raze/polymer/eduke32
2012-03-28 19:41:39 +00:00
..
Apple OS X: Fix more warnings. 2012-03-26 05:04:21 +00:00
build Factor out eleven (!) instances of identical code into check_file_exist(). 2012-03-28 19:41:39 +00:00
eobj
eobj_win
installer
obj
obj_win
psd Add the source .psd files for the EDuke32 logo and program icon to the repository. Though they are .psd, they are effectively vector because they utilize paths. 2012-02-25 02:57:59 +00:00
rsrc cosmetic: 2012-02-25 02:57:25 +00:00
samples Update samples/trueror1.map with some tests of sprites lying on TROR floors. 2012-02-16 19:25:56 +00:00
source Factor out eleven (!) instances of identical code into check_file_exist(). 2012-03-28 19:41:39 +00:00
Windows Fix building ebacktrace1.dll with versions of binutils/libbfd after 2.20.51-1. This removes the need to link and depend on libintl (for now). 2012-03-05 07:25:55 +00:00
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile Add common.[ch] which should be used for common non-engine types/functions/data. 2012-03-26 22:03:20 +00:00
Makefile.common Makefile.common: comment out usage of llvm versions of ar and ranlib with clang. 2012-03-26 22:03:51 +00:00
Makefile.deps Trivial stuff that got accumulated and not committed. 2012-03-13 20:07:40 +00:00
Makefile.msvc
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll Rebuild nedmalloc.dll using newest git sources 2012-02-19 04:07:14 +00:00
osxbuild.sh osxbuild.sh: more options and designation of presets 2012-03-26 05:07:42 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00