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hw_bunchdrawer.cpp
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- handle exclusion of tilenum 0 for sprites in the backend.
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2023-05-20 12:55:58 +02:00 |
hw_bunchdrawer.h
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- pass a floating point view position to the bunch drawer
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2022-10-22 12:16:56 +02:00 |
hw_clipper.cpp
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- Eliminate last remaining uses of binangle and the class itself.
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2022-10-05 00:36:29 +02:00 |
hw_clipper.h
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- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
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2022-10-05 00:36:31 +02:00 |
hw_drawinfo.cpp
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- handle exclusion of tilenum 0 for sprites in the backend.
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2023-05-20 12:55:58 +02:00 |
hw_drawinfo.h
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- build.h cleanup
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2022-10-30 16:51:09 +01:00 |
hw_drawlist.cpp
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- do not use floor sprites for splitting geometry.
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2022-01-14 00:49:57 +01:00 |
hw_drawlist.h
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- added sorting for wall sprites attached to non-orthogonal walls.
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2022-01-13 20:55:55 +01:00 |
hw_drawlistadd.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
hw_drawstructs.h
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- renamed most local picnum variables in shaded code to reduce search noise.
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2023-04-23 17:33:35 +02:00 |
hw_flats.cpp
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- make RR's ingame thunder effect not depend on having seen one specific texture.
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2023-04-02 16:45:43 +02:00 |
hw_lighting.cpp
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- menu entries for light modes, plus handling of overbright shades.
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2022-01-11 00:19:15 +01:00 |
hw_portal.cpp
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
hw_portal.h
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- added spriteGetZOfSlopeF for the backend
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2022-10-22 12:16:56 +02:00 |
hw_setcolor.cpp
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- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
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2022-10-22 12:17:04 +02:00 |
hw_sky.cpp
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partially Revert "- pass shade values to sky renderer"
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2023-01-28 09:21:53 +01:00 |
hw_skyportal.cpp
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type safe CVAR declaration.
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2022-10-22 09:25:27 +02:00 |
hw_sprites.cpp
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- Repair voxel 2D vector adjustment.
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2023-03-15 20:42:24 +11:00 |
hw_walls.cpp
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- Remove some leftover debug code.
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2023-02-04 17:05:20 +11:00 |
hw_walls_vertex.cpp
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |