy)+mulscale16(ny,cameradist);
|
||
*vz = (*vz)+mulscale16(nz,cameradist);
|
||
|
||
updatesectorz(*vx,*vy,*vz,vsectnum);
|
||
|
||
sp->cstat = bakcstat;
|
||
}
|
||
|
||
#if 0 // JBF: now in the engine
|
||
void updatesectorz(long x, long y, long z, short *sectnum)
|
||
{
|
||
walltype *wal;
|
||
long i, j, cz, fz;
|
||
|
||
getzsofslope(*sectnum,x,y,&cz,&fz);
|
||
if ((z >= cz) && (z <= fz))
|
||
if (inside(x,y,*sectnum) != 0) return;
|
||
|
||
if ((*sectnum >= 0) && (*sectnum < numsectors))
|
||
{
|
||
wal = &wall[sector[*sectnum].wallptr];
|
||
j = sector[*sectnum].wallnum;
|
||
do
|
||
{
|
||
i = wal->nextsector;
|
||
if (i >= 0)
|
||
{
|
||
getzsofslope(i,x,y,&cz,&fz);
|
||
if ((z >= cz) && (z <= fz))
|
||
if (inside(x,y,(short)i) == 1)
|
||
{ *sectnum = i; return; }
|
||
}
|
||
wal++; j--;
|
||
} while (j != 0);
|
||
}
|
||
|
||
for(i=numsectors-1;i>=0;i--)
|
||
{
|
||
getzsofslope(i,x,y,&cz,&fz);
|
||
if ((z >= cz) && (z <= fz))
|
||
if (inside(x,y,(short)i) == 1)
|
||
{ *sectnum = i; return; }
|
||
}
|
||
|
||
*sectnum = -1;
|
||
}
|
||
#endif
|
||
|
||
void drawscreen(short snum, long dasmoothratio)
|
||
{
|
||
long i, j, k=0, l, charsperline, tempint;
|
||
long x1, y1, x2, y2, ox1, oy1, ox2, oy2, dist, maxdist;
|
||
long cposx, cposy, cposz, choriz, czoom, tposx, tposy;
|
||
long tiltlock, *intptr, ovisibility, oparallaxvisibility;
|
||
short cang, tang, csect;
|
||
char ch, *ptr, *ptr2, *ptr3, *ptr4;
|
||
spritetype *tspr;
|
||
|
||
smoothratio = max(min(dasmoothratio,65536),0);
|
||
|
||
dointerpolations();
|
||
|
||
if ((snum == myconnectindex) && ((networkmode == 1) || (myconnectindex != connecthead)))
|
||
{
|
||
cposx = omyx+mulscale16(myx-omyx,smoothratio);
|
||
cposy = omyy+mulscale16(myy-omyy,smoothratio);
|
||
cposz = omyz+mulscale16(myz-omyz,smoothratio);
|
||
choriz = omyhoriz+mulscale16(myhoriz-omyhoriz,smoothratio);
|
||
cang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
||
}
|
||
else
|
||
{
|
||
cposx = oposx[snum]+mulscale16(posx[snum]-oposx[snum],smoothratio);
|
||
cposy = oposy[snum]+mulscale16(posy[snum]-oposy[snum],smoothratio);
|
||
cposz = oposz[snum]+mulscale16(posz[snum]-oposz[snum],smoothratio);
|
||
choriz = ohoriz[snum]+mulscale16(horiz[snum]-ohoriz[snum],smoothratio);
|
||
cang = oang[snum]+mulscale16(((ang[snum]+1024-oang[snum])&2047)-1024,smoothratio);
|
||
}
|
||
czoom = ozoom[snum]+mulscale16(zoom[snum]-ozoom[snum],smoothratio);
|
||
|
||
setears(cposx,cposy,(long)sintable[(cang+512)&2047]<<14,(long)sintable[cang&2047]<<14);
|
||
|
||
if (dimensionmode[myconnectindex] == 3)
|
||
{
|
||
tempint = screensize;
|
||
|
||
if (((loc.bits&32) > (screensizeflag&32)) && (screensize > 64))
|
||
{
|
||
ox1 = ((xdim-screensize)>>1);
|
||
ox2 = ox1+screensize-1;
|
||
oy1 = (((ydim-32)-scale(screensize,ydim-32,xdim))>>1);
|
||
oy2 = oy1 + scale(screensize,ydim-32,xdim)-1;
|
||
screensize -= (screensize>>3);
|
||
|
||
if (tempint > xdim)
|
||
{
|
||
screensize = xdim;
|
||
|
||
flushperms();
|
||
|
||
rotatesprite((xdim-320)<<15,(ydim-32)<<16,65536L,0,STATUSBAR,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L);
|
||
i = ((xdim-320)>>1);
|
||
while (i >= 8) i -= 8, rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL8,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L);
|
||
if (i >= 4) i -= 4, rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL4,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L);
|
||
i = ((xdim-320)>>1)+320;
|
||
while (i <= xdim-8) rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL8,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L), i += 8;
|
||
if (i <= xdim-4) rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL4,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L), i += 4;
|
||
|
||
drawstatusbar(screenpeek); // Andy did this
|
||
}
|
||
|
||
x1 = ((xdim-screensize)>>1);
|
||
x2 = x1+screensize-1;
|
||
y1 = (((ydim-32)-scale(screensize,ydim-32,xdim))>>1);
|
||
y2 = y1 + scale(screensize,ydim-32,xdim)-1;
|
||
setview(x1,y1,x2,y2);
|
||
|
||
// (ox1,oy1)<29><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ä¿
|
||
// <20> (x1,y1) <20>
|
||
// <20> <20><><EFBFBD><EFBFBD><EFBFBD>Ä¿ <20>
|
||
// <20> <20> <20> <20>
|
||
// <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
|
||
// <20> (x2,y2) <20>
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(ox2,oy2)
|
||
|
||
drawtilebackground(0L,0L,BACKGROUND,8,ox1,oy1,x1-1,oy2,0);
|
||
drawtilebackground(0L,0L,BACKGROUND,8,x2+1,oy1,ox2,oy2,0);
|
||
drawtilebackground(0L,0L,BACKGROUND,8,x1,oy1,x2,y1-1,0);
|
||
drawtilebackground(0L,0L,BACKGROUND,8,x1,y2+1,x2,oy2,0);
|
||
}
|
||
if (((loc.bits&16) > (screensizeflag&16)) && (screensize <= xdim))
|
||
{
|
||
screensize += (screensize>>3);
|
||
if ((screensize > xdim) && (tempint == xdim))
|
||
{
|
||
screensize = xdim+1;
|
||
x1 = 0; y1 = 0;
|
||
x2 = xdim-1; y2 = ydim-1;
|
||
}
|
||
else
|
||
{
|
||
if (screensize > xdim) screensize = xdim;
|
||
x1 = ((xdim-screensize)>>1);
|
||
x2 = x1+screensize-1;
|
||
y1 = (((ydim-32)-scale(screensize,ydim-32,xdim))>>1);
|
||
y2 = y1 + scale(screensize,ydim-32,xdim)-1;
|
||
}
|
||
setview(x1,y1,x2,y2);
|
||
}
|
||
screensizeflag = loc.bits;
|
||
}
|
||
|
||
if (dimensionmode[snum] != 2)
|
||
{
|
||
if ((numplayers > 1) && (option[4] == 0))
|
||
{
|
||
//Do not draw other views constantly if they're staying still
|
||
//It's a shame this trick will only work in screen-buffer mode
|
||
//At least screen-buffer mode covers all the HI hi-res modes
|
||
//if (vidoption == 2)
|
||
//{
|
||
for(i=connecthead;i>=0;i=connectpoint2[i]) frame2draw[i] = 0;
|
||
frame2draw[snum] = 1;
|
||
|
||
//2-1,3-1,4-2
|
||
//5-2,6-2,7-2,8-3,9-3,10-3,11-3,12-4,13-4,14-4,15-4,16-5
|
||
x1 = posx[snum]; y1 = posy[snum];
|
||
for(j=(numplayers>>2)+1;j>0;j--)
|
||
{
|
||
maxdist = 0x80000000;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
if (frame2draw[i] == 0)
|
||
{
|
||
x2 = posx[i]-x1; y2 = posy[i]-y1;
|
||
dist = dmulscale12(x2,x2,y2,y2);
|
||
|
||
if (dist < 64) dist = 16384;
|
||
else if (dist > 16384) dist = 64;
|
||
else dist = 1048576 / dist;
|
||
|
||
dist *= frameskipcnt[i];
|
||
|
||
//Increase frame rate if screen is moving
|
||
if ((posx[i] != oposx[i]) || (posy[i] != oposy[i]) ||
|
||
(posz[i] != oposz[i]) || (ang[i] != oang[i]) ||
|
||
(horiz[i] != ohoriz[i])) dist += dist;
|
||
|
||
if (dist > maxdist) maxdist = dist, k = i;
|
||
}
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
frameskipcnt[i] += (frameskipcnt[i]>>3)+1;
|
||
frameskipcnt[k] = 0;
|
||
|
||
frame2draw[k] = 1;
|
||
}
|
||
//}
|
||
//else
|
||
//{
|
||
// for(i=connecthead;i>=0;i=connectpoint2[i]) frame2draw[i] = 1;
|
||
//}
|
||
|
||
for(i=connecthead,j=0;i>=0;i=connectpoint2[i],j++)
|
||
if (frame2draw[i] != 0)
|
||
{
|
||
if (numplayers <= 4)
|
||
{
|
||
switch(j)
|
||
{
|
||
case 0: setview(0,0,(xdim>>1)-1,(ydim>>1)-1); break;
|
||
case 1: setview((xdim>>1),0,xdim-1,(ydim>>1)-1); break;
|
||
case 2: setview(0,(ydim>>1),(xdim>>1)-1,ydim-1); break;
|
||
case 3: setview((xdim>>1),(ydim>>1),xdim-1,ydim-1); break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
switch(j)
|
||
{
|
||
case 0: setview(0,0,(xdim>>2)-1,(ydim>>2)-1); break;
|
||
case 1: setview(xdim>>2,0,(xdim>>1)-1,(ydim>>2)-1); break;
|
||
case 2: setview(xdim>>1,0,xdim-(xdim>>2)-1,(ydim>>2)-1); break;
|
||
case 3: setview(xdim-(xdim>>2),0,xdim-1,(ydim>>2)-1); break;
|
||
case 4: setview(0,ydim>>2,(xdim>>2)-1,(ydim>>1)-1); break;
|
||
case 5: setview(xdim>>2,ydim>>2,(xdim>>1)-1,(ydim>>1)-1); break;
|
||
case 6: setview(xdim>>1,ydim>>2,xdim-(xdim>>2)-1,(ydim>>1)-1); break;
|
||
case 7: setview(xdim-(xdim>>2),ydim>>2,xdim-1,(ydim>>1)-1); break;
|
||
case 8: setview(0,ydim>>1,(xdim>>2)-1,ydim-(ydim>>2)-1); break;
|
||
case 9: setview(xdim>>2,ydim>>1,(xdim>>1)-1,ydim-(ydim>>2)-1); break;
|
||
case 10: setview(xdim>>1,ydim>>1,xdim-(xdim>>2)-1,ydim-(ydim>>2)-1); break;
|
||
case 11: setview(xdim-(xdim>>2),ydim>>1,xdim-1,ydim-(ydim>>2)-1); break;
|
||
case 12: setview(0,ydim-(ydim>>2),(xdim>>2)-1,ydim-1); break;
|
||
case 13: setview(xdim>>2,ydim-(ydim>>2),(xdim>>1)-1,ydim-1); break;
|
||
case 14: setview(xdim>>1,ydim-(ydim>>2),xdim-(xdim>>2)-1,ydim-1); break;
|
||
case 15: setview(xdim-(xdim>>2),ydim-(ydim>>2),xdim-1,ydim-1); break;
|
||
}
|
||
}
|
||
|
||
if (i == snum)
|
||
{
|
||
sprite[playersprite[snum]].cstat |= 0x8000;
|
||
drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]);
|
||
sprite[playersprite[snum]].cstat &= ~0x8000;
|
||
analyzesprites(cposx,cposy);
|
||
}
|
||
else
|
||
{
|
||
sprite[playersprite[i]].cstat |= 0x8000;
|
||
drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]);
|
||
sprite[playersprite[i]].cstat &= ~0x8000;
|
||
analyzesprites(posx[i],posy[i]);
|
||
}
|
||
drawmasks();
|
||
if ((numgrabbers[i] > 0) || (nummissiles[i] > 0) || (numbombs[i] > 0))
|
||
rotatesprite(160<<16,184L<<16,65536,0,GUNONBOTTOM,sector[cursectnum[i]].floorshade,0,2,windowx1,windowy1,windowx2,windowy2);
|
||
|
||
if (lockclock < 384)
|
||
{
|
||
if (lockclock < 128)
|
||
rotatesprite(320<<15,200<<15,lockclock<<9,lockclock<<4,DEMOSIGN,(128-lockclock)>>2,0,1+2,windowx1,windowy1,windowx2,windowy2);
|
||
else if (lockclock < 256)
|
||
rotatesprite(320<<15,200<<15,65536,0,DEMOSIGN,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
||
else
|
||
rotatesprite(320<<15,200<<15,(384-lockclock)<<9,lockclock<<4,DEMOSIGN,(lockclock-256)>>2,0,1+2,windowx1,windowy1,windowx2,windowy2);
|
||
}
|
||
|
||
if (health[i] <= 0)
|
||
rotatesprite(320<<15,200<<15,(-health[i])<<11,(-health[i])<<5,NO,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//Init for screen rotation
|
||
if (getrendermode() == 0) { // JBF 20031220
|
||
tiltlock = screentilt;
|
||
if ((tiltlock) || (detailmode))
|
||
{
|
||
walock[MAXTILES-2] = 255;
|
||
if (waloff[MAXTILES-2] == 0)
|
||
allocache(&waloff[MAXTILES-2],320L*320L,&walock[MAXTILES-2]);
|
||
if ((tiltlock&1023) == 0)
|
||
setviewtotile(MAXTILES-2,200L>>detailmode,320L>>detailmode);
|
||
else
|
||
setviewtotile(MAXTILES-2,320L>>detailmode,320L>>detailmode);
|
||
if ((tiltlock&1023) == 512)
|
||
{ //Block off unscreen section of 90<39> tilted screen
|
||
j = ((320-60)>>detailmode);
|
||
for(i=(60>>detailmode)-1;i>=0;i--)
|
||
{
|
||
startumost[i] = 1; startumost[i+j] = 1;
|
||
startdmost[i] = 0; startdmost[i+j] = 0;
|
||
}
|
||
}
|
||
|
||
i = (tiltlock&511); if (i > 256) i = 512-i;
|
||
i = sintable[i+512]*8 + sintable[i]*5L;
|
||
setaspect(i>>1,yxaspect);
|
||
}
|
||
} else {
|
||
tiltlock = screentilt;
|
||
// Ken loves to interpolate
|
||
setrollangle(oscreentilt + mulscale16(((screentilt-oscreentilt+1024)&2047)-1024,smoothratio));
|
||
}
|
||
|
||
if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0)
|
||
{
|
||
dist = 0x7fffffff; i = 0;
|
||
for(k=floormirrorcnt-1;k>=0;k--)
|
||
{
|
||
j = klabs(wall[sector[floormirrorsector[k]].wallptr].x-cposx);
|
||
j += klabs(wall[sector[floormirrorsector[k]].wallptr].y-cposy);
|
||
if (j < dist) dist = j, i = k;
|
||
}
|
||
|
||
//if (cposz > sector[floormirrorsector[i]].ceilingz) i = 1-i; //SOS
|
||
|
||
j = floormirrorsector[i];
|
||
|
||
if (cameradist < 0) sprite[playersprite[snum]].cstat |= 0x8000;
|
||
drawrooms(cposx,cposy,(sector[j].floorz<<1)-cposz,cang,201-choriz,j); //SOS
|
||
//drawrooms(cposx,cposy,cposz,cang,choriz,j+MAXSECTORS); //SOS
|
||
sprite[playersprite[snum]].cstat &= ~0x8000;
|
||
analyzesprites(cposx,cposy);
|
||
drawmasks();
|
||
|
||
//Temp horizon
|
||
if (getrendermode() == 0) {
|
||
l = scale(choriz-100,windowx2-windowx1,320)+((windowy1+windowy2)>>1);
|
||
begindrawing(); //{{{
|
||
for(y1=windowy1,y2=windowy2;y1<y2;y1++,y2--)
|
||
{
|
||
ptr = (char *)(frameplace+ylookup[y1]);
|
||
ptr2 = (char *)(frameplace+ylookup[y2]);
|
||
ptr3 = palookup[18];
|
||
ptr3 += (min(klabs(y1-l)>>2,31)<<8);
|
||
ptr4 = palookup[18];
|
||
ptr4 += (min(klabs(y2-l)>>2,31)<<8);
|
||
|
||
j = sintable[((y2+totalclock)<<6)&2047];
|
||
j += sintable[((y2-totalclock)<<7)&2047];
|
||
j >>= 14;
|
||
|
||
//ptr2 += j;
|
||
|
||
//for(x1=windowx1;x1<=windowx2;x1++)
|
||
// { ch = ptr[x1]; ptr[x1] = ptr3[ptr2[x1]]; ptr2[x1] = ptr4[ch]; }
|
||
|
||
ox1 = windowx1-min(j,0);
|
||
ox2 = windowx2-max(j,0);
|
||
|
||
for(x1=windowx1;x1<ox1;x1++)
|
||
{ ch = ptr[x1]; ptr[x1] = ptr3[ptr2[x1]]; ptr2[x1] = ptr4[ch]; }
|
||
for(x1=ox2+1;x1<=windowx2;x1++)
|
||
{ ch = ptr[x1]; ptr[x1] = ptr3[ptr2[x1]]; ptr2[x1] = ptr4[ch]; }
|
||
|
||
ptr2 += j;
|
||
for(x1=ox1;x1<=ox2;x1++)
|
||
{ ch = ptr[x1]; ptr[x1] = ptr3[ptr2[x1]]; ptr2[x1] = ptr4[ch]; }
|
||
}
|
||
enddrawing(); //}}}
|
||
}
|
||
gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7));
|
||
}
|
||
|
||
if (gotpic[DAYSKY>>3]&(1<<(DAYSKY&7)))
|
||
{
|
||
gotpic[DAYSKY>>3] &= ~(1<<(DAYSKY&7));
|
||
pskyoff[0] = 0; pskyoff[1] = 0; pskybits = 1;
|
||
}
|
||
else if (gotpic[NIGHTSKY>>3]&(1<<(NIGHTSKY&7)))
|
||
{
|
||
gotpic[NIGHTSKY>>3] &= ~(1<<(NIGHTSKY&7));
|
||
pskyoff[0] = 0; pskyoff[1] = 0; pskyoff[2] = 0; pskyoff[3] = 0;
|
||
pskyoff[4] = 0; pskyoff[5] = 0; pskyoff[6] = 0; pskyoff[7] = 0;
|
||
pskybits = 3;
|
||
}
|
||
|
||
|
||
//Over the shoulder mode
|
||
csect = cursectnum[snum];
|
||
if (cameradist >= 0)
|
||
{
|
||
cang += cameraang;
|
||
view(playersprite[snum],&cposx,&cposy,&cposz,&csect,cang,choriz);
|
||
}
|
||
|
||
//WARNING! Assuming (MIRRORLABEL&31) = 0 and MAXMIRRORS = 64
|
||
intptr = (long *)&gotpic[MIRRORLABEL>>3]; // CHECK!
