raze/source/games/duke/src/player_r.cpp

3061 lines
70 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "mapinfo.h"
#include "dukeactor.h"
EXTERN_CVAR(Float, cl_viewtiltscale);
CVAR(Bool, cl_rrvehicletilting, false, CVAR_ARCHIVE);
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void incur_damage_r(DDukePlayer* p)
{
int damage = 0, shield_damage = 0;
int gut = 0;
p->GetActor()->spr.extra -= p->extra_extra8 >> 8;
damage = p->GetActor()->spr.extra - p->last_extra;
if (damage < 0)
{
p->extra_extra8 = 0;
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
shield_damage = damage * (20 + (krand() % 30)) / 100;
damage -= shield_damage;
}
if (p->drink_amt > 31 && p->drink_amt < 65)
gut++;
if (p->eat > 31 && p->eat < 65)
gut++;
switch (gut)
{
case 1:
damage = damage * 3 / 4;
break;
case 2:
damage /= 4;
break;
}
p->GetActor()->spr.extra = p->last_extra + damage;
}
}
//---------------------------------------------------------------------------
//
// this is one lousy hack job...
//
//---------------------------------------------------------------------------
void selectweapon_r(int snum, int weap)
{
int i, j, k;
auto p = getPlayer(snum);
if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.scale.X > 0.125 && p->access_incs == 0 && p->knee_incs == 0)
{
if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
{
if (weap == WeaponSel_Alt)
{
j = p->curr_weapon;
switch (p->curr_weapon)
{
case THROWSAW_WEAPON:
if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
{
j = BUZZSAW_WEAPON;
p->subweapon = 1 << BUZZSAW_WEAPON;
}
break;
case BUZZSAW_WEAPON:
if (p->ammo_amount[THROWSAW_WEAPON] > 0)
{
j = THROWSAW_WEAPON;
p->subweapon = 0;
}
break;
case POWDERKEG_WEAPON:
if (p->ammo_amount[BOWLING_WEAPON] > 0)
{
j = BOWLING_WEAPON;
p->subweapon = 1 << BOWLING_WEAPON;
}
break;
case BOWLING_WEAPON:
if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
{
j = POWDERKEG_WEAPON;
p->subweapon = 0;
}
break;
case KNEE_WEAPON:
if (isRRRA())
{
j = SLINGBLADE_WEAPON;
p->subweapon = 2;
}
break;
case SLINGBLADE_WEAPON:
j = KNEE_WEAPON;
p->subweapon = 0;
break;
case CROSSBOW_WEAPON:
if (p->ammo_amount[CHICKEN_WEAPON] > 0 && isRRRA())
{
j = CHICKEN_WEAPON;
p->subweapon = 4;
}
break;
case CHICKEN_WEAPON:
if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
{
j = CROSSBOW_WEAPON;
p->subweapon = 0;
}
break;
default:
break;
}
}
else if (weap == WeaponSel_Next || weap == WeaponSel_Prev)
{
k = p->curr_weapon;
if (isRRRA())
{
if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON;
else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON;
else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON;
}
j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
i = 0;
while (k >= 0 && k < 10)
{
k += j;
if (k == -1) k = 9;
else if (k == 10) k = 0;
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
{
j = k;
break;
}
i++;
if (i == 10)
{
fi.addweapon(p, KNEE_WEAPON, true);
break;
}
}
}
else j = weap - 1;
k = -1;
if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0)
{
DukeStatIterator it(STAT_ACTOR);
while (auto act = it.Next())
{
if (act->GetClass() == RedneckDynamiteClass && act->GetOwner() == p->GetActor())
{
p->gotweapon[DYNAMITE_WEAPON] = true;
j = THROWINGDYNAMITE_WEAPON;
break;
}
}
}
else if (j == KNEE_WEAPON && isRRRA())
{
if (p->curr_weapon == KNEE_WEAPON)
{
p->subweapon = 2;
j = SLINGBLADE_WEAPON;
}
else if (p->subweapon & 2)
{
p->subweapon = 0;
j = KNEE_WEAPON;
}
}
else if (j == CROSSBOW_WEAPON && isRRRA())
{
if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0)
{
if (p->ammo_amount[CHICKEN_WEAPON] == 0)
return;
p->subweapon = 4;
j = CHICKEN_WEAPON;
}
else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0)
{
p->subweapon = 0;
j = CROSSBOW_WEAPON;
}
}
else if (j == THROWSAW_WEAPON)
{
if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0)
{
p->subweapon = (1 << BUZZSAW_WEAPON);
j = BUZZSAW_WEAPON;
}
else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0)
{
p->subweapon = 0;
j = THROWSAW_WEAPON;
}
}
else if (j == POWDERKEG_WEAPON)
{
if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0)
{
p->subweapon = (1 << BOWLING_WEAPON);
j = BOWLING_WEAPON;
}
else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0)
{
p->subweapon = 0;
j = POWDERKEG_WEAPON;
}
}
if (p->holster_weapon)
{
PlayerSetInput(snum, SB_HOLSTER);
p->oweapon_pos = p->weapon_pos = -9;
}
else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j)
{
case KNEE_WEAPON:
fi.addweapon(p, j, true);
break;
case SLINGBLADE_WEAPON:
if (isRRRA())
{
S_PlayActorSound(496, getPlayer(screenpeek)->GetActor());
fi.addweapon(p, j, true);
}
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] == 0)
if (p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, PISTOL_WEAPON, true);
break;
case CHICKEN_WEAPON:
if (!isRRRA()) break;
[[fallthrough]];
case SHOTGUN_WEAPON:
case RIFLEGUN_WEAPON:
case CROSSBOW_WEAPON:
case TIT_WEAPON:
case ALIENBLASTER_WEAPON:
case THROWSAW_WEAPON:
case BUZZSAW_WEAPON:
case POWDERKEG_WEAPON:
case BOWLING_WEAPON:
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, j, true);
break;
case MOTORCYCLE_WEAPON:
case BOAT_WEAPON:
if (isRRRA())
{
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->show_empty_weapon = 32;
}
fi.addweapon(p, j, true);
}
break;
case THROWINGDYNAMITE_WEAPON:
if (k >= 0) // Found in list of [1]'s
{
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
}
break;
case DYNAMITE_WEAPON:
if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON])
fi.addweapon(p, DYNAMITE_WEAPON, true);
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int doincrements_r(DDukePlayer* p)
{
int snum;
auto pact = p->GetActor();
if (isRRRA())
{
if (WindTime > 0)
WindTime--;
else if ((krand() & 127) == 8)
{
WindTime = 120 + ((krand() & 63) << 2);
WindDir = randomAngle();
}
if (chickenphase > 0)
chickenphase--;
if (p->SeaSick)
{
p->SeaSick--;
if (p->SeaSick == 0)
p->sea_sick_stat = 0;
}
}
snum = p->GetActor()->PlayerIndex();
p->player_par++;
if (p->yehaa_timer)
p->yehaa_timer--;
if (p->detonate_count > 0)
{
p->detonate_count++;
p->detonate_time--;
}
p->drink_timer--;
if (p->drink_timer <= 0)
{
p->drink_timer = 1024;
if (p->drink_amt)
{
p->drink_amt--;
}
}
p->eat_timer--;
if (p->eat_timer <= 0)
{
p->eat_timer = 1024;
if (p->eat)
p->eat--;
}
if (p->drink_amt >= 100)
{
if (!S_CheckActorSoundPlaying(pact, 420))
S_PlayActorSound(420, pact);
p->drink_amt -= 9;
p->eat >>= 1;
}
p->eatang = (1647 + p->eat * 8) & 2047;
if (p->eat >= 100)
p->eat = 100;
if (p->eat >= 31 && krand() < p->eat)
{
switch (krand() & 3)
{
case 0:
S_PlayActorSound(404, pact);
break;
case 1:
S_PlayActorSound(422, pact);
break;
case 2:
S_PlayActorSound(423, pact);
break;
case 3:
S_PlayActorSound(424, pact);
break;
}
if (numplayers < 2)
{
p->noise_radius = 1024;
madenoise(screenpeek);
p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
}
p->eat -= 4;
if (p->eat < 0)
p->eat = 0;
}
if (p->invdisptime > 0)
p->invdisptime--;
if (p->tipincs > 0)
{
p->otipincs = p->tipincs;
p->tipincs--;
}
if (p->last_pissed_time > 0)
