raze/source/core/rendering
2021-12-30 09:57:20 +01:00
..
scene - get rid of spritetype in inactive code. (Search noise removal) 2021-12-30 09:57:20 +01:00
hw_entrypoint.cpp - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
hw_sections.h - Rename remaining hw_sections*.* files to hw_sections.*. 2021-12-30 09:53:11 +01:00
hw_voxels.cpp - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00
hw_voxels.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
render.h - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00