raze/source/games/duke/src/player_d.cpp
Christoph Oelckers dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00

1504 lines
36 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "game.h"
#include "gamevar.h"
#include "player.h"
#include "names.h"
#include "macros.h"
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void incur_damage_d(struct player_struct* p)
{
int damage = 0L, shield_damage = 0L;
sprite[p->i].extra -= p->extra_extra8 >> 8;
damage = sprite[p->i].extra - p->last_extra;
if (damage < 0)
{
p->extra_extra8 = 0;
if (p->shield_amount > 0)
{
shield_damage = damage * (20 + (rand() % 30)) / 100;
damage -= shield_damage;
p->shield_amount += shield_damage;
if (p->shield_amount < 0)
{
damage += p->shield_amount;
p->shield_amount = 0;
}
}
sprite[p->i].extra = p->last_extra + damage;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shoot_d(int i, int atwith)
{
short sect, hitsect, hitspr, hitwall, l, sa, p, j, k, scount;
int sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal;
unsigned char sizx, sizy;
spritetype* const s = &sprite[i];
if (s->picnum == TILE_APLAYER)
{
p = s->yvel;
}
else
{
p = -1;
}
sect = s->sectnum;
zvel = 0;
if (s->picnum == TILE_APLAYER)
{
sx = ps[p].posx;
sy = ps[p].posy;
sz = ps[p].posz + ps[p].pyoff + (4 << 8);
sa = ps[p].getang();
ps[p].crack_time = 777;
}
else
{
sa = s->ang;
sx = s->x;
sy = s->y;
sz = s->z - ((s->yrepeat * tilesiz[s->picnum].y) << 1) + (4 << 8);
if (s->picnum != ROTATEGUN)
{
sz -= (7 << 8);
if (badguy(s) && s->picnum != COMMANDER)
{
sx += (sintable[(sa + 1024 + 96) & 2047] >> 7);
sy += (sintable[(sa + 512 + 96) & 2047] >> 7);
}
}
}
if (isWorldTour())
{ // Twentieth Anniversary World Tour
switch (atwith)
{
case FIREBALL:
{
if (s->extra >= 0)
s->shade = -96;
sz -= (4 << 7);
if (sprite[i].picnum != BOSS5)
vel = 840;
else {
vel = 968;
sz += 6144;
}
if (p < 0)
{
sa += 16 - (krand() & 31);
int scratch;
j = findplayer(s, &scratch);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
}
else
{
zvel = 98 * (100 + ps[p].gethorizdiff());
sx += sintable[(sa + 860) & 0x7FF] / 448;
sy += sintable[(sa + 348) & 0x7FF] / 448;
sz += (3 << 8);
}
sizx = 18;
sizy = 18;
if (p >= 0)
{
sizx = 7;
sizy = 7;
}
j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, (short)4);
auto spr = &sprite[j];
spr->extra += (krand() & 7);
if (sprite[i].picnum == BOSS5 || p >= 0)
{
spr->xrepeat = 40;
spr->yrepeat = 40;
}
spr->yvel = p;
spr->cstat = 128;
spr->clipdist = 4;
return;
}
case FLAMETHROWERFLAME:
if (s->extra >= 0)
s->shade = -96;
vel = 400;
k = -1;
if (p < 0)
{
j = findplayer(s, &x);
sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy);
if (sprite[i].picnum == BOSS5)
{
vel = 528;
sz += 6144;
}
else if (sprite[i].picnum == BOSS3)
sz -= 8192;
l = ldist(&sprite[ps[j].i], s);
if (l != 0)
zvel = ((ps[j].oposz - sz) * vel) / l;
if (badguy(s) && (s->hitag & face_player_smart) != 0)
sa = (short)(s->ang + (krand() & 31) - 16);
if (sector[s->sectnum].lotag == 2 && (krand() % 5) == 0)
k = fi.spawn(i, WATERBUBBLE);
}
else
{
zvel = (int)(100 - ps[p].gethorizdiff()) * 81;
if (sprite[ps[p].i].xvel != 0)
vel = (int)((((512 - (1024
- abs(abs(getangle(sx - ps[p].oposx, sy - ps[p].oposy) - sa) - 1024)))
* 0.001953125f) * sprite[ps[p].i].xvel) + 400);
if (sector[s->sectnum].lotag == 2 && (krand() % 5) == 0)
k = fi.spawn(i, WATERBUBBLE);
}
if (k == -1)
{
k = fi.spawn(i, atwith);
sprite[k].xvel = (short)vel;
sprite[k].zvel = (short)zvel;
}
sprite[k].x = sx + sintable[(sa + 630) & 0x7FF] / 448;
sprite[k].y = sy + sintable[(sa + 112) & 0x7FF] / 448;
sprite[k].z = sz - 256;
sprite[k].sectnum = sect;
sprite[k].cstat = 0x80;
sprite[k].ang = sa;
sprite[k].xrepeat = 2;
sprite[k].yrepeat = 2;
sprite[k].clipdist = 40;
sprite[k].yvel = p;
sprite[k].owner = (short)i;
if (p == -1)
{
if (sprite[i].picnum == BOSS5)
{
sprite[k].x -= sintable[sa & 2047] / 56;
sprite[k].y -= sintable[(sa + 1024 + 512) & 2047] / 56;
sprite[k].xrepeat = 10;
sprite[k].yrepeat = 10;
}
}
return;
case FIREFLY: // BOSS5 shot
k = fi.spawn(i, atwith);
sprite[k].sectnum = sect;
sprite[k].x = sx;
sprite[k].y = sy;
sprite[k].z = sz;
sprite[k].ang = sa;
sprite[k].xvel = 500;
sprite[k].zvel = 0;
return;
}
}
switch (atwith)
{
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if (p >= 0)
sa += 64 - (krand() & 127);
else sa += 1024 + 64 - (krand() & 127);
zvel = 1024 - (krand() & 2047);
case KNEE:
if (atwith == KNEE)
{
if (p >= 0)
{
zvel = (100 - ps[p].gethorizdiff()) << 5;
sz += (6 << 8);
sa += 15;
}
else
{
j = ps[findplayer(s, &x)].i;
zvel = ((sprite[j].z - sz) << 8) / (x + 1);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
}
// writestring(sx,sy,sz,sect,sintable[(sa+512)&2047],sintable[sa&2047],zvel<<6);
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
if (atwith == BLOODSPLAT1 ||
atwith == BLOODSPLAT2 ||
atwith == BLOODSPLAT3 ||
atwith == BLOODSPLAT4)
{
if (FindDistance2D(sx - hitx, sy - hity) < 1024)
if (hitwall >= 0 && wall[hitwall].overpicnum != BIGFORCE)
if ((wall[hitwall].nextsector >= 0 && hitsect >= 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
sector[hitsect].lotag == 0 &&
sector[wall[hitwall].nextsector].lotag == 0 &&
(sector[hitsect].floorz - sector[wall[hitwall].nextsector].floorz) > (16 << 8)) ||
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0))
if ((wall[hitwall].cstat & 16) == 0)
{
if (wall[hitwall].nextsector >= 0)
{
k = headspritesect[wall[hitwall].nextsector];
while (k >= 0)
{
if (sprite[k].statnum == 3 && sprite[k].lotag == 13)
return;
k = nextspritesect[k];
}
}
if (wall[hitwall].nextwall >= 0 &&
wall[wall[hitwall].nextwall].hitag != 0)
return;
if (wall[hitwall].hitag == 0)
{
k = fi.spawn(i, atwith);
sprite[k].xvel = -12;
sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x,
wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
sprite[k].x = hitx;
sprite[k].y = hity;
sprite[k].z = hitz;
sprite[k].cstat |= (krand() & 4);
ssp(k, CLIPMASK0);
setsprite(k, sprite[k].x, sprite[k].y, sprite[k].z);
if (s->picnum == OOZFILTER || s->picnum == NEWBEAST)
sprite[k].pal = 6;
}
}
return;
}
if (hitsect < 0) break;
if ((abs(sx - hitx) + abs(sy - hity)) < 1024)
{
if (hitwall >= 0 || hitspr >= 0)
{
j = EGS(hitsect, hitx, hity, hitz, KNEE, -15, 0, 0, sa, 32, 0, i, 4);
sprite[j].extra += (krand() & 7);
if (p >= 0)
{
k = fi.spawn(j, SMALLSMOKE);
sprite[k].z -= (8 << 8);
spritesound(KICK_HIT, j);
}
if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
sprite[j].extra += (max_player_health >> 2);
if (hitspr >= 0 && sprite[hitspr].picnum != ACCESSSWITCH && sprite[hitspr].picnum != ACCESSSWITCH2)
{
fi.checkhitsprite(hitspr, j);
if (p >= 0) fi.checkhitswitch(p, hitspr, 1);
}
else if (hitwall >= 0)
{
if (wall[hitwall].cstat & 2)
if (wall[hitwall].nextsector >= 0)
if (hitz >= (sector[wall[hitwall].nextsector].floorz))
hitwall = wall[hitwall].nextwall;
if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2)
{
fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith);
if (p >= 0) fi.checkhitswitch(p, hitwall, 0);
}
}
}
else if (p >= 0 && zvel > 0 && sector[hitsect].lotag == 1)
{
j = fi.spawn(ps[p].i, WATERSPLASH2);
sprite[j].x = hitx;
