0
0
Fork 0
mirror of https://github.com/ZDoom/Raze.git synced 2025-02-27 22:00:52 +00:00
raze/source/games/blood
Christoph Oelckers 12c26976f0 - GetClosestSpriteSectors: replace distance calculation with proper math.
No need to sample multiple points along the wall if we can just properly calculate the actual distance. :)
2021-11-29 00:55:44 +01:00
..
src - GetClosestSpriteSectors: replace distance calculation with proper math. 2021-11-29 00:55:44 +01:00
all.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00