raze/source/games/sw/src
2022-12-11 19:44:01 +01:00
..
actor.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
ai.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h
bots.h
break.cpp - wrap a few more accesses to picnum variables 2022-12-11 19:44:00 +01:00
break.h - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
bunny.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
cache.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
cheats.cpp - function separators 2022-10-15 17:16:57 +02:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h
coolg.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
coolie.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
copysect.cpp - wrap a few more accesses to picnum variables 2022-12-11 19:44:00 +01:00
d_menu.cpp - function separators 2022-10-15 17:16:57 +02:00
damage.h
digi.h
draw.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
eel.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
game.cpp - migrated SW's portal setup code to texture IDs. 2022-12-11 19:43:59 +01:00
game.h - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
girlninj.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
goro.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
hornet.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
input.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
interpso.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h
jsector.cpp - SW: fixed camera validation 2022-12-11 19:43:59 +01:00
jsector.h - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
jtags.h
jweapon.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
lava.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h
lists.h
mclip.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
mclip.h - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
menus.cpp
menus.h
misc.h - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
miscactr.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
morph.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
namelist.h - gave Blood's and SW's mirror/ROR tiles proper names. 2022-12-11 19:44:00 +01:00
names.h
names2.h
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h
ninja.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
osdcmds.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
pal.h
panel.cpp - cleaned out tileHeight calls in SW's panel.cpp. 2022-12-11 19:44:01 +01:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h
player.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
player.h - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
predict.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
quake.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
ripper.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ripper2.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rooms.cpp - migrated SW's portal setup code to texture IDs. 2022-12-11 19:43:59 +01:00
rotator.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
save.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
scrip2.cpp - function separators 2022-10-15 18:22:08 +02:00
sector.cpp - gave Blood's and SW's mirror/ROR tiles proper names. 2022-12-11 19:44:00 +01:00
sector.h - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
serp.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
skel.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
skull.cpp - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
slidor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sounds.cpp - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
sounds.h
spike.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
sprite.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sprite.h - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
stag.h
sumo.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
swactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
tags.h
text.cpp
track.cpp - Remove PlayerAngles::addYaw() method usage. 2022-12-11 19:43:56 +01:00
vator.cpp - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
vis.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
wallmove.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
warp.cpp - SW: Remove last PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
weapon.cpp - migrated SW's portal setup code to texture IDs. 2022-12-11 19:43:59 +01:00
weapon.h - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
zilla.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
zombie.cpp - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00