raze/polymer/eduke32/build
helixhorned d1f9cb230c Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h.
This is so that people know where to enable it. One day, all these
debugging switches ought to go into the Makefiles in one form or
another.

git-svn-id: https://svn.eduke32.com/eduke32@2714 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:15 +00:00
..
doc
include Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h. 2012-06-01 20:09:15 +00:00
obj.gnu
obj.msc
rsrc
src
buildlic.txt
MakeDistributions
Makefile
Makefile.deps
Makefile.msvc
Makefile.shared