raze/source/common/textures/hires/hqnx/common.h
Christoph Oelckers 6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00

141 lines
4.1 KiB
C

/*
* Copyright (C) 2003 Maxim Stepin ( maxst@hiend3d.com )
*
* Copyright (C) 2010 Cameron Zemek ( grom@zeminvaders.net)
* Copyright (C) 2011 Francois Gannaz <mytskine@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __HQX_COMMON_H_
#define __HQX_COMMON_H_
#include <stdlib.h>
#include <stdint.h>
#define MASK_2 0x0000FF00
#define MASK_13 0x00FF00FF
#define MASK_RGB 0x00FFFFFF
#define MASK_ALPHA 0xFF000000
#define Ymask 0x00FF0000
#define Umask 0x0000FF00
#define Vmask 0x000000FF
#define trY 0x00300000
#define trU 0x00000700
#define trV 0x00000006
/* RGB to YUV lookup table */
extern uint32_t *RGBtoYUV;
static inline uint32_t rgb_to_yuv(uint32_t c)
{
// Mask against MASK_RGB to discard the alpha channel
return RGBtoYUV[MASK_RGB & c];
}
/* Test if there is difference in color */
static inline int yuv_diff(uint32_t yuv1, uint32_t yuv2) {
return (( abs((int32_t)(yuv1 & Ymask) - (int32_t)(yuv2 & Ymask)) > trY ) ||
( abs((int32_t)(yuv1 & Umask) - (int32_t)(yuv2 & Umask)) > trU ) ||
( abs((int32_t)(yuv1 & Vmask) - (int32_t)(yuv2 & Vmask)) > trV ) );
}
static inline int Diff(uint32_t c1, uint32_t c2)
{
return yuv_diff(rgb_to_yuv(c1), rgb_to_yuv(c2));
}
/* Interpolate functions */
static inline uint32_t Interpolate_2(uint32_t c1, int w1, uint32_t c2, int w2, int s)
{
if (c1 == c2) {
return c1;
}
return
(((((c1 & MASK_ALPHA) >> 24) * w1 + ((c2 & MASK_ALPHA) >> 24) * w2) << (24-s)) & MASK_ALPHA) +
((((c1 & MASK_2) * w1 + (c2 & MASK_2) * w2) >> s) & MASK_2) +
((((c1 & MASK_13) * w1 + (c2 & MASK_13) * w2) >> s) & MASK_13);
}
static inline uint32_t Interpolate_3(uint32_t c1, int w1, uint32_t c2, int w2, uint32_t c3, int w3, int s)
{
return
(((((c1 & MASK_ALPHA) >> 24) * w1 + ((c2 & MASK_ALPHA) >> 24) * w2 + ((c3 & MASK_ALPHA) >> 24) * w3) << (24-s)) & MASK_ALPHA) +
((((c1 & MASK_2) * w1 + (c2 & MASK_2) * w2 + (c3 & MASK_2) * w3) >> s) & MASK_2) +
((((c1 & MASK_13) * w1 + (c2 & MASK_13) * w2 + (c3 & MASK_13) * w3) >> s) & MASK_13);
}
static inline uint32_t Interp1(uint32_t c1, uint32_t c2)
{
//(c1*3+c2) >> 2;
return Interpolate_2(c1, 3, c2, 1, 2);
}
static inline uint32_t Interp2(uint32_t c1, uint32_t c2, uint32_t c3)
{
//(c1*2+c2+c3) >> 2;
return Interpolate_3(c1, 2, c2, 1, c3, 1, 2);
}
static inline uint32_t Interp3(uint32_t c1, uint32_t c2)
{
//(c1*7+c2)/8;
return Interpolate_2(c1, 7, c2, 1, 3);
}
static inline uint32_t Interp4(uint32_t c1, uint32_t c2, uint32_t c3)
{
//(c1*2+(c2+c3)*7)/16;
return Interpolate_3(c1, 2, c2, 7, c3, 7, 4);
}
static inline uint32_t Interp5(uint32_t c1, uint32_t c2)
{
//(c1+c2) >> 1;
return Interpolate_2(c1, 1, c2, 1, 1);
}
static inline uint32_t Interp6(uint32_t c1, uint32_t c2, uint32_t c3)
{
//(c1*5+c2*2+c3)/8;
return Interpolate_3(c1, 5, c2, 2, c3, 1, 3);
}
static inline uint32_t Interp7(uint32_t c1, uint32_t c2, uint32_t c3)
{
//(c1*6+c2+c3)/8;
return Interpolate_3(c1, 6, c2, 1, c3, 1, 3);
}
static inline uint32_t Interp8(uint32_t c1, uint32_t c2)
{
//(c1*5+c2*3)/8;
return Interpolate_2(c1, 5, c2, 3, 3);
}
static inline uint32_t Interp9(uint32_t c1, uint32_t c2, uint32_t c3)
{
//(c1*2+(c2+c3)*3)/8;
return Interpolate_3(c1, 2, c2, 3, c3, 3, 3);
}
static inline uint32_t Interp10(uint32_t c1, uint32_t c2, uint32_t c3)
{
//(c1*14+c2+c3)/16;
return Interpolate_3(c1, 14, c2, 1, c3, 1, 4);
}
#endif