sprite[j].y = hity;
sprite[j].ang = ps[p].getang(); // Total tweek
sprite[j].xvel = 32;
ssp(i, CLIPMASK0);
sprite[j].xvel = 0;
}
}
break;
case SHOTSPARK1:
case SHOTGUN:
case CHAINGUN:
if (s->extra >= 0) s->shade = -96;
if (p >= 0)
{
if (isWW2GI())
{
SetGameVarID(g_iAimAngleVarID, AUTO_AIM_ANGLE, i, p);
OnEvent(EVENT_GETAUTOAIMANGLE, i, p, -1);
j = -1;
if (GetGameVarID(g_iAimAngleVarID, i, p) > 0)
{
j = aim(s, GetGameVarID(g_iAimAngleVarID, i, p));
}
}
else
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8);
switch (sprite[j].picnum)
{
case GREENSLIME:
case GREENSLIME + 1:
case GREENSLIME + 2:
case GREENSLIME + 3:
case GREENSLIME + 4:
case GREENSLIME + 5:
case GREENSLIME + 6:
case GREENSLIME + 7:
case ROTATEGUN:
dal -= (8 << 8);
break;
}
zvel = ((sprite[j].z - sz - dal) << 8) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
if (isWW2GI())
{
int angRange = 32;
int zRange = 256;
SetGameVarID(g_iAngRangeVarID, 32, i, p);
SetGameVarID(g_iZRangeVarID, 256, i, p);
OnEvent(EVENT_GETSHOTRANGE, i, p, -1);
angRange = GetGameVarID(g_iAngRangeVarID, i, p);
zRange = GetGameVarID(g_iZRangeVarID, i, p);
sa += (angRange / 2) - (krand() & (angRange - 1));
if (j == -1)
{
// no target
zvel = (100 - ps[p].gethorizdiff()) << 5;
}
zvel += (zRange / 2) - (krand() & (zRange - 1));
}
else if (j == -1 || atwith != SHOTSPARK1)
{
sa += 16 - (krand() & 31);
zvel = (100 - ps[p].gethorizdiff()) << 5;
zvel += 128 - (krand() & 255);
}
sz -= (2 << 8);
}
else
{
j = findplayer(s, &x);
sz -= (4 << 8);
zvel = ((ps[j].posz - sz) << 8) / (ldist(&sprite[ps[j].i], s));
if (s->picnum != BOSS1)
{
zvel += 128 - (krand() & 255);
sa += 32 - (krand() & 63);
}
else
{
zvel += 128 - (krand() & 255);
sa = getangle(ps[j].posx - sx, ps[j].posy - sy) + 64 - (krand() & 127);
}
}
s->cstat &= ~257;
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047],
zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
s->cstat |= 257;
if (hitsect < 0) return;
if ((krand() & 15) == 0 && sector[hitsect].lotag == 2)
tracers(hitx, hity, hitz, sx, sy, sz, 8 - (ud.multimode >> 1));
if (p >= 0)
{
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 10, 10, sa, 0, 0, i, 4);
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
sprite[k].extra += (krand() % 6);
if (hitwall == -1 && hitspr == -1)
{
if (zvel < 0)
{
if (sector[hitsect].ceilingstat & 1)
{
sprite[k].xrepeat = 0;
sprite[k].yrepeat = 0;
return;
}
else
fi.checkhitceiling(hitsect);
}
fi.spawn(k, SMALLSMOKE);
}
if (hitspr >= 0)
{
fi.checkhitsprite(hitspr, k);
if (sprite[hitspr].picnum == TILE_APLAYER && (ud.coop != 1 || ud.ffire == 1))
{
l = fi.spawn(k, JIBS6);
sprite[k].xrepeat = sprite[k].yrepeat = 0;
sprite[l].z += (4 << 8);
sprite[l].xvel = 16;
sprite[l].xrepeat = sprite[l].yrepeat = 24;
sprite[l].ang += 64 - (krand() & 127);
}
else fi.spawn(k, SMALLSMOKE);
if (p >= 0 && (
sprite[hitspr].picnum == DIPSWITCH ||
sprite[hitspr].picnum == DIPSWITCH + 1 ||
sprite[hitspr].picnum == DIPSWITCH2 ||
sprite[hitspr].picnum == DIPSWITCH2 + 1 ||
sprite[hitspr].picnum == DIPSWITCH3 ||
sprite[hitspr].picnum == DIPSWITCH3 + 1 ||
sprite[hitspr].picnum == HANDSWITCH ||
sprite[hitspr].picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hitspr, 1);
return;
}
}
else if (hitwall >= 0)
{
fi.spawn(k, SMALLSMOKE);
if (fi.isadoorwall(wall[hitwall].picnum) == 1)
goto SKIPBULLETHOLE;
if (p >= 0 && (
wall[hitwall].picnum == DIPSWITCH ||
wall[hitwall].picnum == DIPSWITCH + 1 ||
wall[hitwall].picnum == DIPSWITCH2 ||
wall[hitwall].picnum == DIPSWITCH2 + 1 ||
wall[hitwall].picnum == DIPSWITCH3 ||
