raze/source/audiolib/include/multivoc.h
hendricks266 de3215bcab Add sound and music code for Ken-Build
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8266 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/kenbuild.vcxproj
#	platform/Windows/kenbuild.vcxproj.filters
#	source/kenbuild/src/config.cpp
#	source/kenbuild/src/game.cpp
#	source/kenbuild/src/sound_stub.cpp
2019-10-30 18:10:54 +01:00

142 lines
4.1 KiB
C

/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**********************************************************************
file: MULTIVOC.H
author: James R. Dose
date: December 20, 1993
Public header for MULTIVOC.C
(c) Copyright 1993 James R. Dose. All Rights Reserved.
**********************************************************************/
#ifndef MULTIVOC_H_
#define MULTIVOC_H_
#include "compat.h"
#include "drivers.h"
typedef enum : char
{
FMT_UNKNOWN,
FMT_RAW,
FMT_VOC,
FMT_WAV,
FMT_VORBIS,
FMT_FLAC,
FMT_XA,
FMT_XMP,
FMT_MAX
} wavefmt_t;
#define MV_MINVOICEHANDLE 1
extern int MV_ErrorCode;
enum MV_Errors
{
MV_Error = -1,
MV_Ok = 0,
MV_NotInstalled,
MV_DriverError,
MV_NoVoices,
MV_NoMem,
MV_VoiceNotFound,
MV_InvalidFile,
};
extern void (*MV_Printf)(const char *fmt, ...);
extern int MV_Locked;
static inline void MV_Lock(void)
{
if (!MV_Locked++)
SoundDriver_PCM_Lock();
}
static inline void MV_Unlock(void)
{
if (!--MV_Locked)
SoundDriver_PCM_Unlock();
else if (MV_Locked < 0)
MV_Printf("MV_Unlock(): lockdepth < 0!\n");
}
const char *MV_ErrorString(int ErrorNumber);
int MV_VoicePlaying(int handle);
int MV_KillAllVoices(void);
int MV_Kill(int handle);
int MV_VoicesPlaying(void);
int MV_VoiceAvailable(int priority);
int MV_SetPitch(int handle, int pitchoffset);
int MV_SetFrequency(int handle, int frequency);
int MV_PauseVoice(int handle, int pause);
int MV_EndLooping(int handle);
int MV_SetPan(int handle, int vol, int left, int right);
int MV_Pan3D(int handle, int angle, int distance);
void MV_SetReverb(int reverb);
int MV_GetMaxReverbDelay(void);
int MV_GetReverbDelay(void);
void MV_SetReverbDelay(int delay);
int MV_PlayVOC3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance,
int priority, float volume, intptr_t callbackval);
int MV_PlayVOC(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, intptr_t callbackval);
decltype(MV_PlayVOC3D) MV_PlayWAV3D;
decltype(MV_PlayVOC) MV_PlayWAV;
decltype(MV_PlayVOC3D) MV_PlayVorbis3D;
decltype(MV_PlayVOC) MV_PlayVorbis;
decltype(MV_PlayVOC3D) MV_PlayFLAC3D;
decltype(MV_PlayVOC) MV_PlayFLAC;
decltype(MV_PlayVOC3D) MV_PlayXA3D;
decltype(MV_PlayVOC) MV_PlayXA;
decltype(MV_PlayVOC3D) MV_PlayXMP3D;
decltype(MV_PlayVOC) MV_PlayXMP;
int MV_PlayRAW(char *ptr, uint32_t length, int rate, char *loopstart, char *loopend, int pitchoffset, int vol,
int left, int right, int priority, float volume, intptr_t callbackval);
int MV_IdentifyXMP(char const *ptr, uint32_t length);
int MV_GetPosition(int handle, int *position);
int MV_SetPosition(int handle, int position);
void MV_SetVolume(int volume);
int MV_GetVolume(void);
void MV_SetCallBack(void (*function)(intptr_t));
void MV_SetReverseStereo(int setting);
int MV_GetReverseStereo(void);
int MV_Init(int soundcard, int MixRate, int Voices, int numchannels, void *initdata);
int MV_Shutdown(void);
void MV_HookMusicRoutine(void (*callback)(void));
void MV_UnhookMusicRoutine(void);
struct MV_MusicRoutineBuffer
{
char * buffer;
int32_t size;
};
struct MV_MusicRoutineBuffer MV_GetMusicRoutineBuffer(void);
static inline void MV_SetPrintf(void (*function)(const char *, ...)) { if (function) MV_Printf = function; }
#endif