{
p->last_pissed_time--;
if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0)
p->drink_amt--;
{
if (p->last_pissed_time == 5662)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 5567)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 5472)
S_PlayActorSound(433, pact);
else if (p->last_pissed_time == 5072)
S_PlayActorSound(435, pact);
else if (p->last_pissed_time == 5014)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 4919)
S_PlayActorSound(433, pact);
}
if (p->last_pissed_time == 5668)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
}
}
if (p->crack_time > 0)
{
p->crack_time--;
if (p->crack_time == 0)
{
p->knuckle_incs = 1;
p->crack_time = CRACK_TIME;
}
}
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
p->steroids_amount--;
if (p->steroids_amount == 0)
{
checkavailinven(p);
p->eat = p->drink_amt = 0;
p->eatang = p->drunkang = 1647;
}
if (!(p->steroids_amount & 14))
if (snum == screenpeek || ud.coop == 1)
S_PlayActorSound(DUKE_TAKEPILLS, pact);
}
if (p->access_incs && p->GetActor()->spr.pal != 1)
{
p->oaccess_incs = p->access_incs;
p->access_incs++;
if (p->GetActor()->spr.extra <= 0)
p->access_incs = 12;
if (p->access_incs == 12)
{
if (p->access_spritenum != nullptr)
{
checkhitswitch(snum, nullptr, p->access_spritenum);
switch (p->access_spritenum->spr.pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
p->access_spritenum = nullptr;
}
else
{
checkhitswitch(snum, p->access_wall, nullptr);
switch (p->access_wall->pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
}
}
if (p->access_incs > 20)
{
p->oaccess_incs = p->access_incs = 0;
p->oweapon_pos = p->weapon_pos = 10;
p->okickback_pic = p->kickback_pic = 0;
}
}
if (p->scuba_on == 0 && p->insector() && p->cursector->lotag == 2)
{
if (p->scuba_amount > 0)
{
p->scuba_on = 1;
p->inven_icon = 6;
FTA(76, p);
}
else
{
if (p->airleft > 0)
p->airleft--;
else
{
p->extra_extra8 += 32;
if (p->last_extra < (gs.max_player_health >> 1) && (p->last_extra & 3) == 0)
S_PlayActorSound(DUKE_LONGTERM_PAIN, pact);
}
}
}
else if (p->scuba_amount > 0 && p->scuba_on)
{
p->scuba_amount--;
if (p->scuba_amount == 0)
{
p->scuba_on = 0;
checkavailinven(p);
}
}
if (p->knuckle_incs)
{
p->knuckle_incs++;
if (p->knuckle_incs == 10)
{
if (!wupass)
{
int snd = currentLevel->rr_startsound ? currentLevel->rr_startsound : 391;
wupass = 1;
S_PlayActorSound(snd, pact);
}
else if (PlayClock > 1024)
if (snum == screenpeek || ud.coop == 1)
{
if (rand() & 1)
S_PlayActorSound(DUKE_CRACK, pact);
else S_PlayActorSound(DUKE_CRACK2, pact);
}
}
else if (p->knuckle_incs == 22 || PlayerInput(snum, SB_FIRE))
p->knuckle_incs = 0;
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkweapons_r(DDukePlayer* p)
{
static PClassActor* const* const weapon_sprites[MAX_WEAPONS] = { &DukeMeleeAttackClass, &RedneckRevolverClass, &RedneckShotgunClass,
&RedneckRiflegunClass, &RedneckDynamiteClass, &RedneckCrossbowClass, &RedneckRipsawClass, &RedneckBlasterClass,
&RedneckPowderKegClass, &RedneckTitgunClass, &RedneckDynamiteClass, &RedneckRipsawClass, &RedneckBowlingBallClass,
nullptr, nullptr, nullptr, &RedneckCrossbowClass };
if (isRRRA())
{
if (p->OnMotorcycle && numplayers > 1)
{
auto j = spawn(p->GetActor(), RedneckEmptyBikeClass);
if (j)
{
j->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
}
p->OnMotorcycle = 0;
p->gotweapon[MOTORCYCLE_WEAPON] = false;
p->GetActor()->spr.Angles.Pitch = nullAngle;
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = nullAngle;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
else if (p->OnBoat && numplayers > 1)
{
auto j = spawn(p->GetActor(), RedneckEmptyBoatClass);
if (j)
{
j->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
j->saved_ammo = p->ammo_amount[BOAT_WEAPON];
}
p->OnBoat = 0;
p->gotweapon[BOAT_WEAPON] = false;
p->GetActor()->spr.Angles.Pitch = nullAngle;
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = nullAngle;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
}
if (p->curr_weapon > 0)
{
if (krand() & 1)
{
auto weap = weapon_sprites[p->curr_weapon];
if (weap && *weap) spawn(p->GetActor(), *weap);
}
else switch (p->curr_weapon)
{
case CHICKEN_WEAPON:
if (!isRRRA()) break;
[[fallthrough]];
case DYNAMITE_WEAPON:
case CROSSBOW_WEAPON:
spawn(p->GetActor(), DukeExplosion2Class);
break;
}
}
for (int i = 0; i < 5; i++)
{
if (p->keys[i] == 1)
{
auto j = spawn(p->GetActor(), RedneckDoorkeyClass);
if (j) switch (i)
{
case 1:
j->spr.lotag = 100;
break;
case 2:
j->spr.lotag = 101;
break;
case 3:
j->spr.lotag = 102;
break;
case 4:
j->spr.lotag = 103;
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
enum : unsigned
{
VEH_FORWARD = 1,
VEH_REVERSE = 2,
VEH_TURNLEFT = 4,
VEH_TURNRIGHT = 8,
VEH_TURNING = VEH_TURNLEFT|VEH_TURNRIGHT,
VEH_BRAKING = 16,
VEH_FWDBRAKING = VEH_FORWARD|VEH_BRAKING,
};
static unsigned outVehicleFlags(DDukePlayer* p, ESyncBits& actions)
{
unsigned flags = 0;
flags += VEH_FORWARD * (p->cmd.ucmd.fvel > 0);
flags += VEH_REVERSE * (p->cmd.ucmd.fvel < 0);
flags += VEH_TURNLEFT * (p->cmd.ucmd.avel < 0);
flags += VEH_TURNRIGHT * (p->cmd.ucmd.avel > 0);
flags += VEH_BRAKING * (!!(actions & SB_CROUCH) || (p->cmd.ucmd.fvel < 0 && p->MotoSpeed > 0));
actions &= ~SB_CROUCH;
return flags;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void doVehicleTilting(DDukePlayer* const p, const bool canTilt)
{
auto adj = DAngle::fromDeg(p->cmd.ucmd.avel * (545943. / 3200000.) * canTilt);
if (p->OnMotorcycle) adj *= 5 * Sgn(p->MotoSpeed);
if (cl_rrvehicletilting) adj *= cl_viewtiltscale;
p->oTiltStatus = p->TiltStatus;
scaletozero(p->TiltStatus, 10.);
p->GetActor()->spr.Angles.Roll = (p->TiltStatus += adj) * cl_rrvehicletilting;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void doVehicleBumping(DDukePlayer* p, DDukeActor* pact, unsigned flags, bool bumptest, int bumpscale)
{
if (p->MotoSpeed != 0 && p->on_ground == 1)
{
if (!p->VBumpNow && bumptest)
p->VBumpTarget = p->MotoSpeed * (1. / 16.) * bumpscale;
if ((flags & VEH_TURNLEFT) || p->moto_drink < 0)
{
if (p->moto_drink < 0)
p->moto_drink++;
}
else if ((flags & VEH_TURNRIGHT) || p->moto_drink > 0)
{
if (p->moto_drink > 0)
p->moto_drink--;
}
}
if (p->TurbCount)
{
if (p->TurbCount <= 1)
{
p->TurbCount = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
}
else
{
p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
pact->spr.Angles.Pitch = -maphoriz((krand() & 15) - 7);
}
}
else if (p->VBumpTarget > p->VBumpNow)
{
p->VBumpNow += p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget < p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
pact->spr.Angles.Pitch = -maphoriz(p->VBumpNow * (1. / 3.));
}
else if (p->VBumpTarget < p->VBumpNow)
{
p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget > p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
pact->spr.Angles.Pitch = -maphoriz(p->VBumpNow * (1. / 3.));
}
else
{
p->VBumpTarget = 0;
p->moto_bump_fast = 0;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void doVehicleDrunk(DDukePlayer* const p)
{
