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e2f5e8fe34
We'll need 'common' for something else.
412 lines
11 KiB
C++
412 lines
11 KiB
C++
/*
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** i_music.cpp
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** Plays music
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2010 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef _WIN32
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#include <sys/types.h>
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#include <sys/wait.h>
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#endif
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#include <zlib.h>
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#include "m_argv.h"
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#include "filesystem.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "stats.h"
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#include "cmdlib.h"
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#include "c_cvars.h"
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#include "c_console.h"
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#include "v_text.h"
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#include "i_soundfont.h"
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#include "s_music.h"
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#include "printf.h"
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#include "timer.h"
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#include "backend/i_sound.h"
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#include <zmusic.h>
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void I_InitSoundFonts();
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void S_SetStreamVolume(float);
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void S_ParseSndInfo();
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EXTERN_CVAR (Int, snd_samplerate)
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EXTERN_CVAR (Int, snd_mididevice)
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EXTERN_CVAR(Float, snd_mastervolume)
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float relative_volume = 1.f, saved_relative_volume = 1.f;
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#ifdef _WIN32
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//==========================================================================
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//
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// CVAR: cd_drive
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//
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// Which drive (letter) to use for CD audio. If not a valid drive letter,
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// let the operating system decide for us.
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//
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//==========================================================================
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EXTERN_CVAR(Bool, cd_enabled);
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CUSTOM_CVAR(String, cd_drive, "", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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{
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if (cd_enabled && !Args->CheckParm("-nocdaudio")) CD_Enable(self);
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}
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//==========================================================================
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//
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// CVAR: cd_enabled
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//
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// Use the CD device? Can be overridden with -nocdaudio on the command line
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//
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//==========================================================================
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CUSTOM_CVAR(Bool, cd_enabled, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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{
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if (self && !Args->CheckParm("-nocdaudio"))
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CD_Enable(cd_drive);
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else
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CD_Enable(nullptr);
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}
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#endif
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//==========================================================================
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//
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// CVAR mus_volume
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//
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// Maximum volume of MOD/stream music.
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//==========================================================================
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CUSTOM_CVARD(Float, mus_volume, 0.5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume")
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{
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if (self < 0.f)
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self = 0.f;
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else if (self > 1.f)
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self = 1.f;
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else
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{
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// Set general music volume.
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ChangeMusicSetting(zmusic_snd_musicvolume, nullptr, self);
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if (GSnd != nullptr)
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{
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GSnd->SetMusicVolume(clamp<float>(self * relative_volume * snd_mastervolume, 0, 1));
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}
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// For music not implemented through the digital sound system,
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// let them know about the change.
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if (mus_playing.handle != nullptr)
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{
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ZMusic_VolumeChanged(mus_playing.handle);
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}
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else
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{ // If the music was stopped because volume was 0, start it now.
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S_RestartMusic();
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}
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}
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}
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CUSTOM_CVARD(Bool, mus_enabled, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables music")
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{
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if (self) S_RestartMusic();
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else S_StopMusic(true);
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}
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//==========================================================================
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//
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// Callbacks for the music system.
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//
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//==========================================================================
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static void zmusic_printfunc(int severity, const char* msg)
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{
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if (severity >= ZMUSIC_MSG_FATAL)
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{
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I_FatalError("%s", msg);
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}
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else if (severity >= ZMUSIC_MSG_ERROR)
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{
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Printf(TEXTCOLOR_RED "%s\n", msg);
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}
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else if (severity >= ZMUSIC_MSG_WARNING)
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{
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Printf(TEXTCOLOR_YELLOW "%s\n", msg);
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}
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else if (severity >= ZMUSIC_MSG_NOTIFY)
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{
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DPrintf(DMSG_SPAMMY, "%s\n", msg);
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}
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}
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static FString strv;
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static const char *mus_NicePath(const char* str)
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{
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strv = NicePath(str);
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return strv.GetChars();
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}
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static const char* mus_pathToSoundFont(const char* sfname, int type)
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{
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auto info = sfmanager.FindSoundFont(sfname, type);
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return info ? info->mFilename.GetChars() : nullptr;
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}
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static void* mus_openSoundFont(const char* sfname, int type)
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{
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return sfmanager.OpenSoundFont(sfname, type);
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}
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static ZMusicCustomReader* mus_sfopenfile(void* handle, const char* fn)
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{
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return reinterpret_cast<FSoundFontReader*>(handle)->open_interface(fn);
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}
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static void mus_sfaddpath(void *handle, const char* path)
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{
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reinterpret_cast<FSoundFontReader*>(handle)->AddPath(path);
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}
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static void mus_sfclose(void* handle)
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{
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reinterpret_cast<FSoundFontReader*>(handle)->close();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void Mus_Init(void)
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{
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I_InitSound();
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I_InitSoundFonts();
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S_ParseSndInfo();
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mus_volume.Callback ();
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snd_mididevice.Callback();
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ZMusicCallbacks callbacks{};
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callbacks.MessageFunc = zmusic_printfunc;
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callbacks.NicePath = mus_NicePath;
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callbacks.PathForSoundfont = mus_pathToSoundFont;
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callbacks.OpenSoundFont = mus_openSoundFont;
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callbacks.SF_OpenFile = mus_sfopenfile;
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callbacks.SF_AddToSearchPath = mus_sfaddpath;
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callbacks.SF_Close = mus_sfclose;
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ZMusic_SetCallbacks(&callbacks);
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timerSetCallback(S_UpdateMusic);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void I_SetRelativeVolume(float vol)
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{
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relative_volume = (float)vol;
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ChangeMusicSetting(zmusic_relative_volume, nullptr, (float)vol);
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mus_volume.Callback();
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}
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//==========================================================================
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//
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// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
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//
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//==========================================================================
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void I_SetMusicVolume (double factor)
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{
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factor = clamp(factor, 0., 2.0);
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I_SetRelativeVolume((float)factor);
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}
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//==========================================================================
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//
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// test a relative music volume
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//
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//==========================================================================
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CCMD(testmusicvol)
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{
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if (argv.argc() > 1)
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{
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I_SetRelativeVolume((float)strtod(argv[1], nullptr));
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}
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else
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Printf("Current relative volume is %1.2f\n", relative_volume);
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}
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//==========================================================================
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//
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// STAT music
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//
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//==========================================================================
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ADD_STAT(music)
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{
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if (mus_playing.handle != nullptr)
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{
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return ZMusic_GetStats(mus_playing.handle);
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}
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return "No song playing";
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}
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//==========================================================================
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//
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// Common loader for the dumpers.
