mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 15:02:24 +00:00
deaec2d91d
As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually. All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.
237 lines
5 KiB
Text
237 lines
5 KiB
Text
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class DukePipeBomb : DukeActor
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{
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default
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{
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pic "HEAVYHBOMB";
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// do not add anything here!
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}
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override void Initialize()
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{
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// This is only for placed items, not for armed weapons!
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if (self.mapSpawned)
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{
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self.extra = gs.impact_damage;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
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if (ud.multimode < 2 && self.pal != 0)
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{
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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return;
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}
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self.ChangeStat(STAT_ZOMBIEACTOR);
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self.yint = 4;
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self.pal = 0;
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self.shade = -17;
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self.Scale = (0.140625, 0.140625);
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}
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}
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override void Tick()
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{
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if (self.statnum != STAT_ACTOR) return;
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let Owner = self.ownerActor;
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let sectp = self.sector;
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DukePlayer p;
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double xx;
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if ((self.cstat & CSTAT_SPRITE_INVISIBLE))
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{
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self.temp_data[2]--;
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if (self.temp_data[2] <= 0)
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{
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self.PlayActorSound("TELEPORTER");
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self.spawn("DukeTransporterStar");
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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}
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return;
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}
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[p, xx] = self.findplayer();
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if (xx < 1220 / 16.) self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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else self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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if (self.temp_data[3] == 0)
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{
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int j = self.ifhitbyweapon();
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if (j >= 0)
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{
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self.temp_data[4] = 0;
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self.vel.X = 0;
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self.DetonateIt();
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return;
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}
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}
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self.makeitfall();
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// Feature check later needs to be map controlled, not game controlled.
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if (sectp.lotag != ST_1_ABOVE_WATER && (!Raze.isRRRA() || sectp.lotag != ST_160_FLOOR_TELEPORT) && self.pos.Z >= self.floorz - 1 && self.yint < 3)
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{
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if (self.yint > 0 || (self.yint == 0 && self.floorz == sectp.floorz))
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{
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self.PlayActorSound("PIPEBOMB_BOUNCE");
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}
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self.vel.Z = -(4 - self.yint);
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if (sectp.lotag == ST_2_UNDERWATER)
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self.vel.Z *= 0.25;
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self.yint++;
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}
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if (self.pos.Z < self.ceilingz)
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{
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self.pos.Z = self.ceilingz + 3;
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self.vel.Z = 0;
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}
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CollisionData coll;
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self.movesprite_ex((self.angle.ToVector() * self.vel.X, self.vel.Z), CLIPMASK0, coll);
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if (sectp.lotag == ST_1_ABOVE_WATER && self.vel.Z == 0)
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{
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self.pos.Z += 32;
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if (self.temp_data[5] == 0)
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{
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self.temp_data[5] = 1;
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self.spawn("DukeWaterSplash");
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}
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}
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else self.temp_data[5] = 0;
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if(self.vel.X > 0)
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{
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self.vel.X -= 5. / 16;
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if (sectp.lotag == ST_2_UNDERWATER)
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self.vel.X -= 10. / 16;
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if(self.vel.X < 0)
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self.vel.X = 0;
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if (int(self.vel.X * 16) & 8) self.cstat ^= CSTAT_SPRITE_XFLIP;
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}
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if (coll.type == kHitWall)
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{
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let wal = coll.hitWall();
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dlevel.checkhitwall(wal, self, self.pos);
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let k = wal.delta().Angle();
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self.angle = k * 2 - self.angle;
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self.vel.X *= 0.5;
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}
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bool bBoom = false;
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if (Owner && Owner.isPlayer())
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{
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if (Raze.isNamWW2GI())
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{
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self.extra--;
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if (self.extra <= 0)
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bBoom = true;
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}
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else bBoom = Owner.GetPlayer().hbomb_on == 0;
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}
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if (bBoom) self.DetonateIt();
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else self.pickupCheck(p);
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if (self.temp_data[0] < 8) self.temp_data[0]++;
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}
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void DetonateIt()
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{
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self.temp_data[4]++;
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if (self.temp_data[4] == 2)
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{
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int x = self.extra;
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int m = gs.pipebombblastradius;
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if (self.sector.lotag != 800 || !Raze.isRR()) // this line is RR only
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{
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self.hitradius(m, x >> 2, x >> 1, x - (x >> 2), x);
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self.spawn("DukeExplosion2");
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if (self.vel.Z == 0 && !Raze.isRR()) self.spawn("DukeExplosion2Bot"); // this line is Duke only
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self.PlayActorSound("PIPEBOMB_EXPLODE");
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for (x = 0; x < 8; x++)
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self.RANDOMSCRAP();
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}
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}
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if (self.scale.Y)
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{
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self.scale.Y = 0;
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return;
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}
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if (self.temp_data[4] > 20)
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{
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self.Destroy();
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}
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}
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protected bool doPickupCheck(DukePlayer p, int weapon1, int weapon2)
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{
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let xx = (p.actor.pos - self.pos).Sum();
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let Owner = self.ownerActor;
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// Duke
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if (xx < 788 / 16. && self.temp_data[0] > 7 && self.vel.X == 0)
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if (Raze.cansee(self.pos.plusZ(-8), self.sector, p.actor.pos.plusZ(p.actor.viewzoffset), p.cursector))
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if (p.ammo_amount[weapon1] < gs.max_ammo_amount[weapon1])
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{
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if (ud.coop >= 1 && Owner == self)
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{
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p.CheckWeapRec(self, false);
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}
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p.addammo(weapon1, 1);
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if (weapon2 >= 0) p.addammo(weapon2, 1);
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p.actor.PlayActorSound("PLAYER_GET");
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if (p.gotweapon[weapon1] == 0 || Owner == p.actor)
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p.addweapon(weapon1, true);
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if (!Owner || !Owner.isPlayer())
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{
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p.pals = Color(32, 0, 32, 0);
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}
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if (Owner != self || ud.respawn_items == 0)
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{
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if (Owner == self && ud.coop >= 1)
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return false;
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self.Destroy();
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return false;
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}
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else
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{
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self.temp_data[2] = gs.respawnitemtime;
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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return true;
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}
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}
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return false;
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}
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virtual void pickupCheck(DukePlayer p)
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{
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if (doPickupCheck(p, DukeWpn.HANDBOMB_WEAPON, -1))
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self.spawn("DukeRespawnMarker");
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}
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}
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class RedneckDynamite : DukePipeBomb
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{
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default
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{
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pic "DYNAMITE";
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}
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override void pickupCheck(DukePlayer p)
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{
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if (doPickupCheck(p, RRWpn.DYNAMITE_WEAPON, RRWpn.CROSSBOW_WEAPON))
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self.spawn("RedneckRespawnMarker");
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}
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}
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