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24 lines
469 B
C++
24 lines
469 B
C++
#pragma once
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#include "gl_hwtexture.h"
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struct palette_t;
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class PaletteManager
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{
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IHardwareTexture* palettetextures[256] = {};
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IHardwareTexture* lookuptextures[256] = {};
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unsigned FindPalswap(const uint8_t* paldata, palette_t& fadecolor);
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public:
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~PaletteManager();
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void DeleteAll();
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IHardwareTexture *GetPalette(int index);
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IHardwareTexture* GetLookup(int index);
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};
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IHardwareTexture* setpalettelayer(int layer, int translation);
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void ClearPalManager();
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