raze/source/common/rendering/gl
Christoph Oelckers 197a35291a - added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00
..
gl_buffers.cpp
gl_buffers.h
gl_debug.cpp
gl_debug.h
gl_framebuffer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_framebuffer.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00
gl_hwtexture.cpp - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00
gl_hwtexture.h
gl_postprocess.cpp - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
gl_postprocessstate.cpp
gl_postprocessstate.h
gl_renderbuffers.cpp - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_renderbuffers.h
gl_renderer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_renderer.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00
gl_renderstate.cpp - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00
gl_renderstate.h
gl_samplers.cpp
gl_samplers.h - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_shader.cpp - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
gl_shader.h - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00
gl_shaderprogram.cpp
gl_shaderprogram.h
gl_stereo3d.cpp - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00