raze/source/core/precache.h
Christoph Oelckers 6f4e380728 - migrated RR's cutscene definitions.
Also turned several level-specific init options into map flags or map parameters.
2021-05-02 13:12:24 +02:00

7 lines
224 B
C

#pragma once
void PrecacheHardwareTextures(int nTile);
void markTileForPrecache(int tilenum, int palnum);
void markTextureForPrecache(const char* texname);
void markVoxelForPrecache(int voxnum);
void precacheMarkedTiles();