raze/source/blood/src/eventq.h
Grind Core b6ad64ee54 Refactor: xsector, xwall and xsprite structs
- Added QAV scene player (playing user animation instead of weapon)
- Added trigger event intiator for sprites (WIP and experimental)

# Conflicts:
#	source/blood/src/actor.h
#	source/blood/src/player.h
2019-10-26 10:35:13 +02:00

124 lines
3.6 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "callback.h"
BEGIN_BLD_NS
enum {
kChannelZero = 0,
kChannelSetTotalSecrets,
kChannelSecretFound,
kChannelTextOver,
kChannelLevelExitNormal,
kChannelLevelExitSecret,
kChannelModernEndLevelCustom, // // custom level end
kChannelLevelStart,
kChannelLevelStartMatch, // DM and TEAMS
kChannelLevelStartCoop,
kChannelLevelStartTeamsOnly,
kChannelPlayerDeathTeamA = 15,
kChannelPlayerDeathTeamB,
kChannelMapExtended = 60, // map requires modern features to work properly
kChannelTeamAFlagCaptured = 80,
kChannelTeamBFlagCaptured,
kChannelRemoteBomb0 = 90,
kChannelRemoteBomb1,
kChannelRemoteBomb2,
kChannelRemoteBomb3,
kChannelRemoteBomb4,
kChannelRemoteBomb5,
kChannelRemoteBomb6,
kChannelRemoteBomb7,
kChannelUser = 100,
kChannelMax = 4096,
};
struct RXBUCKET
{
unsigned int index : 13;
unsigned int type : 3;
};
extern RXBUCKET rxBucket[];
extern unsigned short bucketHead[];
enum COMMAND_ID {
kCmdOff = 0,
kCmdOn = 1,
kCmdState = 2,
kCmdToggle = 3,
kCmdNotState = 4,
kCmdLink = 5,
kCmdLock = 6,
kCmdUnlock = 7,
kCmdToggleLock = 8,
kCmdStopOff = 9,
kCmdStopOn = 10,
kCmdStopNext = 11,
kCmdCounterSector = 12,
kCmdCallback = 20,
kCmdRepeat = 21,
kCmdSpritePush = 30,
kCmdSpriteImpact = 31,
kCmdSpritePickup = 32,
kCmdSpriteTouch = 33,
kCmdSpriteSight = 34,
kCmdSpriteProximity = 35,
kCmdSpriteExplode = 36,
kCmdSectorPush = 40,
kCmdSectorImpact = 41,
kCmdSectorEnter = 42,
kCmdSectorExit = 43,
kCmdWallPush = 50,
kCmdWallImpact = 51,
kCmdWallTouch = 52,
kCmdModernUse = 53, // used by most of modern types
kCmdNumberic = 64, // 64: 0, 65: 1 and so on up to 255
kCmdModernFeaturesEnable = 100, // must be in object with kChannelMapExtended RX / TX
kCmdModernFeaturesDisable = 200, // must be in object with kChannelMapExtended RX / TX
kCmdNumbericMax = 255,
};
struct EVENT {
unsigned int index: 14; // index
unsigned int type: 3; // type
unsigned int cmd: 8; // cmd
unsigned int funcID: 8; // callback
signed int causedBy: 14; // by NoOne: spritenum of object which initiated this event (-1 == initiated by the game)
};
void evInit(void);
char evGetSourceState(int nType, int nIndex);
void evSend(int nIndex, int nType, int rxId, COMMAND_ID command, short causedBy = -1);
void evPost(int nIndex, int nType, unsigned int nDelta, COMMAND_ID command, short causedBy = -1);
void evPost(int nIndex, int nType, unsigned int nDelta, CALLBACK_ID callback, short causedBy = -1);
void evProcess(unsigned int nTime);
void evKill(int a1, int a2);
void evKill(int a1, int a2, CALLBACK_ID a3);
END_BLD_NS