|
||
if (intptr[0]|intptr[1])
|
||
for(i=MAXMIRRORS-1;i>=0;i--)
|
||
if (gotpic[(i+MIRRORLABEL)>>3]&(1<<(i&7)))
|
||
{
|
||
gotpic[(i+MIRRORLABEL)>>3] &= ~(1<<(i&7));
|
||
|
||
//Prepare drawrooms for drawing mirror and calculate reflected
|
||
//position into tposx, tposy, and tang (tposz == cposz)
|
||
//Must call preparemirror before drawrooms and
|
||
// completemirror after drawrooms
|
||
preparemirror(cposx,cposy,cposz,cang,choriz,
|
||
mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);
|
||
|
||
ovisibility = visibility;
|
||
oparallaxvisibility = parallaxvisibility;
|
||
visibility <<= 1;
|
||
parallaxvisibility <<= 1;
|
||
ptr = palookup[0]; palookup[0] = palookup[17]; palookup[17] = ptr;
|
||
|
||
drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]|MAXSECTORS);
|
||
for(j=0,tspr=&tsprite[0];j<spritesortcnt;j++,tspr++)
|
||
if ((tspr->cstat&48) == 0) tspr->cstat |= 4;
|
||
analyzesprites(tposx,tposy);
|
||
drawmasks();
|
||
|
||
ptr = palookup[0]; palookup[0] = palookup[17]; palookup[17] = ptr;
|
||
visibility = ovisibility;
|
||
parallaxvisibility = oparallaxvisibility;
|
||
|
||
completemirror(); //Reverse screen x-wise in this function
|
||
|
||
break;
|
||
}
|
||
|
||
if (cameradist < 0) sprite[playersprite[snum]].cstat |= 0x8000;
|
||
drawrooms(cposx,cposy,cposz,cang,choriz,csect);
|
||
sprite[playersprite[snum]].cstat &= ~0x8000;
|
||
analyzesprites(cposx,cposy);
|
||
drawmasks();
|
||
|
||
//Finish for screen rotation
|
||
if (getrendermode() == 0) { // JBF 20031220
|
||
if ((tiltlock) || (detailmode))
|
||
{
|
||
setviewback();
|
||
i = (tiltlock&511); if (i > 256) i = 512-i;
|
||
i = sintable[i+512]*8 + sintable[i]*5L;
|
||
if (detailmode == 0) i >>= 1;
|
||
rotatesprite(320<<15,200<<15,i,tiltlock+512,MAXTILES-2,0,0,2+4+64,windowx1,windowy1,windowx2,windowy2);
|
||
walock[MAXTILES-2] = 1;
|
||
}
|
||
}
|
||
|
||
if (((numgrabbers[screenpeek] > 0) || (nummissiles[screenpeek] > 0) || (numbombs[screenpeek] > 0)) && (cameradist < 0))
|
||
{
|
||
//Reset startdmost to bottom of screen
|
||
if ((windowx1 == 0) && (windowx2 == 319) && (yxaspect == 65536) && (tiltlock == 0))
|
||
{
|
||
x1 = 160L-(tilesizx[GUNONBOTTOM]>>1); y1 = windowy2+1;
|
||
for(i=0;i<tilesizx[GUNONBOTTOM];i++)
|
||
startdmost[i+x1] = y1;
|
||
}
|
||
rotatesprite(160<<16,184L<<16,65536,0,GUNONBOTTOM,sector[cursectnum[screenpeek]].floorshade,0,2,windowx1,windowy1,windowx2,windowy2);
|
||
}
|
||
|
||
if (cachecount != 0)
|
||
{
|
||
rotatesprite((320-16)<<16,16<<16,32768,0,BUILDDISK,0,0,2+64,windowx1,windowy1,windowx2,windowy2);
|
||
cachecount = 0;
|
||
}
|
||
|
||
if (lockclock < 384)
|
||
{
|
||
if (lockclock < 128)
|
||
rotatesprite(320<<15,200<<15,lockclock<<9,lockclock<<4,DEMOSIGN,(128-lockclock)>>2,0,1+2,windowx1,windowy1,windowx2,windowy2);
|
||
else if (lockclock < 256)
|
||
rotatesprite(320<<15,200<<15,65536,0,DEMOSIGN,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
||
else
|
||
rotatesprite(320<<15,200<<15,(384-lockclock)<<9,lockclock<<4,DEMOSIGN,(lockclock-256)>>2,0,1+2,windowx1,windowy1,windowx2,windowy2);
|
||
}
|
||
|
||
if (health[screenpeek] <= 0)
|
||
rotatesprite(320<<15,200<<15,(-health[screenpeek])<<11,(-health[screenpeek])<<5,NO,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
||
}
|
||
}
|
||
|
||
//Only animate lava if its picnum is on screen
|
||
//gotpic is a bit array where the tile number's bit is set
|
||
//whenever it is drawn (ceilings, walls, sprites, etc.)
|
||
if ((gotpic[SLIME>>3]&(1<<(SLIME&7))) > 0)
|
||
{
|
||
gotpic[SLIME>>3] &= ~(1<<(SLIME&7));
|
||
if (waloff[SLIME] != 0) {
|
||
movelava((char *)waloff[SLIME]);
|
||
invalidatetile(SLIME,0,1); // JBF 20031228
|
||
}
|
||
}
|
||
|
||
if ((show2dsector[cursectnum[snum]>>3]&(1<<(cursectnum[snum]&7))) == 0)
|
||
searchmap(cursectnum[snum]);
|
||
|
||
if (dimensionmode[snum] != 3)
|
||
{
|
||
//Move back pivot point
|
||
i = scale(czoom,screensize,320);
|
||
if (dimensionmode[snum] == 2)
|
||
{
|
||
clearview(0L); //Clear screen to specified color
|
||
drawmapview(cposx,cposy,i,cang);
|
||
}
|
||
drawoverheadmap(cposx,cposy,i,cang);
|
||
}
|
||
|
||
if (typemode != 0)
|
||
{
|
||
charsperline = 40;
|
||
//if (dimensionmode[snum] == 2) charsperline = 80;
|
||
|
||
for(i=0;i<=typemessageleng;i+=charsperline)
|
||
{
|
||
for(j=0;j<charsperline;j++)
|
||
tempbuf[j] = typemessage[i+j];
|
||
if (typemessageleng < i+charsperline)
|
||
{
|
||
tempbuf[(typemessageleng-i)] = '_';
|
||
tempbuf[(typemessageleng-i)+1] = 0;
|
||
}
|
||
else
|
||
tempbuf[charsperline] = 0;
|
||
//if (dimensionmode[snum] == 3)
|
||
printext256(0L,(i/charsperline)<<3,31/*183*/,-1,tempbuf,0);
|
||
//else
|
||
// printext16(0L,((i/charsperline)<<3)+(pageoffset/640),10,-1,tempbuf,0);
|
||
}
|
||
}
|
||
|
||
if (getmessageleng > 0)
|
||
{
|
||
charsperline = 40;
|
||
//if (dimensionmode[snum] == 2) charsperline = 80;
|
||
|
||
for(i=0;i<=getmessageleng;i+=charsperline)
|
||
{
|
||
for(j=0;j<charsperline;j++)
|
||
tempbuf[j] = getmessage[i+j];
|
||
if (getmessageleng < i+charsperline)
|
||
tempbuf[(getmessageleng-i)] = 0;
|
||
else
|
||
tempbuf[charsperline] = 0;
|
||
|
||
printext256(0L,((i/charsperline)<<3)+(ydim-32-8)-(((getmessageleng-1)/charsperline)<<3),31/*151*/,-1,tempbuf,0);
|
||
}
|
||
if (totalclock > getmessagetimeoff)
|
||
getmessageleng = 0;
|
||
}
|
||
if ((numplayers >= 2) && (screenpeek != myconnectindex))
|
||
{
|
||
j = 1;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
if (i == screenpeek) break;
|
||
j++;
|
||
}
|
||
Bsprintf(tempbuf,"(Player %ld's view)",j);
|
||
printext256((xdim>>1)-(Bstrlen(tempbuf)<<2),0,24,-1,tempbuf,0);
|
||
}
|
||
|
||
if (syncstat != 0) printext256(68L,84L,31,0,"OUT OF SYNC!",0);
|
||
if (syncstate != 0) printext256(68L,92L,31,0,"Missed Network packet!",0);
|
||
|
||
// //Uncomment this to test cache locks
|
||
//extern long cacnum;
|
||
//typedef struct { long *hand, leng; char *lock; } cactype;
|
||
//extern cactype cac[];
|
||
//
|
||
// j = 0;
|
||
// for(i=0;i<cacnum;i++)
|
||
// if ((*cac[i].lock) >= 200)
|
||
// {
|
||
// Bsprintf(tempbuf,"Locked- %ld: Leng:%ld, Lock:%ld",i,cac[i].leng,*cac[i].lock);
|
||
// printext256(0L,j,31,-1,tempbuf,1); j += 6;
|
||
// }
|
||
|
||
nextpage(); // send completed frame to display
|
||
|
||
while (totalclock >= ototalclock+(TIMERINTSPERSECOND/MOVESPERSECOND))
|
||
faketimerhandler();
|
||
|
||
if (keystatus[0x3f]) //F5
|
||
{
|
||
keystatus[0x3f] = 0;
|
||
detailmode ^= 1;
|
||
//setrendermode(3);
|
||
}
|
||
if (keystatus[0x58]) //F12
|
||
{
|
||
keystatus[0x58] = 0;
|
||
screencapture("captxxxx.tga",keystatus[0x2a]|keystatus[0x36]);
|
||
}
|
||
if (keystatus[0x3e]) //F4 - screen re-size
|
||
{
|
||
keystatus[0x3e] = 0;
|
||
|
||
if (keystatus[0x2a]|keystatus[0x36]) {
|
||
setgamemode(!fullscreen, xdim, ydim, bpp);
|
||
} else {
|
||
|
||
//cycle through all modes
|
||
j=-1;
|
||
|
||
// work out a mask to select the mode
|
||
for (i=0; i<validmodecnt; i++)
|
||
if ((validmode[i].xdim == xdim) &&
|
||
(validmode[i].ydim == ydim) &&
|
||
(validmode[i].fs == fullscreen) &&
|
||
(validmode[i].bpp == bpp))
|
||
{ j=i; break; }
|
||
|
||
for (k=0; k<validmodecnt; k++)
|
||
if (validmode[k].fs == fullscreen && validmode[k].bpp == bpp) break;
|
||
|
||
if (j==-1) j=k;
|
||
else {
|
||
j++;
|
||
if (j==validmodecnt) j=k;
|
||
}
|
||
setgamemode(fullscreen,validmode[j].xdim,validmode[j].ydim,bpp);
|
||
}
|
||
screensize = xdim+1;
|
||
|
||
Bsprintf(getmessage,"Video mode: %ld x %ld",xdim,ydim);
|
||
getmessageleng = Bstrlen(getmessage);
|
||
getmessagetimeoff = totalclock+120*5;
|
||
}
|
||
if (keystatus[0x57]) //F11 - brightness
|
||
{
|
||
keystatus[0x57] = 0;
|
||
brightness++;
|
||
if (brightness > 8) brightness = 0;
|
||
setbrightness(brightness,(char *)&palette[0],0);
|
||
}
|
||
|
||
if (option[4] == 0) //Single player only keys
|
||
{
|
||
if (keystatus[0xd2]) //Insert - Insert player
|
||
{
|
||
keystatus[0xd2] = 0;
|
||
if (numplayers < MAXPLAYERS)
|
||
{
|
||
connectpoint2[numplayers-1] = numplayers;
|
||
connectpoint2[numplayers] = -1;
|
||
|
||
movefifoend[numplayers] = movefifoend[0]; //HACK 01/05/2000
|
||
|
||
initplayersprite(numplayers);
|
||
|
||
clearallviews(0L); //Clear screen to specified color
|
||
|
||
numplayers++;
|
||
}
|
||
}
|
||
if (keystatus[0xd3]) //Delete - Delete player
|
||
{
|
||
keystatus[0xd3] = 0;
|
||
if (numplayers > 1)
|
||
{
|
||
numplayers--;
|
||
connectpoint2[numplayers-1] = -1;
|
||
|
||
deletesprite(playersprite[numplayers]);
|
||
playersprite[numplayers] = -1;
|
||
|
||
if (myconnectindex >= numplayers) myconnectindex = 0;
|
||
if (screenpeek >= numplayers) screenpeek = 0;
|
||
|
||
if (numplayers < 2)
|
||
setup3dscreen();
|
||
else
|
||
clearallviews(0L); //Clear screen to specified color
|
||
}
|
||
}
|
||
if (keystatus[0x46]) //Scroll Lock
|
||
{
|
||
keystatus[0x46] = 0;
|
||
|
||
myconnectindex = connectpoint2[myconnectindex];
|
||
if (myconnectindex < 0) myconnectindex = connecthead;
|
||
screenpeek = myconnectindex;
|
||
}
|
||
}
|
||
|
||
restoreinterpolations();
|
||
}
|
||
|
||
void movethings(void)
|
||
{
|
||
long i;
|
||
|
||
gotlastpacketclock = totalclock;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
copybufbyte(&ffsync[i],&baksync[movefifoend[i]][i],sizeof(input));
|
||
movefifoend[i] = ((movefifoend[i]+1)&(MOVEFIFOSIZ-1));
|
||
}
|
||
}
|
||
|
||
void fakedomovethings(void)
|
||
{
|
||
input *syn;
|
||
long i, j, k, doubvel, xvect, yvect, goalz;
|
||
short bakcstat;
|
||
|
||
syn = (input *)&baksync[fakemovefifoplc][myconnectindex];
|
||
|
||
omyx = myx;
|
||
omyy = myy;
|
||
omyz = myz;
|
||
omyang = myang;
|
||
omyhoriz = myhoriz;
|
||
|
||
bakcstat = sprite[playersprite[myconnectindex]].cstat;
|
||
sprite[playersprite[myconnectindex]].cstat &= ~0x101;
|
||
|
||
if ((syn->fvel|syn->svel) != 0)
|
||
{
|
||
doubvel = (TICSPERFRAME<<((syn->bits&256)>0));
|
||
|
||
xvect = 0, yvect = 0;
|
||
if (syn->fvel != 0)
|
||
{
|
||
xvect += ((((long)syn->fvel)*doubvel*(long)sintable[(myang+512)&2047])>>3);
|
||
yvect += ((((long)syn->fvel)*doubvel*(long)sintable[myang&2047])>>3);
|
||
}
|
||
if (syn->svel != 0)
|
||
{
|
||
xvect += ((((long)syn->svel)*doubvel*(long)sintable[myang&2047])>>3);
|
||
yvect += ((((long)syn->svel)*doubvel*(long)sintable[(myang+1536)&2047])>>3);
|
||
}
|
||
if (flytime[myconnectindex] > lockclock) { xvect += xvect; yvect += yvect; } // DOuble flying speed
|
||
clipmove(&myx,&myy,&myz,&mycursectnum,xvect,yvect,128L,4<<8,4<<8,CLIPMASK0);
|
||
}
|
||
|
||
pushmove(&myx,&myy,&myz,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0);