wall[hitwall].picnum == DIPSWITCH3 + 1 ||
wall[hitwall].picnum == HANDSWITCH ||
wall[hitwall].picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hitwall, 0);
return;
}
if (wall[hitwall].hitag != 0 || (wall[hitwall].nextwall >= 0 && wall[wall[hitwall].nextwall].hitag != 0))
goto SKIPBULLETHOLE;
if (hitsect >= 0 && sector[hitsect].lotag == 0)
if (wall[hitwall].overpicnum != BIGFORCE)
if ((wall[hitwall].nextsector >= 0 && sector[wall[hitwall].nextsector].lotag == 0) ||
(wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0))
if ((wall[hitwall].cstat & 16) == 0)
{
if (wall[hitwall].nextsector >= 0)
{
l = headspritesect[wall[hitwall].nextsector];
while (l >= 0)
{
if (sprite[l].statnum == 3 && sprite[l].lotag == 13)
goto SKIPBULLETHOLE;
l = nextspritesect[l];
}
}
l = headspritestat[5];
while (l >= 0)
{
if (sprite[l].picnum == BULLETHOLE)
if (dist(&sprite[l], &sprite[k]) < (12 + (krand() & 7)))
goto SKIPBULLETHOLE;
l = nextspritestat[l];
}
l = fi.spawn(k, BULLETHOLE);
sprite[l].xvel = -1;
sprite[l].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x,
wall[hitwall].y - wall[wall[hitwall].point2].y) + 512;
ssp(l, CLIPMASK0);
}
SKIPBULLETHOLE:
if (wall[hitwall].cstat & 2)
if (wall[hitwall].nextsector >= 0)
if (hitz >= (sector[wall[hitwall].nextsector].floorz))
hitwall = wall[hitwall].nextwall;
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
}
}
else
{
k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 24, 24, sa, 0, 0, i, 4);
sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress];
if (hitspr >= 0)
{
fi.checkhitsprite(hitspr, k);
if (sprite[hitspr].picnum != TILE_APLAYER)
fi.spawn(k, SMALLSMOKE);
else sprite[k].xrepeat = sprite[k].yrepeat = 0;
}
else if (hitwall >= 0) {
fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1);
}
}
if ((krand() & 255) < 4)
{
vec3_t v{ hitx, hity, hitz };
S_PlaySound3D(PISTOL_RICOCHET, k, &v);
}
return;
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
if (s->extra >= 0) s->shade = -96;
scount = 1;
if (atwith == SPIT) vel = 292;
else
{
if (atwith == COOLEXPLOSION1)
{
if (s->picnum == BOSS2) vel = 644;
else vel = 348;
sz -= (4 << 7);
}
else
{
vel = 840;
sz -= (4 << 7);
}
}
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else
zvel = (100 - ps[p].gethorizdiff()) * 98;
}
else
{
j = findplayer(s, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
sa += 16 - (krand() & 31);
zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s);
}
oldzvel = zvel;
if (atwith == SPIT) { sizx = 18; sizy = 18, sz -= (10 << 8); }
else
{
if (atwith == FIRELASER)
{
if (p >= 0)
{
sizx = 34;
sizy = 34;
}
else
{
sizx = 18;
sizy = 18;
}
}
else
{
sizx = 18;
sizy = 18;
}
}
if (p >= 0) sizx = 7, sizy = 7;
while (scount > 0)
{
j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
sprite[j].extra += (krand() & 7);
if (atwith == COOLEXPLOSION1)
{
sprite[j].shade = 0;
if (s->picnum == BOSS2)
{
l = sprite[j].xvel;
sprite[j].xvel = 1024;
ssp(j, CLIPMASK0);
sprite[j].xvel = l;
sprite[j].ang += 128 - (krand() & 255);
}
}
sprite[j].cstat = 128;
sprite[j].clipdist = 4;
sa = s->ang + 32 - (krand() & 63);
zvel = oldzvel + 512 - (krand() & 1023);
scount--;
}
return;
case FREEZEBLAST:
sz += (3 << 8);
case RPG:
if (s->extra >= 0) s->shade = -96;
scount = 1;
vel = 644;
j = -1;
if (p >= 0)
{
j = aim(s, 48);
if (j >= 0)
{
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (8 << 8);
zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]);
if (sprite[j].picnum != RECON)
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else zvel = (100 - ps[p].gethorizdiff()) * 81;