if (p->drink_amt > 88 && p->moto_drink == 0)
{
const int rng = krand() & 63;
if (rng == 1)
p->moto_drink = -10;
else if (rng == 2)
p->moto_drink = 10;
}
else if (p->drink_amt > 99 && p->moto_drink == 0)
{
const int rng = krand() & 31;
if (rng == 1)
p->moto_drink = -20;
else if (rng == 2)
p->moto_drink = 20;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void doVehicleSounds(DDukePlayer* p, DDukeActor* pact, unsigned flags, unsigned sound1, unsigned sound2, unsigned sound3, unsigned sound4)
{
if ((p->OnBoat && (flags & VEH_FWDBRAKING) == VEH_FORWARD) || flags & VEH_FORWARD)
{
if (p->OnBoat || p->on_ground)
{
if (p->OnMotorcycle && p->MotoSpeed == 0 && (flags & VEH_BRAKING))
{
if (!S_CheckActorSoundPlaying(pact, sound1))
S_PlayActorSound(sound1, pact);
}
else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, sound3))
{
if (S_CheckActorSoundPlaying(pact, sound1))
S_StopSound(sound1, pact);
S_PlayActorSound(sound3, pact);
}
else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, sound2))
{
S_PlayActorSound(sound2, pact);
}
else if (!S_CheckActorSoundPlaying(pact, sound2) && !S_CheckActorSoundPlaying(pact, sound3))
{
S_PlayActorSound(sound2, pact);
}
}
}
else
{
if (S_CheckActorSoundPlaying(pact, sound3))
{
S_StopSound(sound3, pact);
if (!S_CheckActorSoundPlaying(pact, sound4))
S_PlayActorSound(sound4, pact);
}
if (S_CheckActorSoundPlaying(pact, sound2))
{
S_StopSound(sound2, pact);
if (!S_CheckActorSoundPlaying(pact, sound4))
S_PlayActorSound(sound4, pact);
}
if (!S_CheckActorSoundPlaying(pact, sound4) && !S_CheckActorSoundPlaying(pact, sound1))
S_PlayActorSound(sound1, pact);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void doVehicleThrottling(DDukePlayer* p, DDukeActor* pact, unsigned& flags, int fwdSpeed, int revSpeed, int brakeSpeed, int vBmpFwd, int vBmpBrake)
{
if (p->on_ground == 1)
{
if (p->OnBoat && (flags & VEH_FWDBRAKING) == VEH_FWDBRAKING)
{
if (p->MotoSpeed <= 25)
{
p->MotoSpeed++;
if (!S_CheckActorSoundPlaying(pact, 182))
S_PlayActorSound(182, pact);
}
else
{
p->MotoSpeed -= brakeSpeed;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = vBmpBrake;
p->moto_do_bump = 1;
}
}
else if ((flags & VEH_BRAKING) && p->MotoSpeed > 0)
{
const auto kbdBraking = brakeSpeed * !!(flags & VEH_BRAKING);
const auto hidBraking = brakeSpeed * p->cmd.ucmd.fvel * (p->cmd.ucmd.fvel < 0);
p->MotoSpeed -= clamp<double>(kbdBraking - hidBraking, -brakeSpeed, brakeSpeed);
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = vBmpBrake;
p->moto_do_bump = 1;
}
else if ((flags & VEH_FORWARD) && (p->OnBoat || !(flags & VEH_BRAKING)))
{
if (p->MotoSpeed < 40 && (p->OnMotorcycle || !p->NotOnWater))
{
p->VBumpTarget = vBmpFwd;
p->moto_bump_fast = 1;
}
p->MotoSpeed += fwdSpeed * p->cmd.ucmd.fvel;
flags &= ~VEH_FORWARD;
if (p->MotoSpeed > 120)
p->MotoSpeed = 120;
if (p->OnMotorcycle && !p->NotOnWater && p->MotoSpeed > 80)
p->MotoSpeed = 80;
}
else if (p->MotoSpeed > 0)
p->MotoSpeed--;
if (p->moto_do_bump && (!(flags & VEH_BRAKING) || p->MotoSpeed == 0))
{
p->VBumpTarget = 0;
p->moto_do_bump = 0;
}
if ((flags & VEH_REVERSE) && p->MotoSpeed <= 0 && !(flags & VEH_BRAKING))
{
if (flags & VEH_TURNLEFT)
{
flags &= ~VEH_TURNLEFT;
flags |= VEH_TURNRIGHT;
}
else
{
flags &= ~VEH_TURNRIGHT;
flags |= VEH_TURNLEFT;
}
p->MotoSpeed = revSpeed * p->cmd.ucmd.fvel;
flags &= ~VEH_REVERSE;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onMotorcycle(int snum, ESyncBits &actions)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
unsigned flags = outVehicleFlags(p, actions);
doVehicleTilting(p, !p->on_ground || p->cmd.ucmd.avel);
if (p->MotoSpeed < 0 || p->moto_underwater)
p->MotoSpeed = 0;
doVehicleSounds(p, pact, flags, 187, 188, 214, 189);
doVehicleDrunk(p);
doVehicleThrottling(p, pact, flags, 2, 15, p->moto_on_oil ? 2 : 4, 70, -30);
doVehicleBumping(p, pact, flags, (krand() & 3) == 2, (krand() & 7) - 4);
constexpr DAngle adjust = mapangle(-510);
DAngle velAdjustment;
int currSpeed = int(p->MotoSpeed);
if (p->MotoSpeed >= 20 && p->on_ground == 1 && (flags & VEH_TURNING))
{
velAdjustment = (flags & VEH_TURNLEFT) ? -adjust : adjust;
auto angAdjustment = (350 << 21) * velAdjustment.Sgn();
if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater)
{
currSpeed <<= p->moto_on_oil ? 3 : 2;
if (p->moto_do_bump)
{
currSpeed >>= 5;
angAdjustment >>= 2;
}
else
{
currSpeed >>= 7;
angAdjustment >>= 6;
}
p->moto_on_mud = 0;
p->moto_on_oil = 0;
}
else
{
if (p->moto_do_bump)
{
currSpeed >>= 5;
angAdjustment >>= 4;
if (!S_CheckActorSoundPlaying(pact, 220))
S_PlayActorSound(220, pact);
}
else
{
currSpeed >>= 7;
angAdjustment >>= 7;
}
}
p->vel.XY() += (pact->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed;
pact->spr.Angles.Yaw -= DAngle::fromBam(angAdjustment);
}
else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
{
velAdjustment = krand() & 1 ? adjust : -adjust;
currSpeed = MulScale(currSpeed, p->moto_on_oil ? 10 : 5, 7);
p->vel.XY() += (pact->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed;
}
p->moto_on_mud = p->moto_on_oil = 0;
p->cmd.ucmd.fvel = clamp<float>((float)p->MotoSpeed, -15.f, 120.f) * (1.f / 40.f);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onBoat(int snum, ESyncBits &actions)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
if (p->NotOnWater)
{
if (p->MotoSpeed > 0)
{
if (!S_CheckActorSoundPlaying(pact, 88))
S_PlayActorSound(88, pact);
}
else
{
if (!S_CheckActorSoundPlaying(pact, 87))
S_PlayActorSound(87, pact);
}
}
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
unsigned flags = outVehicleFlags(p, actions);
doVehicleTilting(p, (p->MotoSpeed != 0 && (p->cmd.ucmd.avel || p->moto_drink)) || !p->NotOnWater);
doVehicleSounds(p, pact, flags, 87, 88, 89, 90);
if (!p->NotOnWater)
{
if ((flags & VEH_TURNING) && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30)
S_PlayActorSound(91, pact);
doVehicleDrunk(p);
}
doVehicleThrottling(p, pact, flags, 1, !p->NotOnWater ? 25 : 20, 2, -30, 30);
doVehicleBumping(p, pact, flags, (krand() & 15) == 14, (krand() & 7) - 4);
if (p->MotoSpeed > 0 && p->on_ground == 1 && (flags & VEH_TURNING))
{
int currSpeed = int(p->MotoSpeed * 4.);
constexpr DAngle adjust = mapangle(-510);
DAngle velAdjustment = (flags & VEH_TURNLEFT) ? -adjust : adjust;
auto angAdjustment = (350 << 21) * velAdjustment.Sgn();
if (p->moto_do_bump)
{
currSpeed >>= 6;
angAdjustment >>= 5;
}
else
{
currSpeed >>= 7;
angAdjustment >>= 6;
}
p->vel.XY() += (pact->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed;
pact->spr.Angles.Yaw -= DAngle::fromBam(angAdjustment);
}
if (p->NotOnWater && p->MotoSpeed > 50)
p->MotoSpeed *= 0.5;
p->cmd.ucmd.fvel = clamp<float>((float)p->MotoSpeed, -15.f, 120.f) * (1.f / 40.f);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movement(int snum, ESyncBits actions, sectortype* psect, double floorz, double ceilingz, int shrunk, double truefdist, int psectlotag)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
if (p->airleft != 15 * 26)
p->airleft = 15 * 26; //Aprox twenty seconds.
