raze/polymer
helixhorned d7b88df6af actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.
In A_RadiusDamage(). The code snippet that is disabled for such actors
increases the damaged actor's .xvel by (4 times the) damage amount and
is responsible for the strange effect of enemies becoming faster TOWARDS
the player on being hit with an RPG frontally.

Thanks to Fox for a keen eye.

git-svn-id: https://svn.eduke32.com/eduke32@4863 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 20:57:13 +00:00
..
eduke32 actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH. 2014-12-28 20:57:13 +00:00
synthesis.sh Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable. 2014-02-22 08:02:41 +00:00