mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 15:02:24 +00:00
deaec2d91d
As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually. All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.
409 lines
9.2 KiB
Text
409 lines
9.2 KiB
Text
class DukeGreenSlime : DukeActor
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{
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default
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{
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spriteset "GREENSLIME", "GREENSLIME1", "GREENSLIME2", "GREENSLIME3", "GREENSLIME4", "GREENSLIME5", "GREENSLIME6", "GREENSLIME7";
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}
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override void Initialize()
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{
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commonEnemySetup();
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self.scale = (0.625, 0.625);
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self.clipdist = 20;
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self.extra = 1;
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}
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override void PlayFTASound()
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{
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self.PlayActorSound("SLIM_RECOG");
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}
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override void Tick()
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{
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let sectp = self.sector;
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int j;
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self.temp_data[1] += 128;
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if (sectp.floorstat & CSTAT_SECTOR_SKY)
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{
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self.Destroy();
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return;
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}
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double xx;
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DukePlayer p;
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[p, xx] = self.findplayer();
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let pactor = p.actor;
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if (xx > 1280)
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{
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self.timetosleep++;
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if (self.timetosleep > Duke.SLEEPTIME)
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{
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self.timetosleep = 0;
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self.ChangeStat(STAT_ZOMBIEACTOR);
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return;
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}
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}
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if (self.temp_data[0] == -5) // FROZEN
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{
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self.temp_data[3]++;
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if (self.temp_data[3] > 280)
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{
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self.pal = 0;
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self.temp_data[0] = 0;
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return;
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}
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self.makeitfall();
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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self.setSpriteSetImage(2);
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self.extra = 1;
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self.pal = 1;
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j = self.ifhitbyweapon();
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if (j >= 0)
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{
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if (self.attackerflag2(SFLAG2_FREEZEDAMAGE))
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return;
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for (j = 16; j >= 0; j--)
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{
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let a = frandom(0, 360);
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let vel = frandom(0, 2) + 2;
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let zvel = 4 - frandom(0, 4);
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static const name pieces[] = {'DukeGlassPieces', 'DukeGlassPieces1', 'DukeGlassPieces2'};
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let k = dlevel.SpawnActor(self.sector, self.pos, pieces[j % 3], -32, (0.5625, 0.5625), a, vel, zvel, self, STAT_MISC);
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if (k) k.pal = 1;
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}
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p.actors_killed++;
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self.PlayActorSound("GLASS_BREAKING");
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self.Destroy();
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}
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else if (xx < 64 && p.quick_kick == 0)
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{
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let ang = absangle(pactor.angle, (self.pos.XY - pactor.pos.XY).Angle());
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if (ang < 22.5)
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p.quick_kick = 14;
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}
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return;
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}
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if (xx < 99.75)
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self.cstat = 0;
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else self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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if (self.temp_data[0] == -4) //On the player
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{
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if (pactor.extra < 1)
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{
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self.temp_data[0] = 0;
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return;
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}
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self.SetPosition(self.pos);
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self.angle = pactor.angle;
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if ((p.PlayerInput(Duke.SB_FIRE) || (p.quick_kick > 0)) && pactor.extra > 0)
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if (p.quick_kick > 0 || (p.curr_weapon != DukeWpn.HANDREMOTE_WEAPON && p.curr_weapon != DukeWpn.HANDBOMB_WEAPON && p.curr_weapon != DukeWpn.TRIPBOMB_WEAPON && p.ammo_amount[p.curr_weapon] >= 0))
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{
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for (int x = 0; x < 8; x++)
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{
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let a = frandom(0, 360);
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let vel = frandom(0, 4) + 4;
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let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), "DukeScrap", -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
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if (spawned)
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{
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if (spawned) spawned.spriteextra = DukeScrap.Scrap3 + random(0, 3);
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spawned.pal = 6;
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}
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}
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self.PlayActorSound("SLIM_DYING");
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self.PlayActorSound("SQUISHED");
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if (random(0, 255) < 32)
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{
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let spawned = self.spawn("DukeBloodPool");
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if (spawned) spawned.pal = 0;
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}