if (p->scuba_on == 1)
p->scuba_on = 0;
double i = gs.playerheight;
if (psectlotag == ST_1_ABOVE_WATER && p->spritebridge == 0)
{
if (shrunk == 0)
{
i = 34;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = BobVal(p->pycount) * 2;
}
else i = 12;
if (shrunk == 0 && truefdist <= gs.playerheight)
{
if (p->on_ground == 1)
{
if (p->dummyplayersprite == nullptr)
p->dummyplayersprite = spawn(pact, DukePlayerOnWaterClass);
p->footprintcount = 6;
if (tilesurface(p->cursector->floortexture) == TSURF_SLIME)
{
p->footprintpal = 8;
p->footprintshade = 0;
}
else if (tilesurface(p->cursector->floortexture) == TSURF_OIL)
{
p->footprintpal = 0;
p->footprintshade = 40;
}
else
{
p->footprintpal = 0;
p->footprintshade = 0;
}
}
}
}
else if (!p->OnMotorcycle)
{
footprints(snum);
}
if (pact->getOffsetZ() < floorz - i) //falling
{
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && pact->getOffsetZ() >= (floorz - i - 16))
pact->spr.pos.Z = floorz - i + gs.playerheight;
else
{
p->on_ground = 0;
if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > pact->getOffsetZ())
{
if (p->MotoOnGround)
{
p->VBumpTarget = 80;
p->moto_bump_fast = 1;
p->vel.Z -= (gs.gravity * p->MotoSpeed * (1. / 16.));
p->MotoOnGround = 0;
if (S_CheckActorSoundPlaying(pact, 188))
S_StopSound(188, pact);
S_PlayActorSound(189, pact);
}
else
{
p->vel.Z += (gs.gravity - 5/16. + (int(120 - p->MotoSpeed) / 256.));
if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 190))
S_PlayActorSound(190, pact);
}
}
else
p->vel.Z += (gs.gravity + 5/16.); // (TICSPERFRAME<<6);
if (p->vel.Z >= (16 + 8)) p->vel.Z = (16 + 8);
if (p->vel.Z > 2400 / 256 && p->falling_counter < 255)
{
p->falling_counter++;
if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
S_PlayActorSound(DUKE_SCREAM, pact);
}
if (pact->getOffsetZ() + p->vel.Z >= floorz - i) // hit the ground
{
S_StopSound(DUKE_SCREAM, pact);
if (!p->insector() || p->cursector->lotag != 1)
{
if (isRRRA()) p->MotoOnGround = 1;
if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && p->insector() && p->cursector->lotag == 802))
quickkill(p);
else if (p->falling_counter > 9)
{
int j = p->falling_counter;
pact->spr.extra -= j - (krand() & 3);
if (pact->spr.extra <= 0)
{
S_PlayActorSound(SQUISHED, pact);
}
else
{
S_PlayActorSound(DUKE_LAND, pact);
S_PlayActorSound(DUKE_LAND_HURT, pact);
}
SetPlayerPal(p, PalEntry(32, 16, 0, 0));
}
else if (p->vel.Z > 8)
{
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(pact, 190))
S_StopSound(190, pact);
S_PlayActorSound(191, pact);
p->TurbCount = 12;
}
else S_PlayActorSound(DUKE_LAND, pact);
}
else if (p->vel.Z > 4 && p->OnMotorcycle)
{
S_PlayActorSound(DUKE_LAND, pact);
p->TurbCount = 12;
}
}
}
}
}
else
{
p->falling_counter = 0;
S_StopSound(-1, pact, CHAN_VOICE);
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12)
p->hard_landing = uint8_t(p->vel.Z / 4. );
p->on_ground = 1;
if (i == gs.playerheight)
{
//Smooth on the ground
double k = (floorz - i - pact->getOffsetZ()) * 0.5;
pact->spr.pos.Z += k;
p->vel.Z -= 3;
if (p->vel.Z < 0) p->vel.Z = 0;
}
else if (p->jumping_counter == 0)
{
pact->spr.pos.Z += ((floorz - i * 0.5) - pact->getOffsetZ()) * 0.5; //Smooth on the water
if (p->on_warping_sector == 0 && pact->getOffsetZ() > floorz - 16)
{
pact->spr.pos.Z = floorz - 16 + gs.playerheight;
p->vel.Z *= 0.5;
}
}
p->on_warping_sector = 0;
if (((actions & SB_CROUCH) || p->cmd.ucmd.uvel < 0) && !p->OnMotorcycle)
{
playerCrouch(snum);
}
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
p->jumping_toggle = 0;
else if ((actions & SB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0)
{
playerJump(snum, floorz, ceilingz);
}
}
if (p->jumping_counter)
{
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
p->jumping_toggle = 0;
if (p->jumping_counter < 768)
{
if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768)
{
p->jumping_counter = 0;
p->vel.Z = -2;
}
else
{
p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12);
p->jumping_counter += 180;
p->on_ground = 0;
}
}
else
{
p->jumping_counter = 0;
p->vel.Z = 0;
}
}
pact->spr.pos.Z += p->vel.Z;
if (pact->getOffsetZ() < ceilingz + 4)
{
p->jumping_counter = 0;
if (p->vel.Z < 0)
p->vel.X = p->vel.Y = 0;
p->vel.Z = 0.5;
pact->spr.pos.Z = ceilingz + 4 + gs.playerheight;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleMove(int snum, walltype* wal)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees();
double damageAmount = p->MotoSpeed * p->MotoSpeed;
const double scale = (180. / 2048.);
p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));
// That's some very weird angles here...