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//
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//==========================================================================
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static ZMusic_MidiSource GetMIDISource(const char *fn)
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{
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FString src = fn;
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if (src.Compare("*") == 0) src = mus_playing.name;
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auto lump = fileSystem.FindFile(src);
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if (lump < 0)
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{
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Printf("Cannot find MIDI lump %s.\n", src.GetChars());
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return nullptr;
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}
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auto wlump = fileSystem.OpenFileReader(lump);
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uint32_t id[32 / 4];
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if (wlump.Read(id, 32) != 32 || wlump.Seek(-32, FileReader::SeekCur) != 0)
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{
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Printf("Unable to read lump %s\n", src.GetChars());
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return nullptr;
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}
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auto type = ZMusic_IdentifyMIDIType(id, 32);
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if (type == MIDI_NOTMIDI)
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{
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Printf("%s is not MIDI-based.\n", src.GetChars());
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return nullptr;
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}
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auto data = wlump.Read();
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auto source = ZMusic_CreateMIDISource(data.Data(), data.Size(), type);
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if (source == nullptr)
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{
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Printf("Unable to open %s: %s\n", src.GetChars(), ZMusic_GetLastError());
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return nullptr;
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}
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return source;
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}
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//==========================================================================
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//
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// CCMD writewave
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//
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// If the current song can be represented as a waveform, dump it to
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// the specified file on disk. The sample rate parameter is merely a
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// suggestion, and the dumper is free to ignore it.
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//
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//==========================================================================
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CCMD (writewave)
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{
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if (argv.argc() >= 3 && argv.argc() <= 7)
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{
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auto source = GetMIDISource(argv[1]);
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if (source == nullptr) return;
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EMidiDevice dev = MDEV_DEFAULT;
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if (argv.argc() >= 6)
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{
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if (!stricmp(argv[5], "Timidity") || !stricmp(argv[5], "Timidity++")) dev = MDEV_TIMIDITY;
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else if (!stricmp(argv[5], "FluidSynth")) dev = MDEV_FLUIDSYNTH;
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else if (!stricmp(argv[5], "OPL")) dev = MDEV_OPL;
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else
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{
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Printf("%s: Unknown MIDI device\n", argv[5]);
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return;
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}
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}
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// We must stop the currently playing music to avoid interference between two synths.
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auto savedsong = mus_playing;
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S_StopMusic(true);
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if (dev == MDEV_DEFAULT && snd_mididevice >= 0) dev = MDEV_FLUIDSYNTH; // The Windows system synth cannot dump a wave.
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if (!ZMusic_MIDIDumpWave(source, dev, argv.argc() < 6 ? nullptr : argv[6], argv[2], argv.argc() < 4 ? 0 : (int)strtol(argv[3], nullptr, 10), argv.argc() < 5 ? 0 : (int)strtol(argv[4], nullptr, 10)))
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{
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Printf("MIDI dump of %s failed: %s\n",argv[1], ZMusic_GetLastError());
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}
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S_ChangeMusic(savedsong.name, savedsong.baseorder, savedsong.loop, true);
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}
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else
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{
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Printf ("Usage: writewave <midi> <filename> [subsong] [sample rate] [synth] [soundfont]\n"
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" - use '*' as song name to dump the currently playing song\n"
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" - use 0 for subsong and sample rate to play the default\n");
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}
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}
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//==========================================================================
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//
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// CCMD writemidi
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//
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// Writes a given MIDI song to disk. This does not affect playback anymore,
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// like older versions did.
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//
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//==========================================================================
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CCMD(writemidi)
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{
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if (argv.argc() != 3)
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{
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Printf("Usage: writemidi <midisong> <filename> - use '*' as song name to dump the currently playing song\n");
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return;
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}
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auto source = GetMIDISource(argv[1]);
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if (source == nullptr)
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{
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Printf("Unable to open %s: %s\n", argv[1], ZMusic_GetLastError());
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return;
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}
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if (!ZMusic_WriteSMF(source, argv[1], 1))
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{
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Printf("Unable to write %s\n", argv[1]);
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}
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}
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