raze/source/common/textures
2020-11-10 21:44:15 +01:00
..
formats
hires - backend update. 2020-10-17 16:01:31 +02:00
animlib.cpp
animlib.h
animtexture.cpp
animtexture.h
bitmap.cpp
bitmap.h
gametexture.cpp
gametexture.h - give forward declared enum a type. 2020-11-10 21:44:15 +01:00
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp - indexed rendering fixes 2020-09-28 21:26:21 +02:00
hw_material.h
hw_texcontainer.h - indexed rendering fixes 2020-09-28 21:26:21 +02:00
image.cpp
image.h
imagehelpers.h
imagetexture.cpp - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp
skyboxtexture.cpp
skyboxtexture.h
texmanip.h
texture.cpp
textureid.h
texturemanager.cpp - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
texturemanager.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
textures.h - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
v_collection.cpp
v_collection.h