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205 lines
5.7 KiB
C++
205 lines
5.7 KiB
C++
#pragma once
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#include <stdint.h>
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#include "tarray.h"
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#include "bitmap.h"
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#include "memarena.h"
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#ifndef MAKE_ID
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#ifndef __BIG_ENDIAN__
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#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
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#else
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#define MAKE_ID(a,b,c,d) ((uint32_t)((d)|((c)<<8)|((b)<<16)|((a)<<24)))
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#endif
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#endif
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using std::min;
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using std::max;
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using std::clamp;
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class FImageSource;
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using PrecacheInfo = TMap<int, std::pair<int, int>>;
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extern FMemArena ImageArena;
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// Pixel store wrapper that can either own the pixels itself or refer to an external store.
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struct PalettedPixels
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{
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friend class FImageSource;
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TArrayView<uint8_t> Pixels;
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private:
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TArray<uint8_t> PixelStore;
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public:
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PalettedPixels() = default;
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PalettedPixels(unsigned size)
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{
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PixelStore.Resize(size);
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Pixels.Set(PixelStore.Data(), PixelStore.Size());
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}
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PalettedPixels(uint8_t* data, unsigned size)
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{
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Pixels.Set(data, size);
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}
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bool ownsPixels() const
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{
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return Pixels.Data() == PixelStore.Data();
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}
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uint8_t* Data() const { return Pixels.Data(); }
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unsigned Size() const { return Pixels.Size(); }
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uint8_t& operator[] (size_t index) const
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{
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assert(index < Size());
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return Pixels[index];
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}
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};
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// This represents a naked image. It has no high level logic attached to it.
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// All it can do is provide raw image data to its users.
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class FImageSource
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{
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friend class FBrightmapTexture;
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protected:
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static TArray<FImageSource *>ImageForLump;
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static int NextID;
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int SourceLump;
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int Width = 0, Height = 0;
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int LeftOffset = 0, TopOffset = 0; // Offsets stored in the image.
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bool bUseGamePalette = false; // true if this is an image without its own color set.
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int ImageID = -1;
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int NumOfFrames = 1;
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// Internal image creation functions. All external access should go through the cache interface,
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// so that all code can benefit from future improvements to that.
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virtual PalettedPixels CreatePalettedPixels(int conversion, int frame = 0);
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int CopyTranslatedPixels(FBitmap *bmp, const PalEntry *remap, int frame = 0);
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public:
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virtual bool SupportRemap0() { return false; } // Unfortunate hackery that's needed for Hexen's skies. Only the image can know about the needed parameters
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virtual bool IsRawCompatible() { return true; } // Same thing for mid texture compatibility handling. Can only be determined by looking at the composition data which is private to the image.
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void CopySize(FImageSource &other) noexcept
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{
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Width = other.Width;
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Height = other.Height;
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LeftOffset = other.LeftOffset;
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TopOffset = other.TopOffset;
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SourceLump = other.SourceLump;
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}
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// Images are statically allocated and freed in bulk. None of the subclasses may hold any destructible data.
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void *operator new(size_t block) { return ImageArena.Alloc(block); }
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void* operator new(size_t block, void* mem) { return mem; }
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void operator delete(void *block) {}
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bool bMasked = true; // Image (might) have holes (Assume true unless proven otherwise!)
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int8_t bTranslucent = -1; // Image has pixels with a non-0/1 value. (-1 means the user needs to do a real check)
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int GetId() const { return ImageID; }
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// 'noremap0' will only be looked at by FPatchTexture and forwarded by FMultipatchTexture.
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// Either returns a reference to the cache, or a newly created item. The return of this has to be considered transient. If you need to store the result, use GetPalettedPixels
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PalettedPixels GetCachedPalettedPixels(int conversion, int frame = 0);
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// tries to get a buffer from the cache. If not available, create a new one. If further references are pending, create a copy.
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TArray<uint8_t> GetPalettedPixels(int conversion, int frame = 0);
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virtual int CopyPixels(FBitmap* bmp, int conversion, int frame = 0);
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FBitmap GetCachedBitmap(const PalEntry *remap, int conversion, int *trans = nullptr, int frame = 0);
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static void ClearImages() { ImageArena.FreeAll(); ImageForLump.Clear(); NextID = 0; }
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static FImageSource * GetImage(int lumpnum, bool checkflat);
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// Frame functions
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// Gets number of frames.
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int GetNumOfFrames() { return NumOfFrames; }
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// Gets duration of frame in miliseconds.
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virtual int GetDurationOfFrame(int frame) { return 1000; }
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// Conversion option
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enum EType
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{
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normal = 0,
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luminance = 1,
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noremap0 = 2
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};
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FImageSource(int sourcelump = -1) noexcept : SourceLump(sourcelump) { ImageID = ++NextID; }
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virtual ~FImageSource() = default;
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int GetWidth() const
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{
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return Width;
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}
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int GetHeight() const
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{
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return Height;
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}
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std::pair<int, int> GetSize() const
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{
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return std::make_pair(Width, Height);
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}
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std::pair<int, int> GetOffsets() const
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{
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return std::make_pair(LeftOffset, TopOffset);
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}
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void SetOffsets(int x, int y)
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{
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LeftOffset = x;
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TopOffset = y;
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}
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int LumpNum() const
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{
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return SourceLump;
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}
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bool UseGamePalette() const
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{
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return bUseGamePalette;
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}
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virtual void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor);
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static void BeginPrecaching();
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static void EndPrecaching();
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static void RegisterForPrecache(FImageSource *img, bool requiretruecolor);
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};
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//==========================================================================
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//
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// A texture defined in a Build TILESxxx.ART file
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//
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//==========================================================================
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struct FRemapTable;
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class FBuildTexture : public FImageSource
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{
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public:
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FBuildTexture(const FString& pathprefix, int tilenum, const uint8_t* pixels, FRemapTable* translation, int width, int height, int left, int top);
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PalettedPixels CreatePalettedPixels(int conversion, int frame = 0) override;
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int CopyPixels(FBitmap* bmp, int conversion, int frame = 0) override;
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protected:
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const uint8_t* RawPixels;
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FRemapTable* Translation;
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};
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class FTexture;
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FTexture* CreateImageTexture(FImageSource* img, int frame = 0) noexcept;
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