if (angleDelta >= 77.51 && angleDelta <= 102.13)
{
damageAmount *= (1. / 256.);
p->MotoSpeed = 0;
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 54.66 && angleDelta <= 125)
{
damageAmount *= (1. / 2048.);
p->MotoSpeed -= (p->MotoSpeed / 2.) + (p->MotoSpeed / 4.);
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 19.51 && angleDelta <= 160.14)
{
damageAmount *= (1. / 16384.);
p->MotoSpeed -= p->MotoSpeed / 2.;
if (S_CheckActorSoundPlaying(pact, 239) == 0)
S_PlayActorSound(239, pact);
}
else
{
damageAmount *= (1. / 32768.);
p->MotoSpeed -= p->MotoSpeed / 8.;
if (S_CheckActorSoundPlaying(pact, 240) == 0)
S_PlayActorSound(240, pact);
}
pact->spr.extra -= int(damageAmount);
if (pact->spr.extra <= 0)
{
S_PlayActorSound(SQUISHED, pact);
SetPlayerPal(p, PalEntry(63, 63, 0, 0));
}
else if (damageAmount)
S_PlayActorSound(DUKE_LAND_HURT, pact);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatMove(int snum, int psectlotag, walltype* wal)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees();
const double scale = (90. / 2048.);
p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale));
if (angleDelta >= 77.51 && angleDelta <= 102.13)
{
p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0)
S_PlayActorSound(178, pact);
}
else if (angleDelta >= 54.66 && angleDelta <= 125)
{
p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0)
S_PlayActorSound(179, pact);
}
else if (angleDelta >= 19.51 && angleDelta <= 160.14)
{
p->MotoSpeed -= p->MotoSpeed / 16.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0)
S_PlayActorSound(180, pact);
}
else
{
p->MotoSpeed -= p->MotoSpeed / 64.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 181) == 0)
S_PlayActorSound(181, pact);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleHit(int snum, DDukeActor* victim)
{
auto p = getPlayer(snum);
if (badguy(victim) || victim->isPlayer())
{
if (!victim->isPlayer())
{
if (numplayers == 1)
{
Collision coll;
DAngle ang = p->TiltStatus * 20 + p->GetActor()->spr.Angles.Yaw;
movesprite_ex(victim, DVector3(ang.ToVector() * 4, victim->vel.Z), CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->attackertype = RedneckMotoHitClass;
victim->hitextra = int(p->MotoSpeed * 0.5);
p->MotoSpeed -= p->MotoSpeed / 4.;
p->TurbCount = 6;
}
else if (p->MotoSpeed > 45)
{
CallOnMotoSmash(victim, p);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatHit(int snum, DDukeActor* victim)
{
auto p = getPlayer(snum);
if (badguy(victim) || victim->isPlayer())
{
if (!victim->isPlayer())
{
if (numplayers == 1)
{
Collision coll;
DAngle ang = p->TiltStatus * 20 + p->GetActor()->spr.Angles.Yaw;
movesprite_ex(victim, DVector3(ang.ToVector() * 2, victim->vel.Z), CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->attackertype = RedneckMotoHitClass;
victim->hitextra = int(p->MotoSpeed * 0.25);
p->MotoSpeed -= p->MotoSpeed / 4.;
p->TurbCount = 6;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void fireweapon(int snum)
{
auto p = getPlayer(snum);
p->crack_time = CRACK_TIME;
if (p->holster_weapon == 1)
{
if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
FTA(74, p);
}
}
else
{
if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
case DYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
p->kickback_pic = 1;
break;
case THROWINGDYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
p->kickback_pic = 1;
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] > 0)
{
p->ammo_amount[PISTOL_WEAPON]--;
p->kickback_pic = 1;
}
break;
case RIFLEGUN_WEAPON:
if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0)
p->kickback_pic = 1;
break;
case SHOTGUN_WEAPON:
if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0)
p->kickback_pic = 1;
break;
case BOWLING_WEAPON:
if (p->ammo_amount[BOWLING_WEAPON] > 0)
p->kickback_pic = 1;
break;
case POWDERKEG_WEAPON:
if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
p->kickback_pic = 1;
break;
case BUZZSAW_WEAPON:
case THROWSAW_WEAPON:
if (p->curr_weapon == BUZZSAW_WEAPON)
{
if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
{
p->kickback_pic = 1;
S_PlayActorSound(431, p->GetActor());
}
}
else if (p->ammo_amount[THROWSAW_WEAPON] > 0)
{
p->kickback_pic = 1;
S_PlayActorSound(SHRINKER_FIRE, p->GetActor());
}
break;
case ALIENBLASTER_WEAPON:
if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0)
p->kickback_pic = 1;
break;
case TIT_WEAPON:
if (p->ammo_amount[TIT_WEAPON] > 0)
{
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case MOTORCYCLE_WEAPON:
if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0)
{
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case BOAT_WEAPON:
if (p->ammo_amount[BOAT_WEAPON] > 0)
p->kickback_pic = 1;
break;
case CROSSBOW_WEAPON:
if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
p->kickback_pic = 1;
break;
case CHICKEN_WEAPON:
if (p->ammo_amount[CHICKEN_WEAPON] > 0)
p->kickback_pic = 1;
break;
case KNEE_WEAPON:
case SLINGBLADE_WEAPON:
if (p->curr_weapon == SLINGBLADE_WEAPON)
{
if (p->ammo_amount[SLINGBLADE_WEAPON] > 0)
if (p->quick_kick == 0)
p->kickback_pic = 1;
}
else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0)
if (p->quick_kick == 0)
p->kickback_pic = 1;
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
int psectlotag = psectp ? psectp->lotag : 857;
if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
case DYNAMITE_WEAPON:
if (p->kickback_pic == 1)
S_PlaySound(401);
if (p->kickback_pic == 6 && (actions & SB_FIRE))
p->rapid_fire_hold = 1;
p->kickback_pic++;
if (p->kickback_pic > 19)
{
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
p->detonate_time = 45;
p->detonate_count = 1;
S_PlaySound(402);
}
break;
case THROWINGDYNAMITE_WEAPON:
p->kickback_pic++;
if (p->detonate_time < 0)
{
p->hbomb_on = 0;
}
if (p->kickback_pic == 39)
{
p->hbomb_on = 0;
p->noise_radius = 512;
madenoise(snum);
}
if (p->kickback_pic == 12)
{
double vel, zvel;
p->ammo_amount[DYNAMITE_WEAPON]--;
if (p->ammo_amount[CROSSBOW_WEAPON])
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->on_ground && (actions & SB_CROUCH))
{
vel = 15 / 16.;
zvel = p->Angles.getPitchWithView().Sin() * 10.;
}
else
{
vel = 140 / 16.;
setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.);
zvel -= 4;
}
auto spawned = CreateActor(p->cursector, p->GetActor()->getPosWithOffsetZ() + p->GetActor()->spr.Angles.Yaw.ToVector() * 16, RedneckDynamiteClass, -16, DVector2(0.140625, 0.140625),
p->GetActor()->spr.Angles.Yaw, (vel + p->hbomb_hold_delay * 2) * 2, zvel, pact, 1);
if (spawned)
{
if (vel == 15 / 16.)
{
spawned->spr.yint = 3;
spawned->spr.pos.Z += 8;
}
double hd = hits(p->GetActor());
if (hd < 32)
{
spawned->spr.Angles.Yaw += DAngle180;
spawned->vel *= 1./3.;
}
p->hbomb_on = 1;
}
}
else if (p->kickback_pic < 12 && (actions & SB_FIRE))
p->hbomb_hold_delay++;
if (p->kickback_pic == 40)
{
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = DYNAMITE_WEAPON;
p->last_weapon = -1;
p->detonate_count = 0;
p->detonate_time = 45;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
{
fi.addweapon(p, DYNAMITE_WEAPON, true);
p->oweapon_pos = p->weapon_pos = -9;
}
else checkavailweapon(p);
}
break;
case PISTOL_WEAPON:
if (p->kickback_pic == 1)
{
shoot(pact, DukeShotSparkClass);
S_PlayActorSound(PISTOL_FIRE, pact);
p->noise_radius = 512;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
}
}
else if (p->kickback_pic == 2)
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
p->kickback_pic++;
if (p->kickback_pic >= 22)
{
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
break;
}
else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0)
{
switch (p->kickback_pic)
{
case 24:
S_PlayActorSound(EJECT_CLIP, pact);
break;
case 30:
S_PlayActorSound(INSERT_CLIP, pact);
break;
}
}
else
p->kickback_pic = 38;
}
if (p->kickback_pic == 38)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
break;
case SHOTGUN_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 6)
if (p->shotgun_state[0] == 0)
if (p->ammo_amount[SHOTGUN_WEAPON] > 1)
if (actions & SB_FIRE)
p->shotgun_state[1] = 1;
if (p->kickback_pic == 4)
{
for (int ii = 0; ii < 10; ii++)