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p.actors_killed++;
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self.temp_data[0] = -3;
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if (p.somethingonplayer == self)
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p.somethingonplayer = nullptr;
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self.Destroy();
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return;
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}
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self.pos.Z = pactor.pos.Z + pactor.viewzoffset + 8 + p.pyoff - (self.temp_data[2] + tan(pactor.pitch) * 2048.) * zmaptoworld;
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if (self.temp_data[2] > 512)
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self.temp_data[2] -= 128;
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if (self.temp_data[2] < 348)
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self.temp_data[2] += 128;
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if (p.newOwner != nullptr)
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{
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p.newOwner = nullptr;
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pactor.restoreloc();
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p.cursector = Raze.updatesector(pactor.pos.XY, p.cursector);
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DukeStatIterator it;
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for (let ac = it.First(STAT_ACTOR); ac; ac = it.Next())
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{
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if (ac.actorflag2(SFLAG2_CAMERA)) ac.yint = 0;
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}
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}
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if (self.temp_data[3] > 0)
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{
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static const int frames[] = { 5,5,6,6,7,7,6,5 };
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self.setSpriteSetImage(frames[self.temp_data[3]]);
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if (self.temp_data[3] == 5)
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{
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let psp = pactor;
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psp.extra -= random(5, 8);
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self.PlayActorSound("SLIM_ATTACK");
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}
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if (self.temp_data[3] < 7) self.temp_data[3]++;
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else self.temp_data[3] = 0;
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}
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else
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{
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self.setSpriteSetImage(5);
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if (Duke.rnd(32))
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self.temp_data[3] = 1;
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}
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double add = (Raze.BobVal(self.temp_data[1]) * 2) * REPEAT_SCALE;
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self.scale = (0.3125 + add, 0.234375 + add);
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self.pos.XY = pactor.pos.XY + pactor.angle.ToVector() * 8;
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return;
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}
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else if (self.vel.X < 4 && xx < 48)
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{
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if (p.somethingonplayer == nullptr)
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{
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p.somethingonplayer = self;
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if (self.temp_data[0] == 3 || self.temp_data[0] == 2) //Falling downward
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self.temp_data[2] = (12 << 8);
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else self.temp_data[2] = -(13 << 8); //Climbing up duke
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self.temp_data[0] = -4;
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}
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}
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j = self.ifhitbyweapon();
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if (j >= 0)
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{
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self.PlayActorSound("SLIM_DYING");
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if (p.somethingonplayer == self)
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p.somethingonplayer = nullptr;
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if (self.attackerflag2(SFLAG2_FREEZEDAMAGE))
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{
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self.PlayActorSound("SOMETHINGFROZE");
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self.temp_data[0] = -5; self.temp_data[3] = 0;
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return;
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}
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p.actors_killed++;
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if (random(0, 255) < 32)
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{
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let spawned = self.spawn("DukeBloodPool");
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if (spawned) spawned.pal = 0;
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}
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for (int x = 0; x < 8; x++)
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{
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let a = frandom(0, 360);
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let vel = frandom(0, 4) + 4;
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let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), "DukeScrap", -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
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if (spawned)
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{
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spawned.spriteextra = DukeScrap.Scrap3 + random(0, 3);
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spawned.pal = 6;
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}
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}
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self.temp_data[0] = -3;
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self.Destroy();
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return;
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}
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// All weap
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if (self.temp_data[0] == -1) //Shrinking down
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{
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self.makeitfall();
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self.cstat &= ~CSTAT_SPRITE_YFLIP;
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self.setSpriteSetImage(4);
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if (self.scale.X > 0.5 ) self.scale.X += (-random(0, 7)) * REPEAT_SCALE;
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if (self.scale.Y > 0.25 ) self.scale.Y += (-random(0, 7)) * REPEAT_SCALE;
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else
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{
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self.scale = (0.625, 0.25);
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self.temp_actor = nullptr;
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self.temp_data[0] = 0;
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}
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return;
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}
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else if (self.temp_data[0] != -2) self.getglobalz();
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if (self.temp_data[0] == -2) //On top of somebody (an enemy)
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{
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DukeActor s5 = self.temp_actor;
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self.makeitfall();
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if (s5)
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{
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s5.vel.X = 0;