if (atwith == RPG)
spritesound(RPG_SHOOT, i);
}
else
{
j = findplayer(s, &x);
sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy);
if (s->picnum == BOSS3)
{
int zoffs = (32 << 8);
if (isWorldTour()) // Twentieth Anniversary World Tour
zoffs = (int)((sprite[i].yrepeat / 80.0f) * zoffs);
sz -= zoffs;
}
else if (s->picnum == BOSS2)
{
vel += 128;
int zoffs = 24 << 8;
if (isWorldTour()) // Twentieth Anniversary World Tour
zoffs = (int)((sprite[i].yrepeat / 80.0f) * zoffs);
sz += zoffs;
}
l = ldist(&sprite[ps[j].i], s);
zvel = ((ps[j].oposz - sz) * vel) / l;
if (badguy(s) && (s->hitag & face_player_smart))
sa = s->ang + (krand() & 31) - 16;
}
if (p >= 0 && j >= 0)
l = j;
else l = -1;
j = EGS(sect,
sx + (sintable[(348 + sa + 512) & 2047] / 448),
sy + (sintable[(sa + 348) & 2047] / 448),
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4);
sprite[j].extra += (krand() & 7);
if (atwith != FREEZEBLAST)
sprite[j].yvel = l;
else
{
sprite[j].yvel = numfreezebounces;
sprite[j].xrepeat >>= 1;
sprite[j].yrepeat >>= 1;
sprite[j].zvel -= (2 << 4);
}
if (p == -1)
{
if (s->picnum == BOSS3)
{
int xoffs = sintable[sa & 2047] >> 6;
int yoffs = sintable[(sa + 1024 + 512) & 2047] >> 6;
int aoffs = 4;
if ((krand() & 1) != 0)
{
xoffs = -xoffs;
yoffs = -yoffs;
aoffs = -8;
}
if (isWorldTour()) // Twentieth Anniversary World Tour
{
float siz = sprite[i].yrepeat / 80.0f;
xoffs *= siz;
yoffs *= siz;
aoffs *= siz;
}
sprite[j].x += xoffs;
sprite[j].y += yoffs;
sprite[j].ang += aoffs;
sprite[j].xrepeat = 42;
sprite[j].yrepeat = 42;
}
else if (s->picnum == BOSS2)
{
sprite[j].x -= sintable[sa & 2047] / 56;
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 56;
sprite[j].ang -= 8 + (krand() & 255) - 128;
sprite[j].xrepeat = 24;
sprite[j].yrepeat = 24;
}
else if (atwith != FREEZEBLAST)
{
sprite[j].xrepeat = 30;
sprite[j].yrepeat = 30;
sprite[j].extra >>= 2;
}
}
else if ((isWW2GI() && aplWeaponWorksLike[ps[p].curr_weapon][p] == DEVISTATOR_WEAPON) || (!isWW2GI() && ps[p].curr_weapon == DEVISTATOR_WEAPON))
{
sprite[j].extra >>= 2;
sprite[j].ang += 16 - (krand() & 31);
sprite[j].zvel += 256 - (krand() & 511);
if (ps[p].hbomb_hold_delay)
{
sprite[j].x -= sintable[sa & 2047] / 644;
sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644;
}
else
{
sprite[j].x += sintable[sa & 2047] >> 8;
sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8;
}
sprite[j].xrepeat >>= 1;
sprite[j].yrepeat >>= 1;
}
sprite[j].cstat = 128;
if (atwith == RPG)
sprite[j].clipdist = 4;
else
sprite[j].clipdist = 40;
break;
case HANDHOLDINGLASER:
if (p >= 0)
zvel = (100 - ps[p].gethorizdiff()) * 32;
else zvel = 0;
hitscan(sx, sy, sz - ps[p].pyoff, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047],
zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
j = 0;
if (hitspr >= 0) break;
if (hitwall >= 0 && hitsect >= 0)
if (((hitx - sx) * (hitx - sx) + (hity - sy) * (hity - sy)) < (290 * 290))
{
if (wall[hitwall].nextsector >= 0)
{
if (sector[wall[hitwall].nextsector].lotag <= 2 && sector[hitsect].lotag <= 2)
j = 1;
}
else if (sector[hitsect].lotag <= 2)
j = 1;
}
if (j == 1)
{
k = EGS(hitsect, hitx, hity, hitz, TRIPBOMB, -16, 4, 5, sa, 0, 0, i, 6);
if (isWW2GI())
{
int lTripBombControl = GetGameVar("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, -1, -1);
if (lTripBombControl & TRIPBOMB_TIMER)
{
int lLifetime = GetGameVar("STICKYBOMB_LIFETIME", NAM_GRENADE_LIFETIME, -1, p);
int lLifetimeVar = GetGameVar("STICKYBOMB_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, -1, p);
// set timer. blows up when at zero....
