raze/source/glbackend
2020-10-10 18:57:16 +02:00
..
gl_palmanager.cpp
gl_texture.cpp - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
glbackend.cpp - scale weapons down to the original tile's size. 2020-10-04 15:33:12 +02:00
glbackend.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
pm_renderstate.h - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00