|
||
getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0);
|
||
|
||
if (syn->avel != 0) //ang += avel * constant
|
||
{ //ENGINE calculates avel for you
|
||
doubvel = TICSPERFRAME;
|
||
if ((syn->bits&256) > 0) //Lt. shift makes turn velocity 50% faster
|
||
doubvel += (TICSPERFRAME>>1);
|
||
myang += ((((long)syn->avel)*doubvel)>>4);
|
||
myang &= 2047;
|
||
}
|
||
|
||
if (((syn->bits&8) > 0) && (myhoriz > 100-(200>>1))) myhoriz -= 4; //-
|
||
if (((syn->bits&4) > 0) && (myhoriz < 100+(200>>1))) myhoriz += 4; //+
|
||
|
||
goalz = globloz-EYEHEIGHT;
|
||
if (sector[mycursectnum].lotag == 4) //slime sector
|
||
if ((globlohit&0xc000) != 49152) //You're not on a sprite
|
||
{
|
||
goalz = globloz-(8<<8);
|
||
if (myz >= goalz-(2<<8))
|
||
clipmove(&myx,&myy,&myz,&mycursectnum,-TICSPERFRAME<<14,-TICSPERFRAME<<14,128L,4<<8,4<<8,CLIPMASK0);
|
||
}
|
||
if (goalz < globhiz+(16<<8)) //ceiling&floor too close
|
||
goalz = ((globloz+globhiz)>>1);
|
||
|
||
if (health[myconnectindex] >= 0)
|
||
{
|
||
if ((syn->bits&1) > 0) //A (stand high)
|
||
{
|
||
if (flytime[myconnectindex] <= lockclock)
|
||
{
|
||
if (myz >= globloz-(32<<8))
|
||
{
|
||
goalz -= (16<<8);
|
||
if (syn->bits&256) goalz -= (24<<8);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
myzvel -= 192;
|
||
if (syn->bits&256) myzvel -= 192;
|
||
}
|
||
}
|
||
if ((syn->bits&2) > 0) //Z (stand low)
|
||
{
|
||
if (flytime[myconnectindex] <= lockclock)
|
||
{
|
||
goalz += (12<<8);
|
||
if (syn->bits&256) goalz += (12<<8);
|
||
}
|
||
else
|
||
{
|
||
myzvel += 192;
|
||
if (syn->bits&256) myzvel += 192;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (flytime[myconnectindex] <= lockclock)
|
||
{
|
||
if (myz < goalz)
|
||
myzvel += (TICSPERFRAME<<4);
|
||
else
|
||
myzvel = (((goalz-myz)*TICSPERFRAME)>>5);
|
||
}
|
||
else
|
||
{
|
||
myzvel -= (myzvel>>2);
|
||
myzvel -= ksgn(myzvel);
|
||
}
|
||
|
||
myz += myzvel;
|
||
if (myz > globloz-(4<<8)) myz = globloz-(4<<8), myzvel = 0;
|
||
if (myz < globhiz+(4<<8)) myz = globhiz+(4<<8), myzvel = 0;
|
||
|
||
sprite[playersprite[myconnectindex]].cstat = bakcstat;
|
||
|
||
myxbak[fakemovefifoplc] = myx;
|
||
myybak[fakemovefifoplc] = myy;
|
||
myzbak[fakemovefifoplc] = myz;
|
||
myangbak[fakemovefifoplc] = myang;
|
||
myhorizbak[fakemovefifoplc] = myhoriz;
|
||
fakemovefifoplc = (fakemovefifoplc+1)&(MOVEFIFOSIZ-1);
|
||
}
|
||
|
||
//Prediction correction
|
||
void fakedomovethingscorrect(void)
|
||
{
|
||
long i;
|
||
|
||
if ((networkmode == 0) && (myconnectindex == connecthead)) return;
|
||
|
||
i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
|
||
|
||
if ((posx[myconnectindex] == myxbak[i]) &&
|
||
(posy[myconnectindex] == myybak[i]) &&
|
||
(posz[myconnectindex] == myzbak[i]) &&
|
||
(horiz[myconnectindex] == myhorizbak[i]) &&
|
||
(ang[myconnectindex] == myangbak[i]))
|
||
return;
|
||
|
||
//Re-start fakedomovethings back to place of error
|
||
myx = omyx = posx[myconnectindex];
|
||
myy = omyy = posy[myconnectindex];
|
||
myz = omyz = posz[myconnectindex]; myzvel = hvel[myconnectindex];
|
||
myang = omyang = ang[myconnectindex];
|
||
mycursectnum = mycursectnum;
|
||
myhoriz = omyhoriz = horiz[myconnectindex];
|
||
|
||
fakemovefifoplc = movefifoplc;
|
||
while (fakemovefifoplc != movefifoend[myconnectindex]) fakedomovethings();
|
||
}
|
||
|
||
void domovethings(void)
|
||
{
|
||
short i, j, startwall, endwall;
|
||
spritetype *spr;
|
||
walltype *wal;
|
||
point3d *ospr;
|
||
|
||
nummoves++;
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
copybufbyte(&baksync[movefifoplc][i],&ssync[i],sizeof(input));
|
||
movefifoplc = ((movefifoplc+1)&(MOVEFIFOSIZ-1));
|
||
|
||
if (option[4] != 0)
|
||
{
|
||
syncval[syncvalhead] = (char)(randomseed&255);
|
||
syncvalhead = ((syncvalhead+1)&(MOVEFIFOSIZ-1));
|
||
}
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
oposx[i] = posx[i];
|
||
oposy[i] = posy[i];
|
||
oposz[i] = posz[i];
|
||
ohoriz[i] = horiz[i];
|
||
ozoom[i] = zoom[i];
|
||
oang[i] = ang[i];
|
||
}
|
||
|
||
for(i=NUMSTATS-1;i>=0;i--)
|
||
if (statrate[i] >= 0)
|
||
for(j=headspritestat[i];j>=0;j=nextspritestat[j])
|
||
if (((nummoves-j)&statrate[i]) == 0)
|
||
copybuf(&sprite[j].x,&osprite[j].x,3);
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
ocursectnum[i] = cursectnum[i];
|
||
|
||
updateinterpolations();
|
||
|
||
if ((numplayers <= 2) && (recstat == 1))
|
||
{
|
||
j = 0;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
copybufbyte(&ssync[i],&recsync[reccnt][j],sizeof(input));
|
||
j++;
|
||
}
|
||
reccnt++; if (reccnt > 16383) reccnt = 16383;
|
||
}
|
||
|
||
lockclock += TICSPERFRAME;
|
||
drawstatusflytime(screenpeek); // Andy did this
|
||
|
||
if (cameradist >= 0)
|
||
{
|
||
cameradist = min(cameradist+((totalclock-cameraclock)<<10),65536);
|
||
if (keystatus[0x52]) //0
|
||
cameraang -= ((totalclock-cameraclock)<<(2+(keystatus[0x2a]|keystatus[0x36])));
|
||
if (keystatus[0x53]) //.
|
||
cameraang += ((totalclock-cameraclock)<<(2+(keystatus[0x2a]|keystatus[0x36])));
|
||
cameraclock = totalclock;
|
||
}
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
processinput(i); //Move player
|
||
|
||
checktouchsprite(i,cursectnum[i]); //Pick up coins
|
||
startwall = sector[cursectnum[i]].wallptr;
|
||
endwall = startwall + sector[cursectnum[i]].wallnum;
|
||
for(j=startwall,wal=&wall[j];j<endwall;j++,wal++)
|
||
if (wal->nextsector >= 0) checktouchsprite(i,wal->nextsector);
|
||
}
|
||
|
||
doanimations();
|
||
tagcode(); //Door code, moving sector code, other stuff
|
||
statuslistcode(); //Monster / bullet code / explosions
|
||
|
||
fakedomovethingscorrect();
|
||
|
||
checkmasterslaveswitch();
|
||
}
|
||
|
||
void getinput(void)
|
||
{
|
||
char ch, keystate, *ptr;
|
||
long i, j, k;
|
||
long mousx, mousy, bstatus;
|
||
|
||
if (typemode == 0) //if normal game keys active
|
||
{
|
||
if (keystatus[keys[15]])
|
||
{
|
||
keystatus[keys[15]] = 0;
|
||
|
||
screenpeek = connectpoint2[screenpeek];
|
||
if (screenpeek < 0) screenpeek = connecthead;
|
||
drawstatusbar(screenpeek); // Andy did this
|
||
}
|
||
|
||
for(i=7;i>=0;i--)
|
||
if (keystatus[i+2])
|
||
{ keystatus[i+2] = 0; locselectedgun = i; break; }
|
||
}
|
||
|
||
|
||
//KEYTIMERSTUFF
|
||
if (!keystatus[keys[5]])
|
||
{
|
||
if (keystatus[keys[2]]) avel = max(avel-16*TICSPERFRAME,-128);
|
||
if (keystatus[keys[3]]) avel = min(avel+16*TICSPERFRAME,127);
|
||
}
|
||
else
|
||
{
|
||
if (keystatus[keys[2]]) svel = min(svel+8*TICSPERFRAME,127);
|
||
if (keystatus[keys[3]]) svel = max(svel-8*TICSPERFRAME,-128);
|
||
}
|
||
if (keystatus[keys[0]]) fvel = min(fvel+8*TICSPERFRAME,127);
|
||
if (keystatus[keys[1]]) fvel = max(fvel-8*TICSPERFRAME,-128);
|
||
if (keystatus[keys[12]]) svel = min(svel+8*TICSPERFRAME,127);
|
||
if (keystatus[keys[13]]) svel = max(svel-8*TICSPERFRAME,-128);
|
||
|
||
if (avel < 0) avel = min(avel+12*TICSPERFRAME,0);
|
||
if (avel > 0) avel = max(avel-12*TICSPERFRAME,0);
|
||
if (svel < 0) svel = min(svel+2*TICSPERFRAME,0);
|
||
if (svel > 0) svel = max(svel-2*TICSPERFRAME,0);
|
||
if (fvel < 0) fvel = min(fvel+2*TICSPERFRAME,0);
|
||
if (fvel > 0) fvel = max(fvel-2*TICSPERFRAME,0);
|
||
|
||
if ((option[4] == 0) && (numplayers >= 2))
|
||
{
|
||
if (!keystatus[0x4f])
|
||
{
|
||
if (keystatus[0x4b]) avel2 = max(avel2-16*TICSPERFRAME,-128);
|
||
if (keystatus[0x4d]) avel2 = min(avel2+16*TICSPERFRAME,127);
|
||
}
|
||
else
|
||
{
|
||
if (keystatus[0x4b]) svel2 = min(svel2+8*TICSPERFRAME,127);
|
||
if (keystatus[0x4d]) svel2 = max(svel2-8*TICSPERFRAME,-128);
|
||
}
|
||
if (keystatus[0x48]) fvel2 = min(fvel2+8*TICSPERFRAME,127);
|
||
if (keystatus[0x4c]) fvel2 = max(fvel2-8*TICSPERFRAME,-128);
|
||
|
||
if (avel2 < 0) avel2 = min(avel2+12*TICSPERFRAME,0);
|
||
if (avel2 > 0) avel2 = max(avel2-12*TICSPERFRAME,0);
|
||
if (svel2 < 0) svel2 = min(svel2+2*TICSPERFRAME,0);
|
||
if (svel2 > 0) svel2 = max(svel2-2*TICSPERFRAME,0);
|
||
if (fvel2 < 0) fvel2 = min(fvel2+2*TICSPERFRAME,0);
|
||
if (fvel2 > 0) fvel2 = max(fvel2-2*TICSPERFRAME,0);
|
||
}
|
||
|
||
oscreentilt = screentilt;
|
||
if (keystatus[0x1a]) screentilt += ((4*TICSPERFRAME)<<(keystatus[0x2a]|keystatus[0x36]));
|
||
if (keystatus[0x1b]) screentilt -= ((4*TICSPERFRAME)<<(keystatus[0x2a]|keystatus[0x36]));
|
||
|
||
i = (TICSPERFRAME<<1);
|
||
while ((screentilt != 0) && (i > 0))
|
||
{ screentilt = ((screentilt+ksgn(screentilt-1024))&2047); i--; }
|
||
if (keystatus[0x28]) screentilt = 1536;
|
||
|
||
|
||
loc.fvel = min(max(fvel,-128+8),127-8);
|
||
loc.svel = min(max(svel,-128+8),127-8);
|
||
loc.avel = min(max(avel,-128+16),127-16);
|
||
|
||
getmousevalues(&mousx,&mousy,&bstatus);
|
||
loc.avel = min(max(loc.avel+(mousx<<3),-128),127);
|
||
loc.fvel = min(max(loc.fvel-(mousy<<3),-128),127);
|
||
|
||
loc.bits = (locselectedgun<<13);
|
||
if (typemode == 0) //if normal game keys active
|
||
{
|
||
loc.bits |= (keystatus[0x32]<<9); //M (be master)
|
||
loc.bits |= ((keystatus[keys[14]]==1)<<12); //Map mode
|
||
}
|
||
loc.bits |= keystatus[keys[8]]; //Stand high
|
||
loc.bits |= (keystatus[keys[9]]<<1); //Stand low
|
||
loc.bits |= (keystatus[keys[16]]<<4); //Zoom in
|
||
loc.bits |= (keystatus[keys[17]]<<5); //Zoom out
|
||
loc.bits |= (keystatus[keys[4]]<<8); //Run
|
||
loc.bits |= (keystatus[keys[10]]<<2); //Look up
|
||
loc.bits |= (keystatus[keys[11]]<<3); //Look down
|
||
loc.bits |= ((keystatus[keys[7]]==1)<<10); //Space
|
||
loc.bits |= ((keystatus[keys[6]]==1)<<11); //Shoot
|
||
loc.bits |= (((bstatus&6)>(oldmousebstatus&6))<<10); //Space
|
||
loc.bits |= (((bstatus&1)>(oldmousebstatus&1))<<11); //Shoot
|
||
|
||
oldmousebstatus = bstatus;
|
||
if (((loc.bits&2048) > 0) && (locselectedgun == 0))
|
||
oldmousebstatus &= ~1; //Allow continous fire with mouse for chain gun
|
||
|
||
//PRIVATE KEYS:
|
||
/* if (keystatus[0xb7]) //Printscreen
|
||
{
|
||
keystatus[0xb7] = 0;
|
||
printscreeninterrupt();
|
||
}
|
||
*/
|
||
if (keystatus[0x2f]) //V
|
||
{
|
||
keystatus[0x2f] = 0;
|
||
if (cameradist < 0) cameradist = 0; else cameradist = -1;
|
||
cameraang = 0;
|
||
}
|
||
|
||
if (typemode == 0) //if normal game keys active
|
||
{
|
||
if (keystatus[0x19]) //P
|
||
{
|
||
keystatus[0x19] = 0;
|
||
parallaxtype++;
|
||
if (parallaxtype > 2) parallaxtype = 0;
|
||
}
|
||
if (keystatus[0x38]|keystatus[0xb8]) //ALT
|
||
{
|
||
if (keystatus[0x4a]) // Keypad -
|
||
visibility = min(visibility+(visibility>>3),16384);
|
||
if (keystatus[0x4e]) // Keypad +
|
||
visibility = max(visibility-(visibility>>3),128);
|
||
}
|
||
|
||
if (keystatus[keys[18]]) //Typing mode