sprite[k].extra = lLifetime
+ mulscale(krand(), lLifetimeVar, 14)
- lLifetimeVar;
}
}
sprite[k].hitag = k;
spritesound(LASERTRIP_ONWALL, k);
sprite[k].xvel = -20;
ssp(k, CLIPMASK0);
sprite[k].cstat = 16;
hittype[k].temp_data[5] = sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) - 512;
if (isWW2GI() && p >= 0)
ps[p].ammo_amount[TRIPBOMB_WEAPON]--;
}
return;
case BOUNCEMINE:
case MORTER:
if (s->extra >= 0) s->shade = -96;
j = ps[findplayer(s, &x)].i;
x = ldist(&sprite[j], s);
zvel = -x >> 1;
if (zvel < -4096)
zvel = -2048;
vel = x >> 4;
EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 8),
sy + (sintable[(sa + 512) & 2047] >> 8),
sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, i, 1);
break;
case GROWSPARK:
if (p >= 0)
{
j = aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8);
switch (sprite[j].picnum)
{
case GREENSLIME:
case GREENSLIME + 1:
case GREENSLIME + 2:
case GREENSLIME + 3:
case GREENSLIME + 4:
case GREENSLIME + 5:
case GREENSLIME + 6:
case GREENSLIME + 7:
case ROTATEGUN:
dal -= (8 << 8);
break;
}
zvel = ((sprite[j].z - sz - dal) << 8) / (ldist(&sprite[ps[p].i], &sprite[j]));
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else
{
sa += 16 - (krand() & 31);
zvel = (100 - ps[p].gethorizdiff()) << 5;
zvel += 128 - (krand() & 255);
}
sz -= (2 << 8);
}
else
{
j = findplayer(s, &x);
sz -= (4 << 8);
zvel = ((ps[j].posz - sz) << 8) / (ldist(&sprite[ps[j].i], s));
zvel += 128 - (krand() & 255);
sa += 32 - (krand() & 63);
}
k = 0;
// RESHOOTGROW:
s->cstat &= ~257;
hitscan(sx, sy, sz, sect,
sintable[(sa + 512) & 2047],
sintable[sa & 2047],
zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1);
s->cstat |= 257;
j = EGS(sect, hitx, hity, hitz, GROWSPARK, -16, 28, 28, sa, 0, 0, i, 1);
sprite[j].pal = 2;
sprite[j].cstat |= 130;
sprite[j].xrepeat = sprite[j].yrepeat = 1;
if (hitwall == -1 && hitspr == -1 && hitsect >= 0)
{
if (zvel < 0 && (sector[hitsect].ceilingstat & 1) == 0)
fi.checkhitceiling(hitsect);
}
else if (hitspr >= 0) fi.checkhitsprite(hitspr, j);
else if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2)
{
/* if(wall[hitwall].overpicnum == MIRROR && k == 0)
{
l = getangle(
wall[wall[hitwall].point2].x-wall[hitwall].x,
wall[wall[hitwall].point2].y-wall[hitwall].y);
sx = hitx;
sy = hity;
sz = hitz;
sect = hitsect;
sa = ((l<<1) - sa)&2047;
sx += sintable[(sa+512)&2047]>>12;
sy += sintable[sa&2047]>>12;
k++;
goto RESHOOTGROW;
}
else */
fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith);
}
break;
case SHRINKER:
if (s->extra >= 0) s->shade = -96;
if (p >= 0)
{
j = isNamWW2GI()? -1 : aim(s, AUTO_AIM_ANGLE);
if (j >= 0)
{
dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1);
zvel = ((sprite[j].z - sz - dal - (4 << 8)) * 768) / (ldist(&sprite[ps[p].i], &sprite[j]));
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
}
else zvel = (100 - ps[p].gethorizdiff()) * 98;
}
else if (s->statnum != 3)
{
j = findplayer(s, &x);
l = ldist(&sprite[ps[j].i], s);
zvel = ((ps[j].oposz - sz) * 512) / l;
}
else zvel = 0;
j = EGS(sect,
sx + (sintable[(512 + sa + 512) & 2047] >> 12),
sy + (sintable[(sa + 512) & 2047] >> 12),
sz + (2 << 8), SHRINKSPARK, -16, 28, 28, sa, 768, zvel, i, 4);
sprite[j].cstat = 128;
sprite[j].clipdist = 32;
return;
}
return;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void selectweapon_d(int snum, int j) // playernum, weaponnum
{
int i, k;
auto p = &ps[snum];
if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && sprite[p->i].xrepeat > 32 && p->access_incs == 0 && p->knee_incs == 0)
{
if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
{
if (j == 10 || j == 11)
{
k = p->curr_weapon;
j = (j == 10 ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
i = 0;
while ((k >= 0 && k < 10) || (PLUTOPAK && k == GROW_WEAPON && (p->subweapon & (1 << GROW_WEAPON)) != 0)
|| (isWorldTour() && k == FLAMETHROWER_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0))
{
if (k == FLAMETHROWER_WEAPON) //Twentieth Anniversary World Tour