shoot(pact, RedneckShotgunShotClass);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pact);
p->noise_radius = 512;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
}
if (p->kickback_pic == 7)
{
if (p->shotgun_state[1])
{
for (int ii = 0; ii < 10; ii++)
shoot(pact, RedneckShotgunShotClass);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pact);
if (psectlotag != 857)
{
p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector() * 2;
}
}
else if (psectlotag != 857)
{
p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
}
}
if (p->shotgun_state[0])
{
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
break;
case 17:
S_PlayActorSound(SHOTGUN_COCK, pact);
break;
case 28:
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
else if (p->shotgun_state[1])
{
switch (p->kickback_pic)
{
case 26:
checkavailweapon(p);
break;
case 27:
S_PlayActorSound(SHOTGUN_COCK, pact);
break;
case 38:
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
else
{
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 1;
p->shotgun_state[1] = 0;
return;
}
}
break;
case RIFLEGUN_WEAPON:
p->kickback_pic++;
p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(0.4476);
p->recoil++;
if (p->kickback_pic <= 12)
{
if ((p->kickback_pic % 3) == 0)
{
p->ammo_amount[RIFLEGUN_WEAPON]--;
if ((p->kickback_pic % 3) == 0)
{
auto j = spawn(pact, DukeShellClass);
if (j)
{
j->spr.Angles.Yaw += DAngle180;
j->vel.X += 2.;
j->spr.pos.Z += 3;
ssp(j, CLIPMASK0);
}
}
S_PlayActorSound(CHAINGUN_FIRE, pact);
shoot(pact, DukeChaingunShotClass);
p->noise_radius = 512;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
}
checkavailweapon(p);
if ((actions & SB_FIRE) == 0)
{
p->okickback_pic = p->kickback_pic = 0;
break;
}
}
}
else if (p->kickback_pic > 10)
{
if (actions & SB_FIRE) p->kickback_pic = 1;
else p->okickback_pic = p->kickback_pic = 0;
}
break;
case BUZZSAW_WEAPON:
if (p->kickback_pic > 3)
{
p->okickback_pic = p->kickback_pic = 0;
shoot(pact, RedneckBuzzSawClass);
p->noise_radius = 64;
madenoise(snum);
checkavailweapon(p);
}
else p->kickback_pic++;
break;
case THROWSAW_WEAPON:
if (p->kickback_pic == 1)
{
p->ammo_amount[THROWSAW_WEAPON]--;
shoot(pact, RedneckSawbladeClass);
checkavailweapon(p);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
case TIT_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = PlayClock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pact);
shoot(pact, DukeShotSparkClass);
p->noise_radius = 1024;
madenoise(snum);
p->ammo_amount[TIT_WEAPON]--;
checkavailweapon(p);
}
if (p->kickback_pic == 2)
{
p->GetActor()->spr.Angles.Yaw += mapangle(16);
}
else if (p->kickback_pic == 4)
{
p->GetActor()->spr.Angles.Yaw -= mapangle(16);
}
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
case MOTORCYCLE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = PlayClock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pact);
shoot(pact, DukeChaingunShotClass);
p->noise_radius = 1024;
madenoise(snum);
p->ammo_amount[MOTORCYCLE_WEAPON]--;
if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
}
if (p->kickback_pic == 2)
{
p->GetActor()->spr.Angles.Yaw += mapangle(4);
}
else if (p->kickback_pic == 4)
{
p->GetActor()->spr.Angles.Yaw -= mapangle(4);
}
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
case BOAT_WEAPON:
if (p->kickback_pic == 3)
{
p->MotoSpeed -= 20;
p->ammo_amount[BOAT_WEAPON]--;
shoot(pact, RedneckBoatGrenadeClass);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
if (p->ammo_amount[BOAT_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
break;
case ALIENBLASTER_WEAPON:
p->kickback_pic++;
if (p->kickback_pic >= 7 && p->kickback_pic <= 11)
shoot(pact, RedneckFirelaserClass);
if (p->kickback_pic == 5)
{
S_PlayActorSound(CAT_FIRE, pact);
p->noise_radius = 128;
madenoise(snum);
}
else if (p->kickback_pic == 9)
{
p->ammo_amount[ALIENBLASTER_WEAPON]--;
p->visibility = 0;
lastvisinc = PlayClock + 32;
checkavailweapon(p);
}
else if (p->kickback_pic == 12)
{
p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector();
p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(8.88);
p->recoil += 20;
}
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
case POWDERKEG_WEAPON:
if (p->kickback_pic == 3)
{
double vel, zvel;
p->ammo_amount[POWDERKEG_WEAPON]--;
p->gotweapon[POWDERKEG_WEAPON] = false;
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
vel = 15 / 16.;
setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.);
}
else
{
vel = 2.;
setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.);
zvel -= 4;
}
CreateActor(p->cursector, p->GetActor()->getPosWithOffsetZ() + p->GetActor()->spr.Angles.Yaw.ToVector() * 16, RedneckPowderKegClass, -16, DVector2(0.140625, 0.140625), p->GetActor()->spr.Angles.Yaw, vel * 2, zvel, pact, 1);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
break;
case BOWLING_WEAPON:
if (p->kickback_pic == 30)
{
p->ammo_amount[BOWLING_WEAPON]--;
S_PlayActorSound(354, pact);
shoot(pact, RedneckBowlingBallClass);
p->noise_radius = 64;
madenoise(snum);
}
if (p->kickback_pic < 30)
{
p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector();
}
p->kickback_pic++;
if (p->kickback_pic > 40)
{
p->okickback_pic = p->kickback_pic = 0;
p->gotweapon[BOWLING_WEAPON] = false;
checkavailweapon(p);
}
break;
case KNEE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(426, pact);
if (p->kickback_pic == 12)
{
shoot(pact, DukeMeleeAttackClass);
p->noise_radius = 64;
madenoise(snum);
}
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
case SLINGBLADE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(252, pact);
if (p->kickback_pic == 8)
{
shoot(pact, RedneckSlingbladeAttackClass);
p->noise_radius = 64;
madenoise(snum);
}
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
case CROSSBOW_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 4)
{
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->ammo_amount[DYNAMITE_WEAPON])
p->ammo_amount[DYNAMITE_WEAPON]--;
lastvisinc = PlayClock + 32;
p->visibility = 0;
shoot(pact, RedneckDynamiteArrowClass);
p->noise_radius = 2048;
madenoise(snum);
checkavailweapon(p);
}
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pact);
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
case CHICKEN_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 4)
{
p->ammo_amount[CHICKEN_WEAPON]--;
lastvisinc = PlayClock + 32;
p->visibility = 0;
shoot(pact, RedneckChickenArrowClass);
p->noise_radius = 2048;
madenoise(snum);
checkavailweapon(p);
}
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pact);
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
}
}
//---------------------------------------------------------------------------
//
// this function exists because gotos suck. :P
//
//---------------------------------------------------------------------------
static void processweapon(int snum, ESyncBits actions, sectortype* psectp)
{
auto p = getPlayer(snum);
auto pact = p->GetActor();
int shrunk = (pact->spr.scale.Y < 0.125);
if (p->detonate_count > 0)
{
if (ud.god)
{
p->detonate_time = 45;
p->detonate_count = 0;
}
else if (p->detonate_time <= 0 && p->kickback_pic < 5)
{
S_PlaySound(14);
quickkill(p);
}
}
if (isRRRA() && (p->curr_weapon == KNEE_WEAPON || p->curr_weapon == SLINGBLADE_WEAPON))
p->random_club_frame += 64;
if (p->curr_weapon == THROWSAW_WEAPON || p->curr_weapon == BUZZSAW_WEAPON)
p->random_club_frame += 64; // Glowing
if (p->curr_weapon == TRIPBOMB_WEAPON || p->curr_weapon == BOWLING_WEAPON)
p->random_club_frame += 64;
if (p->rapid_fire_hold == 1)
{
if (actions & SB_FIRE) return;
p->rapid_fire_hold = 0;
}
if (shrunk || p->tipincs || p->access_incs)
actions &= ~SB_FIRE;
else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
{
fireweapon(snum);
}
else if (p->kickback_pic)
{
operateweapon(snum, actions, psectp);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void processinput_r(int snum)
{
int k, doubvel;
Collision chz, clz;
bool shrunk;
int psectlotag;
double floorz = 0, ceilingz = 0;
auto p = getPlayer(snum);
auto pact = p->GetActor();
ESyncBits& actions = p->cmd.ucmd.actions;
// Get strafe value before it's rotated by the angle.