|
||
{
|
||
keystatus[keys[18]] = 0;
|
||
typemode = 1;
|
||
bflushchars();
|
||
keyfifoplc = keyfifoend; //Reset keyboard fifo
|
||
}
|
||
}
|
||
else
|
||
{
|
||
while ((ch = bgetchar()))
|
||
{
|
||
if (ch == 8) //Backspace
|
||
{
|
||
if (typemessageleng == 0) { typemode = 0; break; }
|
||
typemessageleng--;
|
||
}
|
||
else if (ch == 9) // tab
|
||
{
|
||
keystatus[0xf] = 0;
|
||
typemode = 0;
|
||
break;
|
||
}
|
||
else if (ch == 13) //Either ENTER
|
||
{
|
||
keystatus[0x1c] = 0; keystatus[0x9c] = 0;
|
||
if (typemessageleng > 0)
|
||
{
|
||
packbuf[0] = 2; //Sending text is message type 4
|
||
for(j=typemessageleng-1;j>=0;j--)
|
||
packbuf[j+1] = typemessage[j];
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
if (i != myconnectindex)
|
||
sendpacket(i,packbuf,typemessageleng+1);
|
||
|
||
typemessageleng = 0;
|
||
}
|
||
typemode = 0;
|
||
break;
|
||
}
|
||
else if ((typemessageleng < 159) && (ch >= 32) && (ch < 128))
|
||
{
|
||
typemessage[typemessageleng++] = ch;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void initplayersprite(short snum)
|
||
{
|
||
long i;
|
||
|
||
if (playersprite[snum] >= 0) return;
|
||
|
||
spawnsprite(playersprite[snum],posx[snum],posy[snum],posz[snum]+EYEHEIGHT,
|
||
1+256,0,snum,32,64,64,0,0,PLAYER,ang[snum],0,0,0,snum+4096,
|
||
cursectnum[snum],8,0,0,0);
|
||
|
||
switch(snum)
|
||
{
|
||
case 1: for(i=0;i<32;i++) tempbuf[i+192] = i+128; break; //green->red
|
||
case 2: for(i=0;i<32;i++) tempbuf[i+192] = i+32; break; //green->blue
|
||
case 3: for(i=0;i<32;i++) tempbuf[i+192] = i+224; break; //green->pink
|
||
case 4: for(i=0;i<32;i++) tempbuf[i+192] = i+64; break; //green->brown
|
||
case 5: for(i=0;i<32;i++) tempbuf[i+192] = i+96; break;
|
||
case 6: for(i=0;i<32;i++) tempbuf[i+192] = i+160; break;
|
||
case 7: for(i=0;i<32;i++) tempbuf[i+192] = i+192; break;
|
||
default: for(i=0;i<256;i++) tempbuf[i] = i; break;
|
||
}
|
||
makepalookup(snum,tempbuf,0,0,0,1);
|
||
}
|
||
|
||
void playback(void)
|
||
{
|
||
long i, j, k;
|
||
|
||
ready2send = 0;
|
||
recstat = 0; i = reccnt;
|
||
while (!keystatus[1])
|
||
{
|
||
if (handleevents()) {
|
||
if (quitevent) {
|
||
keystatus[1] = 1;
|
||
quitevent = 0;
|
||
}
|
||
}
|
||
|
||
refreshaudio();
|
||
|
||
while (totalclock >= lockclock+TICSPERFRAME)
|
||
{
|
||
sampletimer();
|
||
if (i >= reccnt)
|
||
{
|
||
prepareboard(boardfilename);
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
initplayersprite((short)i);
|
||
totalclock = 0;
|
||
i = 0;
|
||
}
|
||
|
||
k = 0;
|
||
for(j=connecthead;j>=0;j=connectpoint2[j])
|
||
{
|
||
copybufbyte(&recsync[i][k],&ffsync[j],sizeof(input));
|
||
k++;
|
||
}
|
||
movethings(); domovethings();
|
||
i++;
|
||
}
|
||
drawscreen(screenpeek,(totalclock-gotlastpacketclock)*(65536/(TIMERINTSPERSECOND/MOVESPERSECOND)));
|
||
|
||
if (keystatus[keys[15]])
|
||
{
|
||
keystatus[keys[15]] = 0;
|
||
screenpeek = connectpoint2[screenpeek];
|
||
if (screenpeek < 0) screenpeek = connecthead;
|
||
drawstatusbar(screenpeek); // Andy did this
|
||
}
|
||
if (keystatus[keys[14]])
|
||
{
|
||
keystatus[keys[14]] = 0;
|
||
dimensionmode[screenpeek]++;
|
||
if (dimensionmode[screenpeek] > 3) dimensionmode[screenpeek] = 1;
|
||
}
|
||
}
|
||
|
||
musicoff();
|
||
uninitmultiplayers();
|
||
uninittimer();
|
||
uninitinput();
|
||
uninitengine();
|
||
uninitsb();
|
||
uninitgroupfile();
|
||
exit(0);
|
||
}
|
||
|
||
void setup3dscreen(void)
|
||
{
|
||
long i, dax, day, dax2, day2;
|
||
|
||
i = setgamemode(fullscreen,xdimgame,ydimgame,bppgame);
|
||
if (i < 0)
|
||
{
|
||
printf("Error setting video mode.\n");
|
||
sendlogoff();
|
||
musicoff();
|
||
uninitmultiplayers();
|
||
uninittimer();
|
||
uninitinput();
|
||
uninitengine();
|
||
uninitsb();
|
||
uninitgroupfile();
|
||
exit(0);
|
||
}
|
||
|
||
//Make that ugly pink into black in case it ever shows up!
|
||
i = 0L;
|
||
setpalette(255,1,(char *)&i);
|
||
//outp(0x3c8,255); outp(0x3c9,0); outp(0x3c9,0); outp(0x3c9,0);
|
||
|
||
screensize = xdim;
|
||
if (screensize > xdim)
|
||
{
|
||
dax = 0; day = 0;
|
||
dax2 = xdim-1; day2 = ydim-1;
|
||
}
|
||
else
|
||
{
|
||
dax = ((xdim-screensize)>>1);
|
||
dax2 = dax+screensize-1;
|
||
day = (((ydim-32)-scale(screensize,ydim-32,xdim))>>1);
|
||
day2 = day + scale(screensize,ydim-32,xdim)-1;
|
||
setview(dax,day,dax2,day2);
|
||
}
|
||
|
||
flushperms();
|
||
|
||
if (screensize < xdim)
|
||
drawtilebackground(0L,0L,BACKGROUND,8,0L,0L,xdim-1L,ydim-1L,0); //Draw background
|
||
|
||
if (screensize <= xdim)
|
||
{
|
||
rotatesprite((xdim-320)<<15,(ydim-32)<<16,65536L,0,STATUSBAR,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L);
|
||
i = ((xdim-320)>>1);
|
||
while (i >= 8) i -= 8, rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL8,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L);
|
||
if (i >= 4) i -= 4, rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL4,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L);
|
||
i = ((xdim-320)>>1)+320;
|
||
while (i <= xdim-8) rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL8,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L), i += 8;
|
||
if (i <= xdim-4) rotatesprite(i<<16,(ydim-32)<<16,65536L,0,STATUSBARFILL4,0,0,8+16+64+128,0L,0L,xdim-1L,ydim-1L), i += 4;
|
||
|
||
drawstatusbar(screenpeek); // Andy did this
|
||
}
|
||
}
|
||
|
||
void findrandomspot(long *x, long *y, short *sectnum)
|
||
{
|
||
short startwall, endwall, s, dasector;
|
||
long dax, day, daz, minx, maxx, miny, maxy, cnt;
|
||
|
||
for(cnt=256;cnt>=0;cnt--)
|
||
{
|
||
do
|
||
{
|
||
dasector = mulscale16(krand(),numsectors);
|
||
} while ((sector[dasector].ceilingz+(8<<8) >= sector[dasector].floorz) || ((sector[dasector].lotag|sector[dasector].hitag) != 0) || ((sector[dasector].floorstat&1) != 0));
|
||
|
||
startwall = sector[dasector].wallptr;
|
||
endwall = startwall+sector[dasector].wallnum;
|
||
if (endwall <= startwall) continue;
|
||
|
||
dax = 0L;
|
||
day = 0L;
|
||
minx = 0x7fffffff; maxx = 0x80000000;
|
||
miny = 0x7fffffff; maxy = 0x80000000;
|
||
|
||
for(s=startwall;s<endwall;s++)
|
||
{
|
||
dax += wall[s].x;
|
||
day += wall[s].y;
|
||
if (wall[s].x < minx) minx = wall[s].x;
|
||
if (wall[s].x > maxx) maxx = wall[s].x;
|
||
if (wall[s].y < miny) miny = wall[s].y;
|
||
if (wall[s].y > maxy) maxy = wall[s].y;
|
||
}
|
||
|
||
if ((maxx-minx <= 256) || (maxy-miny <= 256)) continue;
|
||
|
||
dax /= (endwall-startwall);
|
||
day /= (endwall-startwall);
|
||
|
||
if (inside(dax,day,dasector) == 0) continue;
|
||
|
||
daz = sector[dasector].floorz-(32<<8);
|
||
if (pushmove(&dax,&day,&daz,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue;
|
||
|
||
*x = dax; *y = day; *sectnum = dasector;
|
||
return;
|
||
}
|
||
}
|
||
|
||
void warp(long *x, long *y, long *z, short *daang, short *dasector)
|
||
{
|
||
short startwall, endwall, s;
|
||
long i, j, dax, day, ox, oy;
|
||
|
||
ox = *x; oy = *y;
|
||
|
||
for(i=0;i<warpsectorcnt;i++)
|
||
if (warpsectorlist[i] == *dasector)
|
||
{
|
||
j = sector[*dasector].hitag;
|
||
do
|
||
{
|
||
i++;
|
||
if (i >= warpsectorcnt) i = 0;
|
||
} while (sector[warpsectorlist[i]].hitag != j);
|
||
*dasector = warpsectorlist[i];
|
||
break;
|
||
}
|
||
|
||
//Find center of sector
|
||
startwall = sector[*dasector].wallptr;
|
||
endwall = startwall+sector[*dasector].wallnum;
|
||
dax = 0L, day = 0L;
|
||
for(s=startwall;s<endwall;s++)
|
||
{
|
||
dax += wall[s].x, day += wall[s].y;
|
||
if (wall[s].nextsector >= 0)
|
||
i = s;
|
||
}
|
||
*x = dax / (endwall-startwall);
|
||
*y = day / (endwall-startwall);
|
||
*z = sector[*dasector].floorz-(32<<8);
|
||
updatesector(*x,*y,dasector);
|
||
dax = ((wall[i].x+wall[wall[i].point2].x)>>1);
|
||
day = ((wall[i].y+wall[wall[i].point2].y)>>1);
|
||
*daang = getangle(dax-*x,day-*y);
|
||
|
||
wsayfollow("warp.wav",3072L+(krand()&127)-64,192L,&ox,&oy,0);
|
||
wsayfollow("warp.wav",4096L+(krand()&127)-64,256L,x,y,0);
|
||
}
|
||
|
||
void warpsprite(short spritenum)
|
||
{
|
||
short dasectnum;
|
||
|
||
dasectnum = sprite[spritenum].sectnum;
|
||
warp(&sprite[spritenum].x,&sprite[spritenum].y,&sprite[spritenum].z,
|
||
&sprite[spritenum].ang,&dasectnum);
|
||
|
||
copybuf(&sprite[spritenum].x,&osprite[spritenum].x,3);
|
||
changespritesect(spritenum,dasectnum);
|
||
|
||
show2dsprite[spritenum>>3] &= ~(1<<(spritenum&7));
|
||
if (show2dsector[dasectnum>>3]&(1<<(dasectnum&7)))
|
||
show2dsprite[spritenum>>3] |= (1<<(spritenum&7));
|
||
}
|
||
|
||
void initlava(void)
|
||
{
|
||
long x, y, z, r;
|
||
|
||
for(z=0;z<32;z++) lavaradcnt[z] = 0;
|
||
for(x=-16;x<=16;x++)
|
||
for(y=-16;y<=16;y++)
|
||
{
|
||
r = ksqrt(x*x + y*y);
|
||
lavaradx[r][lavaradcnt[r]] = x;
|
||
lavarady[r][lavaradcnt[r]] = y;
|
||
lavaradcnt[r]++;
|
||
}
|
||
|
||
for(z=0;z<16;z++)
|
||
lavadropsizlookup[z] = 8 / (ksqrt(z)+1);
|
||
|
||
for(z=0;z<LAVASIZ;z++)
|
||
lavainc[z] = klabs((((z^17)>>4)&7)-4)+12;
|
||
|
||
lavanumdrops = 0;
|
||
lavanumframes = 0;
|
||
}
|
||
|
||
#if defined(NOASM)
|
||
inline long addlava(long bx)
|
||
{
|
||
char *b = (char *)bx;
|
||
return b[-133] + b[-132] + b[-131] + b[1] + b[-1] + b[131] + b[132];
|
||
}
|
||
#elif defined(__WATCOMC__)
|
||
#pragma aux addlava =\
|
||
"mov al, byte ptr [ebx-133]",\
|
||
"mov dl, byte ptr [ebx-1]",\
|
||
"add al, byte ptr [ebx-132]",\
|
||
"add dl, byte ptr [ebx+131]",\
|
||
"add al, byte ptr [ebx-131]",\
|
||
"add dl, byte ptr [ebx+132]",\
|
||
"add al, byte ptr [ebx+1]",\
|
||
"add al, dl",\
|
||
parm [ebx]\
|
||
modify exact [eax edx]
|
||
long addlava(long);
|
||
#elif defined(_MSC_VER)
|
||
inline long addlava(long b)
|
||
{
|
||
_asm {
|
||
mov ebx, b
|
||
mov al, byte ptr [ebx-133]
|
||
mov dl, byte ptr [ebx-1]
|
||
add al, byte ptr [ebx-132]
|
||
add dl, byte ptr [ebx+131]
|
||
add al, byte ptr [ebx-131]
|
||
add dl, byte ptr [ebx+132]
|
||
add al, byte ptr [ebx+1]
|
||
add al, dl
|
||
}
|
||
}
|
||
#elif defined(__GNUC__) && defined(__i386__)
|
||
inline long addlava(long b)
|
||
{
|
||
long r;
|
||
__asm__ __volatile__ (
|
||
"movb -133(%%ebx), %%al\n\t"
|
||
"movb -1(%%ebx), %%dl\n\t"
|
||
"addb -132(%%ebx), %%al\n\t"
|
||
"addb 131(%%ebx), %%dl\n\t"
|
||
"addb -131(%%ebx), %%al\n\t"
|
||
"addb 132(%%ebx), %%dl\n\t"
|
||
"addb 1(%%ebx), %%al\n\t"
|
||
"addb %%dl, %%al"
|
||
: "=a" (r) : "b" (b)
|
||
: "dx"
|
||
);
|
||
return r;
|
||
}
|
||
#else
|
||
#error Unsupported compiler or architecture
|
||
#endif
|
||
|
||
void movelava(char *dapic)
|
||
{
|
||
long i, j, x, y, z, zz, dalavadropsiz, dadropsizlookup;
|
||
long dalavax, dalavay, *ptr, *ptr2;
