raze/source/core/rendering/scene
2023-05-20 12:55:58 +02:00
..
hw_bunchdrawer.cpp - handle exclusion of tilenum 0 for sprites in the backend. 2023-05-20 12:55:58 +02:00
hw_bunchdrawer.h - pass a floating point view position to the bunch drawer 2022-10-22 12:16:56 +02:00
hw_clipper.cpp - Eliminate last remaining uses of binangle and the class itself. 2022-10-05 00:36:29 +02:00
hw_clipper.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
hw_drawinfo.cpp - handle exclusion of tilenum 0 for sprites in the backend. 2023-05-20 12:55:58 +02:00
hw_drawinfo.h - build.h cleanup 2022-10-30 16:51:09 +01:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
hw_drawstructs.h - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
hw_flats.cpp - make RR's ingame thunder effect not depend on having seen one specific texture. 2023-04-02 16:45:43 +02:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - cleaned up all -> accesses through firstWall(). 2022-11-15 15:33:35 +01:00
hw_portal.h - added spriteGetZOfSlopeF for the backend 2022-10-22 12:16:56 +02:00
hw_setcolor.cpp - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
hw_sky.cpp partially Revert "- pass shade values to sky renderer" 2023-01-28 09:21:53 +01:00
hw_skyportal.cpp type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
hw_sprites.cpp - Repair voxel 2D vector adjustment. 2023-03-15 20:42:24 +11:00
hw_walls.cpp - Remove some leftover debug code. 2023-02-04 17:05:20 +11:00
hw_walls_vertex.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00