raze/source/common/quotemgr.h
Christoph Oelckers 985e441d80 - transitioned all JSON-based savegame code to FSerializer and removed sjson.
Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00

65 lines
1.4 KiB
C++

#pragma once
#include "zstring.h"
#include "gstrings.h"
// Reimplementation of the Duke quote string buffer.
// Needed because these strings need a level of abstraction from the engine to allow localization
// and because some of the quotes are really status messages that need to be shared between the different games.
// Also a good opportunity to consolidate the data buffers from Duke and Redneck frontends.
enum
{
MAXQUOTES = 16384,
};
class FSerializer;
class Quotes
{
FString quotes[MAXQUOTES];
FString exquotes[MAXQUOTES];
void MakeStringLabel(FString &quote);
public:
void InitializeQuote(int num, const char *text, bool fromscript = false);
void InitializeExQuote(int num, const char *text, bool fromscript = false);
const char *GetQuote(int num)
{
return GStrings.localize(quotes[num]);
}
const char *GetExQuote(int num)
{
return GStrings.localize(exquotes[num]);
}
const char *GetRawQuote(int num)
{
return quotes[num];
}
const char *GetRawExQuote(int num)
{
return exquotes[num];
}
void CopyQuote(int dst, int src)
{
quotes[dst] = quotes[src];
}
void CopyExQuote(int dst, int src)
{
quotes[dst] = exquotes[src];
}
void AppendQuote(int dst, int src, int len = -1);
void FormatQuote(int dst, const char* fmt, ...);
void Substitute(int num, const char* text, const char* replc);
void Serialize(FSerializer &arc);
};
extern Quotes quoteMgr;