|
||
|
||
for(z=min(LAVAMAXDROPS-lavanumdrops-1,3);z>=0;z--)
|
||
{
|
||
lavadropx[lavanumdrops] = (Brand()&(LAVASIZ-1));
|
||
lavadropy[lavanumdrops] = (Brand()&(LAVASIZ-1));
|
||
lavadropsiz[lavanumdrops] = 1;
|
||
lavanumdrops++;
|
||
}
|
||
|
||
for(z=lavanumdrops-1;z>=0;z--)
|
||
{
|
||
dadropsizlookup = lavadropsizlookup[lavadropsiz[z]]*(((z&1)<<1)-1);
|
||
dalavadropsiz = lavadropsiz[z];
|
||
dalavax = lavadropx[z]; dalavay = lavadropy[z];
|
||
for(zz=lavaradcnt[lavadropsiz[z]]-1;zz>=0;zz--)
|
||
{
|
||
i = (((lavaradx[dalavadropsiz][zz]+dalavax)&(LAVASIZ-1))<<LAVALOGSIZ);
|
||
i += ((lavarady[dalavadropsiz][zz]+dalavay)&(LAVASIZ-1));
|
||
dapic[i] += dadropsizlookup;
|
||
if (dapic[i] < 192) dapic[i] = 192;
|
||
}
|
||
|
||
lavadropsiz[z]++;
|
||
if (lavadropsiz[z] > 10)
|
||
{
|
||
lavanumdrops--;
|
||
lavadropx[z] = lavadropx[lavanumdrops];
|
||
lavadropy[z] = lavadropy[lavanumdrops];
|
||
lavadropsiz[z] = lavadropsiz[lavanumdrops];
|
||
}
|
||
}
|
||
|
||
//Back up dapic with 1 pixel extra on each boundary
|
||
//(to prevent anding for wrap-around)
|
||
ptr = (long *)dapic;
|
||
ptr2 = (long *)((LAVASIZ+4)+1+((long)lavabakpic));
|
||
for(x=0;x<LAVASIZ;x++)
|
||
{
|
||
for(y=(LAVASIZ>>2);y>0;y--) *ptr2++ = ((*ptr++)&0x1f1f1f1f);
|
||
ptr2++;
|
||
}
|
||
for(y=0;y<LAVASIZ;y++)
|
||
{
|
||
lavabakpic[y+1] = (dapic[y+((LAVASIZ-1)<<LAVALOGSIZ)]&31);
|
||
lavabakpic[y+1+(LAVASIZ+1)*(LAVASIZ+4)] = (dapic[y]&31);
|
||
}
|
||
for(x=0;x<LAVASIZ;x++)
|
||
{
|
||
lavabakpic[(x+1)*(LAVASIZ+4)] = (dapic[(x<<LAVALOGSIZ)+(LAVASIZ-1)]&31);
|
||
lavabakpic[(x+1)*(LAVASIZ+4)+(LAVASIZ+1)] = (dapic[x<<LAVALOGSIZ]&31);
|
||
}
|
||
lavabakpic[0] = (dapic[LAVASIZ*LAVASIZ-1]&31);
|
||
lavabakpic[LAVASIZ+1] = (dapic[LAVASIZ*(LAVASIZ-1)]&31);
|
||
lavabakpic[(LAVASIZ+4)*(LAVASIZ+1)] = (dapic[LAVASIZ-1]&31);
|
||
lavabakpic[(LAVASIZ+4)*(LAVASIZ+2)-1] = (dapic[0]&31);
|
||
|
||
ptr = (long *)dapic;
|
||
for(x=0;x<LAVASIZ;x++)
|
||
{
|
||
i = (long)&lavabakpic[(x+1)*(LAVASIZ+4)+1];
|
||
j = i+LAVASIZ;
|
||
for(y=i;y<j;y+=4)
|
||
{
|
||
*ptr++ = ((addlava(y+0)&0xf8)>>3)+
|
||
((addlava(y+1)&0xf8)<<5)+
|
||
((addlava(y+2)&0xf8)<<13)+
|
||
((addlava(y+3)&0xf8)<<21)+
|
||
0xc2c2c2c2;
|
||
}
|
||
}
|
||
|
||
lavanumframes++;
|
||
}
|
||
|
||
void doanimations(void)
|
||
{
|
||
long i, j;
|
||
|
||
for(i=animatecnt-1;i>=0;i--)
|
||
{
|
||
j = *animateptr[i];
|
||
|
||
if (j < animategoal[i])
|
||
j = min(j+animatevel[i]*TICSPERFRAME,animategoal[i]);
|
||
else
|
||
j = max(j-animatevel[i]*TICSPERFRAME,animategoal[i]);
|
||
animatevel[i] += animateacc[i];
|
||
|
||
*animateptr[i] = j;
|
||
|
||
if (j == animategoal[i])
|
||
{
|
||
animatecnt--;
|
||
if (i != animatecnt)
|
||
{
|
||
stopinterpolation(animateptr[i]);
|
||
animateptr[i] = animateptr[animatecnt];
|
||
animategoal[i] = animategoal[animatecnt];
|
||
animatevel[i] = animatevel[animatecnt];
|
||
animateacc[i] = animateacc[animatecnt];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
long getanimationgoal(long animptr)
|
||
{
|
||
long i;
|
||
|
||
for(i=animatecnt-1;i>=0;i--)
|
||
if ((long *)animptr == animateptr[i]) return(i);
|
||
return(-1);
|
||
}
|
||
|
||
long setanimation(long *animptr, long thegoal, long thevel, long theacc)
|
||
{
|
||
long i, j;
|
||
|
||
if (animatecnt >= MAXANIMATES) return(-1);
|
||
|
||
j = animatecnt;
|
||
for(i=animatecnt-1;i>=0;i--)
|
||
if (animptr == animateptr[i])
|
||
{ j = i; break; }
|
||
|
||
setinterpolation(animptr);
|
||
|
||
animateptr[j] = animptr;
|
||
animategoal[j] = thegoal;
|
||
animatevel[j] = thevel;
|
||
animateacc[j] = theacc;
|
||
if (j == animatecnt) animatecnt++;
|
||
return(j);
|
||
}
|
||
|
||
void checkmasterslaveswitch(void)
|
||
{
|
||
long i, j;
|
||
|
||
if (option[4] == 0) return;
|
||
|
||
j = 0;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
if (ssync[i].bits&512) j++;
|
||
if (j != 1) return;
|
||
|
||
i = connecthead;
|
||
for(j=connectpoint2[i];j>=0;j=connectpoint2[j])
|
||
{
|
||
if (ssync[j].bits&512)
|
||
{
|
||
connectpoint2[i] = connectpoint2[j];
|
||
connectpoint2[j] = connecthead;
|
||
connecthead = (short)j;
|
||
|
||
oloc.fvel = loc.fvel+1;
|
||
oloc.svel = loc.svel+1;
|
||
oloc.avel = loc.avel+1;
|
||
oloc.bits = loc.bits+1;
|
||
for(i=0;i<MAXPLAYERS;i++)
|
||
{
|
||
osync[i].fvel = ffsync[i].fvel+1;
|
||
osync[i].svel = ffsync[i].svel+1;
|
||
osync[i].avel = ffsync[i].avel+1;
|
||
osync[i].bits = ffsync[i].bits+1;
|
||
}
|
||
|
||
syncvalhead = othersyncvalhead = syncvaltail = 0L;
|
||
totalclock = ototalclock = gotlastpacketclock = lockclock;
|
||
|
||
j = 1;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
if (myconnectindex == i) break;
|
||
j++;
|
||
}
|
||
if (j == 1)
|
||
Bstrcpy(getmessage,"Player 1 (Master)");
|
||
else
|
||
Bsprintf(getmessage,"Player %ld (Slave)",j);
|
||
getmessageleng = Bstrlen(getmessage);
|
||
getmessagetimeoff = totalclock+120;
|
||
|
||
return;
|
||
}
|
||
i = j;
|
||
}
|
||
}
|
||
|
||
|
||
long testneighborsectors(short sect1, short sect2)
|
||
{
|
||
short i, startwall, num1, num2;
|
||
|
||
num1 = sector[sect1].wallnum;
|
||
num2 = sector[sect2].wallnum;
|
||
if (num1 < num2) //Traverse walls of sector with fewest walls (for speed)
|
||
{
|
||
startwall = sector[sect1].wallptr;
|
||
for(i=num1-1;i>=0;i--)
|
||
if (wall[i+startwall].nextsector == sect2)
|
||
return(1);
|
||
}
|
||
else
|
||
{
|
||
startwall = sector[sect2].wallptr;
|
||
for(i=num2-1;i>=0;i--)
|
||
if (wall[i+startwall].nextsector == sect1)
|
||
return(1);
|
||
}
|
||
return(0);
|
||
}
|
||
|
||
long loadgame(void)
|
||
{
|
||
long i;
|
||
long fil;
|
||
|
||
if ((fil = kopen4load("save0000.gam",0)) == -1) return(-1);
|
||
|
||
kdfread(&numplayers,4,1,fil);
|
||
kdfread(&myconnectindex,4,1,fil);
|
||
kdfread(&connecthead,4,1,fil);
|
||
kdfread(connectpoint2,4,MAXPLAYERS,fil);
|
||
|
||
//Make sure palookups get set, sprites will get overwritten later
|
||
for(i=connecthead;i>=0;i=connectpoint2[i]) initplayersprite((short)i);
|
||
|
||
kdfread(posx,4,MAXPLAYERS,fil);
|
||
kdfread(posy,4,MAXPLAYERS,fil);
|
||
kdfread(posz,4,MAXPLAYERS,fil);
|
||
kdfread(horiz,4,MAXPLAYERS,fil);
|
||
kdfread(zoom,4,MAXPLAYERS,fil);
|
||
kdfread(hvel,4,MAXPLAYERS,fil);
|
||
kdfread(ang,2,MAXPLAYERS,fil);
|
||
kdfread(cursectnum,2,MAXPLAYERS,fil);
|
||
kdfread(ocursectnum,2,MAXPLAYERS,fil);
|
||
kdfread(playersprite,2,MAXPLAYERS,fil);
|
||
kdfread(deaths,2,MAXPLAYERS,fil);
|
||
kdfread(lastchaingun,4,MAXPLAYERS,fil);
|
||
kdfread(health,4,MAXPLAYERS,fil);
|
||
kdfread(numgrabbers,2,MAXPLAYERS,fil);
|
||
kdfread(nummissiles,2,MAXPLAYERS,fil);
|
||
kdfread(numbombs,2,MAXPLAYERS,fil);
|
||
kdfread(flytime,4,MAXPLAYERS,fil);
|
||
kdfread(oflags,2,MAXPLAYERS,fil);
|
||
kdfread(dimensionmode,1,MAXPLAYERS,fil);
|
||
kdfread(revolvedoorstat,1,MAXPLAYERS,fil);
|
||
kdfread(revolvedoorang,2,MAXPLAYERS,fil);
|
||
kdfread(revolvedoorrotang,2,MAXPLAYERS,fil);
|
||
kdfread(revolvedoorx,4,MAXPLAYERS,fil);
|
||
kdfread(revolvedoory,4,MAXPLAYERS,fil);
|
||
|
||
kdfread(&numsectors,2,1,fil);
|
||
kdfread(sector,sizeof(sectortype),numsectors,fil);
|
||
kdfread(&numwalls,2,1,fil);
|
||
kdfread(wall,sizeof(walltype),numwalls,fil);
|
||
//Store all sprites (even holes) to preserve indeces
|
||
kdfread(sprite,sizeof(spritetype),MAXSPRITES,fil);
|
||
kdfread(headspritesect,2,MAXSECTORS+1,fil);
|
||
kdfread(prevspritesect,2,MAXSPRITES,fil);
|
||
kdfread(nextspritesect,2,MAXSPRITES,fil);
|
||
kdfread(headspritestat,2,MAXSTATUS+1,fil);
|
||
kdfread(prevspritestat,2,MAXSPRITES,fil);
|
||
kdfread(nextspritestat,2,MAXSPRITES,fil);
|
||
|
||
kdfread(&fvel,4,1,fil);
|
||
kdfread(&svel,4,1,fil);
|
||
kdfread(&avel,4,1,fil);
|
||
|
||
kdfread(&locselectedgun,4,1,fil);
|
||
kdfread(&loc.fvel,1,1,fil);
|
||
kdfread(&oloc.fvel,1,1,fil);
|
||
kdfread(&loc.svel,1,1,fil);
|
||
kdfread(&oloc.svel,1,1,fil);
|
||
kdfread(&loc.avel,1,1,fil);
|
||
kdfread(&oloc.avel,1,1,fil);
|
||
kdfread(&loc.bits,2,1,fil);
|
||
kdfread(&oloc.bits,2,1,fil);
|
||
|
||
kdfread(&locselectedgun2,4,1,fil);
|
||
kdfread(&loc2.fvel,sizeof(input),1,fil);
|
||
|
||
kdfread(ssync,sizeof(input),MAXPLAYERS,fil);
|
||
kdfread(osync,sizeof(input),MAXPLAYERS,fil);
|
||
|
||
kdfread(boardfilename,1,80,fil);
|
||
kdfread(&screenpeek,2,1,fil);
|
||
kdfread(&oldmousebstatus,2,1,fil);
|
||
kdfread(&brightness,2,1,fil);
|
||
kdfread(&neartagsector,2,1,fil);
|
||
kdfread(&neartagwall,2,1,fil);
|
||
kdfread(&neartagsprite,2,1,fil);
|
||
kdfread(&lockclock,4,1,fil);
|
||
kdfread(&neartagdist,4,1,fil);
|
||
kdfread(&neartaghitdist,4,1,fil);
|
||
|
||
kdfread(turnspritelist,2,16,fil);
|
||
kdfread(&turnspritecnt,2,1,fil);
|
||
kdfread(warpsectorlist,2,16,fil);
|
||
kdfread(&warpsectorcnt,2,1,fil);
|
||
kdfread(xpanningsectorlist,2,16,fil);
|
||
kdfread(&xpanningsectorcnt,2,1,fil);
|
||
kdfread(ypanningwalllist,2,64,fil);
|
||
kdfread(&ypanningwallcnt,2,1,fil);
|
||
kdfread(floorpanninglist,2,64,fil);
|
||
kdfread(&floorpanningcnt,2,1,fil);
|
||
kdfread(dragsectorlist,2,16,fil);
|
||
kdfread(dragxdir,2,16,fil);
|
||
kdfread(dragydir,2,16,fil);
|
||
kdfread(&dragsectorcnt,2,1,fil);
|
||
kdfread(dragx1,4,16,fil);
|
||
kdfread(dragy1,4,16,fil);
|
||
kdfread(dragx2,4,16,fil);
|
||
kdfread(dragy2,4,16,fil);
|
||
kdfread(dragfloorz,4,16,fil);
|
||
kdfread(&swingcnt,2,1,fil);
|
||
kdfread(swingwall,2,32*5,fil);
|
||
kdfread(swingsector,2,32,fil);
|
||
kdfread(swingangopen,2,32,fil);
|
||
kdfread(swingangclosed,2,32,fil);
|
||
kdfread(swingangopendir,2,32,fil);
|
||
kdfread(swingang,2,32,fil);
|
||
kdfread(swinganginc,2,32,fil);
|
||
kdfread(swingx,4,32*8,fil);
|
||
kdfread(swingy,4,32*8,fil);
|
||
kdfread(revolvesector,2,4,fil);
|
||
kdfread(revolveang,2,4,fil);
|
||
kdfread(&revolvecnt,2,1,fil);
|
||
kdfread(revolvex,4,4*16,fil);
|
||
kdfread(revolvey,4,4*16,fil);
|
||
kdfread(revolvepivotx,4,4,fil);
|
||
kdfread(revolvepivoty,4,4,fil);
|
||
kdfread(subwaytracksector,2,4*128,fil);
|
||
kdfread(subwaynumsectors,2,4,fil);
|
||
kdfread(&subwaytrackcnt,2,1,fil);
|
||
kdfread(subwaystop,4,4*8,fil);
|
||
kdfread(subwaystopcnt,4,4,fil);
|
||
kdfread(subwaytrackx1,4,4,fil);
|
||
kdfread(subwaytracky1,4,4,fil);
|
||
kdfread(subwaytrackx2,4,4,fil);
|
||
kdfread(subwaytracky2,4,4,fil);
|
||
kdfread(subwayx,4,4,fil);
|
||
kdfread(subwaygoalstop,4,4,fil);
|
||
kdfread(subwayvel,4,4,fil);
|
||
kdfread(subwaypausetime,4,4,fil);
|
||
kdfread(waterfountainwall,2,MAXPLAYERS,fil);
|
||
kdfread(waterfountaincnt,2,MAXPLAYERS,fil);
|
||
kdfread(slimesoundcnt,2,MAXPLAYERS,fil);
|
||
|
||
//Warning: only works if all pointers are in sector structures!
