raze/source/common
Christoph Oelckers 0dc670da8e - added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
..
2d - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
audio - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
console - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
cutscenes - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
engine - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
filesystem - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
fonts - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
menu - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
models - backend update from GZDoom. 2022-01-11 22:54:37 +01:00
objects - GCC didn't like this. :( 2022-01-12 00:19:41 +01:00
platform - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
rendering - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
scripting - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
statusbar - backend update from GZDoom. 2022-01-11 22:54:37 +01:00
textures - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
thirdparty - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
utility - Backend update from GZDoom 2022-04-25 11:13:55 +02:00