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actor.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
ai.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ai.h
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
ambient.h
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bots.h
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break.cpp
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- wrap a few more accesses to picnum variables
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2022-12-11 19:44:00 +01:00 |
break.h
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
bunny.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
cache.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
cheats.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
colormap.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
conpic.h
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coolg.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
coolie.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
copysect.cpp
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- wrap a few more accesses to picnum variables
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2022-12-11 19:44:00 +01:00 |
d_menu.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
damage.h
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digi.h
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draw.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
eel.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
game.cpp
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- migrated SW's portal setup code to texture IDs.
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2022-12-11 19:43:59 +01:00 |
game.h
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
girlninj.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
goro.cpp
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
hornet.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
input.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
interpso.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
interpso.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
inv.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
inv.h
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jsector.cpp
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- SW: fixed camera validation
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2022-12-11 19:43:59 +01:00 |
jsector.h
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- Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug.
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2022-10-25 07:06:54 +02:00 |
jtags.h
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jweapon.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |
lava.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
light.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
light.h
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lists.h
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mclip.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |
mclip.h
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- further hitscan overhaul.
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2022-10-22 20:41:26 +02:00 |
menus.cpp
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menus.h
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misc.h
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
miscactr.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
morph.cpp
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
namelist.h
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- gave Blood's and SW's mirror/ROR tiles proper names.
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2022-12-11 19:44:00 +01:00 |
names.h
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names2.h
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network.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
network.h
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ninja.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
osdcmds.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |
pal.h
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panel.cpp
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- cleaned out tileHeight calls in SW's panel.cpp.
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2022-12-11 19:44:01 +01:00 |
panel.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
parent.h
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player.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
player.h
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
predict.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
quake.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
ripper.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ripper2.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
rooms.cpp
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- migrated SW's portal setup code to texture IDs.
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2022-12-11 19:43:59 +01:00 |
rotator.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
save.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
saveable.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
saveable.h
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sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
scrip2.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
sector.cpp
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- gave Blood's and SW's mirror/ROR tiles proper names.
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2022-12-11 19:44:00 +01:00 |
sector.h
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- use symbolic constants in neartag calls.
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2022-10-22 12:17:03 +02:00 |
serp.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
skel.cpp
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- second batch of set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
skull.cpp
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- transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager.
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2022-12-11 19:44:01 +01:00 |
slidor.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
sounds.cpp
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
sounds.h
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spike.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
sprite.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
sprite.h
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
stag.h
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sumo.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
swactor.h
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
tags.h
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text.cpp
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track.cpp
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- Remove PlayerAngles::addYaw() method usage.
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2022-12-11 19:43:56 +01:00 |
vator.cpp
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- took care of most of zinttoworld
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2022-10-17 17:03:52 +02:00 |
vis.cpp
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
wallmove.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
warp.cpp
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- SW: Remove last PLAYER::posSet() calls.
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2022-12-11 18:41:49 +01:00 |
weapon.cpp
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- migrated SW's portal setup code to texture IDs.
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2022-12-11 19:43:59 +01:00 |
weapon.h
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- SW: Remove PLAYER::posGet() .
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2022-12-11 18:41:49 +01:00 |
zilla.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
zombie.cpp
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- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
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2022-12-11 18:42:00 +01:00 |