|
||
kdfread(animateptr,4,MAXANIMATES,fil);
|
||
for(i=MAXANIMATES-1;i>=0;i--)
|
||
animateptr[i] = (long *)(animateptr[i]+((long)sector));
|
||
|
||
kdfread(animategoal,4,MAXANIMATES,fil);
|
||
kdfread(animatevel,4,MAXANIMATES,fil);
|
||
kdfread(animateacc,4,MAXANIMATES,fil);
|
||
kdfread(&animatecnt,4,1,fil);
|
||
|
||
kdfread(&totalclock,4,1,fil);
|
||
kdfread(&numframes,4,1,fil);
|
||
kdfread(&randomseed,4,1,fil);
|
||
kdfread(&numpalookups,2,1,fil);
|
||
|
||
kdfread(&visibility,4,1,fil);
|
||
kdfread(¶llaxvisibility,4,1,fil);
|
||
kdfread(¶llaxtype,1,1,fil);
|
||
kdfread(¶llaxyoffs,4,1,fil);
|
||
kdfread(pskyoff,2,MAXPSKYTILES,fil);
|
||
kdfread(&pskybits,2,1,fil);
|
||
|
||
kdfread(&mirrorcnt,2,1,fil);
|
||
kdfread(mirrorwall,2,mirrorcnt,fil);
|
||
kdfread(mirrorsector,2,mirrorcnt,fil);
|
||
|
||
//I should save off interpolation list, but they're pointers :(
|
||
numinterpolations = 0;
|
||
startofdynamicinterpolations = 0;
|
||
|
||
kclose(fil);
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i]) initplayersprite((short)i);
|
||
|
||
totalclock = lockclock;
|
||
ototalclock = lockclock;
|
||
|
||
Bstrcpy(getmessage,"Game loaded.");
|
||
getmessageleng = Bstrlen(getmessage);
|
||
getmessagetimeoff = totalclock+360+(getmessageleng<<4);
|
||
return(0);
|
||
}
|
||
|
||
long savegame(void)
|
||
{
|
||
long i;
|
||
BFILE *fil;
|
||
|
||
if ((fil = Bfopen("save0000.gam","wb")) == 0) return(-1);
|
||
|
||
dfwrite(&numplayers,4,1,fil);
|
||
dfwrite(&myconnectindex,4,1,fil);
|
||
dfwrite(&connecthead,4,1,fil);
|
||
dfwrite(connectpoint2,4,MAXPLAYERS,fil);
|
||
|
||
dfwrite(posx,4,MAXPLAYERS,fil);
|
||
dfwrite(posy,4,MAXPLAYERS,fil);
|
||
dfwrite(posz,4,MAXPLAYERS,fil);
|
||
dfwrite(horiz,4,MAXPLAYERS,fil);
|
||
dfwrite(zoom,4,MAXPLAYERS,fil);
|
||
dfwrite(hvel,4,MAXPLAYERS,fil);
|
||
dfwrite(ang,2,MAXPLAYERS,fil);
|
||
dfwrite(cursectnum,2,MAXPLAYERS,fil);
|
||
dfwrite(ocursectnum,2,MAXPLAYERS,fil);
|
||
dfwrite(playersprite,2,MAXPLAYERS,fil);
|
||
dfwrite(deaths,2,MAXPLAYERS,fil);
|
||
dfwrite(lastchaingun,4,MAXPLAYERS,fil);
|
||
dfwrite(health,4,MAXPLAYERS,fil);
|
||
dfwrite(numgrabbers,2,MAXPLAYERS,fil);
|
||
dfwrite(nummissiles,2,MAXPLAYERS,fil);
|
||
dfwrite(numbombs,2,MAXPLAYERS,fil);
|
||
dfwrite(flytime,4,MAXPLAYERS,fil);
|
||
dfwrite(oflags,2,MAXPLAYERS,fil);
|
||
dfwrite(dimensionmode,1,MAXPLAYERS,fil);
|
||
dfwrite(revolvedoorstat,1,MAXPLAYERS,fil);
|
||
dfwrite(revolvedoorang,2,MAXPLAYERS,fil);
|
||
dfwrite(revolvedoorrotang,2,MAXPLAYERS,fil);
|
||
dfwrite(revolvedoorx,4,MAXPLAYERS,fil);
|
||
dfwrite(revolvedoory,4,MAXPLAYERS,fil);
|
||
|
||
dfwrite(&numsectors,2,1,fil);
|
||
dfwrite(sector,sizeof(sectortype),numsectors,fil);
|
||
dfwrite(&numwalls,2,1,fil);
|
||
dfwrite(wall,sizeof(walltype),numwalls,fil);
|
||
//Store all sprites (even holes) to preserve indeces
|
||
dfwrite(sprite,sizeof(spritetype),MAXSPRITES,fil);
|
||
dfwrite(headspritesect,2,MAXSECTORS+1,fil);
|
||
dfwrite(prevspritesect,2,MAXSPRITES,fil);
|
||
dfwrite(nextspritesect,2,MAXSPRITES,fil);
|
||
dfwrite(headspritestat,2,MAXSTATUS+1,fil);
|
||
dfwrite(prevspritestat,2,MAXSPRITES,fil);
|
||
dfwrite(nextspritestat,2,MAXSPRITES,fil);
|
||
|
||
dfwrite(&fvel,4,1,fil);
|
||
dfwrite(&svel,4,1,fil);
|
||
dfwrite(&avel,4,1,fil);
|
||
|
||
dfwrite(&locselectedgun,4,1,fil);
|
||
dfwrite(&loc.fvel,1,1,fil);
|
||
dfwrite(&oloc.fvel,1,1,fil);
|
||
dfwrite(&loc.svel,1,1,fil);
|
||
dfwrite(&oloc.svel,1,1,fil);
|
||
dfwrite(&loc.avel,1,1,fil);
|
||
dfwrite(&oloc.avel,1,1,fil);
|
||
dfwrite(&loc.bits,2,1,fil);
|
||
dfwrite(&oloc.bits,2,1,fil);
|
||
|
||
dfwrite(&locselectedgun2,4,1,fil);
|
||
dfwrite(&loc2.fvel,sizeof(input),1,fil);
|
||
|
||
dfwrite(ssync,sizeof(input),MAXPLAYERS,fil);
|
||
dfwrite(osync,sizeof(input),MAXPLAYERS,fil);
|
||
|
||
dfwrite(boardfilename,1,80,fil);
|
||
dfwrite(&screenpeek,2,1,fil);
|
||
dfwrite(&oldmousebstatus,2,1,fil);
|
||
dfwrite(&brightness,2,1,fil);
|
||
dfwrite(&neartagsector,2,1,fil);
|
||
dfwrite(&neartagwall,2,1,fil);
|
||
dfwrite(&neartagsprite,2,1,fil);
|
||
dfwrite(&lockclock,4,1,fil);
|
||
dfwrite(&neartagdist,4,1,fil);
|
||
dfwrite(&neartaghitdist,4,1,fil);
|
||
|
||
dfwrite(turnspritelist,2,16,fil);
|
||
dfwrite(&turnspritecnt,2,1,fil);
|
||
dfwrite(warpsectorlist,2,16,fil);
|
||
dfwrite(&warpsectorcnt,2,1,fil);
|
||
dfwrite(xpanningsectorlist,2,16,fil);
|
||
dfwrite(&xpanningsectorcnt,2,1,fil);
|
||
dfwrite(ypanningwalllist,2,64,fil);
|
||
dfwrite(&ypanningwallcnt,2,1,fil);
|
||
dfwrite(floorpanninglist,2,64,fil);
|
||
dfwrite(&floorpanningcnt,2,1,fil);
|
||
dfwrite(dragsectorlist,2,16,fil);
|
||
dfwrite(dragxdir,2,16,fil);
|
||
dfwrite(dragydir,2,16,fil);
|
||
dfwrite(&dragsectorcnt,2,1,fil);
|
||
dfwrite(dragx1,4,16,fil);
|
||
dfwrite(dragy1,4,16,fil);
|
||
dfwrite(dragx2,4,16,fil);
|
||
dfwrite(dragy2,4,16,fil);
|
||
dfwrite(dragfloorz,4,16,fil);
|
||
dfwrite(&swingcnt,2,1,fil);
|
||
dfwrite(swingwall,2,32*5,fil);
|
||
dfwrite(swingsector,2,32,fil);
|
||
dfwrite(swingangopen,2,32,fil);
|
||
dfwrite(swingangclosed,2,32,fil);
|
||
dfwrite(swingangopendir,2,32,fil);
|
||
dfwrite(swingang,2,32,fil);
|
||
dfwrite(swinganginc,2,32,fil);
|
||
dfwrite(swingx,4,32*8,fil);
|
||
dfwrite(swingy,4,32*8,fil);
|
||
dfwrite(revolvesector,2,4,fil);
|
||
dfwrite(revolveang,2,4,fil);
|
||
dfwrite(&revolvecnt,2,1,fil);
|
||
dfwrite(revolvex,4,4*16,fil);
|
||
dfwrite(revolvey,4,4*16,fil);
|
||
dfwrite(revolvepivotx,4,4,fil);
|
||
dfwrite(revolvepivoty,4,4,fil);
|
||
dfwrite(subwaytracksector,2,4*128,fil);
|
||
dfwrite(subwaynumsectors,2,4,fil);
|
||
dfwrite(&subwaytrackcnt,2,1,fil);
|
||
dfwrite(subwaystop,4,4*8,fil);
|
||
dfwrite(subwaystopcnt,4,4,fil);
|
||
dfwrite(subwaytrackx1,4,4,fil);
|
||
dfwrite(subwaytracky1,4,4,fil);
|
||
dfwrite(subwaytrackx2,4,4,fil);
|
||
dfwrite(subwaytracky2,4,4,fil);
|
||
dfwrite(subwayx,4,4,fil);
|
||
dfwrite(subwaygoalstop,4,4,fil);
|
||
dfwrite(subwayvel,4,4,fil);
|
||
dfwrite(subwaypausetime,4,4,fil);
|
||
dfwrite(waterfountainwall,2,MAXPLAYERS,fil);
|
||
dfwrite(waterfountaincnt,2,MAXPLAYERS,fil);
|
||
dfwrite(slimesoundcnt,2,MAXPLAYERS,fil);
|
||
|
||
//Warning: only works if all pointers are in sector structures!