const auto strafeVel = PlayerInputSideVel(snum);
constexpr auto maxVel = (117351124. / 10884538.);
auto psectp = p->cursector;
if (p->OnMotorcycle && pact->spr.extra > 0)
{
onMotorcycle(snum, actions);
}
else if (p->OnBoat && pact->spr.extra > 0)
{
onBoat(snum, actions);
}
processinputvel(snum);
auto sb_fvel = PlayerInputForwardVel(snum);
auto sb_svel = PlayerInputSideVel(snum);
if (psectp == nullptr)
{
if (pact->spr.extra > 0 && ud.clipping == 0)
{
quickkill(p);
S_PlayActorSound(SQUISHED, pact);
}
psectp = &sector[0];
}
psectlotag = psectp->lotag;
if (psectlotag == 867)
{
DukeSectIterator it(psectp);
while (auto act2 = it.Next())
{
if (act2->GetClass() == RedneckWaterSurfaceClass)
if (act2->spr.pos.Z - 8 < p->GetActor()->getOffsetZ())
psectlotag = ST_2_UNDERWATER;
}
}
else if (psectlotag == 7777 && (currentLevel->gameflags & LEVEL_RR_HULKSPAWN))
lastlevel = 1;
if (psectlotag == 848 && tilesurface(psectp->floortexture) == TSURF_SPECIALWATER)
psectlotag = ST_1_ABOVE_WATER;
if (psectlotag == 857)
pact->clipdist = 0.25;
else
pact->clipdist = 16;
p->spritebridge = 0;
shrunk = (pact->spr.scale.Y < 0.125);
if (pact->clipdist == 16)
{
getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 10.1875, CLIPMASK0);
}
else
{
getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 0.25, CLIPMASK0);
}
setPlayerActorViewZOffset(pact);
p->truefz = getflorzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
p->truecz = getceilzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ());
double truefdist = abs(p->GetActor()->getOffsetZ() - p->truefz);
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + 16)
psectlotag = 0;
pact->floorz = floorz;
pact->ceilingz = ceilingz;
p->doslopetilting();
if (chz.type == kHitSprite)
{
if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0)
{
chz.setNone();
ceilingz = p->truecz;
}
else if (chz.actor()->GetClass() == RedneckLadderClass)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_JUMP) && !p->OnMotorcycle)
{
chz.setNone();
ceilingz = p->truecz;
}
}
else
p->stairs--;
}
}
if (clz.type == kHitSprite)
{
auto doVehicleHit = [&]()
{
if (badguy(clz.actor()))
{
clz.actor()->attackertype = RedneckMotoHitClass;
clz.actor()->hitextra = int(2 + (p->MotoSpeed * 0.5));
p->MotoSpeed -= p->MotoSpeed * (1. / 16.);
}
};
if ((clz.actor()->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_FLOOR| CSTAT_SPRITE_BLOCK)) == (CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_BLOCK))
{
psectlotag = 0;
p->footprintcount = 0;
p->spritebridge = 1;
}
if (p->OnMotorcycle)
doVehicleHit();
if (p->OnBoat)
{
doVehicleHit();
}
else if (badguy(clz.actor()) && clz.actor()->spr.scale.X > 0.375 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84)
{
auto ang = (clz.actor()->spr.pos.XY() - p->GetActor()->spr.pos.XY()).Angle();
p->vel.XY() -= ang.ToVector();
}
if (clz.actor()->GetClass() == RedneckLadderClass)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
{
ceilingz = clz.actor()->spr.pos.Z;
chz.setNone();
floorz = clz.actor()->spr.pos.Z + 4;
}
}
else
p->stairs--;
}
else CallStandingOn(clz.actor(), p);
}
if (pact->spr.extra > 0) fi.incur_damage(p);
else
{
pact->spr.extra = 0;
p->shield_amount = 0;
}
p->last_extra = pact->spr.extra;
if (p->loogcnt > 0)
{
p->oloogcnt = p->loogcnt;
p->loogcnt--;
}
else
{
p->oloogcnt = p->loogcnt = 0;
}
if (p->fist_incs)
{
if (endoflevel(snum)) return;
}
if (p->timebeforeexit > 1 && p->last_extra > 0)
{
if (timedexit(snum))
return;
}
if (pact->spr.extra <= 0 && !ud.god)
{
playerisdead(snum, psectlotag, floorz, ceilingz);
return;
}
if (p->GetActor()->spr.scale.X < 0.125 && p->jetpack_on == 0)
{
p->ofistsign = p->fistsign;
p->fistsign += int(p->GetActor()->vel.X * 16);
}
if (p->transporter_hold > 0)
{
p->transporter_hold--;
if (p->transporter_hold == 0 && p->on_warping_sector)
p->transporter_hold = 2;
}
if (p->transporter_hold < 0)
p->transporter_hold++;
if (p->newOwner != nullptr)
{
setForcedSyncInput(snum);
p->vel.X = p->vel.Y = 0;
pact->vel.X = 0;
fi.doincrements(p);
if (p->curr_weapon == THROWINGDYNAMITE_WEAPON) processweapon(snum, actions, psectp);
return;
}
doubvel = TICSPERFRAME;
checklook(snum, actions);
p->Angles.doViewYaw(&p->cmd.ucmd);
p->apply_seasick();
p->updatecentering(snum);
if (p->on_crane != nullptr)
{
setForcedSyncInput(snum);
goto HORIZONLY;
}
p->playerweaponsway(pact->vel.X);
pact->vel.X = clamp((p->GetActor()->spr.pos.XY() - p->bobpos).Length(), 0., 32.);
if (p->on_ground) p->bobcounter += int(p->GetActor()->vel.X * 8);
p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector()));
// Shrinking code
if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN))
{
int tmp;
tmp = getanimationindex(anim_floorz, p->cursector);
if (tmp >= 0)
{
if (!S_CheckActorSoundPlaying(pact, 432))
S_PlayActorSound(432, pact);
}
else
S_StopSound(432);
}
if (isRRRA() && p->sea_sick_stat)
{
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = BobVal(p->pycount) * (p->SeaSick? 32 : 1);
}
if (psectlotag == ST_2_UNDERWATER)
{
underwater(snum, actions, floorz, ceilingz);
}
else
{
movement(snum, actions, psectp, floorz, ceilingz, shrunk, truefdist, psectlotag);
}
p->psectlotag = psectlotag;
if (movementBlocked(p))
{
doubvel = 0;
p->vel.X = 0;
p->vel.Y = 0;
p->cmd.ucmd.avel = 0;
setForcedSyncInput(snum);
}
p->Angles.doYawInput(&p->cmd.ucmd);
purplelavacheck(p);
if (p->spritebridge == 0 && pact->insector())
{
auto sect = pact->sector();
k = 0;
if (p->on_ground && truefdist <= gs.playerheight + 16)
{
int surface = tilesurface(sect->floortexture);
int whichsound = surface == TSURF_ELECTRIC ? 0 : surface == TSURF_SLIME ? 1 : surface == TSURF_PLASMA ? 2 : surface == TSURF_MAGMA ? 3 : -1;
k = makepainsounds(snum, whichsound);
}
if (k)
{
FTA(75, p);
p->boot_amount -= 2;
if (p->boot_amount <= 0)
checkavailinven(p);
}
}
if (p->vel.X || p->vel.Y || sb_fvel || sb_svel)
{
p->crack_time = CRACK_TIME;
k = int(BobVal(p->bobcounter) * 4);
if (isRRRA() && p->spritebridge == 0 && p->on_ground)
{
if (psectlotag == ST_1_ABOVE_WATER)
p->NotOnWater = 0;
else if (p->OnBoat)
{
if (psectlotag == 1234)
p->NotOnWater = 0;
else
p->NotOnWater = 1;
}
else
p->NotOnWater = 1;
}
if (truefdist < gs.playerheight + 8 && (k == 1 || k == 3))
{
if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
{
FTextureID j;
switch (psectlotag)
{
case 0:
if (clz.type == kHitSprite)
j = clz.actor()->spr.spritetexture();
else
j = psectp->floortexture;
if (tilesurface(j) == TSURF_METALDUCTS)
{
S_PlayActorSound(S_FindSound("PLAYER_WALKINDUCTS"), pact); // Duke's sound slot is not available here.
p->walking_snd_toggle = 1;
}
break;
case 1:
if ((krand() & 1) == 0)
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pact);
p->walking_snd_toggle = 1;
break;
}
}
}
else if (p->walking_snd_toggle > 0)
p->walking_snd_toggle--;
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
p->vel.X += sb_fvel * doubvel * (5. / 16.);
p->vel.Y += sb_svel * doubvel * (5. / 16.);
p->Angles.StrafeVel += strafeVel * doubvel * (5. / 16.);
if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
{
p->vel.XY() *= gs.playerfriction - 0.125;
p->Angles.StrafeVel *= gs.playerfriction - 0.125;
}
else
{
if (psectlotag == 2)
{
p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1400);
p->Angles.StrafeVel *= gs.playerfriction - FixedToFloat(0x1400);
}
else
{
p->vel.XY() *= gs.playerfriction;
p->Angles.StrafeVel *= gs.playerfriction;
}
}
if (tilesurface(psectp->floortexture) == TSURF_OIL)
{
if (p->OnMotorcycle)
if (p->on_ground)
p->moto_on_oil = 1;
}
else if (tilesurface(psectp->floortexture) == TSURF_DEEPMUD)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
p->moto_on_mud = 1;
}
else if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->vel.XY() *= gs.playerfriction;
p->Angles.StrafeVel *= gs.playerfriction;
}
}
else if (tilesurface(psectp->floortexture) == TSURF_MUDDY)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
{
p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800);
p->Angles.StrafeVel *= gs.playerfriction - FixedToFloat(0x1800);
}
}
else
if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800);
p->Angles.StrafeVel *= gs.playerfriction - FixedToFloat(0x1800);
}
}
if (abs(p->vel.X) < 1 / 128. && abs(p->vel.Y) < 1 / 128.)