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self.pos = s5.pos + s5.angle.ToVector() * 0.5;
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self.setspriteSetImage(Duke.global_random() & 1);
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if (self.scale.Y < 1) self.scale.Y += (0.03125);
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else
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{
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if (self.scale.X < 0.5) self.scale.X += (0.0625);
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else
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{
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self.temp_data[0] = -1;
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double dist = (self.pos.XY - s5.pos.XY).LengthSquared();
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if (dist < 48*48) {
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s5.scale.X = 0;
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}
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}
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}
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}
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return;
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}
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//Check randomly to see of there is an actor near
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if (Duke.rnd(32))
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{
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DukeSectIterator it;
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for (let a2 = it.First(self.sector); a2; a2 = it.Next())
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{
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if (a2.actorflag1(SFLAG_GREENSLIMEFOOD))
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{
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double dist = (self.pos.XY - a2.pos.XY).LengthSquared();
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if (dist < 48*48 && (abs(self.pos.Z - a2.pos.Z) < 16)) //Gulp them
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{
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self.temp_actor = a2;
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self.temp_data[0] = -2;
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self.temp_data[1] = 0;
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return;
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}
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}
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}
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}
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//Moving on the ground or ceiling
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if (self.temp_data[0] == 0 || self.temp_data[0] == 2)
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{
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self.setspriteSetImage(0);
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if (random(0, 511) == 0)
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self.PlayActorSound("SLIM_ROAM");
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if (self.temp_data[0] == 2)
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{
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self.vel.Z = 0;
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self.cstat &= ~CSTAT_SPRITE_YFLIP;
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if ((sectp.ceilingstat & CSTAT_SECTOR_SKY) || (self.ceilingz + 24) < self.pos.Z)
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{
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self.pos.Z += 8;
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self.temp_data[0] = 3;
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return;
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}
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}
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else
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{
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self.cstat |= CSTAT_SPRITE_YFLIP;
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self.makeitfall();
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}
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if (PlayClock & 4) self.DoMove(CLIPMASK0);
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if (self.vel.X > 6)
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{
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self.vel.X -= 1/8.;
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return;
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}
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else
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{
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if (self.vel.X < 2) self.vel.X += 0.25;
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self.vel.X = 4 - Raze.BobVal(512 + self.temp_data[1]) * 2;
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self.angle += deltaangle(self.angle, (pactor.pos.XY - self.pos.XY).Angle()) * 0.125;
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// TJR
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}
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self.scale.X = (0.5625 + Raze.BobVal(512 + self.temp_data[1]) * 0.125);
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self.scale.Y = (0.25 + Raze.BobVal(self.temp_data[1]) * 0.03125);
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if (Duke.rnd(4) && (sectp.ceilingstat & CSTAT_SECTOR_SKY) == 0 &&
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abs(self.floorz - self.ceilingz) < 192)
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{
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self.vel.Z = 0;
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self.temp_data[0]++;
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}
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}
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if (self.temp_data[0] == 1)
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{
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self.setspriteSetImage(0);
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if (self.scale.Y < 0.625) self.scale.Y += (0.125);
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if (self.scale.X > 0.125 ) self.scale.X += (-0.0625);
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if (self.vel.Z > -12)
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self.vel.Z -= 348 / 256.;
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self.pos.Z += self.vel.Z;
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if (self.pos.Z < self.ceilingz + 16)
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{
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self.pos.Z = self.ceilingz + 16;
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self.vel.X = 0;
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self.temp_data[0] = 2;
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}
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}
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if (self.temp_data[0] == 3)
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{
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self.setspriteSetImage(1);
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self.makeitfall();
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if (self.pos.Z > self.floorz - 8)
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{
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self.scale.Y += (-0.0625);
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self.scale.X += (0.03125);
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}
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else
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{
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if (self.scale.Y < 0.5625) self.scale.Y += (0.125);
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if (self.scale.X > 0.125 ) self.scale.X += (-0.0625);
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}
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if (self.pos.Z > self.floorz - 8)
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{
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self.pos.Z = self.floorz - 8;
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self.temp_data[0] = 0;
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self.vel.X = 0;
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}
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}
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}
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}
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