|
||
for(i=MAXANIMATES-1;i>=0;i--)
|
||
animateptr[i] = (long *)(animateptr[i]-((long)sector));
|
||
dfwrite(animateptr,4,MAXANIMATES,fil);
|
||
for(i=MAXANIMATES-1;i>=0;i--)
|
||
animateptr[i] = (long *)(animateptr[i]+((long)sector));
|
||
|
||
dfwrite(animategoal,4,MAXANIMATES,fil);
|
||
dfwrite(animatevel,4,MAXANIMATES,fil);
|
||
dfwrite(animateacc,4,MAXANIMATES,fil);
|
||
dfwrite(&animatecnt,4,1,fil);
|
||
|
||
dfwrite(&totalclock,4,1,fil);
|
||
dfwrite(&numframes,4,1,fil);
|
||
dfwrite(&randomseed,4,1,fil);
|
||
dfwrite(&numpalookups,2,1,fil);
|
||
|
||
dfwrite(&visibility,4,1,fil);
|
||
dfwrite(¶llaxvisibility,4,1,fil);
|
||
dfwrite(¶llaxtype,1,1,fil);
|
||
dfwrite(¶llaxyoffs,4,1,fil);
|
||
dfwrite(pskyoff,2,MAXPSKYTILES,fil);
|
||
dfwrite(&pskybits,2,1,fil);
|
||
|
||
dfwrite(&mirrorcnt,2,1,fil);
|
||
dfwrite(mirrorwall,2,mirrorcnt,fil);
|
||
dfwrite(mirrorsector,2,mirrorcnt,fil);
|
||
|
||
Bfclose(fil);
|
||
|
||
Bstrcpy(getmessage,"Game saved.");
|
||
getmessageleng = Bstrlen(getmessage);
|
||
getmessagetimeoff = totalclock+360+(getmessageleng<<4);
|
||
return(0);
|
||
}
|
||
|
||
void faketimerhandler(void)
|
||
{
|
||
short other, packbufleng;
|
||
long i, j, k, l;
|
||
|
||
sampletimer();
|
||
if ((totalclock < ototalclock+(TIMERINTSPERSECOND/MOVESPERSECOND)) || (ready2send == 0)) return;
|
||
ototalclock += (TIMERINTSPERSECOND/MOVESPERSECOND);
|
||
|
||
getpackets();
|
||
if (getoutputcirclesize() >= 16) return;
|
||
getinput();
|
||
|
||
/*
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
if (i != myconnectindex)
|
||
{
|
||
k = (movefifoend[myconnectindex]-1)-movefifoend[i];
|
||
myminlag[i] = min(myminlag[i],k);
|
||
mymaxlag = max(mymaxlag,k);
|
||
}
|
||
|
||
if (((movefifoend[myconnectindex]-1)&(TIMERUPDATESIZ-1)) == 0)
|
||
{
|
||
i = mymaxlag-bufferjitter; mymaxlag = 0;
|
||
if (i > 0) bufferjitter += ((2+i)>>2);
|
||
else if (i < 0) bufferjitter -= ((2-i)>>2);
|
||
}
|
||
*/
|
||
|
||
if (networkmode == 1)
|
||
{
|
||
packbuf[2] = 0; j = 3;
|
||
if (loc.fvel != oloc.fvel) packbuf[j++] = loc.fvel, packbuf[2] |= 1;
|
||
if (loc.svel != oloc.svel) packbuf[j++] = loc.svel, packbuf[2] |= 2;
|
||
if (loc.avel != oloc.avel) packbuf[j++] = loc.avel, packbuf[2] |= 4;
|
||
if ((loc.bits^oloc.bits)&0x00ff) packbuf[j++] = (loc.bits&255), packbuf[2] |= 8;
|
||
if ((loc.bits^oloc.bits)&0xff00) packbuf[j++] = ((loc.bits>>8)&255), packbuf[2] |= 16;
|
||
copybufbyte(&loc,&oloc,sizeof(input));
|
||
|
||
copybufbyte(&loc,&baksync[movefifoend[myconnectindex]][myconnectindex],sizeof(input));
|
||
movefifoend[myconnectindex] = ((movefifoend[myconnectindex]+1)&(MOVEFIFOSIZ-1));
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
if (i != myconnectindex)
|
||
{
|
||
packbuf[0] = 17;
|
||
packbuf[1] = (char)((movefifoend[myconnectindex]-movefifoend[i])&(MOVEFIFOSIZ-1));
|
||
|
||
k = j;
|
||
if ((myconnectindex == connecthead) || ((i == connecthead) && (myconnectindex == connectpoint2[connecthead])))
|
||
{
|
||
while (syncvalhead != syncvaltail)
|
||
{
|
||
packbuf[j++] = syncval[syncvaltail];
|
||
syncvaltail = ((syncvaltail+1)&(MOVEFIFOSIZ-1));
|
||
}
|
||
}
|
||
sendpacket(i,packbuf,j);
|
||
j = k;
|
||
}
|
||
|
||
gotlastpacketclock = totalclock;
|
||
return;
|
||
}
|
||
|
||
//MASTER (or 1 player game)
|
||
if ((myconnectindex == connecthead) || (option[4] == 0))
|
||
{
|
||
copybufbyte(&loc,&ffsync[myconnectindex],sizeof(input));
|
||
|
||
if (option[4] != 0)
|
||
{
|
||
packbuf[0] = 0;
|
||
j = ((numplayers+1)>>1)+1;
|
||
for(k=1;k<j;k++) packbuf[k] = 0;
|
||
k = (1<<3);
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
l = 0;
|
||
if (ffsync[i].fvel != osync[i].fvel) packbuf[j++] = ffsync[i].fvel, l |= 1;
|
||
if (ffsync[i].svel != osync[i].svel) packbuf[j++] = ffsync[i].svel, l |= 2;
|
||
if (ffsync[i].avel != osync[i].avel) packbuf[j++] = ffsync[i].avel, l |= 4;
|
||
if (ffsync[i].bits != osync[i].bits)
|
||
{
|
||
packbuf[j++] = (ffsync[i].bits&255);
|
||
packbuf[j++] = ((ffsync[i].bits>>8)&255);
|
||
l |= 8;
|
||
}
|
||
packbuf[k>>3] |= (l<<(k&7));
|
||
k += 4;
|
||
|
||
copybufbyte(&ffsync[i],&osync[i],sizeof(input));
|
||
}
|
||
|
||
while (syncvalhead != syncvaltail)
|
||
{
|
||
packbuf[j++] = syncval[syncvaltail];
|
||
syncvaltail = ((syncvaltail+1)&(MOVEFIFOSIZ-1));
|
||
}
|
||
|
||
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
||
sendpacket(i,packbuf,j);
|
||
}
|
||
else if (numplayers >= 2)
|
||
{
|
||
if (keystatus[0xb5])
|
||
{
|
||
keystatus[0xb5] = 0;
|
||
locselectedgun2++; if (locselectedgun2 >= 3) locselectedgun2 = 0;
|
||
}
|
||
|
||
//Second player on 1 computer mode
|
||
loc2.fvel = min(max(fvel2,-128+8),127-8);
|
||
loc2.svel = min(max(svel2,-128+8),127-8);
|
||
loc2.avel = min(max(avel2,-128+16),127-16);
|
||
loc2.bits = (locselectedgun2<<13);
|
||
loc2.bits |= keystatus[0x45]; //Stand high
|
||
loc2.bits |= (keystatus[0x47]<<1); //Stand low
|
||
loc2.bits |= (1<<8); //Run
|
||
loc2.bits |= (keystatus[0x49]<<2); //Look up
|
||
loc2.bits |= (keystatus[0x37]<<3); //Look down
|
||
loc2.bits |= (keystatus[0x50]<<10); //Space
|
||
loc2.bits |= (keystatus[0x52]<<11); //Shoot
|
||
|
||
other = connectpoint2[myconnectindex];
|
||
if (other < 0) other = connecthead;
|
||
|
||
copybufbyte(&loc2,&ffsync[other],sizeof(input));
|
||
}
|
||
movethings(); //Move EVERYTHING (you too!)
|
||
}
|
||
else //I am a SLAVE
|
||
{
|
||
packbuf[0] = 1; packbuf[1] = 0; j = 2;
|
||
if (loc.fvel != oloc.fvel) packbuf[j++] = loc.fvel, packbuf[1] |= 1;
|
||
if (loc.svel != oloc.svel) packbuf[j++] = loc.svel, packbuf[1] |= 2;
|
||
if (loc.avel != oloc.avel) packbuf[j++] = loc.avel, packbuf[1] |= 4;
|
||
if ((loc.bits^oloc.bits)&0x00ff) packbuf[j++] = (loc.bits&255), packbuf[1] |= 8;
|
||
if ((loc.bits^oloc.bits)&0xff00) packbuf[j++] = ((loc.bits>>8)&255), packbuf[1] |= 16;
|
||
copybufbyte(&loc,&oloc,sizeof(input));
|
||
sendpacket(connecthead,packbuf,j);
|
||
}
|
||
}
|
||
|
||
void getpackets(void)
|
||
{
|
||
long i, j, k, l;
|
||
long other, packbufleng, movecnt;
|
||
|
||
if (option[4] == 0) return;
|
||
|
||
movecnt = 0;
|
||
while ((packbufleng = getpacket(&other,packbuf)) > 0)
|
||
{
|
||
switch(packbuf[0])
|
||
{
|
||
case 0: //[0] (receive master sync buffer)
|
||
j = ((numplayers+1)>>1)+1; k = (1<<3);
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
l = (packbuf[k>>3]>>(k&7));
|
||
if (l&1) ffsync[i].fvel = packbuf[j++];
|
||
if (l&2) ffsync[i].svel = packbuf[j++];
|
||
if (l&4) ffsync[i].avel = packbuf[j++];
|
||
if (l&8)
|
||
{
|
||
ffsync[i].bits = ((short)packbuf[j])+(((short)packbuf[j+1])<<8);
|
||
j += 2;
|
||
}
|
||
k += 4;
|
||
}
|
||
|
||
while (j != packbufleng)
|
||
{
|
||
othersyncval[othersyncvalhead] = packbuf[j++];
|
||
othersyncvalhead = ((othersyncvalhead+1)&(MOVEFIFOSIZ-1));
|
||
}
|
||
if ((syncvalhead != syncvaltottail) && (othersyncvalhead != syncvaltottail))
|
||
{
|
||
syncstat = 0;
|
||
do
|
||
{
|
||
syncstat |= (syncval[syncvaltottail]^othersyncval[syncvaltottail]);
|
||
syncvaltottail = ((syncvaltottail+1)&(MOVEFIFOSIZ-1));
|
||
} while ((syncvalhead != syncvaltottail) && (othersyncvalhead != syncvaltottail));
|
||
}
|
||
|
||
movethings(); //Move all players and sprites
|
||
movecnt++;
|
||
break;
|
||
case 1: //[1] (receive slave sync buffer)
|
||
j = 2; k = packbuf[1];
|
||
if (k&1) ffsync[other].fvel = packbuf[j++];
|
||
if (k&2) ffsync[other].svel = packbuf[j++];
|
||
if (k&4) ffsync[other].avel = packbuf[j++];
|
||
if (k&8) ffsync[other].bits = ((ffsync[other].bits&0xff00)|((short)packbuf[j++]));
|
||
if (k&16) ffsync[other].bits = ((ffsync[other].bits&0x00ff)|(((short)packbuf[j++])<<8));
|
||
break;
|
||
case 2:
|
||
getmessageleng = packbufleng-1;
|
||
for(j=getmessageleng-1;j>=0;j--) getmessage[j] = packbuf[j+1];
|
||
getmessagetimeoff = totalclock+360+(getmessageleng<<4);
|
||
wsay("getstuff.wav",8192L,63L,63L); //Added 12/2004
|
||
break;
|
||
case 3:
|
||
wsay("getstuff.wav",4096L,63L,63L);
|
||
break;
|
||
/*
|
||
case 5:
|
||
playerreadyflag[other] = packbuf[1];
|
||
if ((other == connecthead) && (packbuf[1] == 2))
|
||
sendpacket(connecthead,packbuf,2);
|
||
break;
|
||
*/
|
||
case 250:
|
||
playerreadyflag[other]++;
|
||
break;
|
||
case 17:
|
||
j = 3; k = packbuf[2];
|
||
if (k&1) ffsync[other].fvel = packbuf[j++];
|
||
if (k&2) ffsync[other].svel = packbuf[j++];
|
||
if (k&4) ffsync[other].avel = packbuf[j++];
|
||
if (k&8) ffsync[other].bits = ((ffsync[other].bits&0xff00)|((short)packbuf[j++]));
|
||
if (k&16) ffsync[other].bits = ((ffsync[other].bits&0x00ff)|(((short)packbuf[j++])<<8));
|
||
otherlag[other] = packbuf[1];
|
||
|
||
copybufbyte(&ffsync[other],&baksync[movefifoend[other]][other],sizeof(input));
|
||
movefifoend[other] = ((movefifoend[other]+1)&(MOVEFIFOSIZ-1));
|
||
|
||
while (j != packbufleng)
|
||
{
|
||
othersyncval[othersyncvalhead] = packbuf[j++];
|
||
othersyncvalhead = ((othersyncvalhead+1)&(MOVEFIFOSIZ-1));
|
||
}
|
||
if ((syncvalhead != syncvaltottail) && (othersyncvalhead != syncvaltottail))
|
||
{
|
||
syncstat = 0;
|
||
do
|
||
{
|
||
syncstat |= (syncval[syncvaltottail]^othersyncval[syncvaltottail]);
|
||
syncvaltottail = ((syncvaltottail+1)&(MOVEFIFOSIZ-1));
|
||
} while ((syncvalhead != syncvaltottail) && (othersyncvalhead != syncvaltottail));
|
||
}
|
||
|
||
break;
|
||
case 255: //[255] (logout)
|
||
keystatus[1] = 1;
|
||
break;
|
||
}
|
||
}
|
||
if ((networkmode == 0) && (myconnectindex != connecthead) && ((movecnt&1) == 0))
|
||
{
|
||
if (rand()&1) ototalclock += (TICSPERFRAME>>1);
|
||
else ototalclock -= (TICSPERFRAME>>1);
|
||
}
|
||
}
|
||
|
||
void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
|
||
{
|
||
long i, j, k, l=0, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
||
long dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
||
long xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
|
||
long xvect, yvect, xvect2, yvect2;
|
||
char col;
|
||
walltype *wal, *wal2;
|
||
spritetype *spr;
|
||
|
||
xvect = sintable[(-cang)&2047] * czoom;
|
||
yvect = sintable[(1536-cang)&2047] * czoom;
|
||
xvect2 = mulscale16(xvect,yxaspect);
|
||
yvect2 = mulscale16(yvect,yxaspect);
|
||
|
||
//Draw red lines
|
||
for(i=0;i<numsectors;i++)
|
||
{
|
||
startwall = sector[i].wallptr;
|
||
endwall = sector[i].wallptr + sector[i].wallnum;
|
||
|
||
z1 = sector[i].ceilingz; z2 = sector[i].floorz;
|
||
|
||
for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
|
||
{
|
||
k = wal->nextwall; if (k < 0) continue;
|
||
|
||
if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
||
if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;
|
||
|
||
if (sector[wal->nextsector].ceilingz == z1)
|
||
if (sector[wal->nextsector].floorz == z2)
|
||
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
|
||
|
||
col = 152;
|
||
|
||
if (dimensionmode[screenpeek] == 2)
|
||
{
|
||
if (sector[i].floorz != sector[i].ceilingz)
|
||
if (sector[wal->nextsector].floorz != sector[wal->nextsector].ceilingz)
|
||
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0)
|
||
if (sector[i].floorz == sector[wal->nextsector].floorz) continue;
|
||
if (sector[i].floorpicnum != sector[wal->nextsector].floorpicnum) continue;
|
||
if (sector[i].floorshade != sector[wal->nextsector].floorshade) continue;
|
||
col = 12;
|
||
}
|
||
|
||
ox = wal->x-cposx; oy = wal->y-cposy;
|
||
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
||
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
||
|
||
wal2 = &wall[wal->point2];
|
||
ox = wal2->x-cposx; oy = wal2->y-cposy;
|
||
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
||
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
||
|
||
drawline256(x1,y1,x2,y2,col);
|
||
}
|
||
}
|
||
|
||
//Draw sprites
|
||
k = playersprite[screenpeek];
|
||
for(i=0;i<numsectors;i++)
|
||
for(j=headspritesect[i];j>=0;j=nextspritesect[j])
|
||
if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
|
||
{
|
||
spr = &sprite[j]; if (spr->cstat&0x8000) continue;
|
||
col = 56;
|
||
if (spr->cstat&1) col = 248;
|
||
if (j == k) col = 31;
|
||
|
||
k = statrate[spr->statnum];
|
||
sprx = spr->x;
|
||
spry = spr->y;
|
||
if (k >= 0)
|
||
{
|
||
switch(k)
|
||
{
|
||
case 0: l = smoothratio; break;
|
||
case 1: l = (smoothratio>>1)+(((nummoves-j)&1)<<15); break;
|
||
case 3: l = (smoothratio>>2)+(((nummoves-j)&3)<<14); break;
|
||
case 7: l = (smoothratio>>3)+(((nummoves-j)&7)<<13); break;
|
||
case 15: l = (smoothratio>>4)+(((nummoves-j)&15)<<12); break;
|
||
}
|
||
sprx = osprite[j].x+mulscale16(sprx-osprite[j].x,l);
|
||
spry = osprite[j].y+mulscale16(spry-osprite[j].y,l);
|
||
}
|
||
|
||
switch (spr->cstat&48)
|
||
{
|
||
case 0:
|
||
ox = sprx-cposx; oy = spry-cposy;
|
||
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
||
|
||
if (dimensionmode[screenpeek] == 1)
|
||
{
|
||
