raze/source/common/audio/sound
Christoph Oelckers 82057bcd5a - Backend update from GZDoom-
This compiles but doesn't run.
2023-08-23 20:36:19 +02:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
alext.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
efx.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
i_sound.cpp - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
i_sound.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
i_soundinternal.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
oalsound.h - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
s_environment.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_reverbedit.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
s_sound.cpp - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
s_soundinternal.h - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00