raze/polymer/eduke32/source/lunatic
2013-05-24 13:54:33 +00:00
..
m32
test LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags. 2013-05-24 13:54:27 +00:00
util
bcarray.lua
bcheck.lua
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags. 2013-05-24 13:54:25 +00:00
control.lua Lunatic: fix restoring of tables. Also add savegame.lua which I forgot! 2013-05-24 13:54:30 +00:00
defs.ilua LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags. 2013-05-24 13:54:25 +00:00
defs_common.lua Lunatic: reading of map-text prototype. 2013-05-06 19:43:42 +00:00
defs_m32.ilua
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist Lunatic: fix restoring of tables. Also add savegame.lua which I forgot! 2013-05-24 13:54:30 +00:00
dynsymlist_m32 Lunatic: fix restoring of tables. Also add savegame.lua which I forgot! 2013-05-24 13:54:30 +00:00
engine_maptext.lua map-text: don't save sector[].wallnum, signal last wall of sector in point2. 2013-05-12 18:51:23 +00:00
geom.lua
listglobals.sh
lunacon.lua LunaCON standalone: don't try default path on file-not-found for root names. 2013-05-24 13:54:33 +00:00
lunatic_game.c LunaCON: fix Lua->CON line translation by recreating the line info, too. 2013-05-19 19:29:21 +00:00
lunatic_game.h
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua Lunatic: back up generated LunaCON code, recreate Lua state on map entering. 2013-05-19 19:29:13 +00:00
savegame.lua For DNCOORDS display, add current sprite count and #inserted sprites / last sec. 2013-05-24 13:54:32 +00:00
stat.lua
strict.lua
test.elua Lunatic: accept any number of *.lua modules on the command line. 2013-05-19 19:29:16 +00:00
v.lua
xmath.lua