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https://github.com/ZDoom/Raze.git
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499ed52972
Although a bit overkill for single player saves only, this will ensure consistent behavior between both engines regarding the menu.
200 lines
5.1 KiB
C
200 lines
5.1 KiB
C
/*
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** d_protocol.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __D_PROTOCOL_H__
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#define __D_PROTOCOL_H__
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#include <stdint.h>
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#include "packet.h"
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// The IFF routines here all work with big-endian IDs, even if the host
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// system is little-endian.
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#define BIGE_ID(a,b,c,d) ((d)|((c)<<8)|((b)<<16)|((a)<<24))
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#define FORM_ID BIGE_ID('F','O','R','M')
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#define ZDEM_ID BIGE_ID('R','D','E','M')
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#define ZDHD_ID BIGE_ID('R','Z','H','D')
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#define VARS_ID BIGE_ID('V','A','R','S')
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#define UINF_ID BIGE_ID('U','I','N','F')
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#define COMP_ID BIGE_ID('C','O','M','P')
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#define BODY_ID BIGE_ID('B','O','D','Y')
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#define NETD_ID BIGE_ID('N','E','T','D')
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#define WEAP_ID BIGE_ID('W','E','A','P')
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#define ANGLE2SHORT(x) ((((x)/360) & 65535)
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#define SHORT2ANGLE(x) ((x)*360)
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struct zdemoheader_s {
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uint8_t demovermajor;
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uint8_t demoverminor;
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uint8_t minvermajor;
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uint8_t minverminor;
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uint8_t map[8];
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unsigned int rngseed;
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uint8_t consoleplayer;
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};
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// When transmitted, the above message is preceded by a uint8_t
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// indicating which fields are actually present in the message.
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enum
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{
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UCMDF_BUTTONS = 0x01,
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UCMDF_PITCH = 0x02,
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UCMDF_YAW = 0x04,
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UCMDF_FORWARDMOVE = 0x08,
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UCMDF_SIDEMOVE = 0x10,
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UCMDF_UPMOVE = 0x20,
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UCMDF_ROLL = 0x40,
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};
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// When changing the following enum, be sure to update Net_SkipCommand()
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// and Net_DoCommand() in d_net.cpp.
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enum EDemoCommand
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{
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DEM_BAD, // 0 Bad command
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DEM_USERCMD,
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DEM_EMPTYUSERCMD,
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DEM_GENERICCHEAT,
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DEM_GIVE,
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DEM_CHANGEMAP,
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DEM_ENDSCREENJOB,
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DEM_SAVEGAME,
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DEM_MAX
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};
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enum ECheat
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{
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// must contain all cheats from all games
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CHT_NONE,
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CHT_GOD,
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CHT_GODON,
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CHT_GODOFF,
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CHT_NOCLIP,
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// Duke et.al.
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CHT_UNLOCK,
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CHT_CASHMAN,
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CHT_HYPER,
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CHT_KILL,
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CHT_BIKE,
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CHT_BOAT,
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CHT_TONY,
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CHT_VAN,
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CHT_RHETT,
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CHT_AARON,
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CHT_NOCHEAT,
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CHT_DRINK,
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CHT_SEASICK,
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CHT_KFC,
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CHT_MONSTERS,
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// Shadow Warrior
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CHT_FLY,
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// Blood
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kCheatSatchel,
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kCheatKevorkian,
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kCheatMcGee,
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kCheatEdmark,
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kCheatKrueger,
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kCheatSterno,
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kCheat14, // quake effect, not used
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kCheatSpork,
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kCheatClarice,
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kCheatFrankenstein,
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kCheatCheeseHead,
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kCheatTequila,
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kCheatFunkyShoes,
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kCheatKeyMaster,
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kCheatOneRing,
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kCheatVoorhees,
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kCheatJoJo,
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kCheatGateKeeper,
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kCheatLaraCroft,
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kCheatHongKong,
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kCheatMontana,
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kCheatBunz,
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kCheatCousteau,
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kCheatForkYou,
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kCheatLieberMan,
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kCheatSpielberg,
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CHT_MAX
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};
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enum EGiveType
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{
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GIVE_ALL,
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GIVE_AMMO,
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GIVE_ARMOR,
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GIVE_HEALTH,
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GIVE_INVENTORY,
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GIVE_ITEMS,
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GIVE_KEYS,
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GIVE_WEAPONS
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};
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typedef void(*NetCommandHandler)(int player, uint8_t **stream, bool skip);
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void Net_SetCommandHandler(EDemoCommand cmd, NetCommandHandler handler) noexcept;
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void StartChunk (int id, uint8_t **stream);
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void FinishChunk (uint8_t **stream);
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void SkipChunk (uint8_t **stream);
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int UnpackUserCmd (InputPacket *ucmd, const InputPacket*basis, uint8_t **stream);
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int PackUserCmd (const InputPacket*ucmd, const InputPacket*basis, uint8_t **stream);
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int WriteUserCmdMessage (InputPacket*ucmd, const InputPacket*basis, uint8_t **stream);
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struct ticcmd_t;
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int SkipTicCmd (uint8_t **stream, int count);
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void ReadTicCmd (uint8_t **stream, int player, int tic);
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void RunNetSpecs (int player, int buf);
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int ReadByte (uint8_t **stream);
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int ReadShort (uint8_t **stream);
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int ReadLong (uint8_t **stream);
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float ReadFloat (uint8_t **stream);
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char *ReadString (uint8_t **stream);
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const char *ReadStringConst(uint8_t **stream);
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void WriteByte (uint8_t val, uint8_t **stream);
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void WriteWord (short val, uint8_t **stream);
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void WriteLong (int val, uint8_t **stream);
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void WriteFloat (float val, uint8_t **stream);
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void WriteString (const char *string, uint8_t **stream);
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#endif //__D_PROTOCOL_H__
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