mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
6a8efb7520
# Conflicts: # source/core/music/music.cpp # Conflicts: # source/build/src/palette.cpp
232 lines
6.8 KiB
C++
232 lines
6.8 KiB
C++
/*
|
|
** s_advsound.cpp
|
|
** Routines for managing SNDINFO lumps and ambient sounds
|
|
** Thid is a stripped down version only handling the music related settings.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2008 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
// HEADER FILES ------------------------------------------------------------
|
|
|
|
#include "templates.h"
|
|
#include "c_dispatch.h"
|
|
#include "filesystem.h"
|
|
#include "v_text.h"
|
|
#include "s_music.h"
|
|
#include "sc_man.h"
|
|
#include <zmusic.h>
|
|
|
|
#include "raze_music.h"
|
|
|
|
// MACROS ------------------------------------------------------------------
|
|
|
|
enum SICommands
|
|
{
|
|
SI_MusicVolume,
|
|
SI_MidiDevice,
|
|
SI_MusicAlias,
|
|
SI_LevelMusic,
|
|
};
|
|
|
|
|
|
// This specifies whether Timidity or Windows playback is preferred for a certain song (only useful for Windows.)
|
|
extern MusicAliasMap MusicAliases;
|
|
extern MusicAliasMap LevelMusicAliases;
|
|
extern MidiDeviceMap MidiDevices;
|
|
extern MusicVolumeMap MusicVolumes;
|
|
|
|
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
|
|
|
extern bool IsFloat (const char *str);
|
|
|
|
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
|
|
|
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
|
|
|
static void S_AddSNDINFO (int lumpnum);
|
|
|
|
|
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
|
|
|
static const char *SICommandStrings[] =
|
|
{
|
|
"$musicvolume",
|
|
"$mididevice",
|
|
"$musicalias",
|
|
"$levelmusic",
|
|
NULL
|
|
};
|
|
|
|
|
|
// CODE --------------------------------------------------------------------
|
|
|
|
//==========================================================================
|
|
//
|
|
// S_ParseSndInfo
|
|
//
|
|
// Parses all loaded SNDINFO lumps.
|
|
// Also registers Blood SFX files and Strife's voices.
|
|
//==========================================================================
|
|
|
|
void S_ParseSndInfo ()
|
|
{
|
|
int lump, lastlump = 0;
|
|
|
|
while ((lump = fileSystem.FindLumpFullName("engine/mussetting.txt", &lastlump)) >= 0)
|
|
{
|
|
S_AddSNDINFO (lump);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// S_AddSNDINFO
|
|
//
|
|
// Reads a SNDINFO and does what it says.
|
|
//
|
|
//==========================================================================
|
|
|
|
static void S_AddSNDINFO (int lump)
|
|
{
|
|
bool skipToEndIf;
|
|
TArray<uint32_t> list;
|
|
|
|
FScanner sc(lump);
|
|
skipToEndIf = false;
|
|
|
|
while (sc.GetString ())
|
|
{
|
|
if (skipToEndIf)
|
|
{
|
|
if (sc.Compare ("$endif"))
|
|
{
|
|
skipToEndIf = false;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (sc.String[0] == '$')
|
|
{ // Got a command
|
|
switch (sc.MatchString (SICommandStrings))
|
|
{
|
|
case SI_MusicVolume: {
|
|
sc.MustGetString();
|
|
FName musname (sc.String);
|
|
sc.MustGetFloat();
|
|
MusicVolumes[musname] = sc.Float;
|
|
}
|
|
break;
|
|
|
|
case SI_MusicAlias: {
|
|
sc.MustGetString();
|
|
int lump = fileSystem.FindFile(sc.String);
|
|
if (lump < 0)
|
|
lump = fileSystem.FindFile(FStringf("music/%s", sc.String));
|
|
if (lump >= 0)
|
|
{
|
|
// do not set the alias if a later WAD defines its own music of this name
|
|
int file = fileSystem.GetFileContainer(lump);
|
|
int sndifile = fileSystem.GetFileContainer(sc.LumpNum);
|
|
if (file > sndifile)
|
|
{
|
|
sc.MustGetString();
|
|
continue;
|
|
}
|
|
}
|
|
FName alias = sc.String;
|
|
sc.MustGetString();
|
|
FName mapped = sc.String;
|
|
|
|
// only set the alias if the lump it maps to exists.
|
|
if (mapped == NAME_None || fileSystem.FindFile(sc.String) >= 0)
|
|
{
|
|
MusicAliases[alias] = mapped;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SI_LevelMusic: {
|
|
sc.MustGetString();
|
|
FName alias = sc.String;
|
|
sc.MustGetString();
|
|
FName mapped = sc.String;
|
|
|
|
// only set the alias if the lump it maps to exists.
|
|
if (mapped == NAME_None || fileSystem.FindFile(sc.String) >= 0)
|
|
{
|
|
LevelMusicAliases[alias] = mapped;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SI_MidiDevice: {
|
|
sc.MustGetString();
|
|
FName nm = sc.String;
|
|
FScanner::SavedPos save = sc.SavePos();
|
|
|
|
sc.SetCMode(true);
|
|
sc.MustGetString();
|
|
MidiDeviceSetting devset;
|
|
// Important: This needs to handle all the devices not present in ZMusic Lite to be able to load configs made for GZDoom.
|
|
// Also let the library handle the fallback so this can adjust automatically if the feature set gets extended.
|
|
if (sc.Compare("timidity")) devset.device = MDEV_TIMIDITY;
|
|
else if (sc.Compare("fmod") || sc.Compare("sndsys")) devset.device = MDEV_SNDSYS;
|
|
else if (sc.Compare("standard")) devset.device = MDEV_STANDARD;
|
|
else if (sc.Compare("opl")) devset.device = MDEV_OPL;
|
|
else if (sc.Compare("default")) devset.device = MDEV_DEFAULT;
|
|
else if (sc.Compare("fluidsynth")) devset.device = MDEV_FLUIDSYNTH;
|
|
else if (sc.Compare("gus")) devset.device = MDEV_GUS;
|
|
else if (sc.Compare("wildmidi")) devset.device = MDEV_WILDMIDI;
|
|
else if (sc.Compare("adl")) devset.device = MDEV_ADL;
|
|
else if (sc.Compare("opn")) devset.device = MDEV_OPN;
|
|
else sc.ScriptError("Unknown MIDI device %s\n", sc.String);
|
|
if (sc.CheckString(","))
|
|
{
|
|
sc.SetCMode(false);
|
|
sc.MustGetString();
|
|
devset.args = sc.String;
|
|
}
|
|
else
|
|
{
|
|
// This does not really do what one might expect, because the next token has already been parsed and can be a '$'.
|
|
// So in order to continue parsing without C-Mode, we need to reset and parse the last token again.
|
|
sc.SetCMode(false);
|
|
sc.RestorePos(save);
|
|
sc.MustGetString();
|
|
}
|
|
MidiDevices[nm] = devset;
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|