raze/polymer/eduke32/source
2013-05-24 13:54:30 +00:00
..
enet Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
jmact Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
lunatic Lunatic: fix restoring of tables. Also add savegame.lua which I forgot! 2013-05-24 13:54:30 +00:00
misc Support high DPI setups for the startup dialogs on Windows 2013-05-23 18:27:06 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
actors.h Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case. 2013-05-10 12:31:33 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h
astub.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
common.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
common_game.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
config.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
config.h
demo.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
demo.h
duke3d.h Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
function.h
game.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
game.h Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too. 2013-05-20 19:31:37 +00:00
game_inline.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
game_inline.h
gamedef.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
gamedef.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
gameexec.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c Remove redundant checks for some map state function uses. 2013-05-19 19:29:23 +00:00
gamevars.h Remove redundant checks for some map state function uses. 2013-05-19 19:29:23 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
GNU.TXT
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c m32script: sync rotatesprite* with CON. 2013-05-12 18:51:28 +00:00
m32structures.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
m32vars.c Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
macros.h Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
menus.h
midi.c
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds. 2013-04-05 17:53:18 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
net.h Fix NETCODE=0 build. 2013-01-06 18:56:38 +00:00
old.diff
osdcmds.c Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
osdcmds.h
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Fix one more 1<<31 calculation, remove one unneeded cast. 2013-05-04 16:36:08 +00:00
player.h Lunatic: replace DukePlayer_t set-member methods with metatable magic. 2013-04-07 15:20:41 +00:00
premap.c Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too. 2013-05-20 19:31:37 +00:00
premap.h Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
quotes.h
rev.h
rts.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
rts.h
savegame.c Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
savegame.h Lunatic: conditionally compile out more code in savegame/gamevars.[ch]. 2013-05-19 19:29:18 +00:00
sdlmusic.c
sector.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
sector.h Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Fix a couple of issues identified in the preceding commit. 2013-04-15 10:48:13 +00:00
sounds.h Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
startwin.game.h
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00