mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 23:42:08 +00:00
125 lines
4.4 KiB
C++
125 lines
4.4 KiB
C++
#pragma once
|
|
|
|
#include "gl_sysfb.h"
|
|
#include "engineerrors.h"
|
|
#include <zvulkan/vulkandevice.h>
|
|
#include <zvulkan/vulkanobjects.h>
|
|
|
|
struct FRenderViewpoint;
|
|
class VkSamplerManager;
|
|
class VkBufferManager;
|
|
class VkTextureManager;
|
|
class VkShaderManager;
|
|
class VkCommandBufferManager;
|
|
class VkDescriptorSetManager;
|
|
class VkRenderPassManager;
|
|
class VkFramebufferManager;
|
|
class VkRaytrace;
|
|
class VkRenderState;
|
|
class VkStreamBuffer;
|
|
class VkHardwareDataBuffer;
|
|
class VkHardwareTexture;
|
|
class VkRenderBuffers;
|
|
class VkPostprocess;
|
|
class SWSceneDrawer;
|
|
|
|
class VulkanRenderDevice : public SystemBaseFrameBuffer
|
|
{
|
|
typedef SystemBaseFrameBuffer Super;
|
|
|
|
|
|
public:
|
|
std::shared_ptr<VulkanDevice> device;
|
|
|
|
VkCommandBufferManager* GetCommands() { return mCommands.get(); }
|
|
VkShaderManager *GetShaderManager() { return mShaderManager.get(); }
|
|
VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
|
|
VkBufferManager* GetBufferManager() { return mBufferManager.get(); }
|
|
VkTextureManager* GetTextureManager() { return mTextureManager.get(); }
|
|
VkFramebufferManager* GetFramebufferManager() { return mFramebufferManager.get(); }
|
|
VkDescriptorSetManager* GetDescriptorSetManager() { return mDescriptorSetManager.get(); }
|
|
VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
|
|
VkRaytrace* GetRaytrace() { return mRaytrace.get(); }
|
|
VkRenderState *GetRenderState() { return mRenderState.get(); }
|
|
VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
|
|
VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
|
|
FRenderState* RenderState() override;
|
|
|
|
unsigned int GetLightBufferBlockSize() const;
|
|
|
|
VulkanRenderDevice(void *hMonitor, bool fullscreen, std::shared_ptr<VulkanSurface> surface);
|
|
~VulkanRenderDevice();
|
|
bool IsVulkan() override { return true; }
|
|
|
|
void Update() override;
|
|
|
|
void InitializeState() override;
|
|
bool CompileNextShader() override;
|
|
void PrecacheMaterial(FMaterial *mat, int translation) override;
|
|
void UpdatePalette() override;
|
|
const char* DeviceName() const override;
|
|
int Backend() override { return 1; }
|
|
void SetTextureFilterMode() override;
|
|
void StartPrecaching() override;
|
|
void BeginFrame() override;
|
|
void InitLightmap(int LMTextureSize, int LMTextureCount, TArray<uint16_t>& LMTextureData) override;
|
|
void BlurScene(float amount) override;
|
|
void PostProcessScene(bool swscene, int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D) override;
|
|
void AmbientOccludeScene(float m5) override;
|
|
void SetSceneRenderTarget(bool useSSAO) override;
|
|
void SetLevelMesh(hwrenderer::LevelMesh* mesh) override;
|
|
void UpdateShadowMap() override;
|
|
void SetSaveBuffers(bool yes) override;
|
|
void ImageTransitionScene(bool unknown) override;
|
|
void SetActiveRenderTarget() override;
|
|
|
|
IHardwareTexture *CreateHardwareTexture(int numchannels) override;
|
|
FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags) override;
|
|
IVertexBuffer *CreateVertexBuffer() override;
|
|
IIndexBuffer *CreateIndexBuffer() override;
|
|
IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) override;
|
|
|
|
FTexture *WipeStartScreen() override;
|
|
FTexture *WipeEndScreen() override;
|
|
|
|
TArray<uint8_t> GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) override;
|
|
|
|
bool GetVSync() { return mVSync; }
|
|
void SetVSync(bool vsync) override;
|
|
|
|
void Draw2D() override;
|
|
|
|
void WaitForCommands(bool finish) override;
|
|
|
|
bool RaytracingEnabled();
|
|
|
|
private:
|
|
void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
|
|
void PrintStartupLog();
|
|
void CopyScreenToBuffer(int w, int h, uint8_t *data) override;
|
|
|
|
std::unique_ptr<VkCommandBufferManager> mCommands;
|
|
std::unique_ptr<VkBufferManager> mBufferManager;
|
|
std::unique_ptr<VkSamplerManager> mSamplerManager;
|
|
std::unique_ptr<VkTextureManager> mTextureManager;
|
|
std::unique_ptr<VkFramebufferManager> mFramebufferManager;
|
|
std::unique_ptr<VkShaderManager> mShaderManager;
|
|
std::unique_ptr<VkRenderBuffers> mScreenBuffers;
|
|
std::unique_ptr<VkRenderBuffers> mSaveBuffers;
|
|
std::unique_ptr<VkPostprocess> mPostprocess;
|
|
std::unique_ptr<VkDescriptorSetManager> mDescriptorSetManager;
|
|
std::unique_ptr<VkRenderPassManager> mRenderPassManager;
|
|
std::unique_ptr<VkRaytrace> mRaytrace;
|
|
std::unique_ptr<VkRenderState> mRenderState;
|
|
|
|
VkRenderBuffers *mActiveRenderBuffers = nullptr;
|
|
|
|
bool mVSync = false;
|
|
};
|
|
|
|
class CVulkanError : public CEngineError
|
|
{
|
|
public:
|
|
CVulkanError() : CEngineError() {}
|
|
CVulkanError(const char* message) : CEngineError(message) {}
|
|
};
|