ox = (sintable[(spr->ang+512)&2047]>>7);
|
||
oy = (sintable[(spr->ang)&2047]>>7);
|
||
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y2 = dmulscale16(oy,xvect,ox,yvect);
|
||
|
||
if (j == playersprite[screenpeek])
|
||
{
|
||
x2 = 0L;
|
||
y2 = -(czoom<<5);
|
||
}
|
||
|
||
x3 = mulscale16(x2,yxaspect);
|
||
y3 = mulscale16(y2,yxaspect);
|
||
|
||
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
|
||
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
||
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
|
||
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
||
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
|
||
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
||
}
|
||
else
|
||
{
|
||
if (((gotsector[i>>3]&(1<<(i&7))) > 0) && (czoom > 96))
|
||
{
|
||
daang = (spr->ang-cang)&2047;
|
||
if (j == playersprite[screenpeek]) { x1 = 0; y1 = 0; daang = 0; }
|
||
rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),mulscale16(czoom*spr->yrepeat,yxaspect),daang,spr->picnum,spr->shade,spr->pal,(spr->cstat&2)>>1,windowx1,windowy1,windowx2,windowy2);
|
||
}
|
||
}
|
||
break;
|
||
case 16:
|
||
x1 = sprx; y1 = spry;
|
||
tilenum = spr->picnum;
|
||
xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset);
|
||
if ((spr->cstat&4) > 0) xoff = -xoff;
|
||
k = spr->ang; l = spr->xrepeat;
|
||
dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l;
|
||
l = tilesizx[tilenum]; k = (l>>1)+xoff;
|
||
x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l);
|
||
y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l);
|
||
|
||
ox = x1-cposx; oy = y1-cposy;
|
||
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
||
|
||
ox = x2-cposx; oy = y2-cposy;
|
||
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
||
|
||
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
||
x2+(xdim<<11),y2+(ydim<<11),col);
|
||
|
||
break;
|
||
case 32:
|
||
if (dimensionmode[screenpeek] == 1)
|
||
{
|
||
tilenum = spr->picnum;
|
||
xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset);
|
||
yoff = (long)((signed char)((picanm[tilenum]>>16)&255))+((long)spr->yoffset);
|
||
if ((spr->cstat&4) > 0) xoff = -xoff;
|
||
if ((spr->cstat&8) > 0) yoff = -yoff;
|
||
|
||
k = spr->ang;
|
||
cosang = sintable[(k+512)&2047]; sinang = sintable[k];
|
||
xspan = tilesizx[tilenum]; xrepeat = spr->xrepeat;
|
||
yspan = tilesizy[tilenum]; yrepeat = spr->yrepeat;
|
||
|
||
dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat;
|
||
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
|
||
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
|
||
l = xspan*xrepeat;
|
||
x2 = x1 - mulscale16(sinang,l);
|
||
y2 = y1 + mulscale16(cosang,l);
|
||
l = yspan*yrepeat;
|
||
k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k;
|
||
k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k;
|
||
|
||
ox = x1-cposx; oy = y1-cposy;
|
||
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
||
|
||
ox = x2-cposx; oy = y2-cposy;
|
||
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
||
|
||
ox = x3-cposx; oy = y3-cposy;
|
||
x3 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y3 = dmulscale16(oy,xvect2,ox,yvect2);
|
||
|
||
ox = x4-cposx; oy = y4-cposy;
|
||
x4 = dmulscale16(ox,xvect,-oy,yvect);
|
||
y4 = dmulscale16(oy,xvect2,ox,yvect2);
|
||
|
||
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
||
x2+(xdim<<11),y2+(ydim<<11),col);
|
||
|
||
drawline256(x2+(xdim<<11),y2+(ydim<<11),
|
||
x3+(xdim<<11),y3+(ydim<<11),col);
|
||
|
||
drawline256(x3+(xdim<<11),y3+(ydim<<11),
|
||
x4+(xdim<<11),y4+(ydim<<11),col);
|
||
|
||
drawline256(x4+(xdim<<11),y4+(ydim<<11),
|
||
x1+(xdim<<11),y1+(ydim<<11),col);
|
||
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
//Draw white lines
|
||
for(i=0;i<numsectors;i++)
|
||
{
|
||
startwall = sector[i].wallptr;
|
||
endwall = sector[i].wallptr + sector[i].wallnum;
|
||
|
||
k = -1;
|
||
for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
|
||
{
|
||
if (wal->nextwall >= 0) continue;
|
||
|
||
if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
||
|
||
if (tilesizx[wal->picnum] == 0) continue;
|
||
if (tilesizy[wal->picnum] == 0) continue;
|
||
|
||
if (j == k)
|
||
{ x1 = x2; y1 = y2; }
|
||
else
|
||
{
|
||
ox = wal->x-cposx; oy = wal->y-cposy;
|
||
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
||
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
||
}
|
||
|
||
k = wal->point2; wal2 = &wall[k];
|
||
ox = wal2->x-cposx; oy = wal2->y-cposy;
|
||
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
||
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
||
|
||
drawline256(x1,y1,x2,y2,24);
|
||
}
|
||
}
|
||
}
|
||
|
||
//New movesprite using getzrange. Note that I made the getzrange
|
||
//parameters global (&globhiz,&globhihit,&globloz,&globlohit) so they
|
||
//don't need to be passed everywhere. Also this should make this
|
||
//movesprite function compatible with the older movesprite functions.
|
||
long movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask)
|
||
{
|
||
long daz, zoffs, tempint;
|
||
short retval, dasectnum, datempshort;
|
||
spritetype *spr;
|
||
|
||
spr = &sprite[spritenum];
|
||
|
||
if ((spr->cstat&128) == 0)
|
||
zoffs = -((tilesizy[spr->picnum]*spr->yrepeat)<<1);
|
||
else
|
||
zoffs = 0;
|
||
|
||
dasectnum = spr->sectnum; //Can't modify sprite sectors directly becuase of linked lists
|
||
daz = spr->z+zoffs; //Must do this if not using the new centered centering (of course)
|
||
retval = clipmove(&spr->x,&spr->y,&daz,&dasectnum,dx,dy,
|
||
((long)spr->clipdist)<<2,ceildist,flordist,clipmask);
|
||
|
||
if (dasectnum < 0) retval = -1;
|
||
|
||
if ((dasectnum != spr->sectnum) && (dasectnum >= 0))
|
||
changespritesect(spritenum,dasectnum);
|
||
|
||
//Set the blocking bit to 0 temporarly so getzrange doesn't pick up
|
||
//its own sprite
|
||
datempshort = spr->cstat; spr->cstat &= ~1;
|
||
getzrange(spr->x,spr->y,spr->z-1,spr->sectnum,
|
||
&globhiz,&globhihit,&globloz,&globlohit,
|
||
((long)spr->clipdist)<<2,clipmask);
|
||
spr->cstat = datempshort;
|
||
|
||
daz = spr->z+zoffs + dz;
|
||
if ((daz <= globhiz) || (daz > globloz))
|
||
{
|
||
if (retval != 0) return(retval);
|
||
return(16384+dasectnum);
|
||
}
|
||
spr->z = daz-zoffs;
|
||
return(retval);
|
||
}
|
||
|
||
|
||
void waitforeverybody ()
|
||
{
|
||
long i;
|
||
if (numplayers < 2) return;
|
||
packbuf[0] = 250;
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
if (i != myconnectindex) sendpacket(i,packbuf,1);
|
||
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
||
}
|
||
playerreadyflag[myconnectindex]++;
|
||
while (1)
|
||
{
|
||
handleevents();
|
||
refreshaudio();
|
||
|
||
drawrooms(posx[myconnectindex],posy[myconnectindex],posz[myconnectindex],ang[myconnectindex],horiz[myconnectindex],cursectnum[myconnectindex]);
|
||
if (!networkmode) Bsprintf(tempbuf,"Master/slave mode");
|
||
else Bsprintf(tempbuf,"Peer-peer mode");
|
||
printext256((xdim>>1)-(strlen(tempbuf)<<2),(ydim>>1)-24,31,0,tempbuf,0);
|
||
Bsprintf(tempbuf,"Waiting for players");
|
||
printext256((xdim>>1)-(strlen(tempbuf)<<2),(ydim>>1)-16,31,0,tempbuf,0);
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
if (playerreadyflag[i] < playerreadyflag[myconnectindex])
|
||
{
|
||
//slaves in M/S mode only wait for master
|
||
if ((!networkmode) && (myconnectindex != connecthead) && (i != connecthead))
|
||
{
|
||
Bsprintf(tempbuf,"Player %ld",i);
|
||
printext256((xdim>>1)-(16<<2),(ydim>>1)+i*8,15,0,tempbuf,0);
|
||
}
|
||
else
|
||
{
|
||
Bsprintf(tempbuf,"Player %ld NOT ready",i);
|
||
printext256((xdim>>1)-(16<<2),(ydim>>1)+i*8,127,0,tempbuf,0);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Bsprintf(tempbuf,"Player %ld ready",i);
|
||
printext256((xdim>>1)-(16<<2),(ydim>>1)+i*8,31,0,tempbuf,0);
|
||
}
|
||
if (i == myconnectindex)
|
||
{
|
||
Bsprintf(tempbuf,"You->");
|
||
printext256((xdim>>1)-(26<<2),(ydim>>1)+i*8,95,0,tempbuf,0);
|
||
}
|
||
}
|
||
nextpage();
|
||
|
||
|
||
if (quitevent || keystatus[1]) {
|
||
sendlogoff(); //Signing off
|
||
musicoff();
|
||
uninitmultiplayers();
|
||
uninittimer();
|
||
uninitinput();
|
||
uninitengine();
|
||
uninitsb();
|
||
uninitgroupfile();
|
||
exit(0);
|
||
}
|
||
|
||
getpackets();
|
||
|
||
for(i=connecthead;i>=0;i=connectpoint2[i])
|
||
{
|
||
if (playerreadyflag[i] < playerreadyflag[myconnectindex]) break;
|
||
if ((!networkmode) && (myconnectindex != connecthead)) { i = -1; break; } //slaves in M/S mode only wait for master
|
||
}
|
||
if (i < 0) return;
|
||
}
|
||
}
|
||
|
||
|
||
void searchmap(short startsector)
|
||
{
|
||
long i, j, dasect, splc, send, startwall, endwall;
|
||
short dapic;
|
||
walltype *wal;
|
||
|
||
if ((startsector < 0) || (startsector >= numsectors)) return;
|
||
for(i=0;i<(MAXSECTORS>>3);i++) show2dsector[i] = 0;
|
||
for(i=0;i<(MAXWALLS>>3);i++) show2dwall[i] = 0;
|
||
for(i=0;i<(MAXSPRITES>>3);i++) show2dsprite[i] = 0;
|
||
|
||
automapping = 0;
|
||
|
||
//Search your area recursively & set all show2dsector/show2dwalls
|
||
tempshort[0] = startsector;
|
||
show2dsector[startsector>>3] |= (1<<(startsector&7));
|
||
dapic = sector[startsector].ceilingpicnum;
|
||
if (waloff[dapic] == 0) loadtile(dapic);
|
||
dapic = sector[startsector].floorpicnum;
|
||
if (waloff[dapic] == 0) loadtile(dapic);
|
||
for(splc=0,send=1;splc<send;splc++)
|
||
{
|
||
dasect = tempshort[splc];
|
||
startwall = sector[dasect].wallptr;
|
||
endwall = startwall + sector[dasect].wallnum;
|
||
for(i=startwall,wal=&wall[startwall];i<endwall;i++,wal++)
|
||
{
|
||
show2dwall[i>>3] |= (1<<(i&7));
|
||
dapic = wall[i].picnum;
|
||
if (waloff[dapic] == 0) loadtile(dapic);
|
||
dapic = wall[i].overpicnum;
|
||
if (((dapic&0xfffff000) == 0) && (waloff[dapic] == 0)) loadtile(dapic);
|
||
|
||
j = wal->nextsector;
|
||
if ((j >= 0) && ((show2dsector[j>>3]&(1<<(j&7))) == 0))
|
||
{
|
||
show2dsector[j>>3] |= (1<<(j&7));
|
||
|
||
dapic = sector[j].ceilingpicnum;
|
||
if (waloff[dapic] == 0) loadtile(dapic);
|
||
dapic = sector[j].floorpicnum;
|
||
if (waloff[dapic] == 0) loadtile(dapic);
|
||
|
||
tempshort[send++] = (short)j;
|
||
}
|
||
}
|
||
|
||
for(i=headspritesect[dasect];i>=0;i=nextspritesect[i])
|
||
{
|
||
show2dsprite[i>>3] |= (1<<(i&7));
|
||
dapic = sprite[i].picnum;
|
||
if (waloff[dapic] == 0) loadtile(dapic);
|
||
}
|
||
}
|
||
}
|
||
|
||
void setinterpolation(long *posptr)
|
||
{
|
||
long i;
|
||
|
||
if (numinterpolations >= MAXINTERPOLATIONS) return;
|
||
for(i=numinterpolations-1;i>=0;i--)
|
||
if (curipos[i] == posptr) return;
|
||
curipos[numinterpolations] = posptr;
|
||
oldipos[numinterpolations] = *posptr;
|
||
numinterpolations++;
|
||
}
|
||
|
||
void stopinterpolation(long *posptr)
|
||
{
|
||
long i;
|
||
|
||
for(i=numinterpolations-1;i>=startofdynamicinterpolations;i--)
|
||
if (curipos[i] == posptr)
|
||
{
|
||
numinterpolations--;
|
||
oldipos[i] = oldipos[numinterpolations];
|
||
bakipos[i] = bakipos[numinterpolations];
|
||
curipos[i] = curipos[numinterpolations];
|
||
}
|
||
}
|
||
|
||
void updateinterpolations(void) //Stick at beginning of domovethings
|
||
{
|
||
long i;
|
||
|
||
for(i=numinterpolations-1;i>=0;i--) oldipos[i] = *curipos[i];
|
||
}
|
||
|
||
void dointerpolations(void) //Stick at beginning of drawscreen
|
||
{
|
||
long i, j, odelta, ndelta;
|
||
|
||
ndelta = 0; j = 0;
|
||
for(i=numinterpolations-1;i>=0;i--)
|
||
{
|
||
bakipos[i] = *curipos[i];
|
||
odelta = ndelta; ndelta = (*curipos[i])-oldipos[i];
|
||
if (odelta != ndelta) j = mulscale16(ndelta,smoothratio);
|
||
*curipos[i] = oldipos[i]+j;
|
||
}
|
||
}
|
||
|
||
void restoreinterpolations(void) //Stick at end of drawscreen
|
||
{
|
||
long i;
|
||
|
||
for(i=numinterpolations-1;i>=0;i--) *curipos[i] = bakipos[i];
|
||
}
|
||
|
||
void printext(long x, long y, char *buffer, short tilenum, char invisiblecol)
|
||
{
|
||
long i;
|
||
char ch;
|
||
|
||
for(i=0;buffer[i]!=0;i++)
|
||
{
|
||
ch = buffer[i];
|
||
rotatesprite((x-((8&15)<<3))<<16,(y-((8>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+64+128,x,y,x+7,y+7);
|
||
rotatesprite((x-((ch&15)<<3))<<16,(y-((ch>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+128,x,y,x+7,y+7);
|
||
x += 8;
|
||
}
|
||
}
|
||
|
||
void drawtilebackground (long thex, long they, short tilenum,
|
||
signed char shade, long cx1, long cy1,
|
||
long cx2, long cy2, char dapalnum)
|
||
{
|
||
long x, y, xsiz, ysiz, tx1, ty1, tx2, ty2;
|
||
|
||
xsiz = tilesizx[tilenum]; tx1 = cx1/xsiz; tx2 = cx2/xsiz;
|
||
ysiz = tilesizy[tilenum]; ty1 = cy1/ysiz; ty2 = cy2/ysiz;
|
||
|
||
for(x=tx1;x<=tx2;x++)
|
||
for(y=ty1;y<=ty2;y++)
|
||
rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,tilenum,shade,dapalnum,8+16+64+128,cx1,cy1,cx2,cy2);
|
||
}
|
||
|
||
|
||
/*
|
||
* vim:ts=4:sw=4:
|
||
*/
|