raze/source/common/fonts
Christoph Oelckers a7075bc1b0 - SW sound WIP
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.

does not compile yet.
2019-12-17 23:25:07 +01:00
..
font.cpp - update of load/save menu to latest GZDoom code. 2019-11-30 00:49:50 +01:00
fontchars.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
fontchars.h - fixed the sliders. 2019-12-03 20:32:35 +01:00
fontinternals.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
hexfont.cpp - console output is functional. 2019-11-06 23:40:10 +01:00
myiswalpha.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
singlelumpfont.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
v_font.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
v_font.h - fixed the sliders. 2019-12-03 20:32:35 +01:00
v_text.cpp - started work on load/save menus. 2019-11-29 00:37:19 +01:00