{
if (j == -1) k = TRIPBOMB_WEAPON;
else k = PISTOL_WEAPON;
}
else if (k == GROW_WEAPON) // JBF: this is handling next/previous with the grower selected
{
if (j == (unsigned int)-1)
k = 5;
else k = 7;
}
else
{
k += j;
// JBF 20040116: so we don't select grower with v1.3d
if (PLUTOPAK && k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON))) // JBF: activates grower
k = GROW_WEAPON; // if enabled
if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
k = FLAMETHROWER_WEAPON;
}
if (k == -1) k = 9;
else if (k == 10) k = 0;
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
{
if (PLUTOPAK) // JBF 20040116: so we don't select grower with v1.3d
if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON)))
k = GROW_WEAPON;
if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
k = FLAMETHROWER_WEAPON;
j = k;
break;
}
else if (PLUTOPAK && k == GROW_WEAPON && p->ammo_amount[GROW_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[SHRINKER_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
{
j = SHRINKER_WEAPON;
p->subweapon &= ~(1 << GROW_WEAPON);
break;
}
else if (PLUTOPAK && k == SHRINKER_WEAPON && p->ammo_amount[SHRINKER_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[GROW_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
{
j = GROW_WEAPON;
p->subweapon |= (1 << GROW_WEAPON);
break;
}
//Twentieth Anniversary World Tour
else if (isWorldTour() && k == FLAMETHROWER_WEAPON && p->ammo_amount[FLAMETHROWER_WEAPON] == 0 && p->gotweapon[FREEZE_WEAPON] && p->ammo_amount[FREEZE_WEAPON] > 0)
{
j = FREEZE_WEAPON;
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
break;
}
else if (isWorldTour() && k == FREEZE_WEAPON && p->ammo_amount[FREEZE_WEAPON] == 0 && p->gotweapon[FLAMETHROWER_WEAPON] && p->ammo_amount[FLAMETHROWER_WEAPON] > 0)
{
j = FLAMETHROWER_WEAPON;
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
break;
}
i++; // absolutely no weapons, so use foot
if (i == 10)
{
fi.addweapon(p, KNEE_WEAPON);
break;
}
}
}
k = -1;
if (j == HANDBOMB_WEAPON && p->ammo_amount[HANDBOMB_WEAPON] == 0)
{
k = headspritestat[1];
while (k >= 0)
{
if (sprite[k].picnum == HEAVYHBOMB && sprite[k].owner == p->i)
{
p->gotweapon.Set(HANDBOMB_WEAPON);
j = HANDREMOTE_WEAPON;
break;
}
k = nextspritestat[k];
}
}
//Twentieth Anniversary World Tour
if (j == FREEZE_WEAPON && isWorldTour())
{
if (p->curr_weapon != FLAMETHROWER_WEAPON && p->curr_weapon != FREEZE_WEAPON)
{
if (p->ammo_amount[FLAMETHROWER_WEAPON] > 0)
{
if ((p->subweapon & (1 << FLAMETHROWER_WEAPON)) == (1 << FLAMETHROWER_WEAPON))
j = FLAMETHROWER_WEAPON;
else if (p->ammo_amount[FREEZE_WEAPON] == 0)
{
j = FLAMETHROWER_WEAPON;
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
}
}
else if (p->ammo_amount[FREEZE_WEAPON] > 0)
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
}
else if (p->curr_weapon == FREEZE_WEAPON)
{
p->subweapon |= (1 << FLAMETHROWER_WEAPON);
j = FLAMETHROWER_WEAPON;
}
else
p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
}
if (j == SHRINKER_WEAPON && PLUTOPAK) // JBF 20040116: so we don't select the grower with v1.3d
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon != GROW_WEAPON && p->curr_weapon != SHRINKER_WEAPON)
{
if (p->ammo_amount[GROW_WEAPON] > 0)
{
if ((p->subweapon & (1 << GROW_WEAPON)) == (1 << GROW_WEAPON))
j = GROW_WEAPON;
else if (p->ammo_amount[SHRINKER_WEAPON] == 0)
{
j = GROW_WEAPON;
p->subweapon |= (1 << GROW_WEAPON);
}
}
else if (p->ammo_amount[SHRINKER_WEAPON] > 0)
p->subweapon &= ~(1 << GROW_WEAPON);
}
else if (p->curr_weapon == SHRINKER_WEAPON)
{
p->subweapon |= (1 << GROW_WEAPON);
j = GROW_WEAPON;
}
else
p->subweapon &= ~(1 << GROW_WEAPON);
}
if (p->holster_weapon)
{
PlayerSetInput(snum, SK_HOLSTER);
p->weapon_pos = -9;
}
else if (j >= MIN_WEAPON && p->gotweapon[j] && (unsigned int)p->curr_weapon != j) switch (j)
{
case KNEE_WEAPON:
fi.addweapon(p, KNEE_WEAPON);
break;
case PISTOL_WEAPON:
case SHOTGUN_WEAPON:
case CHAINGUN_WEAPON:
