mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
db21d5e946
It looks like GCC cannot deal with this - on MSVC it works fine.
113 lines
3.5 KiB
Text
113 lines
3.5 KiB
Text
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class SWMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
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let texid = TexMan.CheckForTexture("MENUBAR");
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = font.GetGlyphHeight("A");
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let fontscale = 1.;
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if (drawit)
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{
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int width = font.StringWidth(title) * fontscale;
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double scalex = 1.;
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if (texid.isValid())
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{
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if (texsize.X - 60 < width)
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{
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// First start squashing the font down to 0.7x the original width.
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fontscale = (texsize.X - 60) / width;
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if (fontscale < 0.7)
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{
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// If that is not enough, extend the box.
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fontscale = 0.7;
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width *= 0.7;
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scalex = width / (texsize.X - 60);
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}
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else width *= fontscale;
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}
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screen.DrawTexture(texid, false, 160, 15, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
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}
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screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 17 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, fontscale);
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}
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = texid.isValid()? texsize.Y : fonth;
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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}
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override bool DrawSelector(ListMenuDescriptor desc)
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{
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let item = desc.mItems[desc.mSelectedItem];
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let x = item.GetX();
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let y = item.GetY();
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let tex = TexMan.CheckForTexture("YINYANG");
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x -= TexMan.GetSize(tex) / 4 + 2;
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y += 4;
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Screen.DrawTexture(tex, true, x, y, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_CenterOffset, true, DTA_Color, 0xfff0f0f0, DTA_ScaleX, 0.5, DTA_ScaleY, 0.5);
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return true;
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}
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}
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//=============================================================================
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//
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// logo
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//
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//=============================================================================
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class ListMenuItemSWLogo : ListMenuItem
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{
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void Init(ListMenuDescriptor desc)
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{
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Super.Init(0, 0);
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}
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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screen.DrawTexture(TexMan.CheckForTexture("shadow_warrior"), false, 160, 15, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_Color, 0xfff0f0f0);
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}
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}
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//=============================================================================
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//
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// text item
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//
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//=============================================================================
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class ListMenuItemSWTextItem : ListMenuItemTextItem
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{
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void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0)
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{
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Super.Init(desc, text, hotkey, child, param);
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if (child == 'none') mEnabled = -1;
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}
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void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0)
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{
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Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param);
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}
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override void Draw(bool selected, ListMenuDescriptor desc)
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{
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let gamefont = generic_ui ? NewSmallFont : BigFont;
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int cr = generic_ui? Font.CR_RED : Font.CR_UNDEFINED;
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double scalex = 1.;
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// The font here is very bulky and may cause problems with localized content. Account for that by squashing the text if needed.
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int length = gamefont.StringWidth(mText);
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if (mXpos + length > 320)
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{
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scalex = (315. - mXpos) / length;
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}
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Screen.DrawText(BigFont, cr, mXpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, !Selectable()? 0xff505050 : 0xffffffff, DTA_ScaleX, scalex);
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}
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}
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