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13 lines
248 B
GLSL
13 lines
248 B
GLSL
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varying vec4 vTexCoord;
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varying vec4 vColor;
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void main()
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{
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vec4 frag = vColor;
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vec4 t1 = texture2D(tex, vTexCoord.xy);
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vec4 t2 = texture2D(texture2, vec2(vTexCoord.x, 1.0-vTexCoord.y));
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gl_FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a);
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}
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