case RPG_WEAPON:
case DEVISTATOR_WEAPON:
case FREEZE_WEAPON:
case FLAMETHROWER_WEAPON:
case GROW_WEAPON:
case SHRINKER_WEAPON:
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->show_empty_weapon = 32;
p->last_full_weapon = p->curr_weapon;
}
fi.addweapon(p, j);
break;
case HANDREMOTE_WEAPON:
if (k >= 0) // Found in list of [1]'s
{
p->curr_weapon = HANDREMOTE_WEAPON;
p->last_weapon = -1;
p->weapon_pos = 10;
}
break;
case HANDBOMB_WEAPON:
if (p->ammo_amount[HANDBOMB_WEAPON] > 0 && p->gotweapon[HANDBOMB_WEAPON])
fi.addweapon(p, HANDBOMB_WEAPON);
break;
case TRIPBOMB_WEAPON:
if (p->ammo_amount[TRIPBOMB_WEAPON] > 0 && p->gotweapon[TRIPBOMB_WEAPON])
fi.addweapon(p, TRIPBOMB_WEAPON);
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int doincrements_d(struct player_struct* p)
{
int snum;
snum = sprite[p->i].yvel;
// j = sync[snum].avel;
// p->weapon_ang = -(j/5);
p->player_par++;
if (p->invdisptime > 0)
p->invdisptime--;
if (p->tipincs > 0) p->tipincs--;
if (p->last_pissed_time > 0)
{
p->last_pissed_time--;
if (p->last_pissed_time == (26 * 219))
{
spritesound(FLUSH_TOILET, p->i);
if (snum == screenpeek || ud.coop == 1)
spritesound(DUKE_PISSRELIEF, p->i);
}
if (p->last_pissed_time == (26 * 218))
{
p->holster_weapon = 0;
p->weapon_pos = 10;
}
}
if (p->crack_time > 0)
{
p->crack_time--;
if (p->crack_time == 0)
{
p->knuckle_incs = 1;
p->crack_time = 777;
}
}
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
p->steroids_amount--;
if (p->steroids_amount == 0)
checkavailinven(p);
if (!(p->steroids_amount & 7))
if (snum == screenpeek || ud.coop == 1)
spritesound(DUKE_HARTBEAT, p->i);
}
if (p->heat_on && p->heat_amount > 0)
{
p->heat_amount--;
if (p->heat_amount == 0)
{
p->heat_on = 0;
checkavailinven(p);
spritesound(NITEVISION_ONOFF, p->i);
setpal(p);
}
}
if (p->holoduke_on >= 0)
{
p->holoduke_amount--;
if (p->holoduke_amount <= 0)
{
spritesound(TELEPORTER, p->i);
p->holoduke_on = -1;
checkavailinven(p);
}
}
if (p->jetpack_on && p->jetpack_amount > 0)
{
p->jetpack_amount--;
if (p->jetpack_amount <= 0)
{
p->jetpack_on = 0;
checkavailinven(p);
spritesound(DUKE_JETPACK_OFF, p->i);
stopsound(DUKE_JETPACK_IDLE);
stopsound(DUKE_JETPACK_ON);
}
}
if (p->quick_kick > 0 && sprite[p->i].pal != 1)
{
p->quick_kick--;
if (p->quick_kick == 8)
fi.shoot(p->i, KNEE);
}
if (p->access_incs && sprite[p->i].pal != 1)
{
p->access_incs++;
if (sprite[p->i].extra <= 0)
p->access_incs = 12;
if (p->access_incs == 12)
{
if (p->access_spritenum >= 0)
{
fi.checkhitswitch(snum, p->access_spritenum, 1);
switch (sprite[p->access_spritenum].pal)
{
case 0:p->got_access &= (0xffff - 0x1); break;
case 21:p->got_access &= (0xffff - 0x2); break;
case 23:p->got_access &= (0xffff - 0x4); break;
}
p->access_spritenum = -1;
}
else
{
fi.checkhitswitch(snum, p->access_wallnum, 0);
switch (wall[p->access_wallnum].pal)
{
case 0:p->got_access &= (0xffff - 0x1); break;
case 21:p->got_access &= (0xffff - 0x2); break;
case 23:p->got_access &= (0xffff - 0x4); break;
}
}
}
if (p->access_incs > 20)
{
p->access_incs = 0;
p->weapon_pos = 10;
p->kickback_pic = 0;
}
}
if (p->scuba_on == 0 && sector[p->cursectnum].lotag == 2)
{
if (p->scuba_amount > 0)
{
p->scuba_on = 1;
p->inven_icon = 6;
FTA(76, p);
}
else
{
if (p->airleft > 0)
p->airleft--;
else
{
p->extra_extra8 += 32;
if (p->last_extra < (max_player_health >> 1) && (p->last_extra & 3) == 0)
spritesound(DUKE_LONGTERM_PAIN, p->i);
}
}
}
else if (p->scuba_amount > 0 && p->scuba_on)
{
p->scuba_amount--;
if (p->scuba_amount == 0)
{
p->scuba_on = 0;
checkavailinven(p);
}
}
if (p->knuckle_incs)
{
p->knuckle_incs++;
if (p->knuckle_incs == 10 && !isWW2GI())
{
if (totalclock > 1024)
if (snum == screenpeek || ud.coop == 1)
{
if (rand() & 1)
spritesound(DUKE_CRACK, p->i);
else spritesound(DUKE_CRACK2, p->i);
}
spritesound(DUKE_CRACK_FIRST, p->i);
}
else if (p->knuckle_incs == 22 || PlayerInput(snum, SK_FIRE))
p->knuckle_incs = 0;
return 1;
}
return 0;
}
END_DUKE_NS