raze/polymer/eduke32/build/include
2013-04-16 20:08:45 +00:00
..
msvc
a.h
baselayer.h Fix Lunatic build on Windows. 2013-03-18 22:05:21 +00:00
build.h Fix A_MoveSprite() wrongly reporting sector hit without z change after r3678. 2013-04-16 20:08:45 +00:00
cache1d.h Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
common.h
compat.h Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
crc32.h
dxdidf.h
dynamicgtk.h
editor.h Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
glbuild.h
glext.h
gtkbits.h
hightile.h
kplib.h
lunatic.h Lunatic: compile defs.ilua as bytecode and load it from the executable. 2013-02-24 16:05:31 +00:00
lzwnew.h
m32script.h a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
md4.h
mdsprite.h
mutex.h
nedmalloc.h
osd.h
osxbits.h
osxmain.h
polymer.h
polymost.h Implement alpha into rotatesprite (rotatesprite_) on the engine side. 2013-03-25 04:32:24 +00:00
pragmas.h
prlights.h
quicklz.h
rawinput.h
renderlayer.h
scancodes.h
scriptfile.h
sdl_inc.h Wii: Fix build. 2013-02-18 08:48:18 +00:00
sdlayer.h
startwin.editor.h
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path. 2013-03-21 09:48:21 +00:00
winlayer.h