{
p->vel.X = p->vel.Y = 0;
p->Angles.StrafeVel = 0;
}
if (shrunk)
{
p->vel.XY() *= gs.playerfriction * 0.75;
p->Angles.StrafeVel *= gs.playerfriction * 0.75;
}
}
if (!p->OnMotorcycle && !p->OnBoat)
{
p->Angles.doRollInput(&p->cmd.ucmd, p->vel.XY(), maxVel, (psectlotag == 1) || (psectlotag == 2));
}
HORIZONLY:
double iif = (psectlotag == 1 || p->spritebridge == 1) ? 4 : 20;
if (p->insector() && p->cursector->lotag == 2) k = 0;
else k = 1;
Collision clip{};
if (ud.clipping)
{
p->GetActor()->spr.pos.XY() += p->vel.XY() ;
updatesector(p->GetActor()->getPosWithOffsetZ(), &p->cursector);
ChangeActorSect(pact, p->cursector);
}
else
clipmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, p->vel, 10.25, 4., iif, CLIPMASK0, clip);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->GetActor()->spr.pos.Z += 32;
if (clip.type != kHitNone)
checkplayerhurt_r(p, clip);
else if (isRRRA() && p->hurt_delay2 > 0)
p->hurt_delay2--;
if (clip.type == kHitWall)
{
auto wal = clip.hitWall;
if (p->OnMotorcycle)
{
onMotorcycleMove(snum, wal);
}
else if (p->OnBoat)
{
onBoatMove(snum, psectlotag, wal);
}
else
{
if (wal->lotag >= 40 && wal->lotag <= 44)
{
if (wal->lotag < 44)
{
dofurniture(clip.hitWall, p->cursector, snum);
pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
}
else
pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0);
}
}
}
if (clip.type == kHitSprite)
{
if (p->OnMotorcycle)
{
onMotorcycleHit(snum, clip.actor());
}
else if (p->OnBoat)
{
onBoatHit(snum, clip.actor());
}
else if (badguy(clip.actor()))
{
if (clip.actor()->spr.statnum != STAT_ACTOR)
{
clip.actor()->timetosleep = 0;
CallPlayFTASound(clip.actor(), 1);
ChangeActorStat(clip.actor(), STAT_ACTOR);
}
}
CallOnTouch(clip.actor(), p);
}
if (p->jetpack_on == 0)
{
if (pact->vel.X > 1)
{
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground && (!isRRRA() || !p->sea_sick_stat))
{
p->pycount += 52;
p->pycount &= 2047;
const double factor = 1024. / 1596; // What is 1596?
p->pyoff = abs(pact->vel.X * BobVal(p->pycount)) * factor;
}
}
else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat))
p->pyoff = 0;
}
// RBG***
SetActor(pact, pact->spr.pos);
if (psectlotag == ST_800_KILLSTUFF && (!isRRRA() || !p->lotag800kill))
{
if (isRRRA()) p->lotag800kill = 1;
quickkill(p);
return;
}
if (psectlotag < 3)
{
psectp = pact->sector();
if (ud.clipping == 0 && psectp->lotag == ST_31_TWO_WAY_TRAIN)
{
auto act = barrier_cast<DDukeActor*>(psectp->hitagactor);
if (act && act->vel.X != 0 && act->counter == 0)
{
quickkill(p);
return;
}
}
}
if (truefdist < gs.playerheight && p->on_ground && psectlotag != 1 && shrunk == 0 && p->insector() && p->cursector->lotag == 1)
if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER))
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pact);
if (p->cursector != pact->sector())
ChangeActorSect(pact, p->cursector);
auto oldpos = p->GetActor()->opos;
int retry = 0;
while (ud.clipping == 0)
{
int blocked;
if (pact->clipdist == 16)
blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 8, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
else
blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 1, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
if (fabs(pact->floorz - pact->ceilingz) < 48 || blocked)
{
if (!(pact->sector()->lotag & 0x8000) && (isanunderoperator(pact->sector()->lotag) ||
isanearoperator(pact->sector()->lotag)))
fi.activatebysector(pact->sector(), pact);
if (blocked)
{
if (!retry++)
{
p->GetActor()->spr.pos = oldpos;
p->GetActor()->backuppos();
continue;
}
quickkill(p);
return;
}
}
else if (abs(floorz - ceilingz) < 32 && isanunderoperator(psectp->lotag))
fi.activatebysector(psectp, pact);
break;
}
if (ud.clipping == 0 && (!p->cursector || (p->cursector && p->cursector->ceilingz > (p->cursector->floorz - 12))))
{
quickkill(p);
return;
}
if (actions & SB_CENTERVIEW || (p->hard_landing && (cl_dukepitchmode & kDukePitchLandingRecenter)))
{
playerCenterView(snum);
}
else if ((actions & SB_LOOK_UP) == SB_LOOK_UP)
{
playerLookUp(snum, actions);
}
else if ((actions & SB_LOOK_DOWN) == SB_LOOK_DOWN)
{
playerLookDown(snum, actions);
}
else if ((actions & SB_LOOK_UP) == SB_AIM_UP && !p->OnMotorcycle)
{
playerAimUp(snum, actions);
}
else if ((actions & SB_LOOK_DOWN) == SB_AIM_DOWN && !p->OnMotorcycle)
{
playerAimDown(snum, actions);
}
if (p->recoil && p->kickback_pic == 0)
{
int d = p->recoil >> 1;
if (!d)
d = 1;
p->recoil -= d;
p->GetActor()->spr.Angles.Pitch += maphoriz(d);
}
p->Angles.doPitchInput(&p->cmd.ucmd);
p->checkhardlanding();
//Shooting code/changes
if (p->show_empty_weapon > 0)
{
p->show_empty_weapon--;
if (p->show_empty_weapon == 0 && (WeaponSwitch(p->pnum) & 2))
{
fi.addweapon(p, p->last_full_weapon, true);
return;
}
}
dokneeattack(snum);
if (fi.doincrements(p)) return;
if (p->weapon_pos != 0)
{
if (p->weapon_pos == -9)
{
if (p->last_weapon >= 0)
{
p->oweapon_pos = p->weapon_pos = 10;
// if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1;
p->last_weapon = -1;
}
else if (p->holster_weapon == 0)
p->oweapon_pos = p->weapon_pos = 10;
}
else p->weapon_pos--;
}
processweapon(snum, actions, psectp);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnMotorcycle(DDukePlayer *p)
{
if (!p->OnMotorcycle && p->cursector->lotag != ST_2_UNDERWATER)
{
p->over_shoulder_on = 0;
p->OnMotorcycle = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = MOTORCYCLE_WEAPON;
p->gotweapon[MOTORCYCLE_WEAPON] = true;
p->vel.X = 0;
p->vel.Y = 0;
p->GetActor()->spr.Angles.Pitch = nullAngle;
}
if (!S_CheckActorSoundPlaying(p->GetActor(),186))
S_PlayActorSound(186, p->GetActor());
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffMotorcycle(DDukePlayer *p)
{
auto pact = p->GetActor();
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(pact,188))
S_StopSound(188,pact);
if (S_CheckActorSoundPlaying(pact,187))
S_StopSound(187,pact);
if (S_CheckActorSoundPlaying(pact,186))
S_StopSound(186,pact);
if (S_CheckActorSoundPlaying(pact,214))
S_StopSound(214,pact);
if (!S_CheckActorSoundPlaying(pact,42))
S_PlayActorSound(42, pact);
p->OnMotorcycle = 0;
p->gotweapon[MOTORCYCLE_WEAPON] = false;
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->GetActor()->spr.Angles.Pitch = nullAngle;
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = nullAngle;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->vel.XY() = p->GetActor()->spr.Angles.Yaw.ToVector() / 2048.;
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), RedneckEmptyBikeClass);
if (spawned)
{
spawned->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnBoat(DDukePlayer *p)
{
if (!p->OnBoat)
{
p->over_shoulder_on = 0;
p->OnBoat = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = BOAT_WEAPON;
p->gotweapon[BOAT_WEAPON] = true;
p->vel.X = 0;
p->vel.Y = 0;
p->GetActor()->spr.Angles.Pitch = nullAngle;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffBoat(DDukePlayer *p)
{
if (p->OnBoat)
{
p->OnBoat = 0;
p->gotweapon[BOAT_WEAPON] = false;
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->GetActor()->spr.Angles.Pitch = nullAngle;
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = nullAngle;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->vel.XY() = p->GetActor()->spr.Angles.Yaw.ToVector() / 2048.;
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), RedneckEmptyBoatClass);
if (spawned)
{
spawned->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw;
spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON];
}
}
}
END_DUKE_NS