mirror of
https://github.com/ZDoom/Raze.git
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a021b96119
Not hooked up yet.
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2005-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "v_video.h"
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#include "hw_cvars.h"
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#include "menu/menu.h"
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// OpenGL stuff moved here
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// GL related CVARs
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//==========================================================================
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//
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// Texture CVARs
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//
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//==========================================================================
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#if 0
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CUSTOM_CVAR(Float,gl_texture_filter_anisotropic,8.0f,CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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screen->TextureFilterChanged();
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}
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CCMD(gl_flush)
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{
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//TexMan.FlushAll();
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}
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CUSTOM_CVAR(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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if (self < 0 || self > 6) self=4;
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screen->TextureFilterChanged();
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}
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CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
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#endif
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//==========================================================================
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//
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// Sprite CVARs
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//
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//==========================================================================
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#if 0
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CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_sprite_blend, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Int, gl_spriteclip, 1, CVAR_ARCHIVE)
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CVAR(Float, gl_sclipthreshold, 10.0, CVAR_ARCHIVE)
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CVAR(Float, gl_sclipfactor, 1.8f, CVAR_ARCHIVE)
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CVAR(Int, gl_particles_style, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // 0 = square, 1 = round, 2 = smooth
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CVAR(Int, gl_billboard_mode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_billboard_faces_camera, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_billboard_particles, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, gl_enhanced_nv_stealth, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_fuzztype, 0, CVAR_ARCHIVE)
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{
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if (self < 0 || self > 8) self = 0;
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}
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CUSTOM_CVAR(Int, gl_shadowmap_filter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 0 || self > 8) self = 1;
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}
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#endif
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