mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 21:31:37 +00:00
128 lines
4 KiB
C++
128 lines
4 KiB
C++
/*
|
|
** richpresence.cpp
|
|
**
|
|
** handles rich presence for Discord. does nothing but transmit the appid,
|
|
** game, and current level.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2022 Rachael Alexanderson
|
|
** Copyright 2017 Discord
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <time.h>
|
|
|
|
#include "common/engine/printf.h"
|
|
#include "discord_rpc.h"
|
|
#include "version.h"
|
|
|
|
static int64_t StartTime = 0;
|
|
static bool didInit = false;
|
|
|
|
static void handleDiscordReady(const DiscordUser* connectedUser)
|
|
{
|
|
Printf("\nDiscord: connected to user %s#%s - %s\n",
|
|
connectedUser->username,
|
|
connectedUser->discriminator,
|
|
connectedUser->userId);
|
|
}
|
|
|
|
static void handleDiscordDisconnected(int errcode, const char* message)
|
|
{
|
|
Printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
|
|
}
|
|
|
|
static void handleDiscordError(int errcode, const char* message)
|
|
{
|
|
Printf("\nDiscord: error (%d: %s)\n", errcode, message);
|
|
}
|
|
|
|
static void handleDiscordSpectate(const char* secret)
|
|
{
|
|
Printf("\nDiscord: spectate (%s)\n", secret);
|
|
}
|
|
|
|
static void handleDiscordJoin(const char* secret)
|
|
{
|
|
Printf("\nDiscord: join (%s)\n", secret);
|
|
}
|
|
|
|
static void handleDiscordJoinRequest(const DiscordUser* request)
|
|
{
|
|
// we can't join in-game
|
|
int response = DISCORD_REPLY_NO;
|
|
Discord_Respond(request->userId, response);
|
|
Printf("\nDiscord: join request from %s#%s - %s\n",
|
|
request->username,
|
|
request->discriminator,
|
|
request->userId);
|
|
}
|
|
|
|
void I_UpdateDiscordPresence(bool SendPresence, const char* curstatus, const char* appid, const char* steamappid)
|
|
{
|
|
const char* curappid = DEFAULT_DISCORD_APP_ID;
|
|
|
|
if (appid && appid[0] != '\0')
|
|
curappid = appid;
|
|
|
|
if (!didInit && !SendPresence)
|
|
return; // we haven't initted, there's nothing to do here, just exit
|
|
|
|
if (!didInit)
|
|
{
|
|
didInit = true;
|
|
DiscordEventHandlers handlers;
|
|
memset(&handlers, 0, sizeof(handlers));
|
|
handlers.ready = handleDiscordReady;
|
|
handlers.disconnected = handleDiscordDisconnected;
|
|
handlers.errored = handleDiscordError;
|
|
handlers.joinGame = handleDiscordJoin;
|
|
handlers.spectateGame = handleDiscordSpectate;
|
|
handlers.joinRequest = handleDiscordJoinRequest;
|
|
Discord_Initialize(curappid, &handlers, 1, steamappid);
|
|
}
|
|
|
|
if (SendPresence)
|
|
{
|
|
DiscordRichPresence discordPresence;
|
|
memset(&discordPresence, 0, sizeof(discordPresence));
|
|
discordPresence.state = "Playing";
|
|
if (!StartTime)
|
|
StartTime = time(0);
|
|
discordPresence.startTimestamp = StartTime;
|
|
discordPresence.details = curstatus;
|
|
discordPresence.largeImageKey = "game-image";
|
|
discordPresence.instance = 0;
|
|
Discord_UpdatePresence(&discordPresence);
|
|
}
|
|
else
|
|
{
|
|
Discord_ClearPresence();
|
|
}
|
|
}
|
|
|