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75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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//#include <io.h>
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//#include <fcntl.h>
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#include "gamecvars.h"
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#include "gamecontrol.h"
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// static int globhiz, globloz, globhihit, globlohit;
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BEGIN_PS_NS
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void resettiming()
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{
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ogameclock = -1;
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gameclock = 0;
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lastTic = -1;
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}
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void doTileLoad(int i)
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{
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tileLoad(i);
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#ifdef USE_OPENGL
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if (r_precache) PrecacheHardwareTextures(i);
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#endif
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}
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void precache()
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{
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int i;
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for (i = 0; i < numsectors; i++)
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{
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short j = sector[i].ceilingpicnum;
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doTileLoad(j);
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j = sector[i].floorpicnum;
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doTileLoad(j);
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}
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for (i = 0; i < numwalls; i++)
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{
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short j = wall[i].picnum;
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doTileLoad(j);
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}
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for (i = 0; i < kMaxSprites; i++)
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{
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if (sprite[i].statnum < kMaxStatus)
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{
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short j = sprite[i].picnum;
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doTileLoad(j);
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}
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}
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}
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END_PS_NS
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