raze/source
2020-07-17 00:32:26 +02:00
..
blood - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
build - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
common - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
core - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
exhumed - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
games/duke - consolidation of pitch code for aim mode 0. 2020-07-17 00:32:26 +02:00
glbackend - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
libsmackerdec
platform
sw - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp
CMakeLists.txt - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp